use crate::autodiff::optimizers::Optimizer;
use crate::error::{MLError, Result};
use crate::optimization::OptimizationMethod;
use crate::qnn::{QNNLayerType, QuantumNeuralNetwork};
use quantrs2_circuit::builder::{Circuit, Simulator};
use quantrs2_core::gate::{
single::{RotationX, RotationY, RotationZ},
GateOp,
};
use quantrs2_sim::statevector::StateVectorSimulator;
use scirs2_core::ndarray::{Array1, Array2, ArrayView1};
use scirs2_core::random::prelude::*;
use std::collections::{HashMap, VecDeque};
use std::f64::consts::PI;
pub trait ContinuousEnvironment {
fn state(&self) -> Array1<f64>;
fn action_bounds(&self) -> Vec<(f64, f64)>;
fn step(&mut self, action: Array1<f64>) -> Result<(Array1<f64>, f64, bool)>;
fn reset(&mut self) -> Array1<f64>;
fn state_dim(&self) -> usize;
fn action_dim(&self) -> usize;
}
#[derive(Debug, Clone)]
pub struct ReplayBuffer {
capacity: usize,
buffer: VecDeque<Experience>,
}
#[derive(Debug, Clone)]
pub struct Experience {
pub state: Array1<f64>,
pub action: Array1<f64>,
pub reward: f64,
pub next_state: Array1<f64>,
pub done: bool,
}
impl ReplayBuffer {
pub fn new(capacity: usize) -> Self {
Self {
capacity,
buffer: VecDeque::with_capacity(capacity),
}
}
pub fn push(&mut self, exp: Experience) {
if self.buffer.len() >= self.capacity {
self.buffer.pop_front();
}
self.buffer.push_back(exp);
}
pub fn sample(&self, batch_size: usize) -> Result<Vec<Experience>> {
if self.buffer.len() < batch_size {
return Err(MLError::ModelCreationError(
"Not enough experiences in buffer".to_string(),
));
}
let mut batch = Vec::new();
let mut rng = thread_rng();
for _ in 0..batch_size {
let idx = rng.random_range(0..self.buffer.len());
batch.push(self.buffer[idx].clone());
}
Ok(batch)
}
pub fn len(&self) -> usize {
self.buffer.len()
}
}
pub struct QuantumActor {
qnn: QuantumNeuralNetwork,
action_bounds: Vec<(f64, f64)>,
state_dim: usize,
action_dim: usize,
}
impl QuantumActor {
pub fn new(
state_dim: usize,
action_dim: usize,
action_bounds: Vec<(f64, f64)>,
num_qubits: usize,
) -> Result<Self> {
let layers = vec![
QNNLayerType::EncodingLayer {
num_features: state_dim,
},
QNNLayerType::VariationalLayer {
num_params: num_qubits * 3,
},
QNNLayerType::EntanglementLayer {
connectivity: "circular".to_string(),
},
QNNLayerType::VariationalLayer {
num_params: num_qubits * 3,
},
QNNLayerType::MeasurementLayer {
measurement_basis: "Pauli-Z".to_string(),
},
];
let qnn = QuantumNeuralNetwork::new(layers, num_qubits, state_dim, action_dim)?;
Ok(Self {
qnn,
action_bounds,
state_dim,
action_dim,
})
}
pub fn get_action(&self, state: &Array1<f64>, add_noise: bool) -> Result<Array1<f64>> {
let raw_actions = self.extract_continuous_actions_placeholder()?;
let mut actions = Array1::zeros(self.action_dim);
for i in 0..self.action_dim {
let (min_val, max_val) = self.action_bounds[i];
actions[i] = min_val + (max_val - min_val) * (raw_actions[i] + 1.0) / 2.0;
if add_noise {
let noise = 0.1 * (max_val - min_val) * (2.0 * thread_rng().random::<f64>() - 1.0);
actions[i] = (actions[i] + noise).clamp(min_val, max_val);
}
}
Ok(actions)
}
fn extract_continuous_actions_placeholder(&self) -> Result<Array1<f64>> {
let mut actions = Array1::zeros(self.action_dim);
for i in 0..self.action_dim {
actions[i] = 2.0 * thread_rng().random::<f64>() - 1.0; }
Ok(actions)
}
}
pub struct QuantumCritic {
qnn: QuantumNeuralNetwork,
input_dim: usize,
}
impl QuantumCritic {
pub fn new(state_dim: usize, action_dim: usize, num_qubits: usize) -> Result<Self> {
let input_dim = state_dim + action_dim;
let layers = vec![
QNNLayerType::EncodingLayer {
num_features: input_dim,
},
QNNLayerType::VariationalLayer {
num_params: num_qubits * 3,
},
QNNLayerType::EntanglementLayer {
connectivity: "full".to_string(),
},
QNNLayerType::VariationalLayer {
num_params: num_qubits * 3,
},
QNNLayerType::MeasurementLayer {
measurement_basis: "computational".to_string(),
},
];
let qnn = QuantumNeuralNetwork::new(
