#[repr(C)]
pub struct QOpenGLShaderProgram { /* private fields */ }
Expand description

The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used.

C++ class: QOpenGLShaderProgram.

C++ documentation:

The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used.

Implementations§

source§

impl QOpenGLShaderProgram

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pub fn slot_shader_destroyed(&self) -> Receiver<()>

Returns a built-in Qt slot QOpenGLShaderProgram::shaderDestroyed that can be passed to qt_core::Signal::connect.

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pub unsafe fn add_cacheable_shader_from_source_code_q_flags_shader_type_bit_char( &self, type_: QFlags<ShaderTypeBit>, source: *const c_char ) -> bool

Registers the shader of the specified type and source to this program. Unlike addShaderFromSourceCode(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt's shader disk cache. This will typically lead to a significant increase in performance.

Calls C++ function: bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const char* source).

C++ documentation:

Registers the shader of the specified type and source to this program. Unlike addShaderFromSourceCode(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt’s shader disk cache. This will typically lead to a significant increase in performance.

Returns true if the shader has been registered or, in the non-cached case, compiled successfully; false if there was an error. The compilation error messages can be retrieved via log().

When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for example, or the OpenGL context has no support for context binaries, calling this function is equivalent to addShaderFromSourceCode().

This function was introduced in Qt 5.9.

See also addShaderFromSourceCode() and addCacheableShaderFromSourceFile().

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pub unsafe fn add_cacheable_shader_from_source_code_q_flags_shader_type_bit_q_byte_array( &self, type_: QFlags<ShaderTypeBit>, source: impl CastInto<Ref<QByteArray>> ) -> bool

This is an overloaded function.

Calls C++ function: bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const QByteArray& source).

C++ documentation:

This is an overloaded function.

Registers the shader of the specified type and source to this program. Unlike addShaderFromSourceCode(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt's shader disk cache. This will typically lead to a significant increase in performance.

Returns true if the shader has been registered or, in the non-cached case, compiled successfully; false if there was an error. The compilation error messages can be retrieved via log().

When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for example, or the OpenGL context has no support for context binaries, calling this function is equivalent to addShaderFromSourceCode().

This function was introduced in Qt 5.9.

See also addShaderFromSourceCode() and addCacheableShaderFromSourceFile().

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pub unsafe fn add_cacheable_shader_from_source_code_q_flags_shader_type_bit_q_string( &self, type_: QFlags<ShaderTypeBit>, source: impl CastInto<Ref<QString>> ) -> bool

This is an overloaded function.

Calls C++ function: bool QOpenGLShaderProgram::addCacheableShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const QString& source).

C++ documentation:

This is an overloaded function.

Registers the shader of the specified type and source to this program. Unlike addShaderFromSourceCode(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt's shader disk cache. This will typically lead to a significant increase in performance.

When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for example, or the OpenGL context has no support for context binaries, calling this function is equivalent to addShaderFromSourceCode().

This function was introduced in Qt 5.9.

See also addShaderFromSourceCode() and addCacheableShaderFromSourceFile().

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pub unsafe fn add_cacheable_shader_from_source_file( &self, type_: QFlags<ShaderTypeBit>, file_name: impl CastInto<Ref<QString>> ) -> bool

Registers the shader of the specified type and fileName to this program. Unlike addShaderFromSourceFile(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt's shader disk cache. This will typically lead to a significant increase in performance.

Calls C++ function: bool QOpenGLShaderProgram::addCacheableShaderFromSourceFile(QFlags<QOpenGLShader::ShaderTypeBit> type, const QString& fileName).

C++ documentation:

Registers the shader of the specified type and fileName to this program. Unlike addShaderFromSourceFile(), this function does not perform compilation. Compilation is deferred to link(), and may not happen at all, because link() may potentially use a program binary from Qt’s shader disk cache. This will typically lead to a significant increase in performance.

Returns true if the file has been read successfully, false if the file could not be opened or the normal, non-cached compilation of the shader has failed. The compilation error messages can be retrieved via log().

When the disk cache is disabled, via Qt::AA_DisableShaderDiskCache for example, or the OpenGL context has no support for context binaries, calling this function is equivalent to addShaderFromSourceFile().

This function was introduced in Qt 5.9.

See also addShaderFromSourceFile() and addCacheableShaderFromSourceCode().

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pub unsafe fn add_shader( &self, shader: impl CastInto<Ptr<QOpenGLShader>> ) -> bool

Adds a compiled shader to this shader program. Returns true if the shader could be added, or false otherwise.

Calls C++ function: bool QOpenGLShaderProgram::addShader(QOpenGLShader* shader).

C++ documentation:

Adds a compiled shader to this shader program. Returns true if the shader could be added, or false otherwise.

Ownership of the shader object remains with the caller. It will not be deleted when this QOpenGLShaderProgram instance is deleted. This allows the caller to add the same shader to multiple shader programs.

See also addShaderFromSourceCode(), addShaderFromSourceFile(), removeShader(), link(), and removeAllShaders().

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pub unsafe fn add_shader_from_source_code_q_flags_shader_type_bit_char( &self, type_: QFlags<ShaderTypeBit>, source: *const c_char ) -> bool

Compiles source as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

Calls C++ function: bool QOpenGLShaderProgram::addShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const char* source).

C++ documentation:

Compiles source as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QOpenGLShader first.

See also addShader(), addShaderFromSourceFile(), removeShader(), link(), log(), and removeAllShaders().

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pub unsafe fn add_shader_from_source_code_q_flags_shader_type_bit_q_byte_array( &self, type_: QFlags<ShaderTypeBit>, source: impl CastInto<Ref<QByteArray>> ) -> bool

This is an overloaded function.

Calls C++ function: bool QOpenGLShaderProgram::addShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const QByteArray& source).

C++ documentation:

This is an overloaded function.

Compiles source as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QOpenGLShader first.

See also addShader(), addShaderFromSourceFile(), removeShader(), link(), log(), and removeAllShaders().

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pub unsafe fn add_shader_from_source_code_q_flags_shader_type_bit_q_string( &self, type_: QFlags<ShaderTypeBit>, source: impl CastInto<Ref<QString>> ) -> bool

This is an overloaded function.

Calls C++ function: bool QOpenGLShaderProgram::addShaderFromSourceCode(QFlags<QOpenGLShader::ShaderTypeBit> type, const QString& source).

C++ documentation:

This is an overloaded function.

Compiles source as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QOpenGLShader first.

See also addShader(), addShaderFromSourceFile(), removeShader(), link(), log(), and removeAllShaders().

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pub unsafe fn add_shader_from_source_file( &self, type_: QFlags<ShaderTypeBit>, file_name: impl CastInto<Ref<QString>> ) -> bool

Compiles the contents of fileName as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

Calls C++ function: bool QOpenGLShaderProgram::addShaderFromSourceFile(QFlags<QOpenGLShader::ShaderTypeBit> type, const QString& fileName).

C++ documentation:

Compiles the contents of fileName as a shader of the specified type and adds it to this shader program. Returns true if compilation was successful, false otherwise. The compilation errors and warnings will be made available via log().

This function is intended to be a short-cut for quickly adding vertex and fragment shaders to a shader program without creating an instance of QOpenGLShader first.

See also addShader() and addShaderFromSourceCode().

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pub unsafe fn attribute_location_char(&self, name: *const c_char) -> c_int

Returns the location of the attribute name within this shader program's parameter list. Returns -1 if name is not a valid attribute for this shader program.

Calls C++ function: int QOpenGLShaderProgram::attributeLocation(const char* name) const.

C++ documentation:

Returns the location of the attribute name within this shader program’s parameter list. Returns -1 if name is not a valid attribute for this shader program.

See also uniformLocation() and bindAttributeLocation().

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pub unsafe fn attribute_location_q_byte_array( &self, name: impl CastInto<Ref<QByteArray>> ) -> c_int

This is an overloaded function.

Calls C++ function: int QOpenGLShaderProgram::attributeLocation(const QByteArray& name) const.

C++ documentation:

This is an overloaded function.

Returns the location of the attribute name within this shader program's parameter list. Returns -1 if name is not a valid attribute for this shader program.

See also uniformLocation() and bindAttributeLocation().

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pub unsafe fn attribute_location_q_string( &self, name: impl CastInto<Ref<QString>> ) -> c_int

This is an overloaded function.

Calls C++ function: int QOpenGLShaderProgram::attributeLocation(const QString& name) const.

C++ documentation:

This is an overloaded function.

Returns the location of the attribute name within this shader program's parameter list. Returns -1 if name is not a valid attribute for this shader program.

See also uniformLocation() and bindAttributeLocation().

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pub unsafe fn bind(&self) -> bool

Binds this shader program to the active QOpenGLContext and makes it the current shader program. Any previously bound shader program is released. This is equivalent to calling glUseProgram() on programId(). Returns true if the program was successfully bound; false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call link().

