// WebGPU shaders for specialized quantum gate operations
// Cross-platform high-performance implementation for holonomic, post-quantum crypto, and quantum ML gates
// Workgroup size constants
const WORKGROUP_SIZE: u32 = 256u;
const MAX_QUBITS: u32 = 16u;
const TENSOR_SIZE: u32 = 16u;
// Complex number structure
struct Complex {
real: f32,
imag: f32,
}
// Helper functions for complex arithmetic
fn complex_add(a: Complex, b: Complex) -> Complex {
return Complex(a.real + b.real, a.imag + b.imag);
}
fn complex_mul(a: Complex, b: Complex) -> Complex {
return Complex(
a.real * b.real - a.imag * b.imag,
a.real * b.imag + a.imag * b.real
);
}
fn complex_conj(a: Complex) -> Complex {
return Complex(a.real, -a.imag);
}
fn complex_abs_squared(a: Complex) -> f32 {
return a.real * a.real + a.imag * a.imag;
}
fn complex_normalize(a: Complex) -> Complex {
let norm = sqrt(complex_abs_squared(a));
if (norm > 1e-10) {
return Complex(a.real / norm, a.imag / norm);
} else {
return Complex(0.0, 0.0);
}
}
// ============= Holonomic Gate Shader =============
// Buffer bindings for holonomic gate
@group(0) @binding(0) var<storage, read_write> state: array<Complex>;
@group(0) @binding(1) var<storage, read> holonomy_matrix: array<Complex>;
@group(0) @binding(2) var<storage, read> target_qubits: array<u32>;
@group(0) @binding(3) var<uniform> params: HolonomicParams;
struct HolonomicParams {
state_size: u32,
num_qubits: u32,
matrix_size: u32,
work_per_thread: u32,
}
@compute @workgroup_size(WORKGROUP_SIZE)
fn holonomic_gate_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let thread_id = global_id.x;
let total_work_items = params.state_size / params.work_per_thread;
if (thread_id >= total_work_items) {
return;
}
// Calculate qubit mask for target qubits
var qubit_mask: u32 = 0u;
for (var i: u32 = 0u; i < params.num_qubits; i++) {
qubit_mask |= (1u << target_qubits[i]);
}
// Calculate base state index for this thread
var base_idx: u32 = 0u;
var temp_id = thread_id;
for (var i: u32 = 0u; i < 32u; i++) {
if ((qubit_mask & (1u << i)) == 0u) {
if ((temp_id & 1u) != 0u) {
base_idx |= (1u << i);
}
temp_id >>= 1u;
}
}
// Local storage for state amplitudes
var temp_state: array<Complex, 32>;
// Load relevant state amplitudes
for (var i: u32 = 0u; i < params.work_per_thread && i < 32u; i++) {
let state_idx = base_idx | (i << firstTrailingBit(qubit_mask));
temp_state[i] = state[state_idx];
}
// Apply holonomic transformation using matrix multiplication
for (var i: u32 = 0u; i < params.work_per_thread && i < 32u; i++) {
var result = Complex(0.0, 0.0);
for (var j: u32 = 0u; j < params.work_per_thread && j < 32u; j++) {
let matrix_idx = i * params.work_per_thread + j;
result = complex_add(result, complex_mul(holonomy_matrix[matrix_idx], temp_state[j]));
}
let state_idx = base_idx | (i << firstTrailingBit(qubit_mask));
state[state_idx] = result;
}
}
// ============= Post-Quantum Hash Gate Shader =============
@group(0) @binding(0) var<storage, read_write> hash_state: array<Complex>;
@group(0) @binding(1) var<storage, read> hash_circuit: array<Complex>;
@group(0) @binding(2) var<uniform> hash_params: PostQuantumParams;
struct PostQuantumParams {
state_size: u32,
rate: u32,
capacity: u32,
num_rounds: u32,
}
// Shared memory for sponge construction
var<workgroup> sponge_state: array<Complex, WORKGROUP_SIZE>;
var<workgroup> round_matrix: array<Complex, WORKGROUP_SIZE>;
@compute @workgroup_size(WORKGROUP_SIZE)
fn post_quantum_hash_main(@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>) {
let thread_id = global_id.x;
let local_thread_id = local_id.x;
if (thread_id >= hash_params.state_size) {
return;
}
// Load state into shared memory for rate portion
if (local_thread_id < hash_params.rate && local_thread_id < WORKGROUP_SIZE) {
sponge_state[local_thread_id] = hash_state[thread_id];
}
workgroupBarrier();
// Apply quantum sponge rounds
for (var round: u32 = 0u; round < hash_params.num_rounds; round++) {
// Absorption phase - XOR input with rate portion
if (local_thread_id < hash_params.rate) {
let circuit_idx = round * hash_params.rate + local_thread_id;
sponge_state[local_thread_id] = complex_add(
sponge_state[local_thread_id],
hash_circuit[circuit_idx]
);
}
workgroupBarrier();
// Permutation phase - apply quantum permutation
var temp = Complex(0.0, 0.0);
if (local_thread_id < hash_params.rate) {
