use bitflags::bitflags;
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct QssPatternFlags: u32 {
const UNKNOWN = 0;
const MINI_JACK = 1 << 0;
const CHORD_JACK = 1 << 1;
const KOREA_JACK = 1 << 2;
const LONG_JACK = 1 << 3;
const QUAD_JACK = 1 << 4;
const ROLLS = 1 << 5;
const LIGHT_STREAM = 1 << 6;
const JUMP_STREAM = 1 << 7;
const HAND_STREAM = 1 << 8;
const QUAD_STREAM = 1 << 9;
const INVERSE_LN = 1 << 10;
const RELEASE_LN = 1 << 11;
const POLYRHYTHM = 1 << 12;
const JUMP_TRILL = 1 << 13;
const SPLIT_TRILL = 1 << 14;
const SIMPLE_VIBRO = 1 << 15;
const CONTROL_VIBRO = 1 << 16;
}
}