Calls C++ function: bool QOpenGLShaderProgram::bind().

C++ documentation:

Binds this shader program to the active QOpenGLContext and makes it the current shader program. Any previously bound shader program is released. This is equivalent to calling glUseProgram() on programId(). Returns true if the program was successfully bound; false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call link().

See also link() and release().

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pub unsafe fn bind_attribute_location_char_int( &self, name: *const c_char, location: c_int )

Binds the attribute name to the specified location. This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.

Calls C++ function: void QOpenGLShaderProgram::bindAttributeLocation(const char* name, int location).

C++ documentation:

Binds the attribute name to the specified location. This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.

When this function is called after the program has been linked, the program will need to be relinked for the change to take effect.

See also attributeLocation().

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pub unsafe fn bind_attribute_location_q_byte_array_int( &self, name: impl CastInto<Ref<QByteArray>>, location: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location).

C++ documentation:

This is an overloaded function.

Binds the attribute name to the specified location. This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.

When this function is called after the program has been linked, the program will need to be relinked for the change to take effect.

See also attributeLocation().

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pub unsafe fn bind_attribute_location_q_string_int( &self, name: impl CastInto<Ref<QString>>, location: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::bindAttributeLocation(const QString& name, int location).

C++ documentation:

This is an overloaded function.

Binds the attribute name to the specified location. This function can be called before or after the program has been linked. Any attributes that have not been explicitly bound when the program is linked will be assigned locations automatically.

When this function is called after the program has been linked, the program will need to be relinked for the change to take effect.

See also attributeLocation().

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pub unsafe fn create(&self) -> bool

Requests the shader program's id to be created immediately. Returns true if successful; false otherwise.

Calls C++ function: bool QOpenGLShaderProgram::create().

C++ documentation:

Requests the shader program’s id to be created immediately. Returns true if successful; false otherwise.

This function is primarily useful when combining QOpenGLShaderProgram with other OpenGL functions that operate directly on the shader program id, like GL_OES_get_program_binary.

When the shader program is used normally, the shader program's id will be created on demand.

This function was introduced in Qt 5.3.

See also programId().

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pub unsafe fn default_inner_tessellation_levels(&self) -> CppBox<QVectorOfFloat>

Returns the default inner tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Calls C++ function: QVector<float> QOpenGLShaderProgram::defaultInnerTessellationLevels() const.

C++ documentation:

Returns the default inner tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Returns a QVector of floats describing the inner tessellation levels. The vector will always have two elements but not all of them make sense for every mode of tessellation.

Note: This returns the global OpenGL state value. It is not specific to this QOpenGLShaderProgram instance.

See also setDefaultInnerTessellationLevels() and defaultOuterTessellationLevels().

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pub unsafe fn default_outer_tessellation_levels(&self) -> CppBox<QVectorOfFloat>

Returns the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Calls C++ function: QVector<float> QOpenGLShaderProgram::defaultOuterTessellationLevels() const.

C++ documentation:

Returns the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Returns a QVector of floats describing the outer tessellation levels. The vector will always have four elements but not all of them make sense for every mode of tessellation.

Note: This returns the global OpenGL state value. It is not specific to this QOpenGLShaderProgram instance.

See also setDefaultOuterTessellationLevels() and defaultInnerTessellationLevels().

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pub unsafe fn disable_attribute_array_int(&self, location: c_int)

Disables the vertex array at location in this shader program that was enabled by a previous call to enableAttributeArray().

Calls C++ function: void QOpenGLShaderProgram::disableAttributeArray(int location).

C++ documentation:

Disables the vertex array at location in this shader program that was enabled by a previous call to enableAttributeArray().

See also enableAttributeArray(), setAttributeArray(), setAttributeValue(), and setUniformValue().

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pub unsafe fn disable_attribute_array_char(&self, name: *const c_char)

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::disableAttributeArray(const char* name).

C++ documentation:

This is an overloaded function.

Disables the vertex array called name in this shader program that was enabled by a previous call to enableAttributeArray().

See also enableAttributeArray(), setAttributeArray(), setAttributeValue(), and setUniformValue().

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pub unsafe fn enable_attribute_array_int(&self, location: c_int)

Enables the vertex array at location in this shader program so that the value set by setAttributeArray() on location will be used by the shader program.

Calls C++ function: void QOpenGLShaderProgram::enableAttributeArray(int location).

C++ documentation:

Enables the vertex array at location in this shader program so that the value set by setAttributeArray() on location will be used by the shader program.

See also disableAttributeArray(), setAttributeArray(), setAttributeValue(), and setUniformValue().

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pub unsafe fn enable_attribute_array_char(&self, name: *const c_char)

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::enableAttributeArray(const char* name).

C++ documentation:

This is an overloaded function.

Enables the vertex array called name in this shader program so that the value set by setAttributeArray() on name will be used by the shader program.

See also disableAttributeArray(), setAttributeArray(), setAttributeValue(), and setUniformValue().

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pub unsafe fn has_opengl_shader_programs_1a( context: impl CastInto<Ptr<QOpenGLContext>> ) -> bool

Returns true if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.

Calls C++ function: static bool QOpenGLShaderProgram::hasOpenGLShaderPrograms(QOpenGLContext* context = …).

C++ documentation:

Returns true if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.

The context is used to resolve the GLSL extensions. If context is null, then QOpenGLContext::currentContext() is used.

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pub unsafe fn has_opengl_shader_programs_0a() -> bool

Returns true if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.

Calls C++ function: static bool QOpenGLShaderProgram::hasOpenGLShaderPrograms().

C++ documentation:

Returns true if shader programs written in the OpenGL Shading Language (GLSL) are supported on this system; false otherwise.

The context is used to resolve the GLSL extensions. If context is null, then QOpenGLContext::currentContext() is used.

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pub unsafe fn is_linked(&self) -> bool

Returns true if this shader program has been linked; false otherwise.

Calls C++ function: bool QOpenGLShaderProgram::isLinked() const.

C++ documentation:

Returns true if this shader program has been linked; false otherwise.

See also link().

Links together the shaders that were added to this program with addShader(). Returns true if the link was successful or false otherwise. If the link failed, the error messages can be retrieved with log().

Calls C++ function: virtual bool QOpenGLShaderProgram::link().

C++ documentation:

Links together the shaders that were added to this program with addShader(). Returns true if the link was successful or false otherwise. If the link failed, the error messages can be retrieved with log().

Subclasses can override this function to initialize attributes and uniform variables for use in specific shader programs.

If the shader program was already linked, calling this function again will force it to be re-linked.

When shaders were added to this program via addCacheableShaderFromSourceCode() or addCacheableShaderFromSourceFile(), program binaries are supported, and a cached binary is available on disk, actual compilation and linking are skipped. Instead, link() will initialize the program with the binary blob via glProgramBinary(). If there is no cached version of the program or it was generated with a different driver version, the shaders will be compiled from source and the program will get linked normally. This allows seamless upgrading of the graphics drivers, without having to worry about potentially incompatible binary formats.

See also addShader() and log().

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pub unsafe fn log(&self) -> CppBox<QString>

Returns the errors and warnings that occurred during the last link() or addShader() with explicitly specified source code.

Calls C++ function: QString QOpenGLShaderProgram::log() const.

C++ documentation:

Returns the errors and warnings that occurred during the last link() or addShader() with explicitly specified source code.

See also link().

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pub unsafe fn max_geometry_output_vertices(&self) -> c_int

Returns the hardware limit for how many vertices a geometry shader can output.

Calls C++ function: int QOpenGLShaderProgram::maxGeometryOutputVertices() const.

C++ documentation:

Returns the hardware limit for how many vertices a geometry shader can output.

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pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Calls C++ function: virtual const QMetaObject* QOpenGLShaderProgram::metaObject() const.

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pub unsafe fn new_1a( parent: impl CastInto<Ptr<QObject>> ) -> QBox<QOpenGLShaderProgram>

Constructs a new shader program and attaches it to parent. The program will be invalid until addShader() is called.

Calls C++ function: [constructor] void QOpenGLShaderProgram::QOpenGLShaderProgram(QObject* parent = …).

C++ documentation:

Constructs a new shader program and attaches it to parent. The program will be invalid until addShader() is called.

The shader program will be associated with the current QOpenGLContext.

See also addShader().

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pub unsafe fn new_0a() -> QBox<QOpenGLShaderProgram>

The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used.

Calls C++ function: [constructor] void QOpenGLShaderProgram::QOpenGLShaderProgram().

C++ documentation:

The QOpenGLShaderProgram class allows OpenGL shader programs to be linked and used.

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pub unsafe fn patch_vertex_count(&self) -> c_int

Returns the number of vertices per-patch to be used when rendering.

Calls C++ function: int QOpenGLShaderProgram::patchVertexCount() const.