for (var i: u32 = 0u; i < hash_params.rate; i++) {
let perm_idx = round * hash_params.rate * hash_params.rate +
local_thread_id * hash_params.rate + i;
temp = complex_add(temp, complex_mul(
hash_circuit[perm_idx],
sponge_state[i]
));
}
sponge_state[local_thread_id] = temp;
}
workgroupBarrier();
}
// Write back to global memory
if (local_thread_id < hash_params.rate && thread_id < hash_params.state_size) {
hash_state[thread_id] = sponge_state[local_thread_id];
}
}
// ============= Quantum ML Attention Shader =============
@group(0) @binding(0) var<storage, read_write> attention_state: array<Complex>;
@group(0) @binding(1) var<storage, read> query_params: array<Complex>;
@group(0) @binding(2) var<storage, read> key_params: array<Complex>;
@group(0) @binding(3) var<storage, read> value_params: array<Complex>;
@group(0) @binding(4) var<uniform> attention_params: AttentionParams;
struct AttentionParams {
state_size: u32,
num_heads: u32,
head_dim: u32,
seq_length: u32,
}
// Shared memory for attention computation
var<workgroup> attention_scores: array<Complex, WORKGROUP_SIZE>;
var<workgroup> query_cache: array<Complex, WORKGROUP_SIZE>;
var<workgroup> key_cache: array<Complex, WORKGROUP_SIZE>;
var<workgroup> value_cache: array<Complex, WORKGROUP_SIZE>;
@compute @workgroup_size(WORKGROUP_SIZE)
fn quantum_ml_attention_main(@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) workgroup_id: vec3<u32>) {
let thread_id = local_id.x;
let head_id = workgroup_id.x % attention_params.num_heads;
let seq_id = workgroup_id.x / attention_params.num_heads;
if (seq_id >= attention_params.seq_length) {
return;
}
let head_offset = head_id * attention_params.head_dim;
let seq_offset = seq_id * attention_params.head_dim;
// Load query, key, value for this head into shared memory
if (thread_id < attention_params.head_dim) {
query_cache[thread_id] = query_params[head_offset + thread_id];
key_cache[thread_id] = key_params[head_offset + thread_id];
value_cache[thread_id] = value_params[head_offset + thread_id];
}
workgroupBarrier();
// Compute attention scores using quantum interference
if (thread_id < attention_params.head_dim) {
let query_val = query_cache[thread_id];
var attention_sum = Complex(0.0, 0.0);
// Compute attention weights through quantum inner product
for (var k: u32 = 0u; k < attention_params.head_dim; k++) {
let key_val = key_cache[k];
let score = complex_mul(complex_conj(query_val), key_val);
attention_sum = complex_add(attention_sum, score);
}
// Apply quantum normalization (softmax-like)
attention_scores[thread_id] = complex_normalize(attention_sum);
}
workgroupBarrier();
// Apply attention to values
if (thread_id < attention_params.head_dim) {
var output = Complex(0.0, 0.0);
for (var v: u32 = 0u; v < attention_params.head_dim; v++) {
output = complex_add(output, complex_mul(attention_scores[v], value_cache[v]));
}
// Update state with attention output
let state_idx = seq_id * attention_params.num_heads * attention_params.head_dim +
head_offset + thread_id;
if (state_idx < attention_params.state_size) {
attention_state[state_idx] = output;
}
}
}
// ============= Fused Rotation Sequence Shader =============
@group(0) @binding(0) var<storage, read_write> rotation_state: array<Complex>;
@group(0) @binding(1) var<storage, read> rotation_angles: array<f32>;
@group(0) @binding(2) var<storage, read> rotation_axes: array<u32>; // 0=X, 1=Y, 2=Z
@group(0) @binding(3) var<storage, read> rotation_targets: array<u32>;
@group(0) @binding(4) var<uniform> rotation_params: RotationParams;
struct RotationParams {
state_size: u32,
num_rotations: u32,
num_qubits: u32,
}
@compute @workgroup_size(WORKGROUP_SIZE)
fn fused_rotation_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let thread_id = global_id.x;
if (thread_id >= rotation_params.state_size) {
return;
}
var current_amplitude = rotation_state[thread_id];
// Apply each rotation in the sequence
for (var rot: u32 = 0u; rot < rotation_params.num_rotations; rot++) {
let angle = rotation_angles[rot];
let axis = rotation_axes[rot];
let target_qubit = rotation_targets[rot];
let qubit_state = (thread_id >> target_qubit) & 1u;
let paired_idx = thread_id ^ (1u << target_qubit);
let cos_half = cos(angle / 2.0);
let sin_half = sin(angle / 2.0);
var paired_amplitude = Complex(0.0, 0.0);
