/// Custom audio sample information
#[derive(Debug, Clone)]pubstructCustomAudioSampleInfo{/// Name of the audio sample
pubname: String,
/// Path to the audio file
pubpath: String,
/// Volume of the sample (0.0 to 1.0)
pubvolume:f32,
}/// Sound effect information
#[derive(Debug, Clone)]pubstructSoundEffectInfo{/// Start time of the sound effect in milliseconds
pubstart_time:f32,
/// Type of sound effect
pubeffect_type: String,
/// Parameters for the sound effect
pubparameters:Vec<f32>,
}