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//! Describes a 2D truss.
use maria_linalg::{
Matrix,
Vector,
};
use super::Element;
#[derive(Clone, Copy, PartialEq, Debug)]
/// Enumerates the types of constraints available on
/// truss nodes.
pub enum Constraint {
/// A free node
Free (Vector<2>),
/// A pinned node
Pin,
/// A node free to slide in the X direction, but not in the Y direction.
HorizontalSlide (Vector<2>),
/// A node free to slide in the Y direction, but not in the X direction.
VerticalSlide (Vector<2>),
}
#[derive(Clone, Copy, PartialEq, Debug)]
/// A 2D truss node.
pub struct Node {
pub location: Vector<2>,
pub constraint: Constraint,
}
impl Node {
/// Constructs an empty "zero" node.
pub fn zero() -> Self {
Self {
location: Vector::zero(),
constraint: Constraint::Free (Vector::zero()),
}
}
/// Constructs a new node.
pub fn new(
location: Vector<2>,
constraint: Constraint,
) -> Self {
Self {
location,
constraint,
}
}
}
#[derive(Clone, Copy, Debug)]
/// A 2D truss with `N` nodes, `K` elements, and `F` degrees of freedom.
pub struct Truss<const N: usize, const K: usize, const F: usize> {
nodes: [Node; N],
pub elements: [Element; K],
i: usize,
pub forces: Option<Vector<F>>,
pub displacements: Option<Vector<F>>,
}
impl<const N: usize, const K: usize, const F: usize> Truss<N, K, F> {
pub fn new(nodes: [Node; N]) -> Self {
Self {
nodes,
elements: [Element::zero(); K],
i: 0,
forces: None,
displacements: None,
}
}
/// Add an element to this truss and returns the index of this element.
///
/// Element indices begin at `0` and end at `K - 1`.
pub fn add(&mut self, one: usize, two: usize, e: f64, a: f64) -> Option<usize> {
// Quit if the node numbers are invalid
if one >= N {
println!("Invalid node number: {}", one);
return None;
}
if two >= N {
println!("Invalid node number: {}", two);
return None;
}
let node_one = self.nodes[one];
let node_two = self.nodes[two];
self.elements[self.i] = Element::new(
one,
node_one.location,
two,
node_two.location,
e,
a,
);
let output = self.i;
self.i += 1;
Some (output)
}
/// Assemble the global stiffness matrix for this truss.
///
/// The global stiffness matrix has dimensions `(F, F)`.
pub fn global_stiffness_matrix(&self) -> Option<Matrix<F>> {
// If we don't have enough elements, quit
if self.i < K {
return None;
}
// Create a new `F` by `F` matrix
let mut matrix = Matrix::zero();
// Assemble a list of free degrees (up to two per node)
// `degrees[i]` represents the global indices (if they exist) at node `i`
let mut degrees: [(Option<usize>, Option<usize>); N] = [(None, None); N];
let mut f = 0;
for (n, node) in self.nodes.iter().enumerate() {
// Create an X degree of freedom, if necessary
if matches!(node.constraint, Constraint::Free (_))
|| matches!(node.constraint, Constraint::HorizontalSlide (_))
{
degrees[n].0 = Some (f);
f += 1;
}
// Create a Y degree of freedom, if necessary
if matches!(node.constraint, Constraint::Free (_))
|| matches!(node.constraint, Constraint::VerticalSlide (_))
{
degrees[n].1 = Some (f);
f += 1;
}
}
for element in self.elements {
let attached: [Option<usize>; 4] = [
degrees[element.one].0,
degrees[element.one].1,
degrees[element.two].0,
degrees[element.two].1,
];
for (i, a0) in attached.iter().enumerate() {
for (j, a1) in attached.iter().enumerate() {
if let Some (arow) = a0 {
if let Some (acol) = a1 {
matrix[(*arow, *acol)] += element.stiffness[(i, j)];
}
}
}
}
}
Some (matrix)
}
/// Solves this truss.
pub fn solve(&mut self) -> Option<Vector<F>> {
// Get forces applied
let mut f = Vector::zero();
let mut i = 0;
for node in self.nodes {
match node.constraint {
Constraint::Pin => (),
Constraint::Free (applied) => {
f[i] = applied[0];
f[i + 1] = applied[1];
i += 2;
}
Constraint::HorizontalSlide (applied) => {
f[i] = applied[0];
i += 1;
}
Constraint::VerticalSlide (applied) => {
f[i] = applied[0];
i += 1;
}
}
}
// Store forces
self.forces = Some (f);
// Get global stiffness matrix
let k = match self.global_stiffness_matrix() {
Some (mx) => mx,
None => {
println!("Global stiffness matrix is singular.");
return None;
},
};
// Store displacements
self.displacements = Some (k.inverse().mult(f));
// Return displacements
self.displacements
}
/// Gets the displacements of a provided node, given its index.
