quantrs2-device 0.1.3

Quantum device connectors for the QuantRS2 framework
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
//! Adaptive compensation components

use std::collections::{HashMap, VecDeque};
use std::time::{Duration, SystemTime};
use scirs2_core::ndarray::{Array1, Array2};

use super::*;
use crate::DeviceResult;
use scirs2_core::random::prelude::*;

impl AdaptiveCompensator {
    pub fn new(config: &AdaptiveCompensationConfig) -> Self {
        Self {
            config: config.clone(),
            compensation_matrix: Array2::zeros((4, 4)), // Default 4x4 for small system
            learning_state: LearningState::new(),
            performance_history: VecDeque::with_capacity(1000),
            optimization_engine: OptimizationEngine::new(&config.optimization_config),
        }
    }

    pub async fn compute_compensation(&mut self, characterization: &CrosstalkCharacterization) -> DeviceResult<AdaptiveCompensationResult> {
        // Update compensation matrix based on current crosstalk characterization
        self.update_compensation_matrix(characterization).await?;

        // Check convergence
        let convergence_status = self.check_convergence()?;

        // Analyze stability
        let stability_analysis = self.analyze_stability()?;

        // Calculate performance improvement
        let performance_improvement = self.calculate_performance_improvement()?;

        Ok(AdaptiveCompensationResult {
            compensation_matrices: [(String::from("main"), self.compensation_matrix.clone())].iter().cloned().collect(),
            learning_curves: self.get_learning_curves(),
            convergence_status: [(String::from("main"), convergence_status)].iter().cloned().collect(),
            performance_improvement: [(String::from("main"), performance_improvement)].iter().cloned().collect(),
            stability_analysis,
        })
    }

    async fn update_compensation_matrix(&mut self, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply configured compensation algorithms
        for algorithm in &self.config.compensation_algorithms {
            match algorithm {
                CompensationAlgorithm::LinearCompensation { gain_matrix } => {
                    self.apply_linear_compensation(gain_matrix)?;
                },
                CompensationAlgorithm::NonlinearCompensation { polynomial_order } => {
                    self.apply_nonlinear_compensation(*polynomial_order, characterization)?;
                },
                CompensationAlgorithm::NeuralNetworkCompensation { architecture } => {
                    self.apply_neural_network_compensation(architecture, characterization)?;
                },
                CompensationAlgorithm::AdaptiveFilterCompensation { filter_type, order } => {
                    self.apply_adaptive_filter_compensation(filter_type, *order, characterization)?;
                },
                CompensationAlgorithm::FeedforwardCompensation { delay } => {
                    self.apply_feedforward_compensation(*delay, characterization)?;
                },
                CompensationAlgorithm::FeedbackCompensation { controller } => {
                    self.apply_feedback_compensation(controller, characterization)?;
                },
            }
        }

        // Update learning state
        self.learning_state.update()?;

        Ok(())
    }

    fn apply_linear_compensation(&mut self, gain_matrix: &[f64]) -> DeviceResult<()> {
        // Apply linear compensation using gain matrix
        let n = self.compensation_matrix.nrows();
        for i in 0..n {
            for j in 0..n {
                let idx = i * n + j;
                if idx < gain_matrix.len() {
                    self.compensation_matrix[[i, j]] *= gain_matrix[idx];
                }
            }
        }
        Ok(())
    }

    fn apply_nonlinear_compensation(&mut self, polynomial_order: usize, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply nonlinear compensation using polynomial expansion
        let crosstalk_matrix = &characterization.crosstalk_matrix;

        // Apply polynomial transformation
        for i in 0..self.compensation_matrix.nrows() {
            for j in 0..self.compensation_matrix.ncols() {
                let mut value = crosstalk_matrix[[i, j]];

                // Apply polynomial terms up to specified order
                for order in 2..=polynomial_order {
                    value += crosstalk_matrix[[i, j]].powi(order as i32) / (order as f64);
                }

                self.compensation_matrix[[i, j]] = -value; // Compensate by inverting
            }
        }

        Ok(())
    }

    fn apply_neural_network_compensation(&mut self, architecture: &[usize], characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply neural network-based compensation
        // Simplified implementation using a basic feedforward approach
        let input = characterization.crosstalk_matrix.as_slice().unwrap_or(&[]);
        let output = self.neural_network_forward(input, architecture)?;

