use crate::error::{Result, SimulatorError};
use crate::scirs2_integration::SciRS2Backend;
#[cfg(feature = "advanced_math")]
use scirs2_core::gpu::{GpuBackend, GpuBuffer, GpuContext};
use scirs2_core::ndarray::{s, Array1, Array2};
use scirs2_core::parallel_ops::*;
use scirs2_core::Complex64;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
pub struct DistributedGpuStats {
pub total_execution_time_ms: f64,
pub gpu_computation_time_ms: Vec<f64>,
pub communication_time_ms: f64,
pub memory_transfer_time_ms: f64,
pub load_balance_efficiency: f64,
pub gpu_utilization: Vec<f64>,
pub memory_usage_bytes: Vec<usize>,
pub sync_events: usize,
}
pub struct StatePartition {
#[cfg(feature = "advanced_math")]
buffer: Option<GpuBuffer<f64>>,
cpu_fallback: Array1<Complex64>,
pub(super) start_index: usize,
pub(super) size: usize,
pub(super) device_id: usize,
}
#[derive(Debug)]
pub struct DistributedGpuStateVector {
gpu_contexts: Vec<GpuContextWrapper>,
state_partitions: Vec<StatePartition>,
config: DistributedGpuConfig,
num_qubits: usize,
partition_scheme: PartitionScheme,
backend: Option<SciRS2Backend>,
stats: DistributedGpuStats,
}
impl DistributedGpuStateVector {
pub fn new(num_qubits: usize, config: DistributedGpuConfig) -> Result<Self> {
if num_qubits < config.min_qubits_for_gpu {
return Err(SimulatorError::InvalidInput(format!(
"Distributed GPU simulation requires at least {} qubits",
config.min_qubits_for_gpu
)));
}
let state_size = 1_usize << num_qubits;
let gpu_contexts = Self::initialize_gpu_contexts(&config)?;
let num_devices = gpu_contexts.len();
if num_devices == 0 {
return Err(SimulatorError::InitializationFailed(
"No GPU devices available for distributed simulation".to_string(),
));
}
let partition_scheme = Self::select_partition_scheme(num_qubits, num_devices, &config);
let state_partitions =
Self::create_state_partitions(state_size, &gpu_contexts, &partition_scheme, &config)?;
let stats = DistributedGpuStats {
gpu_computation_time_ms: vec![0.0; num_devices],
gpu_utilization: vec![0.0; num_devices],
memory_usage_bytes: vec![0; num_devices],
..Default::default()
};
Ok(Self {
gpu_contexts,
state_partitions,
config,
num_qubits,
partition_scheme,
backend: None,
stats,
})
}
pub fn with_backend(mut self) -> Result<Self> {
self.backend = Some(SciRS2Backend::new());
Ok(self)
}
pub fn initialize_zero_state(&mut self) -> Result<()> {
let start_time = std::time::Instant::now();
for (i, partition) in self.state_partitions.iter_mut().enumerate() {
if partition.start_index == 0 {
#[cfg(feature = "advanced_math")]
{}
partition.cpu_fallback.fill(Complex64::new(0.0, 0.0));
partition.cpu_fallback[0] = Complex64::new(1.0, 0.0);
} else {
#[cfg(feature = "advanced_math")]
{}
partition.cpu_fallback.fill(Complex64::new(0.0, 0.0));
}
}
self.stats.memory_transfer_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
pub fn apply_single_qubit_gate(
&mut self,
qubit: usize,
gate_matrix: &Array2<Complex64>,
) -> Result<()> {
if qubit >= self.num_qubits {
return Err(SimulatorError::IndexOutOfBounds(qubit));
}
let start_time = std::time::Instant::now();
let mut device_times = Vec::new();
for i in 0..self.state_partitions.len() {
let device_start_time = std::time::Instant::now();
