Struct ShaderTypeBit

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pub struct ShaderTypeBit(/* private fields */);
Expand description

This enum specifies the type of QOpenGLShader that is being created.

C++ enum: QOpenGLShader::ShaderTypeBit.

C++ documentation:

This enum specifies the type of QOpenGLShader that is being created.

The ShaderType type is a typedef for QFlags<ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.

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impl ShaderTypeBit

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pub fn to_int(&self) -> c_int

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impl ShaderTypeBit

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pub const Vertex: ShaderTypeBit

Vertex shader written in the OpenGL Shading Language (GLSL). (C++ enum variant: Vertex = 1)

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pub const Fragment: ShaderTypeBit

Fragment shader written in the OpenGL Shading Language (GLSL). (C++ enum variant: Fragment = 2)

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pub const Geometry: ShaderTypeBit

Geometry shaders written in the OpenGL Shading Language (GLSL) based on the OpenGL core feature (requires OpenGL >= 3.2). (C++ enum variant: Geometry = 4)

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pub const TessellationControl: ShaderTypeBit

Tessellation control shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.0). (C++ enum variant: TessellationControl = 8)

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pub const TessellationEvaluation: ShaderTypeBit

Tessellation evaluation shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.0). (C++ enum variant: TessellationEvaluation = 16)

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pub const Compute: ShaderTypeBit

Compute shaders written in the OpenGL shading language (GLSL), based on the core feature (requires OpenGL >= 4.3). (C++ enum variant: Compute = 32)

Trait Implementations§

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impl<T: Into<QFlags<ShaderTypeBit>>> BitOr<T> for ShaderTypeBit

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type Output = QFlags<ShaderTypeBit>

The resulting type after applying the | operator.
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fn bitor(self, rhs: T) -> QFlags<ShaderTypeBit>

Performs the | operation. Read more
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impl Clone for ShaderTypeBit

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fn clone(&self) -> ShaderTypeBit

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderTypeBit

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<ShaderTypeBit> for QFlags<ShaderTypeBit>

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fn from(value: ShaderTypeBit) -> Self

Converts to this type from the input type.
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impl From<ShaderTypeBit> for c_int

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fn from(value: ShaderTypeBit) -> Self

Converts to this type from the input type.
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impl From<i32> for ShaderTypeBit

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fn from(value: c_int) -> Self

Converts to this type from the input type.
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impl PartialEq for ShaderTypeBit

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fn eq(&self, other: &ShaderTypeBit) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ShaderTypeBit

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impl Eq for ShaderTypeBit

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impl StructuralPartialEq for ShaderTypeBit

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.