        // Update compensation matrix with network output
        let n = self.compensation_matrix.nrows();
        for (i, &val) in output.iter().take(n * n).enumerate() {
            let row = i / n;
            let col = i % n;
            if row < n && col < n {
                self.compensation_matrix[[row, col]] = val;
            }
        }

        Ok(())
    }

    fn neural_network_forward(&self, input: &[f64], architecture: &[usize]) -> DeviceResult<Vec<f64>> {
        // Simplified neural network forward pass
        let mut current_layer = input.to_vec();

        for &layer_size in architecture {
            let mut next_layer = vec![0.0; layer_size];

            // Apply linear transformation with random weights (simplified)
            for i in 0..layer_size {
                let mut sum = 0.0;
                for (j, &val) in current_layer.iter().enumerate() {
                    let weight = ((i + j) as f64 * 0.1).sin(); // Simplified weight
                    sum += val * weight;
                }

                // Apply activation function (ReLU)
                next_layer[i] = sum.max(0.0);
            }

            current_layer = next_layer;
        }

        Ok(current_layer)
    }

    fn apply_adaptive_filter_compensation(&mut self, filter_type: &str, order: usize, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply adaptive filter-based compensation
        match filter_type {
            "LMS" => self.apply_lms_compensation(order, characterization),
            "RLS" => self.apply_rls_compensation(order, characterization),
            "NLMS" => self.apply_nlms_compensation(order, characterization),
            _ => self.apply_lms_compensation(order, characterization), // Default to LMS
        }
    }

    fn apply_lms_compensation(&mut self, order: usize, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // LMS adaptive filter compensation
        let step_size = self.config.learning_config.learning_rate;
        let crosstalk_vector = characterization.crosstalk_matrix.as_slice().unwrap_or(&[]);

        // Update compensation matrix using LMS algorithm
        for i in 0..self.compensation_matrix.nrows() {
            for j in 0..self.compensation_matrix.ncols() {
                let error = crosstalk_vector.get(i * self.compensation_matrix.ncols() + j).unwrap_or(&0.0);
                self.compensation_matrix[[i, j]] -= step_size * error;
            }
        }

        Ok(())
    }

    fn apply_rls_compensation(&mut self, order: usize, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // RLS adaptive filter compensation
        let forgetting_factor = self.config.learning_config.forgetting_factor;

        // Simplified RLS implementation
        self.apply_lms_compensation(order, characterization) // Fallback to LMS for simplicity
    }

    fn apply_nlms_compensation(&mut self, order: usize, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Normalized LMS adaptive filter compensation
        let step_size = self.config.learning_config.learning_rate;
        let crosstalk_vector = characterization.crosstalk_matrix.as_slice().unwrap_or(&[]);

        // Calculate normalization factor
        let input_power = crosstalk_vector.iter().map(|x| x * x).sum::<f64>();
        let normalized_step = step_size / (input_power + 1e-8);

        // Update compensation matrix
        for i in 0..self.compensation_matrix.nrows() {
            for j in 0..self.compensation_matrix.ncols() {
                let error = crosstalk_vector.get(i * self.compensation_matrix.ncols() + j).unwrap_or(&0.0);
                self.compensation_matrix[[i, j]] -= normalized_step * error;
            }
        }

        Ok(())
    }

    fn apply_feedforward_compensation(&mut self, delay: f64, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply feedforward compensation with specified delay
        // This would involve predicting future crosstalk and pre-compensating

        // Simplified implementation: apply delayed compensation
        let delay_samples = (delay * 1000.0) as usize; // Convert to samples

        // Store current compensation for delayed application
        // In a real implementation, this would use a delay buffer

        Ok(())
    }

    fn apply_feedback_compensation(&mut self, controller: &ControllerType, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Apply feedback compensation using specified controller
        match controller {
            ControllerType::PID { kp, ki, kd } => {
                self.apply_pid_compensation(*kp, *ki, *kd, characterization)
            },
            ControllerType::LQR { q_matrix, r_matrix } => {
                self.apply_lqr_compensation(q_matrix, r_matrix, characterization)
            },
            ControllerType::MPC { horizon, constraints } => {
                self.apply_mpc_compensation(*horizon, constraints, characterization)
            },
            ControllerType::AdaptiveControl { adaptation_rate } => {
                self.apply_adaptive_control(*adaptation_rate, characterization)
            },
            ControllerType::RobustControl { uncertainty_bounds } => {
                self.apply_robust_control(*uncertainty_bounds, characterization)
            },
        }
    }

    fn apply_pid_compensation(&mut self, kp: f64, ki: f64, kd: f64, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // PID controller-based compensation
        let error_matrix = &characterization.crosstalk_matrix;

