use id::ID;
use qdf::state::State;
#[derive(Debug, Clone)]
pub struct Level<S>
where
S: State,
{
id: ID,
parent: Option<ID>,
level: usize,
index: usize,
state: S,
sublevels: Vec<ID>,
}
impl<S> Level<S>
where
S: State,
{
#[inline]
pub(crate) fn new(id: ID, parent: Option<ID>, level: usize, index: usize, state: S) -> Self {
Self {
id,
parent,
level,
index,
state,
sublevels: vec![],
}
}
#[inline]
pub fn id(&self) -> ID {
self.id
}
#[inline]
pub fn parent(&self) -> Option<ID> {
self.parent
}
#[inline]
pub fn level(&self) -> usize {
self.level
}
#[inline]
pub fn index(&self) -> usize {
self.index
}
#[inline]
pub fn state(&self) -> &S {
&self.state
}
#[inline]
pub fn sublevels(&self) -> &[ID] {
&self.sublevels
}
#[inline]
pub fn apply_state(&mut self, state: S) {
self.state = state;
}
#[inline]
pub(crate) fn apply_sublevels(&mut self, sublevels: Vec<ID>) {
self.sublevels = sublevels;
}
}