let device_id = self.state_partitions[i].device_id;
Self::apply_single_qubit_gate_partition_static(
qubit,
gate_matrix,
&mut self.state_partitions[i],
device_id,
)?;
let device_time = device_start_time.elapsed().as_secs_f64() * 1000.0;
device_times.push(device_time);
}
for (i, time) in device_times.into_iter().enumerate() {
self.stats.gpu_computation_time_ms[i] += time;
}
self.stats.total_execution_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
pub fn apply_two_qubit_gate(
&mut self,
control: usize,
target: usize,
gate_matrix: &Array2<Complex64>,
) -> Result<()> {
if control >= self.num_qubits || target >= self.num_qubits {
return Err(SimulatorError::IndexOutOfBounds(control.max(target)));
}
let start_time = std::time::Instant::now();
let requires_communication = self.requires_inter_gpu_communication(control, target);
if requires_communication {
self.apply_two_qubit_gate_distributed(control, target, gate_matrix)?;
} else {
let mut device_times = Vec::new();
for i in 0..self.state_partitions.len() {
let device_start_time = std::time::Instant::now();
let device_id = self.state_partitions[i].device_id;
Self::apply_two_qubit_gate_partition_static(
control,
target,
gate_matrix,
&mut self.state_partitions[i],
device_id,
)?;
let device_time = device_start_time.elapsed().as_secs_f64() * 1000.0;
device_times.push(device_time);
}
for (i, time) in device_times.into_iter().enumerate() {
self.stats.gpu_computation_time_ms[i] += time;
}
}
self.stats.total_execution_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
pub fn measure_probability(&mut self, qubit: usize) -> Result<f64> {
if qubit >= self.num_qubits {
return Err(SimulatorError::IndexOutOfBounds(qubit));
}
let start_time = std::time::Instant::now();
let local_probs: Result<Vec<f64>> = self
.state_partitions
.par_iter()
.enumerate()
.map(|(device_id, partition)| {
self.calculate_local_probability(qubit, partition, device_id)
})
.collect();
let local_probs = local_probs?;
let total_prob = local_probs.iter().sum();
self.stats.total_execution_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(total_prob)
}
pub fn get_state_vector(&mut self) -> Result<Array1<Complex64>> {
let start_time = std::time::Instant::now();
let state_size = 1 << self.num_qubits;
let mut state_vector = Array1::zeros(state_size);
for partition in &self.state_partitions {
let end_index = (partition.start_index + partition.size).min(state_size);
#[cfg(feature = "advanced_math")]
{}
#[cfg(not(feature = "advanced_math"))]
{
state_vector
.slice_mut(s![partition.start_index..end_index])
.assign(
&partition
.cpu_fallback
.slice(s![..end_index - partition.start_index]),
);
}
}
self.stats.memory_transfer_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(state_vector)
}
pub fn get_stats(&self) -> &DistributedGpuStats {
&self.stats
}
pub fn is_gpu_available() -> bool {
#[cfg(feature = "advanced_math")]
{
match GpuContext::new(GpuBackend::preferred()) {
Ok(_) => true,
Err(_) => false,
}
}
#[cfg(not(feature = "advanced_math"))]
{
false
}
}
#[cfg(feature = "advanced_math")]
fn initialize_gpu_contexts(config: &DistributedGpuConfig) -> Result<Vec<GpuContextWrapper>> {
let mut contexts = Vec::new();
let num_gpus = if config.num_gpus == 0 {
Self::detect_available_gpus()?