C++ documentation:

Returns the number of vertices per-patch to be used when rendering.

Note: This returns the global OpenGL state value. It is not specific to this QOpenGLShaderProgram instance.

See also setPatchVertexCount().

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pub unsafe fn program_id(&self) -> u32

Returns the OpenGL identifier associated with this shader program.

Calls C++ function: GLuint QOpenGLShaderProgram::programId() const.

C++ documentation:

Returns the OpenGL identifier associated with this shader program.

See also QOpenGLShader::shaderId().

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pub unsafe fn qt_metacall( &self, arg1: Call, arg2: c_int, arg3: *mut *mut c_void ) -> c_int

Calls C++ function: virtual int QOpenGLShaderProgram::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

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pub unsafe fn qt_metacast(&self, arg1: *const c_char) -> *mut c_void

Calls C++ function: virtual void* QOpenGLShaderProgram::qt_metacast(const char* arg1).

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pub unsafe fn release(&self)

Releases the active shader program from the current QOpenGLContext. This is equivalent to calling glUseProgram(0).

Calls C++ function: void QOpenGLShaderProgram::release().

C++ documentation:

Releases the active shader program from the current QOpenGLContext. This is equivalent to calling glUseProgram(0).

See also bind().

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pub unsafe fn remove_all_shaders(&self)

Removes all of the shaders that were added to this program previously. The QOpenGLShader objects for the shaders will not be deleted if they were constructed externally. QOpenGLShader objects that are constructed internally by QOpenGLShaderProgram will be deleted.

Calls C++ function: void QOpenGLShaderProgram::removeAllShaders().

C++ documentation:

Removes all of the shaders that were added to this program previously. The QOpenGLShader objects for the shaders will not be deleted if they were constructed externally. QOpenGLShader objects that are constructed internally by QOpenGLShaderProgram will be deleted.

See also addShader() and removeShader().

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pub unsafe fn remove_shader(&self, shader: impl CastInto<Ptr<QOpenGLShader>>)

Removes shader from this shader program. The object is not deleted.

Calls C++ function: void QOpenGLShaderProgram::removeShader(QOpenGLShader* shader).

C++ documentation:

Removes shader from this shader program. The object is not deleted.

The shader program must be valid in the current QOpenGLContext.

See also addShader(), link(), and removeAllShaders().

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pub unsafe fn set_attribute_array_int_float2_int( &self, location: c_int, values: *const c_float, tuple_size: c_int, stride: c_int )

Sets an array of vertex values on the attribute at location in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const float* values, int tupleSize, int stride = …).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

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pub unsafe fn set_attribute_array_int_q_vector_2d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector2D>>, stride: c_int )

Sets an array of 2D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector2D* values, int stride = …).

C++ documentation:

Sets an array of 2D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

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pub unsafe fn set_attribute_array_int_q_vector_3d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector3D>>, stride: c_int )

Sets an array of 3D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector3D* values, int stride = …).

C++ documentation:

Sets an array of 3D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

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pub unsafe fn set_attribute_array_int_q_vector_4d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector4D>>, stride: c_int )

Sets an array of 4D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector4D* values, int stride = …).

C++ documentation:

Sets an array of 4D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

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pub unsafe fn set_attribute_array_int_uint_void2_int( &self, location: c_int, type_: c_uint, values: *const c_void, tuple_size: c_int, stride: c_int )

Sets an array of vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, unsigned int type, const void* values, int tupleSize, int stride = …).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The type indicates the type of elements in the values array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

The setAttributeBuffer() function can be used to set the attribute array to an offset within a vertex buffer.

Note: Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly through QOpenGLFunctions.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), disableAttributeArray(), and setAttributeBuffer().

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pub unsafe fn set_attribute_array_char_float2_int( &self, name: *const c_char, values: *const c_float, tuple_size: c_int, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const float* values, int tupleSize, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_2d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector2D>>, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector2D* values, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of 2D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_3d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector3D>>, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector3D* values, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of 3D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_4d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector4D>>, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector4D* values, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of 4D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_uint_void2_int( &self, name: *const c_char, type_: c_uint, values: *const c_void, tuple_size: c_int, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, unsigned int type, const void* values, int tupleSize, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The type indicates the type of elements in the values array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the name. Otherwise the value specified with setAttributeValue() for name will be used.

The setAttributeBuffer() function can be used to set the attribute array to an offset within a vertex buffer.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), disableAttributeArray(), and setAttributeBuffer().

source

pub unsafe fn set_attribute_array_int_float_int( &self, location: c_int, values: *const c_float, tuple_size: c_int )

Sets an array of vertex values on the attribute at location in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const float* values, int tupleSize).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_int_q_vector_2d( &self, location: c_int, values: impl CastInto<Ptr<QVector2D>> )

Sets an array of 2D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector2D* values).

C++ documentation:

Sets an array of 2D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_int_q_vector_3d( &self, location: c_int, values: impl CastInto<Ptr<QVector3D>> )

Sets an array of 3D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector3D* values).

C++ documentation:

Sets an array of 3D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_int_q_vector_4d( &self, location: c_int, values: impl CastInto<Ptr<QVector4D>> )

Sets an array of 4D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, const QVector4D* values).

C++ documentation:

Sets an array of 4D vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_int_uint_void_int( &self, location: c_int, type_: c_uint, values: *const c_void, tuple_size: c_int )

Sets an array of vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(int location, unsigned int type, const void* values, int tupleSize).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The type indicates the type of elements in the values array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

The setAttributeBuffer() function can be used to set the attribute array to an offset within a vertex buffer.

Note: Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly through QOpenGLFunctions.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), disableAttributeArray(), and setAttributeBuffer().

source

pub unsafe fn set_attribute_array_char_float_int( &self, name: *const c_char, values: *const c_float, tuple_size: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const float* values, int tupleSize).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program. The tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_2d( &self, name: *const c_char, values: impl CastInto<Ptr<QVector2D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector2D* values).

C++ documentation:

This is an overloaded function.

Sets an array of 2D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_3d( &self, name: *const c_char, values: impl CastInto<Ptr<QVector3D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector3D* values).

C++ documentation:

This is an overloaded function.

Sets an array of 3D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_q_vector_4d( &self, name: *const c_char, values: impl CastInto<Ptr<QVector4D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, const QVector4D* values).

C++ documentation:

This is an overloaded function.

Sets an array of 4D vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The array will become active when enableAttributeArray() is called on name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), and disableAttributeArray().

source

pub unsafe fn set_attribute_array_char_uint_void_int( &self, name: *const c_char, type_: c_uint, values: *const c_void, tuple_size: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeArray(const char* name, unsigned int type, const void* values, int tupleSize).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in values.

The type indicates the type of elements in the values array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the name. Otherwise the value specified with setAttributeValue() for name will be used.

The setAttributeBuffer() function can be used to set the attribute array to an offset within a vertex buffer.

See also setAttributeValue(), setUniformValue(), enableAttributeArray(), disableAttributeArray(), and setAttributeBuffer().

source

pub unsafe fn set_attribute_buffer_int_uint3_int( &self, location: c_int, type_: c_uint, offset: c_int, tuple_size: c_int, stride: c_int )

Sets an array of vertex values on the attribute at location in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

Calls C++ function: void QOpenGLShaderProgram::setAttributeBuffer(int location, unsigned int type, int offset, int tupleSize, int stride = …).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

The type indicates the type of elements in the vertex value array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

Note: Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly through QOpenGLFunctions.

See also setAttributeArray().

source

pub unsafe fn set_attribute_buffer_char_uint3_int( &self, name: *const c_char, type_: c_uint, offset: c_int, tuple_size: c_int, stride: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeBuffer(const char* name, unsigned int type, int offset, int tupleSize, int stride = …).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

The type indicates the type of elements in the vertex value array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeArray().

source

pub unsafe fn set_attribute_buffer_int_uint2_int( &self, location: c_int, type_: c_uint, offset: c_int, tuple_size: c_int )

Sets an array of vertex values on the attribute at location in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

Calls C++ function: void QOpenGLShaderProgram::setAttributeBuffer(int location, unsigned int type, int offset, int tupleSize).

C++ documentation:

Sets an array of vertex values on the attribute at location in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

The type indicates the type of elements in the vertex value array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the location. Otherwise the value specified with setAttributeValue() for location will be used.

Note: Normalization will be enabled. If this is not desired, call glVertexAttribPointer directly through QOpenGLFunctions.

See also setAttributeArray().

source

pub unsafe fn set_attribute_buffer_char_uint2_int( &self, name: *const c_char, type_: c_uint, offset: c_int, tuple_size: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeBuffer(const char* name, unsigned int type, int offset, int tupleSize).

C++ documentation:

This is an overloaded function.

