Struct QScroller

Source
#[repr(C)]
pub struct QScroller { /* private fields */ }
Expand description

The QScroller class enables kinetic scrolling for any scrolling widget or graphics item.

C++ class: QScroller.

C++ documentation:

The QScroller class enables kinetic scrolling for any scrolling widget or graphics item.

With kinetic scrolling, the user can push the widget in a given direction and it will continue to scroll in this direction until it is stopped either by the user or by friction. Aspects of inertia, friction and other physical concepts can be changed in order to fine-tune an intuitive user experience.

The QScroller object is the object that stores the current position and scrolling speed and takes care of updates. QScroller can be triggered by a flick gesture

QWidget *w = ...; QScroller::grabGesture(w, QScroller::LeftMouseButtonGesture);

or directly like this:

QWidget w = ...; QScroller scroller = QScroller::scroller(w); scroller->scrollTo(QPointF(100, 100));

The scrolled QObjects receive a QScrollPrepareEvent whenever the scroller needs to update its geometry information and a QScrollEvent whenever the content of the object should actually be scrolled.

The scroller uses the global QAbstractAnimation timer to generate its QScrollEvents. This can be changed with QScrollerProperties::FrameRate on a per-QScroller basis.

Several examples in the scroller examples directory show how QScroller, QScrollEvent and the scroller gesture can be used.

Even though this kinetic scroller has a large number of settings available via QScrollerProperties, we recommend that you leave them all at their default, platform optimized values. Before changing them you can experiment with the plot example in the scroller examples directory.

Implementations§

Source§

impl QScroller

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pub fn slot_set_scroller_properties( &self, ) -> Receiver<(*const QScrollerProperties,)>

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Returns a built-in Qt slot QScroller::setScrollerProperties that can be passed to qt_core::Signal::connect.

C++ documentation:

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Access functions:

QScrollerProperties scrollerProperties() const
void setScrollerProperties(const QScrollerProperties &prop)

Notifier signal:

void scrollerPropertiesChanged(const QScrollerProperties &newProperties)
Source

pub fn slot_scroll_to(&self) -> Receiver<(*const QPointF,)>

Starts scrolling the widget so that point pos is at the top-left position in the viewport.

Returns a built-in Qt slot QScroller::scrollTo that can be passed to qt_core::Signal::connect.

C++ documentation:

Starts scrolling the widget so that point pos is at the top-left position in the viewport.

The behaviour when scrolling outside the valid scroll area is undefined. In this case the scroller might or might not overshoot.

The scrolling speed will be calculated so that the given position will be reached after a platform-defined time span.

pos is given in viewport coordinates.

See also ensureVisible().

Source

pub fn slot_scroll_to2(&self) -> Receiver<(*const QPointF, c_int)>

This is an overloaded function.

Returns a built-in Qt slot QScroller::scrollTo that can be passed to qt_core::Signal::connect.

C++ documentation:

This is an overloaded function.

This version will reach its destination position in scrollTime milliseconds.

Source

pub fn slot_ensure_visible( &self, ) -> Receiver<(*const QRectF, c_double, c_double)>

Starts scrolling so that the rectangle rect is visible inside the viewport with additional margins specified in pixels by xmargin and ymargin around the rect.

Returns a built-in Qt slot QScroller::ensureVisible that can be passed to qt_core::Signal::connect.

C++ documentation:

Starts scrolling so that the rectangle rect is visible inside the viewport with additional margins specified in pixels by xmargin and ymargin around the rect.

In cases where it is not possible to fit the rect plus margins inside the viewport the contents are scrolled so that as much as possible is visible from rect.

The scrolling speed is calculated so that the given position is reached after a platform-defined time span.

This function performs the actual scrolling by calling scrollTo().

See also scrollTo().

Source

pub fn slot_ensure_visible2( &self, ) -> Receiver<(*const QRectF, c_double, c_double, c_int)>

This is an overloaded function.

Returns a built-in Qt slot QScroller::ensureVisible that can be passed to qt_core::Signal::connect.

C++ documentation:

This is an overloaded function.

This version will reach its destination position in scrollTime milliseconds.

Source

pub fn slot_resend_prepare_event(&self) -> Receiver<()>

This function resends the QScrollPrepareEvent. Calling resendPrepareEvent triggers a QScrollPrepareEvent from the scroller. This allows the receiver to re-set content position and content size while scrolling. Calling this function while in the Inactive state is useless as the prepare event is sent again before scrolling starts.

Returns a built-in Qt slot QScroller::resendPrepareEvent that can be passed to qt_core::Signal::connect.

