fn main() {
println!("cargo:warning=Running build script...");
let blp_files: Vec<_> = std::fs::read_dir("resources/ui")
.unwrap()
.filter_map(|entry| {
let entry = entry.ok()?;
let path = entry.path();
if path.extension()? == "blp" {
Some(path)
} else {
None
}
})
.collect();
for blp_file in &blp_files {
println!("cargo:rerun-if-changed={}", blp_file.display());
}
println!("cargo:warning=Compiling {} blueprint files...", blp_files.len());
let mut cmd = std::process::Command::new("blueprint-compiler");
cmd.arg("batch-compile")
.arg("resources/ui")
.arg("resources/ui")
.args(&blp_files);
let status = cmd.status().unwrap();
assert!(status.success());
println!("cargo:warning=Blueprint compilation complete");
glib_build_tools::compile_resources(&["./resources"], "./resources/resources.xml", "compiled.gresource");
}