quake_serverinfo

A Rust crate for parsing QuakeWorld serverinfo strings
Usage
use Settings;
let settings = from;
assert_eq!;
assert_eq!;
Fields
See also
- quake_infostring - A Rust crate for parsing generic QuakeWorld info strings
A Rust crate for parsing QuakeWorld serverinfo strings
use quake_serverinfo::Settings;
let settings = Settings::from(r#"\maxfps\77\matchtag\kombat"#);
assert_eq!(settings.maxfps, Some(77));
assert_eq!(settings.matchtag, Some("kombat".to_string()));
pub struct Settings {
pub admin: Option<String>,
pub broadcast: Option<i32>,
pub city: Option<String>,
pub coords: Option<String>,
pub countrycode: Option<String>,
pub deathmatch: Option<i32>,
pub epoch: Option<i32>,
pub fpd: Option<i32>,
pub fraglimit: Option<i32>,
pub gamedir: Option<String>,
pub hostname: Option<String>,
pub hostport: Option<String>,
pub ktxmode: Option<String>,
pub ktxver: Option<String>,
pub map: Option<String>,
pub matchtag: Option<String>,
pub maxclients: Option<i32>,
pub maxfps: Option<i32>,
pub maxspectators: Option<i32>,
pub mode: Option<String>,
pub needpass: Option<i32>,
pub pm_ktjump: Option<i32>,
pub progs: Option<String>,
pub qvm: Option<String>,
pub serverdemo: Option<String>,
pub status: Option<String>,
pub sv_antilag: Option<i32>,
pub teamplay: Option<i32>,
pub timelimit: Option<i32>,
pub version: Option<String>,
pub z_ext: Option<i32>,
}