C++ documentation:

This function resends the QScrollPrepareEvent. Calling resendPrepareEvent triggers a QScrollPrepareEvent from the scroller. This allows the receiver to re-set content position and content size while scrolling. Calling this function while in the Inactive state is useless as the prepare event is sent again before scrolling starts.

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pub fn state_changed(&self) -> Signal<(State,)>

QScroller emits this signal whenever the state changes. newState is the new State.

Returns a built-in Qt signal QScroller::stateChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

QScroller emits this signal whenever the state changes. newState is the new State.

Note: Notifier signal for property state.

See also state.

Source

pub fn scroller_properties_changed( &self, ) -> Signal<(*const QScrollerProperties,)>

QScroller emits this signal whenever its scroller properties change. newProperties are the new scroller properties.

Returns a built-in Qt signal QScroller::scrollerPropertiesChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

QScroller emits this signal whenever its scroller properties change. newProperties are the new scroller properties.

Note: Notifier signal for property scrollerProperties.

See also scrollerProperties.

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pub unsafe fn active_scrollers() -> CppBox<QListOfQScroller>

Returns an application wide list of currently active QScroller objects. Active QScroller objects are in a state() that is not QScroller::Inactive. This function is useful when writing your own gesture recognizer.

Calls C++ function: static QList<QScroller*> QScroller::activeScrollers().

C++ documentation:

Returns an application wide list of currently active QScroller objects. Active QScroller objects are in a state() that is not QScroller::Inactive. This function is useful when writing your own gesture recognizer.

Source

pub unsafe fn ensure_visible_3a( &self, rect: impl CastInto<Ref<QRectF>>, xmargin: c_double, ymargin: c_double, )

Starts scrolling so that the rectangle rect is visible inside the viewport with additional margins specified in pixels by xmargin and ymargin around the rect.

Calls C++ function: [slot] void QScroller::ensureVisible(const QRectF& rect, double xmargin, double ymargin).

C++ documentation:

Starts scrolling so that the rectangle rect is visible inside the viewport with additional margins specified in pixels by xmargin and ymargin around the rect.

In cases where it is not possible to fit the rect plus margins inside the viewport the contents are scrolled so that as much as possible is visible from rect.

The scrolling speed is calculated so that the given position is reached after a platform-defined time span.

This function performs the actual scrolling by calling scrollTo().

See also scrollTo().

Source

pub unsafe fn ensure_visible_4a( &self, rect: impl CastInto<Ref<QRectF>>, xmargin: c_double, ymargin: c_double, scroll_time: c_int, )

This is an overloaded function.

Calls C++ function: [slot] void QScroller::ensureVisible(const QRectF& rect, double xmargin, double ymargin, int scrollTime).

C++ documentation:

This is an overloaded function.

This version will reach its destination position in scrollTime milliseconds.

Source

pub unsafe fn final_position(&self) -> CppBox<QPointF>

Returns the estimated final position for the current scroll movement. Returns the current position if the scroller state is not Scrolling. The result is undefined when the scroller state is Inactive.

Calls C++ function: QPointF QScroller::finalPosition() const.

C++ documentation:

Returns the estimated final position for the current scroll movement. Returns the current position if the scroller state is not Scrolling. The result is undefined when the scroller state is Inactive.

The target position is in pixel.

See also pixelPerMeter() and scrollTo().

Source

pub unsafe fn grab_gesture_2a( target: impl CastInto<Ptr<QObject>>, gesture_type: ScrollerGestureType, ) -> GestureType

Registers a custom scroll gesture recognizer, grabs it for the target and returns the resulting gesture type. If scrollGestureType is set to TouchGesture the gesture triggers on touch events. If it is set to one of LeftMouseButtonGesture, RightMouseButtonGesture or MiddleMouseButtonGesture it triggers on mouse events of the corresponding button.

Calls C++ function: static Qt::GestureType QScroller::grabGesture(QObject* target, QScroller::ScrollerGestureType gestureType = …).

C++ documentation:

Registers a custom scroll gesture recognizer, grabs it for the target and returns the resulting gesture type. If scrollGestureType is set to TouchGesture the gesture triggers on touch events. If it is set to one of LeftMouseButtonGesture, RightMouseButtonGesture or MiddleMouseButtonGesture it triggers on mouse events of the corresponding button.

Only one scroll gesture can be active on a single object at the same time. If you call this function twice on the same object, it will ungrab the existing gesture before grabbing the new one.