} else {
config.num_gpus
};
for device_id in 0..num_gpus {
match Self::create_gpu_context(device_id) {
Ok(wrapper) => contexts.push(wrapper),
Err(e) => {
eprintln!("Warning: Failed to initialize GPU {}: {}", device_id, e);
}
}
}
if contexts.is_empty() {
return Err(SimulatorError::InitializationFailed(
"No GPU contexts could be created".to_string(),
));
}
Ok(contexts)
}
#[cfg(not(feature = "advanced_math"))]
fn initialize_gpu_contexts(config: &DistributedGpuConfig) -> Result<Vec<GpuContextWrapper>> {
let num_gpus = if config.num_gpus == 0 {
1
} else {
config.num_gpus
};
let mut contexts = Vec::new();
for device_id in 0..num_gpus {
contexts.push(GpuContextWrapper {
device_id,
memory_available: 1_000_000_000,
compute_capability: 1.0,
});
}
Ok(contexts)
}
#[cfg(feature = "advanced_math")]
fn create_gpu_context(device_id: usize) -> Result<GpuContextWrapper> {
let context = GpuContext::new(GpuBackend::preferred()).map_err(|e| {
SimulatorError::InitializationFailed(format!("GPU context creation failed: {}", e))
})?;
let memory_available = Self::query_gpu_memory(&context)?;
let compute_capability = Self::query_compute_capability(&context)?;
Ok(GpuContextWrapper {
context,
device_id,
memory_available,
compute_capability,
})
}
#[cfg(feature = "advanced_math")]
fn query_gpu_memory(context: &GpuContext) -> Result<usize> {
Ok(8_000_000_000)
}
#[cfg(feature = "advanced_math")]
fn query_compute_capability(context: &GpuContext) -> Result<f64> {
Ok(7.5)
}
#[cfg(feature = "advanced_math")]
fn detect_available_gpus() -> Result<usize> {
Ok(1)
}
pub(crate) fn select_partition_scheme(
num_qubits: usize,
num_devices: usize,
config: &DistributedGpuConfig,
) -> PartitionScheme {
if config.auto_load_balance {
if num_qubits > 25 {
PartitionScheme::Adaptive
} else if num_devices > 4 {
PartitionScheme::Interleaved
} else {
PartitionScheme::Block
}
} else {
PartitionScheme::Block
}
}
fn create_state_partitions(
state_size: usize,
gpu_contexts: &[GpuContextWrapper],
partition_scheme: &PartitionScheme,
config: &DistributedGpuConfig,
) -> Result<Vec<StatePartition>> {
let num_devices = gpu_contexts.len();
let mut partitions = Vec::new();
match partition_scheme {
PartitionScheme::Block => {
let partition_size = state_size.div_ceil(num_devices);
for (i, context) in gpu_contexts.iter().enumerate() {
let start_index = i * partition_size;
let end_index = ((i + 1) * partition_size).min(state_size);
let size = end_index - start_index;
if size > 0 {
let partition = Self::create_single_partition(
start_index,
size,
context.device_id,
config,
)?;
partitions.push(partition);
}
}
}
PartitionScheme::Interleaved => {
let base_size = state_size / num_devices;
let remainder = state_size % num_devices;
let mut start_index = 0;
for (i, context) in gpu_contexts.iter().enumerate() {
let size = base_size + if i < remainder { 1 } else { 0 };
if size > 0 {
let partition = Self::create_single_partition(
start_index,
size,
context.device_id,
config,
)?;
partitions.push(partition);
start_index += size;
}
}
}
PartitionScheme::Adaptive => {
let total_memory: usize = gpu_contexts.iter().map(|ctx| ctx.memory_available).sum();
let mut start_index = 0;
for context in gpu_contexts {
let memory_fraction = context.memory_available as f64 / total_memory as f64;
let size = (state_size as f64 * memory_fraction) as usize;
if size > 0 && start_index < state_size {
let actual_size = size.min(state_size - start_index);
let partition = Self::create_single_partition(
start_index,
actual_size,
context.device_id,
config,
)?;
partitions.push(partition);
start_index += actual_size;
}
}
}
PartitionScheme::HilbertCurve => {
return Self::create_hilbert_partitions(state_size, gpu_contexts, config);
}
}
if partitions.is_empty() {
return Err(SimulatorError::InitializationFailed(
"No valid partitions could be created".to_string(),
));
}
Ok(partitions)
}
fn create_single_partition(
start_index: usize,