        // Update integral and derivative terms (simplified)
        let proportional = error_matrix.clone();
        let integral = error_matrix * ki; // Simplified integral term
        let derivative = error_matrix * kd; // Simplified derivative term

        // Combine PID terms
        self.compensation_matrix = &proportional * (-kp) + &integral * (-1.0) + &derivative * (-1.0);

        Ok(())
    }

    fn apply_lqr_compensation(&mut self, q_matrix: &[f64], r_matrix: &[f64], characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Linear Quadratic Regulator compensation
        // Simplified implementation
        Ok(())
    }

    fn apply_mpc_compensation(&mut self, horizon: usize, constraints: &[String], characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Model Predictive Control compensation
        // Simplified implementation
        Ok(())
    }

    fn apply_adaptive_control(&mut self, adaptation_rate: f64, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Adaptive control compensation
        let error_matrix = &characterization.crosstalk_matrix;

        // Simple adaptive update
        self.compensation_matrix = &self.compensation_matrix + error_matrix * (-adaptation_rate);

        Ok(())
    }

    fn apply_robust_control(&mut self, uncertainty_bounds: f64, characterization: &CrosstalkCharacterization) -> DeviceResult<()> {
        // Robust control compensation
        // Apply conservative compensation within uncertainty bounds
        let error_matrix = &characterization.crosstalk_matrix;
        let conservative_gain = 1.0 / (1.0 + uncertainty_bounds);

        self.compensation_matrix = error_matrix * (-conservative_gain);

        Ok(())
    }

    fn check_convergence(&self) -> DeviceResult<ConvergenceStatus> {
        if self.performance_history.len() < 10 {
            return Ok(ConvergenceStatus::NotConverged);
        }

        // Check if performance has converged
        let recent_performance: Vec<f64> = self.performance_history.iter().rev().take(5).cloned().collect();
        let variance = Self::calculate_variance(&recent_performance);

        if variance < self.config.learning_config.convergence_criterion {
            Ok(ConvergenceStatus::Converged)
        } else if variance < self.config.learning_config.convergence_criterion * 10.0 {
            Ok(ConvergenceStatus::SlowConvergence)
        } else {
            // Check for oscillation
            let is_oscillating = self.detect_oscillation(&recent_performance);
            if is_oscillating {
                Ok(ConvergenceStatus::Oscillating)
            } else {
                Ok(ConvergenceStatus::NotConverged)
            }
        }
    }

    fn calculate_variance(data: &[f64]) -> f64 {
        if data.is_empty() {
            return 0.0;
        }

        let mean = data.iter().sum::<f64>() / data.len() as f64;
        let variance = data.iter().map(|x| (x - mean).powi(2)).sum::<f64>() / data.len() as f64;
        variance
    }

    fn detect_oscillation(&self, data: &[f64]) -> bool {
        if data.len() < 4 {
            return false;
        }

        // Simple oscillation detection: check for alternating increases/decreases
        let mut direction_changes = 0;
        for i in 1..(data.len() - 1) {
            let prev_trend = data[i] - data[i - 1];
            let curr_trend = data[i + 1] - data[i];

            if prev_trend * curr_trend < 0.0 {
                direction_changes += 1;
            }
        }

        direction_changes >= 2
    }

    fn analyze_stability(&self) -> DeviceResult<StabilityAnalysisResult> {
        // Perform stability analysis of the adaptive compensation system
        let stability_margins = StabilityMargins {
            gain_margin: 6.0,   // dB
            phase_margin: 45.0, // degrees
            delay_margin: 0.001, // seconds
        };

        let lyapunov_exponents = Array1::zeros(3); // Simplified
        let stability_regions = vec![];

        let robustness_metrics = RobustnessMetrics {
            sensitivity: HashMap::new(),
            worst_case_performance: 0.9,
            robust_stability_margin: 0.1,
            structured_singular_value: 0.5,
        };

        Ok(StabilityAnalysisResult {
            stability_margins,
            lyapunov_exponents,
            stability_regions,
            robustness_metrics,
        })
    }

    fn calculate_performance_improvement(&self) -> DeviceResult<f64> {
        if self.performance_history.len() < 2 {
            return Ok(0.0);
        }

        let initial_performance = self.performance_history.front().unwrap_or(&1.0);
        let current_performance = self.performance_history.back().unwrap_or(&1.0);

        let improvement = (initial_performance - current_performance) / initial_performance;
        Ok(improvement.max(0.0))
    }

    fn get_learning_curves(&self) -> HashMap<String, Array1<f64>> {
        let mut curves = HashMap::new();

        let performance_curve = Array1::from_vec(self.performance_history.iter().cloned().collect());
        curves.insert("performance".to_string(), performance_curve);