Note: To avoid unwanted side-effects, mouse events are consumed while the gesture is triggered. Since the initial mouse press event is not consumed, the gesture sends a fake mouse release event at the global position (INT_MIN, INT_MIN). This ensures that internal states of the widget that received the original mouse press are consistent.

See also ungrabGesture() and grabbedGesture().

Source

pub unsafe fn grab_gesture_1a( target: impl CastInto<Ptr<QObject>>, ) -> GestureType

Registers a custom scroll gesture recognizer, grabs it for the target and returns the resulting gesture type. If scrollGestureType is set to TouchGesture the gesture triggers on touch events. If it is set to one of LeftMouseButtonGesture, RightMouseButtonGesture or MiddleMouseButtonGesture it triggers on mouse events of the corresponding button.

Calls C++ function: static Qt::GestureType QScroller::grabGesture(QObject* target).

C++ documentation:

Registers a custom scroll gesture recognizer, grabs it for the target and returns the resulting gesture type. If scrollGestureType is set to TouchGesture the gesture triggers on touch events. If it is set to one of LeftMouseButtonGesture, RightMouseButtonGesture or MiddleMouseButtonGesture it triggers on mouse events of the corresponding button.

Only one scroll gesture can be active on a single object at the same time. If you call this function twice on the same object, it will ungrab the existing gesture before grabbing the new one.

Note: To avoid unwanted side-effects, mouse events are consumed while the gesture is triggered. Since the initial mouse press event is not consumed, the gesture sends a fake mouse release event at the global position (INT_MIN, INT_MIN). This ensures that internal states of the widget that received the original mouse press are consistent.

See also ungrabGesture() and grabbedGesture().

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pub unsafe fn grabbed_gesture( target: impl CastInto<Ptr<QObject>>, ) -> GestureType

Returns the gesture type currently grabbed for the target or 0 if no gesture is grabbed.

Calls C++ function: static Qt::GestureType QScroller::grabbedGesture(QObject* target).

C++ documentation:

Returns the gesture type currently grabbed for the target or 0 if no gesture is grabbed.

See also grabGesture() and ungrabGesture().

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pub unsafe fn handle_input_3a( &self, input: Input, position: impl CastInto<Ref<QPointF>>, timestamp: i64, ) -> bool

This function is used by gesture recognizers to inform the scroller about a new input event. The scroller changes its internal state() according to the input event and its attached scroller properties. The scroller doesn't distinguish between the kind of input device the event came from. Therefore the event needs to be split into the input type, a position and a milli-second timestamp. The position needs to be in the target's coordinate system.

Calls C++ function: bool QScroller::handleInput(QScroller::Input input, const QPointF& position, qint64 timestamp = …).

C++ documentation:

This function is used by gesture recognizers to inform the scroller about a new input event. The scroller changes its internal state() according to the input event and its attached scroller properties. The scroller doesn’t distinguish between the kind of input device the event came from. Therefore the event needs to be split into the input type, a position and a milli-second timestamp. The position needs to be in the target’s coordinate system.

The return value is true if the event should be consumed by the calling filter or false if the event should be forwarded to the control.

Note: Using grabGesture() should be sufficient for most use cases.

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pub unsafe fn handle_input_2a( &self, input: Input, position: impl CastInto<Ref<QPointF>>, ) -> bool

This function is used by gesture recognizers to inform the scroller about a new input event. The scroller changes its internal state() according to the input event and its attached scroller properties. The scroller doesn't distinguish between the kind of input device the event came from. Therefore the event needs to be split into the input type, a position and a milli-second timestamp. The position needs to be in the target's coordinate system.

Calls C++ function: bool QScroller::handleInput(QScroller::Input input, const QPointF& position).

C++ documentation:

This function is used by gesture recognizers to inform the scroller about a new input event. The scroller changes its internal state() according to the input event and its attached scroller properties. The scroller doesn’t distinguish between the kind of input device the event came from. Therefore the event needs to be split into the input type, a position and a milli-second timestamp. The position needs to be in the target’s coordinate system.

The return value is true if the event should be consumed by the calling filter or false if the event should be forwarded to the control.

Note: Using grabGesture() should be sufficient for most use cases.

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pub unsafe fn has_scroller(target: impl CastInto<Ptr<QObject>>) -> bool

Returns true if a QScroller object was already created for target; false otherwise.

Calls C++ function: static bool QScroller::hasScroller(QObject* target).

C++ documentation:

Returns true if a QScroller object was already created for target; false otherwise.

See also scroller().

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pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Calls C++ function: virtual const QMetaObject* QScroller::metaObject() const.

