use std::collections::HashMap;
use std::time::Duration;
use super::results::{IntegrationValidationResult, ValidationStatus};
use super::scenarios::{IntegrationTestCase, ValidationMethod};
pub struct IntegrationVerification {
pub verification_rules: Vec<VerificationRule>,
pub validation_history: Vec<ValidationHistoryEntry>,
pub statistics: VerificationStatistics,
}
impl IntegrationVerification {
#[must_use]
pub fn new() -> Self {
Self {
verification_rules: vec![],
validation_history: vec![],
statistics: VerificationStatistics::default(),
}
}
pub fn verify_test_case(
&self,
test_case: &IntegrationTestCase,
) -> Result<IntegrationValidationResult, String> {
let start_time = std::time::SystemTime::now();
let mut violations = Vec::new();
for rule in &self.verification_rules {
if let Some(violation) = self.check_rule(rule, test_case) {
violations.push(violation);
}
}
let duration = start_time.elapsed().unwrap_or(Duration::from_secs(0));
let status = if violations.is_empty() {
ValidationStatus::Passed
} else if violations
.iter()
.any(|v| matches!(v.severity, RuleSeverity::Critical | RuleSeverity::Error))
{
ValidationStatus::Failed
} else {
ValidationStatus::Partial
};
Ok(IntegrationValidationResult {
component_results: super::results::ComponentIntegrationResults {
components: HashMap::new(),
integration_matrix: vec![],
},
system_results: super::results::SystemIntegrationResults {
end_to_end_results: vec![],
system_health: super::results::SystemHealthMetrics {
health_score: if status == ValidationStatus::Passed {
1.0
} else {
0.5
},
component_health: HashMap::new(),
resource_utilization: super::results::ResourceUtilization {
cpu: 0.0,
memory: 0.0,
disk: 0.0,
network: 0.0,
},
},
},
performance_results: super::results::PerformanceIntegrationResults {
benchmarks: HashMap::new(),
trends: super::results::PerformanceTrends {
execution_time_trend: vec![],
memory_trend: vec![],
success_rate_trend: vec![],
},
regressions: vec![],
},
overall_status: status,
})
}
const fn check_rule(
&self,
rule: &VerificationRule,
_test_case: &IntegrationTestCase,
) -> Option<RuleViolation> {
match &rule.condition {
VerificationCondition::Custom(_) => None,
_ => None, }
}
pub fn add_rule(&mut self, rule: VerificationRule) {
self.verification_rules.push(rule);
}
pub fn remove_rule(&mut self, rule_name: &str) {
self.verification_rules.retain(|r| r.name != rule_name);
}
#[must_use]
pub const fn get_statistics(&self) -> &VerificationStatistics {
&self.statistics
}
pub fn clear_history(&mut self) {
self.validation_history.clear();
}
#[must_use]
pub fn get_history(&self) -> &[ValidationHistoryEntry] {
&self.validation_history
}
pub fn update_statistics(&mut self, status: ValidationStatus, duration: Duration) {
self.statistics.total_verifications += 1;
match status {
ValidationStatus::Passed => self.statistics.successful_verifications += 1,
ValidationStatus::Failed => self.statistics.failed_verifications += 1,
_ => {}
}
let total_time = self.statistics.avg_verification_time.as_secs_f64().mul_add(
(self.statistics.total_verifications - 1) as f64,
duration.as_secs_f64(),
);
self.statistics.avg_verification_time =
Duration::from_secs_f64(total_time / self.statistics.total_verifications as f64);
}
}
#[derive(Debug, Clone)]
pub struct VerificationRule {
pub name: String,
pub description: String,
pub rule_type: VerificationRuleType,
pub condition: VerificationCondition,
pub severity: RuleSeverity,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum VerificationRuleType {
ComponentCompatibility,
PerformanceRequirement,