        // Add convergence history if available
        let convergence_curve = Array1::from_vec(self.learning_state.convergence_history.iter().cloned().collect());
        curves.insert("convergence".to_string(), convergence_curve);

        curves
    }

    /// Update performance history
    pub fn update_performance(&mut self, performance_metric: f64) {
        self.performance_history.push_back(performance_metric);

        // Keep history within bounds
        if self.performance_history.len() > 1000 {
            self.performance_history.pop_front();
        }
    }

    /// Get current compensation matrix
    pub fn get_compensation_matrix(&self) -> &Array2<f64> {
        &self.compensation_matrix
    }

    /// Set compensation matrix
    pub fn set_compensation_matrix(&mut self, matrix: Array2<f64>) {
        self.compensation_matrix = matrix;
    }

    /// Reset compensation to identity
    pub fn reset_compensation(&mut self) {
        let n = self.compensation_matrix.nrows();
        self.compensation_matrix = Array2::eye(n);
        self.performance_history.clear();
        self.learning_state.reset();
    }
}

impl LearningState {
    pub fn new() -> Self {
        Self {
            current_parameters: Array1::zeros(16), // Default size
            gradient_estimate: Array1::zeros(16),
            momentum: Array1::zeros(16),
            iteration_count: 0,
            convergence_history: VecDeque::with_capacity(1000),
        }
    }

    pub fn update(&mut self) -> DeviceResult<()> {
        self.iteration_count += 1;

        // Update convergence metric (simplified)
        let convergence_metric = self.calculate_convergence_metric();
        self.convergence_history.push_back(convergence_metric);

        // Keep history bounded
        if self.convergence_history.len() > 1000 {
            self.convergence_history.pop_front();
        }

        Ok(())
    }

    fn calculate_convergence_metric(&self) -> f64 {
        // Calculate a metric indicating convergence progress
        let parameter_norm = self.current_parameters.mapv(|x| x * x).sum().sqrt();
        let gradient_norm = self.gradient_estimate.mapv(|x| x * x).sum().sqrt();

        // Convergence metric: ratio of gradient to parameter magnitude
        if parameter_norm > 1e-8 {
            gradient_norm / parameter_norm
        } else {
            gradient_norm
        }
    }

    pub fn reset(&mut self) {
        self.current_parameters.fill(0.0);
        self.gradient_estimate.fill(0.0);
        self.momentum.fill(0.0);
        self.iteration_count = 0;
        self.convergence_history.clear();
    }

    pub fn get_iteration_count(&self) -> usize {
        self.iteration_count
    }

    pub fn get_convergence_history(&self) -> &VecDeque<f64> {
        &self.convergence_history
    }
}

impl OptimizationEngine {
    pub fn new(config: &CompensationOptimizationConfig) -> Self {
        Self {
            algorithm: config.algorithm.clone(),
            objective_function: format!("{:?}", config.objective),
            constraints: config.constraints.clone(),
            optimization_history: VecDeque::with_capacity(1000),
        }
    }

    /// Optimize compensation parameters
    pub fn optimize(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        match &self.algorithm {
            OptimizationAlgorithm::GradientDescent => {
                self.gradient_descent_optimization(current_state)
            },
            OptimizationAlgorithm::ConjugateGradient => {
                self.conjugate_gradient_optimization(current_state)
            },
            OptimizationAlgorithm::BFGS => {
                self.bfgs_optimization(current_state)
            },
            OptimizationAlgorithm::ParticleSwarm => {
                self.particle_swarm_optimization(current_state)
            },
            OptimizationAlgorithm::GeneticAlgorithm => {
                self.genetic_algorithm_optimization(current_state)
            },
            OptimizationAlgorithm::DifferentialEvolution => {
                self.differential_evolution_optimization(current_state)
            },
            OptimizationAlgorithm::SimulatedAnnealing => {
                self.simulated_annealing_optimization(current_state)
            },
            OptimizationAlgorithm::BayesianOptimization => {
                self.bayesian_optimization(current_state)
            },
        }
    }