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pub unsafe fn pixel_per_meter(&self) -> CppBox<QPointF>

Returns the pixel per meter metric for the scrolled widget.

Calls C++ function: QPointF QScroller::pixelPerMeter() const.

C++ documentation:

Returns the pixel per meter metric for the scrolled widget.

The value is reported for both the x and y axis separately by using a QPointF.

Note: Please note that this value should be physically correct. The actual DPI settings that Qt returns for the display may be reported wrongly on purpose by the underlying windowing system, for example on macOS.

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pub unsafe fn qt_metacall( &self, arg1: Call, arg2: c_int, arg3: *mut *mut c_void, ) -> c_int

Calls C++ function: virtual int QScroller::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

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pub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void

Calls C++ function: virtual void* QScroller::qt_metacast(const char* arg1).

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pub unsafe fn resend_prepare_event(&self)

This function resends the QScrollPrepareEvent. Calling resendPrepareEvent triggers a QScrollPrepareEvent from the scroller. This allows the receiver to re-set content position and content size while scrolling. Calling this function while in the Inactive state is useless as the prepare event is sent again before scrolling starts.

Calls C++ function: [slot] void QScroller::resendPrepareEvent().

C++ documentation:

This function resends the QScrollPrepareEvent. Calling resendPrepareEvent triggers a QScrollPrepareEvent from the scroller. This allows the receiver to re-set content position and content size while scrolling. Calling this function while in the Inactive state is useless as the prepare event is sent again before scrolling starts.

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pub unsafe fn scroll_to_1a(&self, pos: impl CastInto<Ref<QPointF>>)

Starts scrolling the widget so that point pos is at the top-left position in the viewport.

Calls C++ function: [slot] void QScroller::scrollTo(const QPointF& pos).

C++ documentation:

Starts scrolling the widget so that point pos is at the top-left position in the viewport.

The behaviour when scrolling outside the valid scroll area is undefined. In this case the scroller might or might not overshoot.

The scrolling speed will be calculated so that the given position will be reached after a platform-defined time span.

pos is given in viewport coordinates.

See also ensureVisible().

Source

pub unsafe fn scroll_to_2a( &self, pos: impl CastInto<Ref<QPointF>>, scroll_time: c_int, )

This is an overloaded function.

Calls C++ function: [slot] void QScroller::scrollTo(const QPointF& pos, int scrollTime).

C++ documentation:

This is an overloaded function.

This version will reach its destination position in scrollTime milliseconds.

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pub unsafe fn scroller_q_object( target: impl CastInto<Ptr<QObject>>, ) -> QPtr<QScroller>

Returns the scroller for the given target. As long as the object exists this function will always return the same QScroller instance. If no QScroller exists for the target, one will implicitly be created. At no point more than one QScroller will be active on an object.

Calls C++ function: static QScroller* QScroller::scroller(QObject* target).

C++ documentation:

Returns the scroller for the given target. As long as the object exists this function will always return the same QScroller instance. If no QScroller exists for the target, one will implicitly be created. At no point more than one QScroller will be active on an object.

See also hasScroller() and target().

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pub unsafe fn scroller_q_object2( target: impl CastInto<Ptr<QObject>>, ) -> QPtr<QScroller>

This is an overloaded function.

Calls C++ function: static const QScroller* QScroller::scroller(const QObject* target).

C++ documentation:

This is an overloaded function.

This is the const version of scroller().

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pub unsafe fn scroller_properties(&self) -> CppBox<QScrollerProperties>

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Calls C++ function: QScrollerProperties QScroller::scrollerProperties() const.

C++ documentation:

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Access functions:

QScrollerProperties scrollerProperties() const
void setScrollerProperties(const QScrollerProperties &prop)

Notifier signal:

void scrollerPropertiesChanged(const QScrollerProperties &newProperties)
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pub unsafe fn set_scroller_properties( &self, prop: impl CastInto<Ref<QScrollerProperties>>, )

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Calls C++ function: [slot] void QScroller::setScrollerProperties(const QScrollerProperties& prop).

C++ documentation:

This property holds the scroller properties of this scroller. The properties are used by the QScroller to determine its scrolling behavior.

Access functions:

QScrollerProperties scrollerProperties() const
void setScrollerProperties(const QScrollerProperties &prop)

Notifier signal:

void scrollerPropertiesChanged(const QScrollerProperties &newProperties)
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pub unsafe fn set_snap_positions_x_1a( &self, positions: impl CastInto<Ref<QListOfDouble>>, )

Set the snap positions for the horizontal axis to a list of positions. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an empty list of positions.

