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// =============================================================================
// Copyright (c) 2026 Haixing Hu.
//
// SPDX-License-Identifier: Apache-2.0
//
// Licensed under the Apache License, Version 2.0.
// =============================================================================
//! Low-level value codec trait.
use NonZeroUsize;
use DecodeFailure;
/// Encodes and decodes one value or codec quantum against a unit buffer.
///
/// `Codec` is the lowest-level abstraction in the codec stack. It is intended
/// for hot paths that have already validated buffer capacity and want to avoid
/// constructing subslices for every value. Higher-level transcoders and
/// convenience APIs are responsible for checked buffer management and owned
/// output allocation.
///
/// `MIN_UNITS_PER_VALUE` and `MAX_DECODE_UNITS_PER_VALUE` describe the readable
/// representation-width bounds for one decoded value. If fewer than the
/// minimum units are available, no complete value can exist, so a streaming
/// caller can request more input or report an incomplete EOF tail. The minimum
/// is also the smallest safety precondition checked callers must satisfy before
/// entering [`decode`](Self::decode). The decode maximum bounds successful
/// consumption and incomplete-input requirements for one value.
///
/// `MAX_ENCODE_UNITS_PER_VALUE` is the independent value-agnostic upper bound
/// for main-phase encode output. Reserving that many units makes encoding safe
/// for every encodable value. Once a value and encode state are known, callers
/// may instead reserve the exact [`encode_len`](Self::encode_len), which must
/// not exceed the encode maximum. Complete-lifecycle adapters that still need
/// to run [`encode_reset`](Self::encode_reset) must reserve the maximum first
/// because reset may change the exact width.
///
/// A codec may keep decode-side and encode-side stream state. That state is an
/// implementation detail owned by the codec. Callers do not snapshot or restore
/// it; implementations must keep their own state internally consistent across
/// every public operation. A failed decode attempt must not advance decode
/// state, so callers can retry the same input after refilling their buffer or
/// applying an invalid-input policy.
///
/// Decode operations see only the currently supplied input slice and codec
/// state. [`decode`](Self::decode) treats that slice as an open stream segment;
/// [`decode_eof`](Self::decode_eof) receives the same preconditions after the
/// caller has established that no more units will arrive. Returning
/// [`DecodeFailure::Incomplete`] from `decode` requests more input for the
/// current value; it is not itself an EOF error. Codecs that need EOF-aware
/// maximal-munch parsing or reinterpretation of a trailing prefix can override
/// `decode_eof` without changing their streaming behavior.
/// An incomplete failure may also retain codec-specific context through
/// [`DecodeFailure::incomplete_with_source`]; stream drivers may ignore that
/// context while retrying and use it for detailed EOF diagnostics.
///
/// # Associated Types
///
/// - `Value`: Logical value decoded from or encoded into the buffer. This may
/// be a scalar such as `u8`, `u16`, `u64`, a `char`, a fixed quantum such as
/// `[u8; 3]`, or an owned value such as `String`/`Vec<u8>`. Adapters that
/// need scratch initialization add their own bounds at the use site.
/// - `Unit`: Buffer unit used by the encoded representation. Implementations
/// are typically scalar storage units such as `u8`, `u16`, or `char`.
/// Adapters that allocate owned output add their own initialization bounds at
/// the use site.
///
/// Implementors must uphold the safety contract documented by
/// [`decode`](Self::decode), [`encode`](Self::encode),
/// [`encode_reset`](Self::encode_reset), and
/// [`decode_finish`](Self::decode_finish). Unchecked implementations must not
/// read or write outside the caller-provided ranges. Implementations should use
/// `debug_assert!` to state the expected buffer bounds at the unchecked entry
/// point.
///
/// Implementations must also guarantee that
/// [`MIN_UNITS_PER_VALUE`](Self::MIN_UNITS_PER_VALUE) is non-zero and no larger
/// than [`MAX_DECODE_UNITS_PER_VALUE`](Self::MAX_DECODE_UNITS_PER_VALUE), which
/// must also be non-zero. `MAX_ENCODE_UNITS_PER_VALUE` may be zero for a codec
/// that always buffers each accepted value instead of immediately emitting
/// units. Checked adapters enforce the decode-bound invariants with
/// compile-time assertions before using codec-provided bounds.
///
/// # Why the low-level methods are unchecked
///
/// The `unsafe` entry points are intentional: checked adapters validate the
/// index and capacity preconditions once, then call [`encode`](Self::encode)
/// and [`decode`](Self::decode) without rebuilding subslices or repeating
/// bounds checks for every value. The `safe_vs_unchecked` benchmark in
/// `benches/transcode.rs` compares the same 64 KiB copy loop in release mode.
/// Its result is workload- and toolchain-specific, so callers should use
/// checked adapters unless they can establish the documented preconditions at
/// a trusted boundary. Measure representative codec workloads before choosing
/// an unchecked entry point. Codec implementations should keep the unchecked
/// methods small and use `debug_assert!` for those assumptions.
/// Compile-time asserts the public unit-bound invariants required by [`Codec`].
///
/// # Type Parameters
///
/// - `C`: Codec implementation to validate.
///
/// # Returns
///
/// Returns unit `()`.
///
/// # Panics
///
/// Panics at compile time when either decode width bound is zero or when
/// [`Codec::MIN_UNITS_PER_VALUE`] is greater than
/// [`Codec::MAX_DECODE_UNITS_PER_VALUE`], because these invariants must hold
/// for any well-formed [`Codec`] implementation and violating them is always a
/// bug.
pub