size: usize,
device_id: usize,
config: &DistributedGpuConfig,
) -> Result<StatePartition> {
#[cfg(feature = "advanced_math")]
let buffer = {
if config.use_mixed_precision {
None
} else {
None
}
};
let mut cpu_fallback = Array1::zeros(size);
if start_index == 0 && size > 0 {
cpu_fallback[0] = Complex64::new(1.0, 0.0);
}
Ok(StatePartition {
#[cfg(feature = "advanced_math")]
buffer,
cpu_fallback,
start_index,
size,
device_id,
})
}
fn create_hilbert_partitions(
state_size: usize,
gpu_contexts: &[GpuContextWrapper],
config: &DistributedGpuConfig,
) -> Result<Vec<StatePartition>> {
let num_devices = gpu_contexts.len();
let mut partitions = Vec::new();
let curve_order = ((state_size as f64).log2() / 2.0).ceil() as usize;
let curve_size = 1 << (curve_order * 2);
if curve_size < state_size {
return Self::create_state_partitions(
state_size,
gpu_contexts,
&PartitionScheme::Block,
config,
);
}
let hilbert_indices = Self::generate_hilbert_indices(curve_order, state_size);
let partition_size = hilbert_indices.len().div_ceil(num_devices);
for (device_idx, context) in gpu_contexts.iter().enumerate() {
let start_idx = device_idx * partition_size;
let end_idx = ((device_idx + 1) * partition_size).min(hilbert_indices.len());
if start_idx < hilbert_indices.len() {
let size = end_idx - start_idx;
let partition =
Self::create_single_partition(start_idx, size, context.device_id, config)?;
partitions.push(partition);
}
}
Ok(partitions)
}
fn generate_hilbert_indices(order: usize, max_size: usize) -> Vec<usize> {
let mut indices = Vec::new();
let size = 1 << order;
for i in 0..(size * size).min(max_size) {
let hilbert_index = Self::xy_to_hilbert(i % size, i / size, order);
indices.push(hilbert_index);
}
indices.sort_unstable();
indices.truncate(max_size);
indices
}
fn xy_to_hilbert(mut x: usize, mut y: usize, order: usize) -> usize {
let mut index = 0;
let mut side = 1 << order;
while side > 1 {
side >>= 1;
let rx = if x & side != 0 { 1 } else { 0 };
let ry = if y & side != 0 { 1 } else { 0 };
index += side * side * ((3 * rx) ^ ry);
if ry == 0 {
if rx == 1 {
x = side - 1 - x;
y = side - 1 - y;
}
std::mem::swap(&mut x, &mut y);
}
}
index
}
fn apply_single_qubit_gate_partition(
&self,
qubit: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
device_id: usize,
) -> Result<()> {
#[cfg(feature = "advanced_math")]
{
if let Some(ref backend) = self.backend {
self.apply_single_qubit_gate_gpu(qubit, gate_matrix, partition, device_id)
} else {
self.apply_single_qubit_gate_cpu_fallback(qubit, gate_matrix, partition)
}
}
#[cfg(not(feature = "advanced_math"))]
self.apply_single_qubit_gate_cpu_fallback(qubit, gate_matrix, partition)
}
#[cfg(feature = "advanced_math")]
fn apply_single_qubit_gate_gpu(
&self,
qubit: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
_device_id: usize,
) -> Result<()> {
self.apply_single_qubit_gate_cpu_fallback(qubit, gate_matrix, partition)
}
fn apply_single_qubit_gate_cpu_fallback(
&self,
qubit: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
) -> Result<()> {
let qubit_mask = 1_usize << qubit;
let state_size = partition.size;
let mut new_state = partition.cpu_fallback.clone();
for i in 0..state_size {
let global_i = partition.start_index + i;
if global_i & qubit_mask == 0 {
let j = global_i | qubit_mask;
if j >= partition.start_index && j < partition.start_index + partition.size {
let local_j = j - partition.start_index;
let amp_0 = partition.cpu_fallback[i];
let amp_1 = partition.cpu_fallback[local_j];
new_state[i] = gate_matrix[[0, 0]] * amp_0 + gate_matrix[[0, 1]] * amp_1;
new_state[local_j] = gate_matrix[[1, 0]] * amp_0 + gate_matrix[[1, 1]] * amp_1;
}
}
}
partition.cpu_fallback = new_state;
#[cfg(feature = "advanced_math")]
{}
Ok(())
}
fn apply_two_qubit_gate_partition(
&self,
control: usize,
target: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
_device_id: usize,
) -> Result<()> {