Calls C++ function: void QScroller::setSnapPositionsX(const QList<double>& positions).

C++ documentation:

Set the snap positions for the horizontal axis to a list of positions. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an empty list of positions.

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pub unsafe fn set_snap_positions_x_2a( &self, first: c_double, interval: c_double, )

Set the snap positions for the horizontal axis to regular spaced intervals. The first snap position is at first. The next at first + interval. This can be used to implement a list header. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an interval of 0.0

Calls C++ function: void QScroller::setSnapPositionsX(double first, double interval).

C++ documentation:

Set the snap positions for the horizontal axis to regular spaced intervals. The first snap position is at first. The next at first + interval. This can be used to implement a list header. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an interval of 0.0

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pub unsafe fn set_snap_positions_y_1a( &self, positions: impl CastInto<Ref<QListOfDouble>>, )

Set the snap positions for the vertical axis to a list of positions. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an empty list of positions.

Calls C++ function: void QScroller::setSnapPositionsY(const QList<double>& positions).

C++ documentation:

Set the snap positions for the vertical axis to a list of positions. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an empty list of positions.

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pub unsafe fn set_snap_positions_y_2a( &self, first: c_double, interval: c_double, )

Set the snap positions for the vertical axis to regular spaced intervals. The first snap position is at first. The next at first + interval. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an interval of 0.0

Calls C++ function: void QScroller::setSnapPositionsY(double first, double interval).

C++ documentation:

Set the snap positions for the vertical axis to regular spaced intervals. The first snap position is at first. The next at first + interval. This overwrites all previously set snap positions and also a previously set snapping interval. Snapping can be deactivated by setting an interval of 0.0

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pub unsafe fn state(&self) -> State

This property holds the state of the scroller

Calls C++ function: QScroller::State QScroller::state() const.

C++ documentation:

This property holds the state of the scroller

Access functions:

State state() const

Notifier signal:

void stateChanged(QScroller::State newState)

See also QScroller::State.

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pub unsafe fn static_meta_object() -> Ref<QMetaObject>

Returns a reference to the staticMetaObject field.

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pub unsafe fn stop(&self)

Stops the scroller and resets its state back to Inactive.

Calls C++ function: void QScroller::stop().

C++ documentation:

Stops the scroller and resets its state back to Inactive.

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pub unsafe fn target(&self) -> QPtr<QObject>

Returns the target object of this scroller.

Calls C++ function: QObject* QScroller::target() const.

C++ documentation:

Returns the target object of this scroller.

See also hasScroller() and scroller().

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pub unsafe fn tr( s: *const c_char, c: *const c_char, n: c_int, ) -> CppBox<QString>

Calls C++ function: static QString QScroller::tr(const char* s, const char* c, int n).

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pub unsafe fn tr_utf8( s: *const c_char, c: *const c_char, n: c_int, ) -> CppBox<QString>

Calls C++ function: static QString QScroller::trUtf8(const char* s, const char* c, int n).

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pub unsafe fn ungrab_gesture(target: impl CastInto<Ptr<QObject>>)

Ungrabs the gesture for the target. Does nothing if no gesture is grabbed.

Calls C++ function: static void QScroller::ungrabGesture(QObject* target).

C++ documentation:

Ungrabs the gesture for the target. Does nothing if no gesture is grabbed.

See also grabGesture() and grabbedGesture().

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pub unsafe fn velocity(&self) -> CppBox<QPointF>

Returns the current scrolling velocity in meter per second when the state is Scrolling or Dragging. Returns a zero velocity otherwise.

Calls C++ function: QPointF QScroller::velocity() const.

C++ documentation:

Returns the current scrolling velocity in meter per second when the state is Scrolling or Dragging. Returns a zero velocity otherwise.

The velocity is reported for both the x and y axis separately by using a QPointF.

See also pixelPerMeter().

Methods from Deref<Target = QObject>§

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pub unsafe fn find_child<T>( &self, name: &str, ) -> Result<QPtr<T>, FindChildError>

Finds a child of self with the specified object name and casts it to type T.

The search is performed recursively. If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned.

Returns an error if there is no child object with object name name or the found object cannot be cast to T.

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pub fn destroyed(&self) -> Signal<(*mut QObject,)>

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

Returns a built-in Qt signal QObject::destroyed that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

All the objects's children are destroyed immediately after this signal is emitted.

See also deleteLater() and QPointer.

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pub fn object_name_changed(&self) -> Signal<(*const QString,)>

This signal is emitted after the object's name has been changed. The new object name is passed as objectName.