Sets an array of vertex values on the attribute called name in this shader program, starting at a specific offset in the currently bound vertex buffer. The stride indicates the number of bytes between vertices. A default stride value of zero indicates that the vertices are densely packed in the value array.

The type indicates the type of elements in the vertex value array, usually GL_FLOAT, GL_UNSIGNED_BYTE, etc. The tupleSize indicates the number of components per vertex: 1, 2, 3, or 4.

The array will become active when enableAttributeArray() is called on the name. Otherwise the value specified with setAttributeValue() for name will be used.

See also setAttributeArray().

source

pub unsafe fn set_attribute_value_int_float( &self, location: c_int, value: c_float )

Sets the attribute at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, float value).

C++ documentation:

Sets the attribute at location in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int2_float( &self, location: c_int, x: c_float, y: c_float )

Sets the attribute at location in the current context to the 2D vector (x, y).

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, float x, float y).

C++ documentation:

Sets the attribute at location in the current context to the 2D vector (x, y).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int3_float( &self, location: c_int, x: c_float, y: c_float, z: c_float )

Sets the attribute at location in the current context to the 3D vector (x, y, z).

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, float x, float y, float z).

C++ documentation:

Sets the attribute at location in the current context to the 3D vector (x, y, z).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int4_float( &self, location: c_int, x: c_float, y: c_float, z: c_float, w: c_float )

Sets the attribute at location in the current context to the 4D vector (x, y, z, w).

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, float x, float y, float z, float w).

C++ documentation:

Sets the attribute at location in the current context to the 4D vector (x, y, z, w).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int_q_vector_2d( &self, location: c_int, value: impl CastInto<Ref<QVector2D>> )

Sets the attribute at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, const QVector2D& value).

C++ documentation:

Sets the attribute at location in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int_q_vector_3d( &self, location: c_int, value: impl CastInto<Ref<QVector3D>> )

Sets the attribute at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, const QVector3D& value).

C++ documentation:

Sets the attribute at location in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int_q_vector_4d( &self, location: c_int, value: impl CastInto<Ref<QVector4D>> )

Sets the attribute at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, const QVector4D& value).

C++ documentation:

Sets the attribute at location in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int_q_color( &self, location: c_int, value: impl CastInto<Ref<QColor>> )

Sets the attribute at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, const QColor& value).

C++ documentation:

Sets the attribute at location in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_int_float2_int( &self, location: c_int, values: *const c_float, columns: c_int, rows: c_int )

Sets the attribute at location in the current context to the contents of values, which contains columns elements, each consisting of rows elements. The rows value should be 1, 2, 3, or 4. This function is typically used to set matrix values and column vectors.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(int location, const float* values, int columns, int rows).

C++ documentation:

Sets the attribute at location in the current context to the contents of values, which contains columns elements, each consisting of rows elements. The rows value should be 1, 2, 3, or 4. This function is typically used to set matrix values and column vectors.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_float( &self, name: *const c_char, value: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, float value).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char2_float( &self, name: *const c_char, x: c_float, y: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, float x, float y).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to the 2D vector (x, y).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char3_float( &self, name: *const c_char, x: c_float, y: c_float, z: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, float x, float y, float z).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to the 3D vector (x, y, z).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char4_float( &self, name: *const c_char, x: c_float, y: c_float, z: c_float, w: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, float x, float y, float z, float w).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to the 4D vector (x, y, z, w).

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_q_vector_2d( &self, name: *const c_char, value: impl CastInto<Ref<QVector2D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, const QVector2D& value).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_q_vector_3d( &self, name: *const c_char, value: impl CastInto<Ref<QVector3D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, const QVector3D& value).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_q_vector_4d( &self, name: *const c_char, value: impl CastInto<Ref<QVector4D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, const QVector4D& value).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_q_color( &self, name: *const c_char, value: impl CastInto<Ref<QColor>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, const QColor& value).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to value.

See also setUniformValue().

source

pub unsafe fn set_attribute_value_char_float2_int( &self, name: *const c_char, values: *const c_float, columns: c_int, rows: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setAttributeValue(const char* name, const float* values, int columns, int rows).

C++ documentation:

This is an overloaded function.

Sets the attribute called name in the current context to the contents of values, which contains columns elements, each consisting of rows elements. The rows value should be 1, 2, 3, or 4. This function is typically used to set matrix values and column vectors.

See also setUniformValue().

source

pub unsafe fn set_default_inner_tessellation_levels( &self, levels: impl CastInto<Ref<QVectorOfFloat>> )

Sets the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them to levels. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Calls C++ function: void QOpenGLShaderProgram::setDefaultInnerTessellationLevels(const QVector<float>& levels).

C++ documentation:

Sets the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them to levels. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

The levels argument should be a QVector consisting of 2 floats. Not all of the values make sense for all tessellation modes. If you specify a vector with fewer than 2 elements, the remaining elements will be given a default value of 1.

Note: This modifies global OpenGL state and is not specific to this QOpenGLShaderProgram instance. You should call this in your render function when needed, as QOpenGLShaderProgram will not apply this for you. This is purely a convenience function.

See also defaultInnerTessellationLevels() and setDefaultOuterTessellationLevels().

source

pub unsafe fn set_default_outer_tessellation_levels( &self, levels: impl CastInto<Ref<QVectorOfFloat>> )

Sets the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them to levels. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

Calls C++ function: void QOpenGLShaderProgram::setDefaultOuterTessellationLevels(const QVector<float>& levels).

C++ documentation:

Sets the default outer tessellation levels to be used by the tessellation primitive generator in the event that the tessellation control shader does not output them to levels. For more details on OpenGL and Tessellation shaders see OpenGL Tessellation Shaders.

The levels argument should be a QVector consisting of 4 floats. Not all of the values make sense for all tessellation modes. If you specify a vector with fewer than 4 elements, the remaining elements will be given a default value of 1.

Note: This modifies global OpenGL state and is not specific to this QOpenGLShaderProgram instance. You should call this in your render function when needed, as QOpenGLShaderProgram will not apply this for you. This is purely a convenience function.

See also defaultOuterTessellationLevels() and setDefaultInnerTessellationLevels().

source

pub unsafe fn set_patch_vertex_count(&self, count: c_int)

Use this function to specify to OpenGL the number of vertices in a patch to count. A patch is a custom OpenGL primitive whose interpretation is entirely defined by the tessellation shader stages. Therefore, calling this function only makes sense when using a QOpenGLShaderProgram containing tessellation stage shaders. When using OpenGL tessellation, the only primitive that can be rendered with glDraw*() functions is GL_PATCHES.

Calls C++ function: void QOpenGLShaderProgram::setPatchVertexCount(int count).

C++ documentation:

Use this function to specify to OpenGL the number of vertices in a patch to count. A patch is a custom OpenGL primitive whose interpretation is entirely defined by the tessellation shader stages. Therefore, calling this function only makes sense when using a QOpenGLShaderProgram containing tessellation stage shaders. When using OpenGL tessellation, the only primitive that can be rendered with glDraw*() functions is GL_PATCHES.

This is equivalent to calling glPatchParameteri(GL_PATCH_VERTICES, count).

Note: This modifies global OpenGL state and is not specific to this QOpenGLShaderProgram instance. You should call this in your render function when needed, as QOpenGLShaderProgram will not apply this for you. This is purely a convenience function.

See also patchVertexCount().

source

pub unsafe fn set_uniform_value_int_float( &self, location: c_int, value: c_float )

Sets the uniform variable at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, float value).

C++ documentation:

Sets the uniform variable at location in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_i32(&self, location: c_int, value: i32)

Sets the uniform variable at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, GLint value).

C++ documentation:

Sets the uniform variable at location in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_u32(&self, location: c_int, value: u32)

Sets the uniform variable at location in the current context to value. This function should be used when setting sampler values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, GLuint value).

C++ documentation:

Sets the uniform variable at location in the current context to value. This function should be used when setting sampler values.

Note: This function is not aware of unsigned int support in modern OpenGL versions and therefore treats value as a GLint and calls glUniform1i.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int2_float( &self, location: c_int, x: c_float, y: c_float )

Sets the uniform variable at location in the current context to the 2D vector (x, y).

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, float x, float y).

C++ documentation:

Sets the uniform variable at location in the current context to the 2D vector (x, y).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int3_float( &self, location: c_int, x: c_float, y: c_float, z: c_float )

Sets the uniform variable at location in the current context to the 3D vector (x, y, z).

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, float x, float y, float z).

C++ documentation:

Sets the uniform variable at location in the current context to the 3D vector (x, y, z).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int4_float( &self, location: c_int, x: c_float, y: c_float, z: c_float, w: c_float )

Sets the uniform variable at location in the current context to the 4D vector (x, y, z, w).

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, float x, float y, float z, float w).

C++ documentation:

Sets the uniform variable at location in the current context to the 4D vector (x, y, z, w).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_vector_2d( &self, location: c_int, value: impl CastInto<Ref<QVector2D>> )

Sets the uniform variable at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QVector2D& value).