let control_mask = 1_usize << control;
let target_mask = 1_usize << target;
let mut new_state = partition.cpu_fallback.clone();
for i in 0..partition.size {
let global_i = partition.start_index + i;
if global_i & control_mask != 0 {
let target_bit = (global_i & target_mask) != 0;
let j = if target_bit {
global_i & !target_mask
} else {
global_i | target_mask
};
if j >= partition.start_index && j < partition.start_index + partition.size {
let local_j = j - partition.start_index;
let amp_i = partition.cpu_fallback[i];
let amp_j = partition.cpu_fallback[local_j];
if target_bit {
new_state[local_j] =
gate_matrix[[0, 0]] * amp_j + gate_matrix[[0, 1]] * amp_i;
new_state[i] = gate_matrix[[1, 0]] * amp_j + gate_matrix[[1, 1]] * amp_i;
} else {
new_state[i] = gate_matrix[[0, 0]] * amp_i + gate_matrix[[0, 1]] * amp_j;
new_state[local_j] =
gate_matrix[[1, 0]] * amp_i + gate_matrix[[1, 1]] * amp_j;
}
}
}
}
partition.cpu_fallback = new_state;
#[cfg(feature = "advanced_math")]
{}
Ok(())
}
fn apply_two_qubit_gate_distributed(
&mut self,
control: usize,
target: usize,
gate_matrix: &Array2<Complex64>,
) -> Result<()> {
let comm_start_time = std::time::Instant::now();
self.synchronize_all_reduce()?;
for i in 0..self.state_partitions.len() {
let device_id = self.state_partitions[i].device_id;
Self::apply_two_qubit_gate_partition_static(
control,
target,
gate_matrix,
&mut self.state_partitions[i],
device_id,
)?;
}
self.stats.communication_time_ms += comm_start_time.elapsed().as_secs_f64() * 1000.0;
self.stats.sync_events += 1;
Ok(())
}
pub(crate) fn requires_inter_gpu_communication(&self, control: usize, target: usize) -> bool {
match self.partition_scheme {
PartitionScheme::Block => {
let control_mask = 1_usize << control;
let target_mask = 1_usize << target;
for partition in &self.state_partitions {
let start = partition.start_index;
let end = partition.start_index + partition.size;
for i in start..end.min(start + 1000) {
let pair_state = i ^ target_mask;
if (i & control_mask) != 0 && (pair_state < start || pair_state >= end) {
return true;
}
}
}
false
}
_ => true,
}
}
fn calculate_local_probability(
&self,
qubit: usize,
partition: &StatePartition,
_device_id: usize,
) -> Result<f64> {
let qubit_mask = 1_usize << qubit;
let mut probability = 0.0;
for i in 0..partition.size {
let global_i = partition.start_index + i;
if global_i & qubit_mask != 0 {
probability += partition.cpu_fallback[i].norm_sqr();
}
}
Ok(probability)
}
pub(crate) fn synchronize_all_reduce(&mut self) -> Result<()> {
match self.config.sync_strategy {
SyncStrategy::AllReduce => self.all_reduce_sync(),
SyncStrategy::RingReduce => self.ring_reduce_sync(),
SyncStrategy::TreeReduce => self.tree_reduce_sync(),
SyncStrategy::PointToPoint => self.point_to_point_sync(),
}
}
fn all_reduce_sync(&mut self) -> Result<()> {
let start_time = std::time::Instant::now();
let num_partitions = self.state_partitions.len();
if num_partitions <= 1 {
return Ok(());
}
let mut boundary_states: Vec<(usize, usize, Vec<Complex64>)> = Vec::new();
for i in 0..num_partitions {
for j in (i + 1)..num_partitions {
let partition_i = &self.state_partitions[i];
let partition_j = &self.state_partitions[j];
let overlap_exists = partition_i.start_index + partition_i.size
> partition_j.start_index
&& partition_j.start_index + partition_j.size > partition_i.start_index;
if overlap_exists {
boundary_states.push((i, j, vec![]));
}
}
}
self.stats.communication_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
fn ring_reduce_sync(&mut self) -> Result<()> {
let start_time = std::time::Instant::now();
let num_partitions = self.state_partitions.len();
if num_partitions <= 1 {
return Ok(());
}
for step in 0..num_partitions {
for i in 0..num_partitions {
let next_partition = (i + 1) % num_partitions;
let chunk_size = self.state_partitions[i].size / num_partitions;
let chunk_start = (step * chunk_size).min(self.state_partitions[i].size);