Returns a built-in Qt signal QObject::objectNameChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted after the object’s name has been changed. The new object name is passed as objectName.

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

Note: Notifier signal for property objectName.

See also QObject::objectName.

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pub fn slot_delete_later(&self) -> Receiver<()>

Schedules this object for deletion.

Returns a built-in Qt slot QObject::deleteLater that can be passed to qt_core::Signal::connect.

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

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pub unsafe fn block_signals(&self, b: bool) -> bool

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

Calls C++ function: bool QObject::blockSignals(bool b).

C++ documentation:

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

The return value is the previous value of signalsBlocked().

Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.

Signals emitted while being blocked are not buffered.

See also signalsBlocked() and QSignalBlocker.

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pub unsafe fn children(&self) -> Ref<QListOfQObject>

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:

Calls C++ function: const QList<QObject*>& QObject::children() const.

C++ documentation:

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:


  typedef QList<QObject*> QObjectList;

The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.

Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.

See also findChild(), findChildren(), parent(), and setParent().

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pub unsafe fn delete_later(&self)

Schedules this object for deletion.

Calls C++ function: [slot] void QObject::deleteLater().

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

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pub unsafe fn disconnect_char_q_object_char( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, member: *const i8, ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

Source

pub unsafe fn disconnect_q_object_char( &self, receiver: impl CastInto<Ptr<QObject>>, member: *const i8, ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

Source

pub unsafe fn disconnect_char_q_object( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

Source

pub unsafe fn disconnect_char(&self, signal: *const i8) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

Source

pub unsafe fn disconnect(&self) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect() const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

Source

pub unsafe fn disconnect_q_object( &self, receiver: impl CastInto<Ptr<QObject>>, ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

Source

pub unsafe fn dump_object_info_mut(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo().

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

Source

pub unsafe fn dump_object_info(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo() const.

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

Source

pub unsafe fn dump_object_tree_mut(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree().

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

Source

pub unsafe fn dump_object_tree(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree() const.

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

Source

pub unsafe fn dynamic_property_names(&self) -> CppBox<QListOfQByteArray>

Returns the names of all properties that were dynamically added to the object using setProperty().

Calls C++ function: QList<QByteArray> QObject::dynamicPropertyNames() const.

C++ documentation:

Returns the names of all properties that were dynamically added to the object using setProperty().

This function was introduced in Qt 4.2.

Source

pub unsafe fn eq(&self, p: impl CastInto<Ref<QPointerOfQObject>>) -> bool

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

Calls C++ function: bool operator==(QObject* o, const QPointer<QObject>& p).

Warning: no exact match found in C++ documentation. Below is the C++ documentation for bool operator==(QChar c1, QChar c2):

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

Source

pub unsafe fn event(&self, event: impl CastInto<Ptr<QEvent>>) -> bool

This virtual function receives events to an object and should return true if the event e was recognized and processed.

Calls C++ function: virtual bool QObject::event(QEvent* event).

C++ documentation:

This virtual function receives events to an object and should return true if the event e was recognized and processed.

The event() function can be reimplemented to customize the behavior of an object.

Make sure you call the parent event class implementation for all the events you did not handle.

Example:

class MyClass : public QWidget { Q_OBJECT

public: MyClass(QWidget *parent = 0); ~MyClass();

bool event(QEvent* ev) { if (ev->type() == QEvent::PolishRequest) { // overwrite handling of PolishRequest if any doThings(); return true; } else if (ev->type() == QEvent::Show) { // complement handling of Show if any doThings2(); QWidget::event(ev); return true; } // Make sure the rest of events are handled return QWidget::event(ev); } };

See also installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), and QCoreApplication::postEvent().

Source

pub unsafe fn event_filter( &self, watched: impl CastInto<Ptr<QObject>>, event: impl CastInto<Ptr<QEvent>>, ) -> bool

Filters events if this object has been installed as an event filter for the watched object.

Calls C++ function: virtual bool QObject::eventFilter(QObject* watched, QEvent* event).

C++ documentation:

Filters events if this object has been installed as an event filter for the watched object.

In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.

Example:

class MainWindow : public QMainWindow { public: MainWindow();

protected: bool eventFilter(QObject obj, QEvent ev);

private: QTextEdit *textEdit; };

MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit);

textEdit->installEventFilter(this); }

bool MainWindow::eventFilter(QObject obj, QEvent event) { if (obj == textEdit) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent>(event); qDebug() << “Ate key press” << keyEvent->key(); return true; } else { return false; } } else { // pass the event on to the parent class return QMainWindow::eventFilter(obj, event); } }

Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.