C++ documentation:

Sets the uniform variable at location in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_vector_3d( &self, location: c_int, value: impl CastInto<Ref<QVector3D>> )

Sets the uniform variable at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QVector3D& value).

C++ documentation:

Sets the uniform variable at location in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_vector_4d( &self, location: c_int, value: impl CastInto<Ref<QVector4D>> )

Sets the uniform variable at location in the current context to value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QVector4D& value).

C++ documentation:

Sets the uniform variable at location in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_color( &self, location: c_int, color: impl CastInto<Ref<QColor>> )

Sets the uniform variable at location in the current context to the red, green, blue, and alpha components of color.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QColor& color).

C++ documentation:

Sets the uniform variable at location in the current context to the red, green, blue, and alpha components of color.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_point( &self, location: c_int, point: impl CastInto<Ref<QPoint>> )

Sets the uniform variable at location in the current context to the x and y coordinates of point.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QPoint& point).

C++ documentation:

Sets the uniform variable at location in the current context to the x and y coordinates of point.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_point_f( &self, location: c_int, point: impl CastInto<Ref<QPointF>> )

Sets the uniform variable at location in the current context to the x and y coordinates of point.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QPointF& point).

C++ documentation:

Sets the uniform variable at location in the current context to the x and y coordinates of point.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_size( &self, location: c_int, size: impl CastInto<Ref<QSize>> )

Sets the uniform variable at location in the current context to the width and height of the given size.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QSize& size).

C++ documentation:

Sets the uniform variable at location in the current context to the width and height of the given size.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_size_f( &self, location: c_int, size: impl CastInto<Ref<QSizeF>> )

Sets the uniform variable at location in the current context to the width and height of the given size.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QSizeF& size).

C++ documentation:

Sets the uniform variable at location in the current context to the width and height of the given size.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_matrix4_x4( &self, location: c_int, value: impl CastInto<Ref<QMatrix4X4>> )

Sets the uniform variable at location in the current context to a 4x4 matrix value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value).

C++ documentation:

Sets the uniform variable at location in the current context to a 4x4 matrix value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_int_q_transform( &self, location: c_int, value: impl CastInto<Ref<QTransform>> )

Sets the uniform variable at location in the current context to a 3x3 transformation matrix value that is specified as a QTransform value.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(int location, const QTransform& value).

C++ documentation:

Sets the uniform variable at location in the current context to a 3x3 transformation matrix value that is specified as a QTransform value.

To set a QTransform value as a 4x4 matrix in a shader, use setUniformValue(location, QMatrix4x4(value)).

source

pub unsafe fn set_uniform_value_char_float( &self, name: *const c_char, value: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, float value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_i32(&self, name: *const c_char, value: i32)

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, GLint value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_u32(&self, name: *const c_char, value: u32)

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, GLuint value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value. This function should be used when setting sampler values.

Note: This function is not aware of unsigned int support in modern OpenGL versions and therefore treats value as a GLint and calls glUniform1i.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char2_float( &self, name: *const c_char, x: c_float, y: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, float x, float y).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to the 2D vector (x, y).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char3_float( &self, name: *const c_char, x: c_float, y: c_float, z: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, float x, float y, float z).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to the 3D vector (x, y, z).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char4_float( &self, name: *const c_char, x: c_float, y: c_float, z: c_float, w: c_float )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, float x, float y, float z, float w).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to the 4D vector (x, y, z, w).

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_vector_2d( &self, name: *const c_char, value: impl CastInto<Ref<QVector2D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QVector2D& value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_vector_3d( &self, name: *const c_char, value: impl CastInto<Ref<QVector3D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QVector3D& value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_vector_4d( &self, name: *const c_char, value: impl CastInto<Ref<QVector4D>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QVector4D& value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_color( &self, name: *const c_char, color: impl CastInto<Ref<QColor>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QColor& color).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to the red, green, blue, and alpha components of color.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_point( &self, name: *const c_char, point: impl CastInto<Ref<QPoint>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QPoint& point).

C++ documentation:

This is an overloaded function.

Sets the uniform variable associated with name in the current context to the x and y coordinates of point.

See also setAttributeValue().

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pub unsafe fn set_uniform_value_char_q_point_f( &self, name: *const c_char, point: impl CastInto<Ref<QPointF>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QPointF& point).

C++ documentation:

This is an overloaded function.

Sets the uniform variable associated with name in the current context to the x and y coordinates of point.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_size( &self, name: *const c_char, size: impl CastInto<Ref<QSize>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QSize& size).

C++ documentation:

This is an overloaded function.

Sets the uniform variable associated with name in the current context to the width and height of the given size.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_size_f( &self, name: *const c_char, size: impl CastInto<Ref<QSizeF>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QSizeF& size).

C++ documentation:

This is an overloaded function.

Sets the uniform variable associated with name in the current context to the width and height of the given size.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_matrix4_x4( &self, name: *const c_char, value: impl CastInto<Ref<QMatrix4X4>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QMatrix4x4& value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to a 4x4 matrix value.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_char_q_transform( &self, name: *const c_char, value: impl CastInto<Ref<QTransform>> )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValue(const char* name, const QTransform& value).

C++ documentation:

This is an overloaded function.

Sets the uniform variable called name in the current context to a 3x3 transformation matrix value that is specified as a QTransform value.

To set a QTransform value as a 4x4 matrix in a shader, use setUniformValue(name, QMatrix4x4(value)).

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pub unsafe fn set_uniform_value_array_int_float2_int( &self, location: c_int, values: *const c_float, count: c_int, tuple_size: c_int )

Sets the uniform variable array at location in the current context to the count elements of values. Each element has tupleSize components. The tupleSize must be 1, 2, 3, or 4.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const float* values, int count, int tupleSize).

C++ documentation:

Sets the uniform variable array at location in the current context to the count elements of values. Each element has tupleSize components. The tupleSize must be 1, 2, 3, or 4.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_i32_int( &self, location: c_int, values: *const i32, count: c_int )

Sets the uniform variable array at location in the current context to the count elements of values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const GLint* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_u32_int( &self, location: c_int, values: *const u32, count: c_int )

Sets the uniform variable array at location in the current context to the count elements of values. This overload should be used when setting an array of sampler values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const GLuint* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count elements of values. This overload should be used when setting an array of sampler values.

Note: This function is not aware of unsigned int support in modern OpenGL versions and therefore treats values as a GLint and calls glUniform1iv.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_q_vector_2d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector2D>>, count: c_int )

Sets the uniform variable array at location in the current context to the count 2D vector elements of values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector2D* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count 2D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_q_vector_3d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector3D>>, count: c_int )

Sets the uniform variable array at location in the current context to the count 3D vector elements of values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector3D* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count 3D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_q_vector_4d_int( &self, location: c_int, values: impl CastInto<Ptr<QVector4D>>, count: c_int )

Sets the uniform variable array at location in the current context to the count 4D vector elements of values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const QVector4D* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count 4D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_int_q_matrix4_x4_int( &self, location: c_int, values: impl CastInto<Ptr<QMatrix4X4>>, count: c_int )

Sets the uniform variable array at location in the current context to the count 4x4 matrix elements of values.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4* values, int count).

C++ documentation:

Sets the uniform variable array at location in the current context to the count 4x4 matrix elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_float2_int( &self, name: *const c_char, values: *const c_float, count: c_int, tuple_size: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const float* values, int count, int tupleSize).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count elements of values. Each element has tupleSize components. The tupleSize must be 1, 2, 3, or 4.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_i32_int( &self, name: *const c_char, values: *const i32, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const GLint* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_u32_int( &self, name: *const c_char, values: *const u32, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const GLuint* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count elements of values. This overload should be used when setting an array of sampler values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_q_vector_2d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector2D>>, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const QVector2D* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count 2D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_q_vector_3d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector3D>>, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const QVector3D* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count 3D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_q_vector_4d_int( &self, name: *const c_char, values: impl CastInto<Ptr<QVector4D>>, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const QVector4D* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count 4D vector elements of values.

See also setAttributeValue().

source

pub unsafe fn set_uniform_value_array_char_q_matrix4_x4_int( &self, name: *const c_char, values: impl CastInto<Ptr<QMatrix4X4>>, count: c_int )

This is an overloaded function.

Calls C++ function: void QOpenGLShaderProgram::setUniformValueArray(const char* name, const QMatrix4x4* values, int count).

C++ documentation:

This is an overloaded function.

Sets the uniform variable array called name in the current context to the count 4x4 matrix elements of values.

See also setAttributeValue().

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pub unsafe fn shaders(&self) -> CppBox<QListOfQOpenglShader>

Returns a list of all shaders that have been added to this shader program using addShader().

Calls C++ function: QList<QOpenGLShader*> QOpenGLShaderProgram::shaders() const.