let chunk_end = ((step + 1) * chunk_size).min(self.state_partitions[i].size);
if chunk_start < chunk_end {
let chunk_data = self.state_partitions[i]
.cpu_fallback
.slice(s![chunk_start..chunk_end])
.to_owned();
let recv_start = chunk_start.min(self.state_partitions[next_partition].size);
let recv_end = chunk_end.min(self.state_partitions[next_partition].size);
if recv_start < recv_end
&& recv_start < self.state_partitions[next_partition].cpu_fallback.len()
{
for (idx, &value) in
chunk_data.iter().take(recv_end - recv_start).enumerate()
{
if recv_start + idx
< self.state_partitions[next_partition].cpu_fallback.len()
{
self.state_partitions[next_partition].cpu_fallback
[recv_start + idx] += value;
}
}
}
}
}
}
self.stats.communication_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
fn tree_reduce_sync(&mut self) -> Result<()> {
let start_time = std::time::Instant::now();
let num_partitions = self.state_partitions.len();
if num_partitions <= 1 {
return Ok(());
}
let mut active_partitions = num_partitions;
let mut step = 1;
while active_partitions > 1 {
for i in (0..active_partitions).step_by(step * 2) {
let partner = i + step;
if partner < active_partitions {
let (left_partitions, right_partitions) =
self.state_partitions.split_at_mut(partner);
let target_partition = &mut left_partitions[i];
let source_partition = &right_partitions[0];
let partner_size = source_partition.size.min(target_partition.size);
for j in 0..partner_size {
if j < target_partition.cpu_fallback.len()
&& j < source_partition.cpu_fallback.len()
{
target_partition.cpu_fallback[j] += source_partition.cpu_fallback[j];
}
}
}
}
step *= 2;
active_partitions = active_partitions.div_ceil(2);
}
if num_partitions > 1 {
let final_result = self.state_partitions[0].cpu_fallback.clone();
for partition in &mut self.state_partitions[1..] {
let copy_size = final_result.len().min(partition.cpu_fallback.len());
partition
.cpu_fallback
.slice_mut(s![..copy_size])
.assign(&final_result.slice(s![..copy_size]));
}
}
self.stats.communication_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
fn point_to_point_sync(&mut self) -> Result<()> {
let start_time = std::time::Instant::now();
let num_partitions = self.state_partitions.len();
for i in 0..num_partitions {
for j in 0..num_partitions {
if i != j {
let partition_i = &self.state_partitions[i];
let partition_j = &self.state_partitions[j];
let requires_sync = self.partitions_require_sync(i, j);
if requires_sync {
self.exchange_boundary_states(i, j)?;
}
}
}
}
self.stats.communication_time_ms += start_time.elapsed().as_secs_f64() * 1000.0;
Ok(())
}
pub(crate) fn partitions_require_sync(&self, partition_a: usize, partition_b: usize) -> bool {
let part_a = &self.state_partitions[partition_a];
let part_b = &self.state_partitions[partition_b];
let a_end = part_a.start_index + part_a.size;
let b_end = part_b.start_index + part_b.size;
(part_a.start_index <= b_end && part_b.start_index <= a_end)
|| (part_a.start_index.abs_diff(b_end) <= 1)
|| (part_b.start_index.abs_diff(a_end) <= 1)
}
pub(crate) fn exchange_boundary_states(
&mut self,
partition_a: usize,
partition_b: usize,
) -> Result<()> {
let boundary_size = 64;
if partition_a >= self.state_partitions.len() || partition_b >= self.state_partitions.len()
{
return Ok(());
}
let a_boundary_size = boundary_size.min(self.state_partitions[partition_a].size);
let b_boundary_size = boundary_size.min(self.state_partitions[partition_b].size);
let _ = (a_boundary_size, b_boundary_size);
Ok(())
}
fn apply_single_qubit_gate_partition_static(
qubit: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
device_id: usize,
) -> Result<()> {
let qubit_mask = 1_usize << qubit;
for i in (0..partition.cpu_fallback.len()).step_by(2) {
if i & qubit_mask == 0 {
let j = i | qubit_mask;
if j < partition.cpu_fallback.len() {
let amp_0 = partition.cpu_fallback[i];
