// Two-qubit gate shader for quantum simulation
// Complex number structure
struct Complex {
real: f32,
imag: f32,
}
// Gate parameters
struct Params {
control_qubit: u32,
target_qubit: u32,
n_qubits: u32,
matrix: array<Complex, 16>, // 4x4 matrix in row-major format
}
// State vector storage buffer
@group(0) @binding(0)
var<storage, read_write> state_vector: array<Complex>;
// Uniform buffer for gate parameters
@group(0) @binding(1)
var<uniform> params: Params;
// Complex number operations
fn complex_add(a: Complex, b: Complex) -> Complex {
return Complex(a.real + b.real, a.imag + b.imag);
}
fn complex_mul(a: Complex, b: Complex) -> Complex {
return Complex(
a.real * b.real - a.imag * b.imag,
a.real * b.imag + a.imag * b.real
);
}
// Apply a two-qubit gate to the state vector
@compute @workgroup_size(256)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let idx = global_id.x;
let dim = 1u << params.n_qubits;
// Check if we are within bounds
if (idx >= dim) {
return;
}
// Get the masks for control and target qubits
let control_mask = 1u << params.control_qubit;
let target_mask = 1u << params.target_qubit;
// Get the bit values for this index
let control_bit = (idx & control_mask) >> params.control_qubit;
let target_bit = (idx & target_mask) >> params.target_qubit;
// Find the indices for the four states we need to consider (00, 01, 10, 11)
let idx_mask = control_mask | target_mask;
let base_idx = idx & ~idx_mask; // Clear control and target bits
let idx00 = base_idx;
let idx01 = base_idx | target_mask;
let idx10 = base_idx | control_mask;
let idx11 = base_idx | control_mask | target_mask;
// Only process once for each set of indices
if (idx \!= idx00) {
return;
}
// Get the four amplitudes from the state vector
let val00 = state_vector[idx00];
let val01 = state_vector[idx01];
let val10 = state_vector[idx10];
let val11 = state_vector[idx11];
// Apply the 4x4 matrix
// [ m00 m01 m02 m03 ] [ val00 ]
// [ m10 m11 m12 m13 ] [ val01 ]
// [ m20 m21 m22 m23 ] [ val10 ]
// [ m30 m31 m32 m33 ] [ val11 ]
let matrix = params.matrix;
// Calculate new values
let new_val00 = complex_add(
complex_add(
complex_mul(matrix[0], val00),
complex_mul(matrix[1], val01)
),
complex_add(
complex_mul(matrix[2], val10),
complex_mul(matrix[3], val11)
)
);
let new_val01 = complex_add(
complex_add(
complex_mul(matrix[4], val00),
complex_mul(matrix[5], val01)
),
complex_add(
complex_mul(matrix[6], val10),
complex_mul(matrix[7], val11)
)
);
let new_val10 = complex_add(
complex_add(
complex_mul(matrix[8], val00),
complex_mul(matrix[9], val01)
),
complex_add(
complex_mul(matrix[10], val10),
complex_mul(matrix[11], val11)
)
);
let new_val11 = complex_add(
complex_add(
complex_mul(matrix[12], val00),
complex_mul(matrix[13], val01)
),
complex_add(
complex_mul(matrix[14], val10),
complex_mul(matrix[15], val11)
)
);
// Update the state vector
state_vector[idx00] = new_val00;
state_vector[idx01] = new_val01;
state_vector[idx10] = new_val10;
state_vector[idx11] = new_val11;
}