C++ documentation:

Returns a list of all shaders that have been added to this shader program using addShader().

See also addShader() and removeShader().

source

pub unsafe fn static_meta_object() -> Ref<QMetaObject>

Returns a reference to the staticMetaObject field.

source

pub unsafe fn tr( s: *const c_char, c: *const c_char, n: c_int ) -> CppBox<QString>

Calls C++ function: static QString QOpenGLShaderProgram::tr(const char* s, const char* c, int n).

source

pub unsafe fn tr_utf8( s: *const c_char, c: *const c_char, n: c_int ) -> CppBox<QString>

Calls C++ function: static QString QOpenGLShaderProgram::trUtf8(const char* s, const char* c, int n).

source

pub unsafe fn uniform_location_char(&self, name: *const c_char) -> c_int

Returns the location of the uniform variable name within this shader program's parameter list. Returns -1 if name is not a valid uniform variable for this shader program.

Calls C++ function: int QOpenGLShaderProgram::uniformLocation(const char* name) const.

C++ documentation:

Returns the location of the uniform variable name within this shader program’s parameter list. Returns -1 if name is not a valid uniform variable for this shader program.

See also attributeLocation().

source

pub unsafe fn uniform_location_q_byte_array( &self, name: impl CastInto<Ref<QByteArray>> ) -> c_int

This is an overloaded function.

Calls C++ function: int QOpenGLShaderProgram::uniformLocation(const QByteArray& name) const.

C++ documentation:

This is an overloaded function.

Returns the location of the uniform variable name within this shader program's parameter list. Returns -1 if name is not a valid uniform variable for this shader program.

See also attributeLocation().

source

pub unsafe fn uniform_location_q_string( &self, name: impl CastInto<Ref<QString>> ) -> c_int

This is an overloaded function.

Calls C++ function: int QOpenGLShaderProgram::uniformLocation(const QString& name) const.

C++ documentation:

This is an overloaded function.

Returns the location of the uniform variable name within this shader program's parameter list. Returns -1 if name is not a valid uniform variable for this shader program.

See also attributeLocation().

Methods from Deref<Target = QObject>§

source

pub unsafe fn find_child<T>( &self, name: &str ) -> Result<QPtr<T>, FindChildError>

Finds a child of self with the specified object name and casts it to type T.

The search is performed recursively. If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned.

Returns an error if there is no child object with object name name or the found object cannot be cast to T.

source

pub fn destroyed(&self) -> Signal<(*mut QObject,)>

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

Returns a built-in Qt signal QObject::destroyed that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted immediately before the object obj is destroyed, and can not be blocked.

All the objects's children are destroyed immediately after this signal is emitted.

See also deleteLater() and QPointer.

source

pub fn object_name_changed(&self) -> Signal<(*const QString,)>

This signal is emitted after the object's name has been changed. The new object name is passed as objectName.

Returns a built-in Qt signal QObject::objectNameChanged that can be passed to qt_core::Signal::connect.

C++ documentation:

This signal is emitted after the object’s name has been changed. The new object name is passed as objectName.

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

Note: Notifier signal for property objectName.

See also QObject::objectName.

source

pub fn slot_delete_later(&self) -> Receiver<()>

Schedules this object for deletion.

Returns a built-in Qt slot QObject::deleteLater that can be passed to qt_core::Signal::connect.

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

source

pub unsafe fn block_signals(&self, b: bool) -> bool

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

Calls C++ function: bool QObject::blockSignals(bool b).

C++ documentation:

If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). If block is false, no such blocking will occur.

The return value is the previous value of signalsBlocked().

Note that the destroyed() signal will be emitted even if the signals for this object have been blocked.

Signals emitted while being blocked are not buffered.

See also signalsBlocked() and QSignalBlocker.

source

pub unsafe fn children(&self) -> Ref<QListOfQObject>

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:

Calls C++ function: const QList<QObject*>& QObject::children() const.

C++ documentation:

Returns a list of child objects. The QObjectList class is defined in the <QObject> header file as the following:


  typedef QList<QObject*> QObjectList;

The first child added is the first object in the list and the last child added is the last object in the list, i.e. new children are appended at the end.

Note that the list order changes when QWidget children are raised or lowered. A widget that is raised becomes the last object in the list, and a widget that is lowered becomes the first object in the list.

See also findChild(), findChildren(), parent(), and setParent().

source

pub unsafe fn delete_later(&self)

Schedules this object for deletion.

Calls C++ function: [slot] void QObject::deleteLater().

C++ documentation:

Schedules this object for deletion.

The object will be deleted when control returns to the event loop. If the event loop is not running when this function is called (e.g. deleteLater() is called on an object before QCoreApplication::exec()), the object will be deleted once the event loop is started. If deleteLater() is called after the main event loop has stopped, the object will not be deleted. Since Qt 4.8, if deleteLater() is called on an object that lives in a thread with no running event loop, the object will be destroyed when the thread finishes.

Note that entering and leaving a new event loop (e.g., by opening a modal dialog) will not perform the deferred deletion; for the object to be deleted, the control must return to the event loop from which deleteLater() was called.

Note: It is safe to call this function more than once; when the first deferred deletion event is delivered, any pending events for the object are removed from the event queue.

See also destroyed() and QPointer.

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pub unsafe fn disconnect_char_q_object_char( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>>, member: *const i8 ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_q_object_char( &self, receiver: impl CastInto<Ptr<QObject>>, member: *const i8 ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver, const char* member = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

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pub unsafe fn disconnect_char_q_object( &self, signal: *const i8, receiver: impl CastInto<Ptr<QObject>> ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …, const QObject* receiver = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_char(&self, signal: *const i8) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const char* signal = …) const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect(&self) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect() const.

C++ documentation:

This function overloads disconnect().

Disconnects signal from method of receiver.

A signal-slot connection is removed when either of the objects involved are destroyed.

Note: This function is thread-safe.

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pub unsafe fn disconnect_q_object( &self, receiver: impl CastInto<Ptr<QObject>> ) -> bool

This function overloads disconnect().

Calls C++ function: bool QObject::disconnect(const QObject* receiver) const.

C++ documentation:

This function overloads disconnect().

Disconnects all signals in this object from receiver's method.

A signal-slot connection is removed when either of the objects involved are destroyed.

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pub unsafe fn dump_object_info_mut(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo().

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

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pub unsafe fn dump_object_info(&self)

Dumps information about signal connections, etc. for this object to the debug output.

Calls C++ function: void QObject::dumpObjectInfo() const.

C++ documentation:

Dumps information about signal connections, etc. for this object to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectTree().

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pub unsafe fn dump_object_tree_mut(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree().

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

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pub unsafe fn dump_object_tree(&self)

Dumps a tree of children to the debug output.

Calls C++ function: void QObject::dumpObjectTree() const.

C++ documentation:

Dumps a tree of children to the debug output.

Note: before Qt 5.9, this function was not const.

See also dumpObjectInfo().

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pub unsafe fn dynamic_property_names(&self) -> CppBox<QListOfQByteArray>

Returns the names of all properties that were dynamically added to the object using setProperty().

Calls C++ function: QList<QByteArray> QObject::dynamicPropertyNames() const.

C++ documentation:

Returns the names of all properties that were dynamically added to the object using setProperty().

This function was introduced in Qt 4.2.

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pub unsafe fn eq(&self, p: impl CastInto<Ref<QPointerOfQObject>>) -> bool

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

Calls C++ function: bool operator==(QObject* o, const QPointer<QObject>& p).

Warning: no exact match found in C++ documentation. Below is the C++ documentation for bool operator==(QChar c1, QChar c2):

Returns true if c1 and c2 are the same Unicode character; otherwise returns false.

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pub unsafe fn event(&self, event: impl CastInto<Ptr<QEvent>>) -> bool

This virtual function receives events to an object and should return true if the event e was recognized and processed.

Calls C++ function: virtual bool QObject::event(QEvent* event).

C++ documentation:

This virtual function receives events to an object and should return true if the event e was recognized and processed.

The event() function can be reimplemented to customize the behavior of an object.

Make sure you call the parent event class implementation for all the events you did not handle.

Example:

class MyClass : public QWidget { Q_OBJECT

public: MyClass(QWidget *parent = 0); ~MyClass();

bool event(QEvent* ev) { if (ev->type() == QEvent::PolishRequest) { // overwrite handling of PolishRequest if any doThings(); return true; } else if (ev->type() == QEvent::Show) { // complement handling of Show if any doThings2(); QWidget::event(ev); return true; } // Make sure the rest of events are handled return QWidget::event(ev); } };

See also installEventFilter(), timerEvent(), QCoreApplication::sendEvent(), and QCoreApplication::postEvent().

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pub unsafe fn event_filter( &self, watched: impl CastInto<Ptr<QObject>>, event: impl CastInto<Ptr<QEvent>> ) -> bool

Filters events if this object has been installed as an event filter for the watched object.