if (paired_idx < rotation_params.state_size) {
paired_amplitude = rotation_state[paired_idx];
}
var new_amplitude: Complex;
switch (axis) {
case 0u: { // X rotation
if (qubit_state == 0u) {
new_amplitude = complex_add(
complex_mul(Complex(cos_half, 0.0), current_amplitude),
complex_mul(Complex(0.0, -sin_half), paired_amplitude)
);
} else {
new_amplitude = complex_add(
complex_mul(Complex(cos_half, 0.0), current_amplitude),
complex_mul(Complex(0.0, -sin_half), paired_amplitude)
);
}
}
case 1u: { // Y rotation
if (qubit_state == 0u) {
new_amplitude = complex_add(
complex_mul(Complex(cos_half, 0.0), current_amplitude),
complex_mul(Complex(-sin_half, 0.0), paired_amplitude)
);
} else {
new_amplitude = complex_add(
complex_mul(Complex(sin_half, 0.0), paired_amplitude),
complex_mul(Complex(cos_half, 0.0), current_amplitude)
);
}
}
case 2u: { // Z rotation
if (qubit_state == 0u) {
new_amplitude = complex_mul(Complex(cos_half, -sin_half), current_amplitude);
} else {
new_amplitude = complex_mul(Complex(cos_half, sin_half), current_amplitude);
}
}
default: {
new_amplitude = current_amplitude;
}
}
current_amplitude = new_amplitude;
}
// Write final result
rotation_state[thread_id] = current_amplitude;
}
// ============= Tensor Network Contraction Shader =============
@group(0) @binding(0) var<storage, read_write> tensor_data: array<Complex>;
@group(0) @binding(1) var<storage, read> contraction_indices: array<u32>;
@group(0) @binding(2) var<uniform> tensor_params: TensorParams;
struct TensorParams {
tensor_size: u32,
contraction_pairs: u32,
bond_dimension: u32,
}
// Shared memory for tensor operations
var<workgroup> tensor_cache: array<Complex, WORKGROUP_SIZE>;
@compute @workgroup_size(WORKGROUP_SIZE)
fn tensor_contraction_main(@builtin(global_invocation_id) global_id: vec3<u32>,
@builtin(local_invocation_id) local_id: vec3<u32>) {
let thread_id = global_id.x;
let local_thread_id = local_id.x;
if (thread_id >= tensor_params.tensor_size) {
return;
}
// Load tensor data into shared memory
if (local_thread_id < WORKGROUP_SIZE && thread_id < tensor_params.tensor_size) {
tensor_cache[local_thread_id] = tensor_data[thread_id];
}
workgroupBarrier();
// Perform tensor contraction
var result = Complex(0.0, 0.0);
for (var pair: u32 = 0u; pair < tensor_params.contraction_pairs; pair++) {
let idx1 = contraction_indices[pair * 2u];
let idx2 = contraction_indices[pair * 2u + 1u];
if (idx1 < WORKGROUP_SIZE && idx2 < WORKGROUP_SIZE) {
result = complex_add(result, complex_mul(tensor_cache[idx1], tensor_cache[idx2]));
}
}
workgroupBarrier();
// Write result back to global memory
tensor_data[thread_id] = result;
}
// ============= Gate Fusion Optimization Shader =============
@group(0) @binding(0) var<storage, read_write> fusion_state: array<Complex>;
@group(0) @binding(1) var<storage, read> fusion_matrices: array<Complex>;
@group(0) @binding(2) var<storage, read> fusion_targets: array<u32>;
@group(0) @binding(3) var<uniform> fusion_params: FusionParams;
struct FusionParams {
state_size: u32,
num_fused_gates: u32,
matrix_stride: u32,
}
@compute @workgroup_size(WORKGROUP_SIZE)
fn gate_fusion_main(@builtin(global_invocation_id) global_id: vec3<u32>) {
let thread_id = global_id.x;
if (thread_id >= fusion_params.state_size) {
return;
}
var current_amplitude = fusion_state[thread_id];
// Apply fused gate sequence
for (var gate: u32 = 0u; gate < fusion_params.num_fused_gates; gate++) {
let target_qubit = fusion_targets[gate];
let matrix_offset = gate * fusion_params.matrix_stride;
let qubit_state = (thread_id >> target_qubit) & 1u;
let paired_idx = thread_id ^ (1u << target_qubit);
var paired_amplitude = Complex(0.0, 0.0);
if (paired_idx < fusion_params.state_size) {
paired_amplitude = fusion_state[paired_idx];
}
// Apply 2x2 gate matrix
let m00 = fusion_matrices[matrix_offset + 0u];
let m01 = fusion_matrices[matrix_offset + 1u];
let m10 = fusion_matrices[matrix_offset + 2u];
let m11 = fusion_matrices[matrix_offset + 3u];
var new_amplitude: Complex;
if (qubit_state == 0u) {
new_amplitude = complex_add(
complex_mul(m00, current_amplitude),
complex_mul(m01, paired_amplitude)
);
} else {
new_amplitude = complex_add(
complex_mul(m10, paired_amplitude),
complex_mul(m11, current_amplitude)
);
}
current_amplitude = new_amplitude;
}
// Write final result
fusion_state[thread_id] = current_amplitude;
}