///
/// *Note*: you must solve this truss by calling `Truss::solve()` before calling this function.
pub fn displacement(&self, node: usize) -> Option<Vector<2>> {
// Get global displacements
let displacements = match self.displacements {
Some (d) => d,
None => {
println!("This truss has not yet been solved.");
return None;
},
};
// Start a counter
let mut i = 0;
// Iterate through the nodes, up to the current node index
for k in 0..node {
// Get the current node
let n = self.nodes[k];
i += match n.constraint {
Constraint::Pin => 0,
Constraint::Free (_) => 2,
Constraint::HorizontalSlide (_) => 1,
Constraint::VerticalSlide (_) => 1,
};
}
let mut output: Vector<2> = Vector::zero();
match self.nodes[node].constraint {
// A pin doesn't move
Constraint::Pin => return Some (output),
// A free node can move in either dimension
Constraint::Free (_) => {
output[0] = displacements[i];
output[1] = displacements[i + 1];
},
// A slider can move in only one dimension
Constraint::HorizontalSlide (_) => output[0] = displacements[i],
Constraint::VerticalSlide (_) => output[1] = displacements[i],
}
Some (output)
}
/// Computes the internal force in a provided element, given its index.
///
/// *Note*: you must solve this truss by calling `Truss::solve()` before calling this function.
pub fn internal_force(&self, elt: usize) -> Option<f64> {
// Get this element
let element = self.elements[elt];
// Get this element's displacements
let mut u: Vector<4> = Vector::zero();
let left_constraint = self.nodes[element.one].constraint;
let right_constraint = self.nodes[element.two].constraint;
let left_displacement = match self.displacement(element.one) {
Some (v) => v,
None => {
println!("This truss has not yet been solved.");
return None;
},
};
match left_constraint {
Constraint::Pin => {
u[0] = 0.0;
u[1] = 0.0;
},
Constraint::Free (_) => {
u[0] = left_displacement[0];
u[1] = left_displacement[1];
},
Constraint::HorizontalSlide (_) => {
u[0] = left_displacement[0];
u[1] = 0.0;
},
Constraint::VerticalSlide (_) => {
u[0] = 0.0;
u[1] = left_displacement[1];
},
}
let right_displacement = match self.displacement(element.two) {
Some (v) => v,
None => {
println!("This truss has not yet been solved.");
return None;
},
};
match right_constraint {
Constraint::Pin => {
u[2] = 0.0;
u[3] = 0.0;
},
Constraint::Free (_) => {
u[2] = right_displacement[0];
u[3] = right_displacement[1];
},
Constraint::HorizontalSlide (_) => {
u[2] = right_displacement[0];
u[3] = 0.0;
},
Constraint::VerticalSlide (_) => {
u[2] = 0.0;
u[3] = right_displacement[1];
},
}
// Get this element's stiffness matrix
let k = element.stiffness;
// Get the reaction forces on this element
let force = k.mult(u);
// Get the internal force in this element
//
// Note: for reasons of convention, we always take the last two
// values of the reaction forces vector
let internal = Vector::new([
force[2],
force[3],
]);
// Get the direction of this element
let direction = element.direction;
// Return the internal force of this element
Some (internal.dot(direction))
}
/// Computes the internal stress in a provided element, in Pa.
///
/// *Note*: you must solve this truss by calling `Truss::solve()` before calling this function.
pub fn stress(&self, elt: usize) -> Option<f64> {
if let Some (f) = self.internal_force(elt) {
let area = self.elements[elt].area;
Some (f / area)
} else {
println!("This truss has not yet been solved.");
None
}
}
/// Computes the compliance of this truss in Joules.
///
/// *Note*: you must solve this truss by calling `Truss::solve()` before calling this function.
pub fn compliance(&self) -> Option<f64> {
let f = match self.forces {
Some (v) => v,
None => {
println!("This truss has not yet been solved.");
return None;
},
};
let d = match self.displacements {
Some (v) => v,
None => {
println!("This truss has not yet been solved.");
return None;
},
};
Some (f.dot(d))
}
/// Computes the total volume of material contained in this truss.
pub fn volume(&self) -> f64 {
let mut volume = 0.0;
for element in self.elements {
volume += element.area * element.length;
}
volume
}
}