Struct Shadow

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pub struct Shadow(/* private fields */);
Expand description

This enum type defines the types of shadow that are used to give a 3D effect to frames.

C++ enum: QFrame::Shadow.

C++ documentation:

This enum type defines the types of shadow that are used to give a 3D effect to frames.

Shadow interacts with QFrame::Shape, the lineWidth() and the midLineWidth(). See the picture of the frames in the main class documentation.

See also QFrame::Shape, lineWidth(), and midLineWidth().

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impl Shadow

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pub fn to_int(&self) -> c_int

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impl Shadow

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pub const Plain: Shadow

the frame and contents appear level with the surroundings; draws using the palette QPalette::WindowText color (without any 3D effect) (C++ enum variant: Plain = 16)

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pub const Raised: Shadow

the frame and contents appear raised; draws a 3D raised line using the light and dark colors of the current color group (C++ enum variant: Raised = 32)

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pub const Sunken: Shadow

the frame and contents appear sunken; draws a 3D sunken line using the light and dark colors of the current color group (C++ enum variant: Sunken = 48)

Trait Implementations§

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impl Clone for Shadow

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fn clone(&self) -> Shadow

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Shadow

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Shadow> for c_int

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fn from(value: Shadow) -> Self

Converts to this type from the input type.
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impl From<i32> for Shadow

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fn from(value: c_int) -> Self

Converts to this type from the input type.
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impl PartialEq for Shadow

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fn eq(&self, other: &Shadow) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Shadow

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impl Eq for Shadow

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impl StructuralPartialEq for Shadow

Auto Trait Implementations§

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impl Freeze for Shadow

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impl RefUnwindSafe for Shadow

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impl Send for Shadow

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impl Sync for Shadow

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impl Unpin for Shadow

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impl UnwindSafe for Shadow

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.