quake_serverinfo 0.6.0

Parse QuakeWorld serverinfo strings.
Documentation
# quake_serverinfo [![Test]https://github.com/vikpe/quake_serverinfo/actions/workflows/test.yml/badge.svg?branch=main]https://github.com/vikpe/quake_serverinfo/actions/workflows/test.yml [![crates]https://img.shields.io/crates/v/quake_serverinfo]https://crates.io/crates/quake_serverinfo [![docs.rs]https://img.shields.io/docsrs/quake_serverinfo]https://docs.rs/quake_serverinfo/

> Parse QuakeWorld serverinfo strings

## Usage

```rust
use quake_serverinfo::Settings;

let settings = Settings::from(r#"\maxfps\77\matchtag\kombat"#);
assert_eq!(settings.maxfps, Some(77));
assert_eq!(settings.matchtag, Some("kombat".to_string()));
```

## Fields

```rust
pub struct Settings {
    pub admin: Option<String>,
    pub deathmatch: Option<i32>,
    pub epoch: Option<i32>,
    pub fpd: Option<i32>,
    pub fraglimit: Option<i32>,
    pub gamedir: Option<String>,
    pub hostname: Option<String>,
    pub ktxmode: Option<String>,
    pub ktxver: Option<String>,
    pub map: Option<String>,
    pub matchtag: Option<String>,
    pub maxclients: Option<i32>,
    pub maxfps: Option<i32>,
    pub maxspectators: Option<i32>,
    pub mode: Option<String>,
    pub needpass: Option<i32>,
    pub pm_ktjump: Option<i32>,
    pub progs: Option<String>,
    pub qvm: Option<String>,
    pub status: Option<String>,
    pub serverdemo: Option<String>,
    pub sv_antilag: Option<i32>,
    pub teamplay: Option<i32>,
    pub timelimit: Option<i32>,
    pub version: Option<String>,
    pub z_ext: Option<i32>,
}
```

## See also

* [quake_infostring]https://github.com/vikpe/quake_infostring - Parse QuakeWorld info strings