let amp_1 = partition.cpu_fallback[j];
partition.cpu_fallback[i] =
gate_matrix[[0, 0]] * amp_0 + gate_matrix[[0, 1]] * amp_1;
partition.cpu_fallback[j] =
gate_matrix[[1, 0]] * amp_0 + gate_matrix[[1, 1]] * amp_1;
}
}
}
Ok(())
}
fn apply_two_qubit_gate_partition_static(
control: usize,
target: usize,
gate_matrix: &Array2<Complex64>,
partition: &mut StatePartition,
device_id: usize,
) -> Result<()> {
let control_mask = 1_usize << control;
let target_mask = 1_usize << target;
for i in 0..partition.cpu_fallback.len() {
if i & control_mask != 0 {
let target_bit = (i & target_mask) != 0;
let j = if target_bit {
i & !target_mask
} else {
i | target_mask
};
if j < i || j >= partition.cpu_fallback.len() {
continue;
}
let amp_i = partition.cpu_fallback[i];
let amp_j = partition.cpu_fallback[j];
if target_bit {
partition.cpu_fallback[j] =
gate_matrix[[0, 0]] * amp_j + gate_matrix[[0, 1]] * amp_i;
partition.cpu_fallback[i] =
gate_matrix[[1, 0]] * amp_j + gate_matrix[[1, 1]] * amp_i;
} else {
partition.cpu_fallback[i] =
gate_matrix[[0, 0]] * amp_i + gate_matrix[[0, 1]] * amp_j;
partition.cpu_fallback[j] =
gate_matrix[[1, 0]] * amp_i + gate_matrix[[1, 1]] * amp_j;
}
}
}
Ok(())
}
pub fn num_qubits(&self) -> usize {
self.num_qubits
}
pub fn state_size(&self) -> usize {
1usize << self.num_qubits
}
pub fn num_partitions(&self) -> usize {
self.state_partitions.len()
}
pub fn synchronize(&mut self) -> Result<()> {
#[cfg(feature = "advanced_math")]
{
for context in &mut self.gpu_contexts {}
}
Ok(())
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum PartitionScheme {
Block,
Interleaved,
Adaptive,
HilbertCurve,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum SyncStrategy {
AllReduce,
RingReduce,
TreeReduce,
PointToPoint,
}
pub struct GpuContextWrapper {
#[cfg(feature = "advanced_math")]
context: GpuContext,
pub(super) device_id: usize,
pub(super) memory_available: usize,
pub(super) compute_capability: f64,
}
pub struct DistributedGpuUtils;
impl DistributedGpuUtils {
pub fn estimate_memory_requirements(num_qubits: usize, num_gpus: usize) -> usize {
let state_size = 1_usize << num_qubits;
let complex_size = std::mem::size_of::<Complex64>();
let total_memory = state_size * complex_size;
let overhead_factor = 1.5;
(total_memory as f64 * overhead_factor) as usize / num_gpus
}
pub fn optimal_gpu_count(
num_qubits: usize,
available_gpus: usize,
memory_per_gpu: usize,
) -> usize {
let total_memory_needed = Self::estimate_memory_requirements(num_qubits, 1);
let min_gpus_needed = total_memory_needed.div_ceil(memory_per_gpu);
min_gpus_needed.clamp(1, available_gpus)
}
pub fn benchmark_partitioning_strategies(
num_qubits: usize,
num_gpus: usize,
) -> Result<HashMap<String, f64>> {
if !DistributedGpuStateVector::is_gpu_available() {
let mut results = HashMap::new();
results.insert("Block".to_string(), 0.0);
results.insert("Interleaved".to_string(), 0.0);
results.insert("Adaptive".to_string(), 0.0);
return Ok(results);
}
let mut results = HashMap::new();
let strategies = vec![
("Block", PartitionScheme::Block),
("Interleaved", PartitionScheme::Interleaved),
("Adaptive", PartitionScheme::Adaptive),
];
for (name, scheme) in strategies {
let config = DistributedGpuConfig {
num_gpus,
..Default::default()
};
let start_time = std::time::Instant::now();
let mut simulator = DistributedGpuStateVector::new(num_qubits, config)?;
simulator.initialize_zero_state()?;
let identity = Array2::eye(2);
for i in 0..num_qubits.min(5) {
simulator.apply_single_qubit_gate(i, &identity)?;
}
let execution_time = start_time.elapsed().as_secs_f64();
results.insert(name.to_string(), execution_time);
}
Ok(results)
}
}
#[derive(Debug, Clone)]
pub struct DistributedGpuConfig {
pub num_gpus: usize,
pub min_qubits_for_gpu: usize,
pub max_state_size_per_gpu: usize,
pub auto_load_balance: bool,
pub memory_overlap_ratio: f64,
pub use_mixed_precision: bool,
pub sync_strategy: SyncStrategy,
}