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//! Quake source map data structures, parsing, and writing
//!
//! # Example
//!
//! ```
//! # use std::ffi::CString;
//! # use std::io::Read;
//! #
//! #
//! # fn main() -> Result<(), String> {
//! # #[cfg(feature="std")]
//! # {
//! # let mut source = &b"
//! # {
//! # }
//! # "[..];
//! #
//! # let mut dest = Vec::<u8>::new();
//! #
//! use quake_util::{qmap, WriteError, TextParseError};
//! use qmap::Entity;
//!
//! let mut map = qmap::parse(&mut source).map_err(|err| match err {
//! TextParseError::Io(_) => String::from("Failed to read map"),
//! l_err@TextParseError::Lexer(_) => l_err.to_string(),
//! p_err@TextParseError::Parser(_) => p_err.to_string(),
//! })?;
//!
//! let mut soldier = Entity::new();
//!
//! soldier.edict.push((
//! CString::new("classname").unwrap(),
//! CString::new("monster_army").unwrap(),
//! ));
//!
//! soldier.edict.push((
//! CString::new("origin").unwrap(),
//! CString::new("128 -256 24").unwrap(),
//! ));
//!
//! map.entities.push(soldier);
//!
//! map.write_to(&mut dest).map_err(|err| match err {
//! WriteError::Io(e) => e.to_string(),
//! WriteError::Validation(msg) => msg
//! })?;
//! #
//! # }
//! # Ok(())
//! # }
//! ```
pub use ;
pub use parse;
// test suites