Warning: If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.

See also installEventFilter().

Source

pub unsafe fn find_child_q_object_2a( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption>, ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

Source

pub unsafe fn find_child_q_object_1a( &self, a_name: impl CastInto<Ref<QString>>, ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

Source

pub unsafe fn find_child_q_object_0a(&self) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>() const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

Source

pub unsafe fn find_children_q_object_q_string_q_flags_find_child_option( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

Source

pub unsafe fn find_children_q_object_q_reg_exp_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegExp>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Source

pub unsafe fn find_children_q_object_q_regular_expression_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegularExpression>>, options: QFlags<FindChildOption>, ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

Source

pub unsafe fn find_children_q_object_q_string( &self, a_name: impl CastInto<Ref<QString>>, ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

Source

pub unsafe fn find_children_q_object(&self) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>() const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

Source

pub unsafe fn find_children_q_object_q_reg_exp( &self, re: impl CastInto<Ref<QRegExp>>, ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Source

pub unsafe fn find_children_q_object_q_regular_expression( &self, re: impl CastInto<Ref<QRegularExpression>>, ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

Source

pub unsafe fn inherits(&self, classname: *const i8) -> bool

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

Calls C++ function: bool QObject::inherits(const char* classname) const.

C++ documentation:

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

A class is considered to inherit itself.

Example:

QTimer *timer = new QTimer; // QTimer inherits QObject timer->inherits(“QTimer”); // returns true timer->inherits(“QObject”); // returns true timer->inherits(“QAbstractButton”); // returns false

// QVBoxLayout inherits QObject and QLayoutItem QVBoxLayout *layout = new QVBoxLayout; layout->inherits(“QObject”); // returns true layout->inherits(“QLayoutItem”); // returns true (even though QLayoutItem is not a QObject)

If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast<Type *>(object) instead.

See also metaObject() and qobject_cast().

Source

pub unsafe fn install_event_filter( &self, filter_obj: impl CastInto<Ptr<QObject>>, )

Installs an event filter filterObj on this object. For example:

Calls C++ function: void QObject::installEventFilter(QObject* filterObj).

C++ documentation:

Installs an event filter filterObj on this object. For example:


  monitoredObj->installEventFilter(filterObj);

An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.

If multiple event filters are installed on a single object, the filter that was installed last is activated first.

Here's a KeyPressEater class that eats the key presses of its monitored objects:

class KeyPressEater : public QObject { Q_OBJECT ...

protected: bool eventFilter(QObject obj, QEvent event); };

bool KeyPressEater::eventFilter(QObject obj, QEvent event) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent >(event); qDebug(“Ate key press %d”, keyEvent->key()); return true; } else { // standard event processing return QObject::eventFilter(obj, event); } }

And here's how to install it on two widgets:

KeyPressEater keyPressEater = new KeyPressEater(this); QPushButton pushButton = new QPushButton(this); QListView *listView = new QListView(this);

pushButton->installEventFilter(keyPressEater); listView->installEventFilter(keyPressEater);

The QShortcut class, for example, uses this technique to intercept shortcut key presses.

Warning: If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.

Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).

See also removeEventFilter(), eventFilter(), and event().

Source

pub unsafe fn is_widget_type(&self) -> bool

Returns true if the object is a widget; otherwise returns false.

Calls C++ function: bool QObject::isWidgetType() const.

C++ documentation:

Returns true if the object is a widget; otherwise returns false.

Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.

Source

pub unsafe fn is_window_type(&self) -> bool

Returns true if the object is a window; otherwise returns false.

Calls C++ function: bool QObject::isWindowType() const.

C++ documentation:

Returns true if the object is a window; otherwise returns false.

Calling this function is equivalent to calling inherits("QWindow"), except that it is much faster.

Source

pub unsafe fn kill_timer(&self, id: i32)

Kills the timer with timer identifier, id.

Calls C++ function: void QObject::killTimer(int id).

C++ documentation:

Kills the timer with timer identifier, id.

The timer identifier is returned by startTimer() when a timer event is started.

See also timerEvent() and startTimer().

Source

pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Returns a pointer to the meta-object of this object.

Calls C++ function: virtual const QMetaObject* QObject::metaObject() const.

C++ documentation:

Returns a pointer to the meta-object of this object.

A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.

The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject.

Example:

QObject *obj = new QPushButton; obj->metaObject()->className(); // returns “QPushButton”

QPushButton::staticMetaObject.className(); // returns “QPushButton”

See also staticMetaObject.