Calls C++ function: virtual bool QObject::eventFilter(QObject* watched, QEvent* event).

C++ documentation:

Filters events if this object has been installed as an event filter for the watched object.

In your reimplementation of this function, if you want to filter the event out, i.e. stop it being handled further, return true; otherwise return false.

Example:

class MainWindow : public QMainWindow { public: MainWindow();

protected: bool eventFilter(QObject obj, QEvent ev);

private: QTextEdit *textEdit; };

MainWindow::MainWindow() { textEdit = new QTextEdit; setCentralWidget(textEdit);

textEdit->installEventFilter(this); }

bool MainWindow::eventFilter(QObject obj, QEvent event) { if (obj == textEdit) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent>(event); qDebug() << “Ate key press” << keyEvent->key(); return true; } else { return false; } } else { // pass the event on to the parent class return QMainWindow::eventFilter(obj, event); } }

Notice in the example above that unhandled events are passed to the base class's eventFilter() function, since the base class might have reimplemented eventFilter() for its own internal purposes.

Warning: If you delete the receiver object in this function, be sure to return true. Otherwise, Qt will forward the event to the deleted object and the program might crash.

See also installEventFilter().

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pub unsafe fn find_child_q_object_2a( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption> ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_child_q_object_1a( &self, a_name: impl CastInto<Ref<QString>> ) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_child_q_object_0a(&self) -> QPtr<QObject>

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QObject* QObject::findChild<QObject*>() const.

C++ documentation:

Returns the child of this object that can be cast into type T and that is called name, or 0 if there is no such object. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

If there is more than one child matching the search, the most direct ancestor is returned. If there are several direct ancestors, it is undefined which one will be returned. In that case, findChildren() should be used.

This example returns a child QPushButton of parentWidget named "button1", even if the button isn't a direct child of the parent:

QPushButton button = parentWidget->findChild<QPushButton >(“button1”);

This example returns a QListWidget child of parentWidget:

QListWidget list = parentWidget->findChild<QListWidget >();

This example returns a child QPushButton of parentWidget (its direct parent) named "button1":

QPushButton button = parentWidget->findChild<QPushButton >(“button1”, Qt::FindDirectChildrenOnly);

This example returns a QListWidget child of parentWidget, its direct parent:

QListWidget list = parentWidget->findChild<QListWidget >(QString(), Qt::FindDirectChildrenOnly);

See also findChildren().

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pub unsafe fn find_children_q_object_q_string_q_flags_find_child_option( &self, a_name: impl CastInto<Ref<QString>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object_q_reg_exp_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegExp>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

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pub unsafe fn find_children_q_object_q_regular_expression_q_flags_find_child_option( &self, re: impl CastInto<Ref<QRegularExpression>>, options: QFlags<FindChildOption> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re, QFlags<Qt::FindChildOption> options = …) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

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pub unsafe fn find_children_q_object_q_string( &self, a_name: impl CastInto<Ref<QString>> ) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QString& aName = …) const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object(&self) -> CppBox<QListOfQObject>

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>() const.

C++ documentation:

Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. Omitting the name argument causes all object names to be matched. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

The following example shows how to find a list of child QWidgets of the specified parentWidget named widgetname:

QList<QWidget > widgets = parentWidget.findChildren<QWidget >(“widgetname”);

This example returns all QPushButtons that are children of parentWidget:

QList<QPushButton > allPButtons = parentWidget.findChildren<QPushButton >();

This example returns all QPushButtons that are immediate children of parentWidget:

QList<QPushButton > childButtons = parentWidget.findChildren<QPushButton >(QString(), Qt::FindDirectChildrenOnly);

See also findChild().

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pub unsafe fn find_children_q_object_q_reg_exp( &self, re: impl CastInto<Ref<QRegExp>> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegExp& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression regExp, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

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pub unsafe fn find_children_q_object_q_regular_expression( &self, re: impl CastInto<Ref<QRegularExpression>> ) -> CppBox<QListOfQObject>

This function overloads findChildren().

Calls C++ function: QList<QObject*> QObject::findChildren<QObject*>(const QRegularExpression& re) const.

C++ documentation:

This function overloads findChildren().

Returns the children of this object that can be cast to type T and that have names matching the regular expression re, or an empty list if there are no such objects. The search is performed recursively, unless options specifies the option FindDirectChildrenOnly.

This function was introduced in Qt 5.0.

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pub unsafe fn inherits(&self, classname: *const i8) -> bool

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

Calls C++ function: bool QObject::inherits(const char* classname) const.

C++ documentation:

Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false.

A class is considered to inherit itself.

Example:

QTimer *timer = new QTimer; // QTimer inherits QObject timer->inherits(“QTimer”); // returns true timer->inherits(“QObject”); // returns true timer->inherits(“QAbstractButton”); // returns false

// QVBoxLayout inherits QObject and QLayoutItem QVBoxLayout *layout = new QVBoxLayout; layout->inherits(“QObject”); // returns true layout->inherits(“QLayoutItem”); // returns true (even though QLayoutItem is not a QObject)

If you need to determine whether an object is an instance of a particular class for the purpose of casting it, consider using qobject_cast<Type *>(object) instead.

See also metaObject() and qobject_cast().

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pub unsafe fn install_event_filter( &self, filter_obj: impl CastInto<Ptr<QObject>> )

Installs an event filter filterObj on this object. For example:

Calls C++ function: void QObject::installEventFilter(QObject* filterObj).

C++ documentation:

Installs an event filter filterObj on this object. For example:


  monitoredObj->installEventFilter(filterObj);

An event filter is an object that receives all events that are sent to this object. The filter can either stop the event or forward it to this object. The event filter filterObj receives events via its eventFilter() function. The eventFilter() function must return true if the event should be filtered, (i.e. stopped); otherwise it must return false.

If multiple event filters are installed on a single object, the filter that was installed last is activated first.

Here's a KeyPressEater class that eats the key presses of its monitored objects:

class KeyPressEater : public QObject { Q_OBJECT ...

protected: bool eventFilter(QObject obj, QEvent event); };

bool KeyPressEater::eventFilter(QObject obj, QEvent event) { if (event->type() == QEvent::KeyPress) { QKeyEvent keyEvent = static_cast<QKeyEvent >(event); qDebug(“Ate key press %d”, keyEvent->key()); return true; } else { // standard event processing return QObject::eventFilter(obj, event); } }

And here's how to install it on two widgets:

KeyPressEater keyPressEater = new KeyPressEater(this); QPushButton pushButton = new QPushButton(this); QListView *listView = new QListView(this);

pushButton->installEventFilter(keyPressEater); listView->installEventFilter(keyPressEater);

The QShortcut class, for example, uses this technique to intercept shortcut key presses.

Warning: If you delete the receiver object in your eventFilter() function, be sure to return true. If you return false, Qt sends the event to the deleted object and the program will crash.

Note that the filtering object must be in the same thread as this object. If filterObj is in a different thread, this function does nothing. If either filterObj or this object are moved to a different thread after calling this function, the event filter will not be called until both objects have the same thread affinity again (it is not removed).

See also removeEventFilter(), eventFilter(), and event().

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pub unsafe fn is_widget_type(&self) -> bool

Returns true if the object is a widget; otherwise returns false.

Calls C++ function: bool QObject::isWidgetType() const.

C++ documentation:

Returns true if the object is a widget; otherwise returns false.

Calling this function is equivalent to calling inherits("QWidget"), except that it is much faster.

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pub unsafe fn is_window_type(&self) -> bool

Returns true if the object is a window; otherwise returns false.

Calls C++ function: bool QObject::isWindowType() const.

C++ documentation:

Returns true if the object is a window; otherwise returns false.

Calling this function is equivalent to calling inherits("QWindow"), except that it is much faster.

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pub unsafe fn kill_timer(&self, id: i32)

Kills the timer with timer identifier, id.

Calls C++ function: void QObject::killTimer(int id).

C++ documentation:

Kills the timer with timer identifier, id.

The timer identifier is returned by startTimer() when a timer event is started.

See also timerEvent() and startTimer().

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pub unsafe fn meta_object(&self) -> Ptr<QMetaObject>

Returns a pointer to the meta-object of this object.

Calls C++ function: virtual const QMetaObject* QObject::metaObject() const.

C++ documentation:

Returns a pointer to the meta-object of this object.

A meta-object contains information about a class that inherits QObject, e.g. class name, superclass name, properties, signals and slots. Every QObject subclass that contains the Q_OBJECT macro will have a meta-object.

The meta-object information is required by the signal/slot connection mechanism and the property system. The inherits() function also makes use of the meta-object.

If you have no pointer to an actual object instance but still want to access the meta-object of a class, you can use staticMetaObject.