layers, num_qubits, input_dim, 1, )?;
Ok(Self { qnn, input_dim })
}
pub fn get_q_value(&self, state: &Array1<f64>, action: &Array1<f64>) -> Result<f64> {
let mut input = Array1::zeros(self.input_dim);
for i in 0..state.len() {
input[i] = state[i];
}
for i in 0..action.len() {
input[state.len() + i] = action[i];
}
Ok(0.5 + 0.5 * (2.0 * thread_rng().random::<f64>() - 1.0))
}
}
pub struct QuantumDDPG {
actor: QuantumActor,
critic: QuantumCritic,
target_actor: QuantumActor,
target_critic: QuantumCritic,
replay_buffer: ReplayBuffer,
gamma: f64,
tau: f64,
batch_size: usize,
}
impl QuantumDDPG {
pub fn new(
state_dim: usize,
action_dim: usize,
action_bounds: Vec<(f64, f64)>,
num_qubits: usize,
buffer_capacity: usize,
) -> Result<Self> {
let actor = QuantumActor::new(state_dim, action_dim, action_bounds.clone(), num_qubits)?;
let critic = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
let target_actor = QuantumActor::new(state_dim, action_dim, action_bounds, num_qubits)?;
let target_critic = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
Ok(Self {
actor,
critic,
target_actor,
target_critic,
replay_buffer: ReplayBuffer::new(buffer_capacity),
gamma: 0.99,
tau: 0.005,
batch_size: 64,
})
}
pub fn get_action(&self, state: &Array1<f64>, training: bool) -> Result<Array1<f64>> {
self.actor.get_action(state, training)
}
pub fn store_experience(&mut self, exp: Experience) {
self.replay_buffer.push(exp);
}
pub fn update(
&mut self,
actor_optimizer: &mut dyn Optimizer,
critic_optimizer: &mut dyn Optimizer,
) -> Result<()> {
if self.replay_buffer.len() < self.batch_size {
return Ok(());
}
let batch = self.replay_buffer.sample(self.batch_size)?;
self.update_critic(&batch, critic_optimizer)?;
self.update_actor(&batch, actor_optimizer)?;
self.soft_update()?;
Ok(())
}
fn update_critic(&mut self, batch: &[Experience], optimizer: &mut dyn Optimizer) -> Result<()> {
let mut target_q_values = Vec::new();
for exp in batch {
let target_action = self.target_actor.get_action(&exp.next_state, false)?;
let target_q = self
.target_critic
.get_q_value(&exp.next_state, &target_action)?;
let y = exp.reward + if exp.done { 0.0 } else { self.gamma * target_q };
target_q_values.push(y);
}
Ok(())
}
fn update_actor(&mut self, batch: &[Experience], optimizer: &mut dyn Optimizer) -> Result<()> {
let mut policy_loss = 0.0;
for exp in batch {
let action = self.actor.get_action(&exp.state, false)?;
let q_value = self.critic.get_q_value(&exp.state, &action)?;
policy_loss -= q_value; }
policy_loss /= batch.len() as f64;
Ok(())
}
fn soft_update(&mut self) -> Result<()> {
for i in 0..self.actor.qnn.parameters.len() {
self.target_actor.qnn.parameters[i] = self.tau * self.actor.qnn.parameters[i]
+ (1.0 - self.tau) * self.target_actor.qnn.parameters[i];
}
for i in 0..self.critic.qnn.parameters.len() {
self.target_critic.qnn.parameters[i] = self.tau * self.critic.qnn.parameters[i]
+ (1.0 - self.tau) * self.target_critic.qnn.parameters[i];
}
Ok(())
}
pub fn train(
&mut self,
env: &mut dyn ContinuousEnvironment,
episodes: usize,
actor_optimizer: &mut dyn Optimizer,
critic_optimizer: &mut dyn Optimizer,
) -> Result<Vec<f64>> {
let mut episode_rewards = Vec::new();
for episode in 0..episodes {
let mut state = env.reset();
let mut episode_reward = 0.0;
let mut done = false;
while !done {
let action = self.get_action(&state, true)?;
let (next_state, reward, is_done) = env.step(action.clone())?;
self.store_experience(Experience {
state: state.clone(),
action,
reward,
next_state: next_state.clone(),
done: is_done,
});
self.update(actor_optimizer, critic_optimizer)?;
state = next_state;
episode_reward += reward;
done = is_done;
}
episode_rewards.push(episode_reward);
if episode % 10 == 0 {
println!("Episode {}: Reward = {:.2}", episode, episode_reward);
}
}
Ok(episode_rewards)
}
}
pub struct QuantumSAC {
actor: QuantumActor,
q1: QuantumCritic,
q2: QuantumCritic,