Source

pub unsafe fn move_to_thread(&self, thread: impl CastInto<Ptr<QThread>>)

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

Calls C++ function: void QObject::moveToThread(QThread* thread).

C++ documentation:

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:

myObject->moveToThread(QApplication::instance()->thread());

If targetThread is zero, all event processing for this object and its children stops.

Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.

A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread.

Warning: This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread.

See also thread().

Source

pub unsafe fn object_name(&self) -> CppBox<QString>

This property holds the name of this object

Calls C++ function: QString QObject::objectName() const.

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

Source

pub unsafe fn parent(&self) -> QPtr<QObject>

Returns a pointer to the parent object.

Calls C++ function: QObject* QObject::parent() const.

C++ documentation:

Returns a pointer to the parent object.

See also setParent() and children().

Source

pub unsafe fn property(&self, name: *const i8) -> CppBox<QVariant>

Returns the value of the object's name property.

Calls C++ function: QVariant QObject::property(const char* name) const.

C++ documentation:

Returns the value of the object’s name property.

If no such property exists, the returned variant is invalid.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

See also setProperty(), QVariant::isValid(), metaObject(), and dynamicPropertyNames().

Source

pub unsafe fn qt_metacall( &self, arg1: Call, arg2: i32, arg3: *mut *mut c_void, ) -> i32

Calls C++ function: virtual int QObject::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

Source

pub unsafe fn qt_metacast(&self, arg1: *const i8) -> *mut c_void

Calls C++ function: virtual void* QObject::qt_metacast(const char* arg1).

Source

pub unsafe fn remove_event_filter(&self, obj: impl CastInto<Ptr<QObject>>)

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

Calls C++ function: void QObject::removeEventFilter(QObject* obj).

C++ documentation:

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

All event filters for this object are automatically removed when this object is destroyed.

It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).

See also installEventFilter(), eventFilter(), and event().

Source

pub unsafe fn set_object_name(&self, name: impl CastInto<Ref<QString>>)

This property holds the name of this object

Calls C++ function: void QObject::setObjectName(const QString& name).

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

Source

pub unsafe fn set_parent(&self, parent: impl CastInto<Ptr<QObject>>)

Makes the object a child of parent.

Calls C++ function: void QObject::setParent(QObject* parent).

C++ documentation:

Makes the object a child of parent.

See also parent() and children().

Source

pub unsafe fn set_property( &self, name: *const i8, value: impl CastInto<Ref<QVariant>>, ) -> bool

Sets the value of the object's name property to value.

Calls C++ function: bool QObject::setProperty(const char* name, const QVariant& value).

C++ documentation:

Sets the value of the object’s name property to value.

If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.

Note: Dynamic properties starting with "_q_" are reserved for internal purposes.

See also property(), metaObject(), dynamicPropertyNames(), and QMetaProperty::write().

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pub unsafe fn signals_blocked(&self) -> bool

Returns true if signals are blocked; otherwise returns false.

Calls C++ function: bool QObject::signalsBlocked() const.

C++ documentation:

Returns true if signals are blocked; otherwise returns false.

Signals are not blocked by default.

See also blockSignals() and QSignalBlocker.

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pub unsafe fn start_timer_2a(&self, interval: i32, timer_type: TimerType) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval, Qt::TimerType timerType = …).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

Source

pub unsafe fn start_timer_1a(&self, interval: i32) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

Source

pub unsafe fn thread(&self) -> QPtr<QThread>

Returns the thread in which the object lives.

Calls C++ function: QThread* QObject::thread() const.

C++ documentation:

Returns the thread in which the object lives.

See also moveToThread().

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impl Deref for QScroller

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fn deref(&self) -> &QObject

Calls C++ function: QObject* static_cast<QObject*>(QScroller* ptr).

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type Target = QObject

The resulting type after dereferencing.
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impl DynamicCast<QScroller> for QObject

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unsafe fn dynamic_cast(ptr: Ptr<QObject>) -> Ptr<QScroller>

Calls C++ function: QScroller* dynamic_cast<QScroller*>(QObject* ptr).

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impl StaticDowncast<QScroller> for QObject

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unsafe fn static_downcast(ptr: Ptr<QObject>) -> Ptr<QScroller>

Calls C++ function: QScroller* static_cast<QScroller*>(QObject* ptr).

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impl StaticUpcast<QObject> for QScroller

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unsafe fn static_upcast(ptr: Ptr<QScroller>) -> Ptr<QObject>

Calls C++ function: QObject* static_cast<QObject*>(QScroller* ptr).

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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fn from(t: T) -> T

Returns the argument unchanged.

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Target = T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.