    fn gradient_descent_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Simple gradient descent
        let learning_rate = 0.01;
        let gradient = self.compute_gradient(current_state)?;
        let optimized_state = current_state - &gradient * learning_rate;

        self.update_history(current_state);
        Ok(optimized_state)
    }

    fn conjugate_gradient_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Conjugate gradient method
        // Simplified implementation
        self.gradient_descent_optimization(current_state)
    }

    fn bfgs_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // BFGS quasi-Newton method
        // Simplified implementation
        self.gradient_descent_optimization(current_state)
    }

    fn particle_swarm_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Particle swarm optimization
        // Simplified implementation: add small random perturbations
        let mut optimized_state = current_state.clone();
        for i in 0..optimized_state.nrows() {
            for j in 0..optimized_state.ncols() {
                let perturbation = (thread_rng().random::<f64>() - 0.5) * 0.1;
                optimized_state[[i, j]] += perturbation;
            }
        }

        self.update_history(current_state);
        Ok(optimized_state)
    }

    fn genetic_algorithm_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Genetic algorithm
        // Simplified implementation
        self.particle_swarm_optimization(current_state)
    }

    fn differential_evolution_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Differential evolution
        // Simplified implementation
        self.particle_swarm_optimization(current_state)
    }

    fn simulated_annealing_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Simulated annealing
        // Simplified implementation
        self.particle_swarm_optimization(current_state)
    }

    fn bayesian_optimization(&mut self, current_state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Bayesian optimization
        // Simplified implementation
        self.gradient_descent_optimization(current_state)
    }

    fn compute_gradient(&self, state: &Array2<f64>) -> DeviceResult<Array2<f64>> {
        // Compute gradient of objective function
        // Simplified: assume gradient points toward reducing crosstalk
        let gradient = state.mapv(|x| x.signum() * 0.1);
        Ok(gradient)
    }

    fn evaluate_objective(&self, state: &Array2<f64>) -> DeviceResult<f64> {
        // Evaluate objective function
        match self.objective_function.as_str() {
            "MinimizeCrosstalk" => {
                // Minimize sum of squared crosstalk terms
                Ok(state.mapv(|x| x * x).sum())
            },
            "MaximizeFidelity" => {
                // Maximize fidelity (minimize infidelity)
                let infidelity = state.mapv(|x| x.abs()).sum();
                Ok(1.0 - infidelity)
            },
            _ => {
                Ok(state.mapv(|x| x * x).sum())
            }
        }
    }

    fn check_constraints(&self, state: &Array2<f64>) -> DeviceResult<bool> {
        // Check if state satisfies all constraints
        for constraint in &self.constraints {
            match constraint.constraint_type {
                ConstraintType::MaxCrosstalk => {
                    let max_crosstalk = state.mapv(|x| x.abs()).max().unwrap_or(0.0);
                    if max_crosstalk > constraint.value {
                        return Ok(false);
                    }
                },
                ConstraintType::MinFidelity => {
                    let fidelity = 1.0 - state.mapv(|x| x.abs()).mean().unwrap_or(0.0);
                    if fidelity < constraint.value {
                        return Ok(false);
                    }
                },
                ConstraintType::MaxEnergy => {
                    let energy = state.mapv(|x| x * x).sum();
                    if energy > constraint.value {
                        return Ok(false);
                    }
                },
                ConstraintType::MaxCompensationEffort => {
                    let effort = state.mapv(|x| x.abs()).sum();
                    if effort > constraint.value {
                        return Ok(false);
                    }
                },
                ConstraintType::StabilityMargin => {
                    // Check stability margin (simplified)
                    let largest_eigenvalue = state.mapv(|x| x.abs()).max().unwrap_or(0.0);
                    if largest_eigenvalue > constraint.value {
                        return Ok(false);
                    }
                },
            }
        }

        Ok(true)
    }

    fn update_history(&mut self, objective_value: &Array2<f64>) {
        let objective = self.evaluate_objective(objective_value).unwrap_or(0.0);
        self.optimization_history.push_back(objective);

        if self.optimization_history.len() > 1000 {
            self.optimization_history.pop_front();
        }
    }

    pub fn get_optimization_history(&self) -> &VecDeque<f64> {
        &self.optimization_history
    }

    pub fn get_best_objective(&self) -> Option<f64> {
        self.optimization_history.iter().cloned().fold(None, |acc, x| {
            match acc {
                None => Some(x),
                Some(best) => Some(best.min(x)),
            }
        })
    }
}