target_q1: QuantumCritic,
target_q2: QuantumCritic,
alpha: f64,
replay_buffer: ReplayBuffer,
gamma: f64,
tau: f64,
batch_size: usize,
}
impl QuantumSAC {
pub fn new(
state_dim: usize,
action_dim: usize,
action_bounds: Vec<(f64, f64)>,
num_qubits: usize,
buffer_capacity: usize,
) -> Result<Self> {
let actor = QuantumActor::new(state_dim, action_dim, action_bounds, num_qubits)?;
let q1 = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
let q2 = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
let target_q1 = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
let target_q2 = QuantumCritic::new(state_dim, action_dim, num_qubits)?;
Ok(Self {
actor,
q1,
q2,
target_q1,
target_q2,
alpha: 0.2,
replay_buffer: ReplayBuffer::new(buffer_capacity),
gamma: 0.99,
tau: 0.005,
batch_size: 64,
})
}
pub fn get_action(&self, state: &Array1<f64>, training: bool) -> Result<Array1<f64>> {
self.actor.get_action(state, true)
}
fn log_prob(&self, state: &Array1<f64>, action: &Array1<f64>) -> Result<f64> {
Ok(-0.5 * action.mapv(|a| a * a).sum())
}
}
pub struct PendulumEnvironment {
theta: f64,
theta_dot: f64,
dt: f64,
max_steps: usize,
current_step: usize,
}
impl PendulumEnvironment {
pub fn new() -> Self {
Self {
theta: 0.0,
theta_dot: 0.0,
dt: 0.05,
max_steps: 200,
current_step: 0,
}
}
}
impl ContinuousEnvironment for PendulumEnvironment {
fn state(&self) -> Array1<f64> {
Array1::from_vec(vec![self.theta.cos(), self.theta.sin(), self.theta_dot])
}
fn action_bounds(&self) -> Vec<(f64, f64)> {
vec![(-2.0, 2.0)] }
fn step(&mut self, action: Array1<f64>) -> Result<(Array1<f64>, f64, bool)> {
let torque = action[0].clamp(-2.0, 2.0);
let g = 10.0;
let m = 1.0;
let l = 1.0;
let theta_acc = -3.0 * g / (2.0 * l) * self.theta.sin() + 3.0 * torque / (m * l * l);
self.theta_dot += theta_acc * self.dt;
self.theta_dot = self.theta_dot.clamp(-8.0, 8.0);
self.theta += self.theta_dot * self.dt;
self.theta = ((self.theta + PI) % (2.0 * PI)) - PI;
let reward = -(self.theta.powi(2) + 0.1 * self.theta_dot.powi(2) + 0.001 * torque.powi(2));
self.current_step += 1;
let done = self.current_step >= self.max_steps;
Ok((self.state(), reward, done))
}
fn reset(&mut self) -> Array1<f64> {
self.theta = PI * (2.0 * thread_rng().random::<f64>() - 1.0);
self.theta_dot = 2.0 * thread_rng().random::<f64>() - 1.0;
self.current_step = 0;
self.state()
}
fn state_dim(&self) -> usize {
3
}
fn action_dim(&self) -> usize {
1
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::autodiff::optimizers::Adam;
#[test]
fn test_replay_buffer() {
let mut buffer = ReplayBuffer::new(100);
for i in 0..150 {
let exp = Experience {
state: Array1::zeros(4),
action: Array1::zeros(2),
reward: i as f64,
next_state: Array1::zeros(4),
done: false,
};
buffer.push(exp);
}
assert_eq!(buffer.len(), 100);
let batch = buffer.sample(10).expect("Buffer sampling should succeed");
assert_eq!(batch.len(), 10);
}
#[test]
fn test_pendulum_environment() {
let mut env = PendulumEnvironment::new();
let state = env.reset();
assert_eq!(state.len(), 3);
let action = Array1::from_vec(vec![1.0]);
let (next_state, reward, done) = env.step(action).expect("Environment step should succeed");
assert_eq!(next_state.len(), 3);
assert!(reward <= 0.0); assert!(!done); }
#[test]
fn test_quantum_actor() {
let actor = QuantumActor::new(
3, 1, vec![(-2.0, 2.0)],
4, )
.expect("Failed to create quantum actor");
let state = Array1::from_vec(vec![1.0, 0.0, 0.5]);
let action = actor
.get_action(&state, false)
.expect("Get action should succeed");
assert_eq!(action.len(), 1);
assert!(action[0] >= -2.0 && action[0] <= 2.0);
}
#[test]
fn test_quantum_critic() {
let critic = QuantumCritic::new(3, 1, 4).expect("Failed to create quantum critic");
let state = Array1::from_vec(vec![1.0, 0.0, 0.5]);
let action = Array1::from_vec(vec![1.5]);
let q_value = critic
.get_q_value(&state, &action)
.expect("Get Q-value should succeed");
assert!(q_value.is_finite());
}
}