Example:

QObject *obj = new QPushButton; obj->metaObject()->className(); // returns “QPushButton”

QPushButton::staticMetaObject.className(); // returns “QPushButton”

See also staticMetaObject.

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pub unsafe fn move_to_thread(&self, thread: impl CastInto<Ptr<QThread>>)

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

Calls C++ function: void QObject::moveToThread(QThread* thread).

C++ documentation:

Changes the thread affinity for this object and its children. The object cannot be moved if it has a parent. Event processing will continue in the targetThread.

To move an object to the main thread, use QApplication::instance() to retrieve a pointer to the current application, and then use QApplication::thread() to retrieve the thread in which the application lives. For example:

myObject->moveToThread(QApplication::instance()->thread());

If targetThread is zero, all event processing for this object and its children stops.

Note that all active timers for the object will be reset. The timers are first stopped in the current thread and restarted (with the same interval) in the targetThread. As a result, constantly moving an object between threads can postpone timer events indefinitely.

A QEvent::ThreadChange event is sent to this object just before the thread affinity is changed. You can handle this event to perform any special processing. Note that any new events that are posted to this object will be handled in the targetThread.

Warning: This function is not thread-safe; the current thread must be same as the current thread affinity. In other words, this function can only "push" an object from the current thread to another thread, it cannot "pull" an object from any arbitrary thread to the current thread.

See also thread().

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pub unsafe fn object_name(&self) -> CppBox<QString>

This property holds the name of this object

Calls C++ function: QString QObject::objectName() const.

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

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pub unsafe fn parent(&self) -> QPtr<QObject>

Returns a pointer to the parent object.

Calls C++ function: QObject* QObject::parent() const.

C++ documentation:

Returns a pointer to the parent object.

See also setParent() and children().

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pub unsafe fn property(&self, name: *const i8) -> CppBox<QVariant>

Returns the value of the object's name property.

Calls C++ function: QVariant QObject::property(const char* name) const.

C++ documentation:

Returns the value of the object’s name property.

If no such property exists, the returned variant is invalid.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

See also setProperty(), QVariant::isValid(), metaObject(), and dynamicPropertyNames().

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pub unsafe fn qt_metacall( &self, arg1: Call, arg2: i32, arg3: *mut *mut c_void ) -> i32

Calls C++ function: virtual int QObject::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3).

source

pub unsafe fn qt_metacast(&self, arg1: *const i8) -> *mut c_void

Calls C++ function: virtual void* QObject::qt_metacast(const char* arg1).

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pub unsafe fn remove_event_filter(&self, obj: impl CastInto<Ptr<QObject>>)

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

Calls C++ function: void QObject::removeEventFilter(QObject* obj).

C++ documentation:

Removes an event filter object obj from this object. The request is ignored if such an event filter has not been installed.

All event filters for this object are automatically removed when this object is destroyed.

It is always safe to remove an event filter, even during event filter activation (i.e. from the eventFilter() function).

See also installEventFilter(), eventFilter(), and event().

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pub unsafe fn set_object_name(&self, name: impl CastInto<Ref<QString>>)

This property holds the name of this object

Calls C++ function: void QObject::setObjectName(const QString& name).

C++ documentation:

This property holds the name of this object

You can find an object by name (and type) using findChild(). You can find a set of objects with findChildren().

qDebug(“MyClass::setPrecision(): (%s) invalid precision %f”, qPrintable(objectName()), newPrecision);

By default, this property contains an empty string.

Access functions:

QString objectName() const
void setObjectName(const QString &name)

Notifier signal:

void objectNameChanged(const QString &objectName)[see note below]

Note: This is a private signal. It can be used in signal connections but cannot be emitted by the user.

See also metaObject() and QMetaObject::className().

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pub unsafe fn set_parent(&self, parent: impl CastInto<Ptr<QObject>>)

Makes the object a child of parent.

Calls C++ function: void QObject::setParent(QObject* parent).

C++ documentation:

Makes the object a child of parent.

See also parent() and children().

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pub unsafe fn set_property( &self, name: *const i8, value: impl CastInto<Ref<QVariant>> ) -> bool

Sets the value of the object's name property to value.

Calls C++ function: bool QObject::setProperty(const char* name, const QVariant& value).

C++ documentation:

Sets the value of the object’s name property to value.

If the property is defined in the class using Q_PROPERTY then true is returned on success and false otherwise. If the property is not defined using Q_PROPERTY, and therefore not listed in the meta-object, it is added as a dynamic property and false is returned.

Information about all available properties is provided through the metaObject() and dynamicPropertyNames().

Dynamic properties can be queried again using property() and can be removed by setting the property value to an invalid QVariant. Changing the value of a dynamic property causes a QDynamicPropertyChangeEvent to be sent to the object.

Note: Dynamic properties starting with "_q_" are reserved for internal purposes.

See also property(), metaObject(), dynamicPropertyNames(), and QMetaProperty::write().

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pub unsafe fn signals_blocked(&self) -> bool

Returns true if signals are blocked; otherwise returns false.

Calls C++ function: bool QObject::signalsBlocked() const.

C++ documentation:

Returns true if signals are blocked; otherwise returns false.

Signals are not blocked by default.

See also blockSignals() and QSignalBlocker.

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pub unsafe fn start_timer_2a(&self, interval: i32, timer_type: TimerType) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval, Qt::TimerType timerType = …).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

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pub unsafe fn start_timer_1a(&self, interval: i32) -> i32

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

Calls C++ function: int QObject::startTimer(int interval).

C++ documentation:

Starts a timer and returns a timer identifier, or returns zero if it could not start a timer.

A timer event will occur every interval milliseconds until killTimer() is called. If interval is 0, then the timer event occurs once every time there are no more window system events to process.

The virtual timerEvent() function is called with the QTimerEvent event parameter class when a timer event occurs. Reimplement this function to get timer events.

If multiple timers are running, the QTimerEvent::timerId() can be used to find out which timer was activated.

Example:

class MyObject : public QObject { Q_OBJECT

public: MyObject(QObject *parent = 0);

protected: void timerEvent(QTimerEvent *event); };

MyObject::MyObject(QObject *parent) : QObject(parent) { startTimer(50); // 50-millisecond timer startTimer(1000); // 1-second timer startTimer(60000); // 1-minute timer

using namespace std::chrono; startTimer(milliseconds(50)); startTimer(seconds(1)); startTimer(minutes(1));

// since C++14 we can use std::chrono::duration literals, e.g.: startTimer(100ms); startTimer(5s); startTimer(2min); startTimer(1h); }

void MyObject::timerEvent(QTimerEvent *event) { qDebug() << “Timer ID:” << event->timerId(); }

Note that QTimer's accuracy depends on the underlying operating system and hardware. The timerType argument allows you to customize the accuracy of the timer. See Qt::TimerType for information on the different timer types. Most platforms support an accuracy of 20 milliseconds; some provide more. If Qt is unable to deliver the requested number of timer events, it will silently discard some.

The QTimer class provides a high-level programming interface with single-shot timers and timer signals instead of events. There is also a QBasicTimer class that is more lightweight than QTimer and less clumsy than using timer IDs directly.

See also timerEvent(), killTimer(), and QTimer::singleShot().

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pub unsafe fn thread(&self) -> QPtr<QThread>

Returns the thread in which the object lives.

Calls C++ function: QThread* QObject::thread() const.

C++ documentation:

Returns the thread in which the object lives.

See also moveToThread().

Trait Implementations§

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impl CppDeletable for QOpenGLShaderProgram

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unsafe fn delete(&self)

Deletes this shader program.

Calls C++ function: virtual [destructor] void QOpenGLShaderProgram::~QOpenGLShaderProgram().

C++ documentation:

Deletes this shader program.

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impl Deref for QOpenGLShaderProgram

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fn deref(&self) -> &QObject

Calls C++ function: QObject* static_cast<QObject*>(QOpenGLShaderProgram* ptr).

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type Target = QObject

The resulting type after dereferencing.
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impl DynamicCast<QOpenGLShaderProgram> for QObject

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unsafe fn dynamic_cast(ptr: Ptr<QObject>) -> Ptr<QOpenGLShaderProgram>

Calls C++ function: QOpenGLShaderProgram* dynamic_cast<QOpenGLShaderProgram*>(QObject* ptr).

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impl StaticDowncast<QOpenGLShaderProgram> for QObject

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unsafe fn static_downcast(ptr: Ptr<QObject>) -> Ptr<QOpenGLShaderProgram>

Calls C++ function: QOpenGLShaderProgram* static_cast<QOpenGLShaderProgram*>(QObject* ptr).

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impl StaticUpcast<QObject> for QOpenGLShaderProgram

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unsafe fn static_upcast(ptr: Ptr<QOpenGLShaderProgram>) -> Ptr<QObject>

Calls C++ function: QObject* static_cast<QObject*>(QOpenGLShaderProgram* ptr).

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.