ResourceConstraint,
SecurityRequirement,
Custom(String),
}
#[derive(Debug, Clone)]
pub enum VerificationCondition {
ValueComparison {
field: String,
operator: ComparisonOperator,
value: VerificationValue,
},
RangeCheck { field: String, min: f64, max: f64 },
PatternMatch { field: String, pattern: String },
Custom(String),
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum ComparisonOperator {
Equal,
NotEqual,
GreaterThan,
GreaterThanOrEqual,
LessThan,
LessThanOrEqual,
Contains,
StartsWith,
EndsWith,
}
#[derive(Debug, Clone)]
pub enum VerificationValue {
String(String),
Number(f64),
Boolean(bool),
Duration(Duration),
Array(Vec<Self>),
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum RuleSeverity {
Info,
Warning,
Error,
Critical,
}
#[derive(Debug, Clone)]
pub struct ValidationHistoryEntry {
pub timestamp: std::time::SystemTime,
pub test_case_id: String,
pub result: ValidationStatus,
pub duration: Duration,
pub violations: Vec<RuleViolation>,
}
#[derive(Debug, Clone)]
pub struct RuleViolation {
pub rule_name: String,
pub message: String,
pub severity: RuleSeverity,
pub context: HashMap<String, String>,
}
#[derive(Debug, Clone)]
pub struct VerificationStatistics {
pub total_verifications: usize,
pub successful_verifications: usize,
pub failed_verifications: usize,
pub avg_verification_time: Duration,
pub rule_violations: HashMap<String, usize>,
}
impl Default for VerificationStatistics {
fn default() -> Self {
Self {
total_verifications: 0,
successful_verifications: 0,
failed_verifications: 0,
avg_verification_time: Duration::from_secs(0),
rule_violations: HashMap::new(),
}
}
}
#[derive(Debug, Clone)]
pub struct ValidationContext {
pub test_case: IntegrationTestCase,
pub parameters: HashMap<String, String>,
pub environment: ValidationEnvironment,
}
#[derive(Debug, Clone)]
pub struct ValidationEnvironment {
pub name: String,
pub variables: HashMap<String, String>,
pub constraints: ResourceConstraints,
}
#[derive(Debug, Clone)]
pub struct ResourceConstraints {
pub max_execution_time: Duration,
pub max_memory_usage: usize,
pub max_cpu_usage: f64,
pub max_disk_usage: usize,
}
pub struct ValidationExecutor {
pub rules: Vec<VerificationRule>,
pub context: ValidationContext,
pub methods: HashMap<ValidationMethod, Box<dyn Fn(&ValidationContext) -> ValidationStatus>>,
}
impl ValidationExecutor {
#[must_use]
pub fn new(context: ValidationContext) -> Self {
Self {
rules: vec![],
context,
methods: HashMap::new(),
}
}
pub fn execute(&self) -> Result<ValidationStatus, String> {
let mut has_errors = false;
let mut has_warnings = false;
for rule in &self.rules {
match self.validate_rule(rule) {
Ok(status) => match status {
ValidationStatus::Failed => has_errors = true,
ValidationStatus::Partial => has_warnings = true,
_ => {}
},
Err(_) => has_errors = true,
}
}
Ok(if has_errors {
ValidationStatus::Failed
} else if has_warnings {
ValidationStatus::Partial
} else {
ValidationStatus::Passed
})
}
const fn validate_rule(&self, rule: &VerificationRule) -> Result<ValidationStatus, String> {
match &rule.condition {
VerificationCondition::ValueComparison { .. } => Ok(ValidationStatus::Passed),
VerificationCondition::RangeCheck { .. } => Ok(ValidationStatus::Passed),
VerificationCondition::PatternMatch { .. } => Ok(ValidationStatus::Passed),
VerificationCondition::Custom(_) => Ok(ValidationStatus::Passed),
}
}
pub fn add_rule(&mut self, rule: VerificationRule) {
self.rules.push(rule);
}
pub fn clear_rules(&mut self) {
self.rules.clear();
}
#[must_use]
pub fn rule_count(&self) -> usize {
self.rules.len()
}
}