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//! `PaintSurface` — the low-level drawing-verb trait underneath the
//! three pixel backends (issue #807, Phase 1 of the `PaintSurface`
//! milestone; child of #785; `docs/SMELL_AUDIT_2026-07.md` §5).
//!
//! # The problem this starts to fix
//!
//! [`crate::Backend`] fuses two different jobs into one trait: "what to
//! paint" (71 `draw_*`/`*_layout` methods, one per primitive) and "how
//! the platform draws at all" (frame lifecycle, measurement, and a
//! handful of drawing verbs every one of those 71 methods ultimately
//! bottoms out in). Each pixel backend already has its own *private*
//! copy of that second job — GTK's `set_source` / `cr.rectangle` /
//! `gtk::painted_text::show_layout` (all crate-private), macOS's
//! per-file `fill_rect`/`color_to_cg` duplicated across ~30 rasteriser
//! modules plus [`crate::macos::text::draw_text`]/[`crate::macos::text::measure_text`],
//! and Windows's `win::text::fill_rect`/`stroke_rect`/`push_clip`/
//! `DWrite::draw_text` (also crate-private) — but nothing names it as a
//! shared shape, so nothing can be written once against it.
//!
//! `PaintSurface` is that shape: ~15 backend-primitive verbs, every one
//! `Rect`/`Point`-taking rather than a loose bag of `x`/`y`/`w`/`h`
//! scalars (the shape change that also lets a future phase drop the
//! `#[allow(clippy::too_many_arguments)]`s scattered across `gtk::*`,
//! `macos::*` and `win::*` — see this issue's PR description for the
//! measured before/after; **Phase 1 does not remove any of them itself**,
//! since no call site is migrated yet — see *Scope* below).
//!
//! # Scope — Phase 1 of three
//!
//! This phase only:
//! 1. Defines the trait (this file).
//! 2. Implements it for [`crate::gtk::backend::GtkBackend`],
//! [`crate::macos::backend::MacBackend`] and
//! [`crate::win::backend::WinBackend`] — TUI is deliberately excluded
//! (see *Why TUI stays out* below).
//!
//! It does **not**: migrate any of the 71 `Backend::draw_*`/`*_layout`
//! methods, or any per-primitive rasteriser module, to call through
//! `PaintSurface` instead of their own private helpers. Every existing
//! call site is untouched, so this phase changes zero paint/click
//! behaviour — it only proves the trait is implementable, honestly,
//! against what each backend already has. Wiring `Backend`'s `draw_*`
//! methods (and eventually the ~30 duplicated macOS `fill_rect`/
//! `color_to_cg` copies) through this trait instead is Phase 2; dropping
//! the accumulated `too_many_arguments` allows as call sites migrate to
//! `Rect`-taking signatures is Phase 3.
//!
//! # Why every method is `surface_`-prefixed
//!
//! [`crate::Backend`] already has methods named `begin_frame`,
//! `end_frame`, `viewport`, `line_height` and `char_width` — the exact
//! concepts this trait's frame/measurement verbs cover, on the *same*
//! concrete types ([`GtkBackend`](crate::gtk::backend::GtkBackend) etc.
//! implement both traits). Naming this trait's methods identically would
//! make every existing `backend.line_height()` call site in this crate
//! ambiguous the moment both traits are in scope together (Rust's method
//! resolution doesn't prefer one trait over another same-arity-name
//! sibling), forcing fully-qualified syntax everywhere `Backend` is used
//! today — a real behaviour-affecting change this phase promises not to
//! make. The `surface_` prefix sidesteps that entirely: no existing call
//! site anywhere in the crate needs to change for this trait to exist.
//!
//! # Why TUI stays out
//!
//! TUI paints a cell grid, not a pixel canvas — there is no sub-cell
//! `Rect`, no fractional `stroke_width`, no clip rect narrower than a
//! whole cell. Forcing [`crate::tui::backend::TuiBackend`] to implement
//! this trait would mean either lying about sub-cell precision or
//! growing every verb an extra "how do I round this to cells" branch,
//! which is exactly the kind of leaky abstraction `Backend` itself
//! already avoids by keeping TUI a first-class separate implementation
//! (see `Backend`'s own module doc, and this issue's description).
//!
//! # Public — the unsealed paint seam
//!
//! The bulk of `Backend`'s `draw_*` methods route through
//! `primitives::<name>::native_surface_paint` helpers that take `&mut dyn
//! PaintSurface` (see each primitive module's own doc for which ones;
//! `tab_bar` is the one documented holdout), so this trait is the real
//! paint seam.
//!
//! That seam is `pub`: the ~15 verbs below are this crate's
//! public paint-primitive surface, exposed off [`crate::Backend`] via
//! [`crate::Backend::paint_surface`] — mirroring how [`crate::Backend::window`]
//! exposes [`crate::WindowControl`] and [`crate::Backend::services`] exposes
//! [`crate::PlatformServices`]. A future pixel backend (macOS/Windows today;
//! any later platform) now only needs to implement this ~15-verb trait, plus
//! `Services`/`WindowHost`, to paint every primitive whose rasteriser has
//! already migrated onto it — it does not need to reimplement any of
//! `Backend`'s 71 `draw_*`/`*_layout` methods for those primitives, since
//! the shared `native_surface_paint::paint` helpers do that work once,
//! generically, against `&mut dyn PaintSurface`.
//!
//! `Backend` itself stays sealed
//! (`sealed::Sealed`, still `pub(crate)`) — only this one piece of it is
//! unsealed.
//!
//! Not yet covered: the remaining
//! `draw_*` methods whose primitives haven't grown a `native_surface_paint`
//! module yet (`command_center`, `completions`, `editor`, `minimap`,
//! `spinner`, plus the documented `tab_bar` holdout) still paint directly,
//! and the *rest* of `Backend` (frame lifecycle, per-primitive `draw_*`/
//! `*_layout`, focus ring, modal stack) is not split into further public
//! pieces — only the paint-verb layer is.
use crateImagePaintResult;
use crate::;
/// The ~15 drawing verbs shared by every pixel backend, extracted from
/// helpers each of [`crate::gtk::backend::GtkBackend`],
/// [`crate::macos::backend::MacBackend`] and
/// [`crate::win::backend::WinBackend`] already had privately. See the
/// module doc for scope, naming, and why TUI does not implement this.
///
/// This is the public backend-paint seam (see the module doc's *Public*
/// section). A caller outside this crate can write a function generic over
/// `&mut dyn PaintSurface` the same way every `primitives::*::native_surface_paint`
/// helper in this crate already does.