Struct qt_gui::QVector4D

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#[repr(C)]
pub struct QVector4D { /* private fields */ }
Expand description

The QVector4D class represents a vector or vertex in 4D space.

C++ class: QVector4D.

C++ documentation:

The QVector4D class represents a vector or vertex in 4D space.

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

Implementations§

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impl QVector4D

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pub unsafe fn add_assign( &self, vector: impl CastInto<Ref<QVector4D>> ) -> Ref<QVector4D>

Adds the given vector to this vector and returns a reference to this vector.

Calls C++ function: QVector4D& QVector4D::operator+=(const QVector4D& vector).

C++ documentation:

Adds the given vector to this vector and returns a reference to this vector.

See also operator-=().

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pub unsafe fn copy_from( &self, other: impl CastInto<Ref<QVector4D>> ) -> Ref<QVector4D>

The QVector4D class represents a vector or vertex in 4D space.

Calls C++ function: QVector4D& QVector4D::operator=(const QVector4D& other).

C++ documentation:

The QVector4D class represents a vector or vertex in 4D space.

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

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pub unsafe fn div_assign_float(&self, divisor: c_float) -> Ref<QVector4D>

Divides this vector's coordinates by the given divisor, and returns a reference to this vector.

Calls C++ function: QVector4D& QVector4D::operator/=(float divisor).

C++ documentation:

Divides this vector’s coordinates by the given divisor, and returns a reference to this vector.

See also operator*=().

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pub unsafe fn div_assign_q_vector_4d( &self, vector: impl CastInto<Ref<QVector4D>> ) -> Ref<QVector4D>

Divides the components of this vector by the corresponding components in vector.

Calls C++ function: QVector4D& QVector4D::operator/=(const QVector4D& vector).

C++ documentation:

Divides the components of this vector by the corresponding components in vector.

This function was introduced in Qt 5.5.

See also operator*=().

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pub unsafe fn dot_product( v1: impl CastInto<Ref<QVector4D>>, v2: impl CastInto<Ref<QVector4D>> ) -> c_float

Returns the dot product of v1 and v2.

Calls C++ function: static float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2).

C++ documentation:

Returns the dot product of v1 and v2.

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pub unsafe fn index_mut(&self, i: c_int) -> *mut c_float

Returns the component of the vector at index position i as a modifiable reference.

Calls C++ function: float& QVector4D::operator[](int i).

C++ documentation:

Returns the component of the vector at index position i as a modifiable reference.

i must be a valid index position in the vector (i.e., 0 <= i < 4).

This function was introduced in Qt 5.2.

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pub unsafe fn index(&self, i: c_int) -> c_float

Returns the component of the vector at index position i.

Calls C++ function: float QVector4D::operator[](int i) const.

C++ documentation:

Returns the component of the vector at index position i.

i must be a valid index position in the vector (i.e., 0 <= i < 4).

This function was introduced in Qt 5.2.

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pub unsafe fn is_null(&self) -> bool

Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.

Calls C++ function: bool QVector4D::isNull() const.

C++ documentation:

Returns true if the x, y, z, and w coordinates are set to 0.0, otherwise returns false.

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pub unsafe fn length(&self) -> c_float

Returns the length of the vector from the origin.

Calls C++ function: float QVector4D::length() const.

C++ documentation:

Returns the length of the vector from the origin.

See also lengthSquared() and normalized().

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pub unsafe fn length_squared(&self) -> c_float

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

Calls C++ function: float QVector4D::lengthSquared() const.

C++ documentation:

Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.

See also length() and dotProduct().

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pub unsafe fn mul_assign_float(&self, factor: c_float) -> Ref<QVector4D>

Multiplies this vector's coordinates by the given factor, and returns a reference to this vector.

Calls C++ function: QVector4D& QVector4D::operator*=(float factor).

C++ documentation:

Multiplies this vector’s coordinates by the given factor, and returns a reference to this vector.

See also operator/=().

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pub unsafe fn mul_assign_q_vector_4d( &self, vector: impl CastInto<Ref<QVector4D>> ) -> Ref<QVector4D>

Multiplies the components of this vector by the corresponding components in vector.

Calls C++ function: QVector4D& QVector4D::operator*=(const QVector4D& vector).

C++ documentation:

Multiplies the components of this vector by the corresponding components in vector.

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pub unsafe fn neg(&self) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator-(const QVector4D& vector).

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pub unsafe fn new() -> CppBox<QVector4D>

Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).

Calls C++ function: [constructor] void QVector4D::QVector4D().

C++ documentation:

Constructs a null vector, i.e. with coordinates (0, 0, 0, 0).

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pub unsafe fn from_4_float( xpos: c_float, ypos: c_float, zpos: c_float, wpos: c_float ) -> CppBox<QVector4D>

Constructs a vector with coordinates (xpos, ypos, zpos, wpos).

Calls C++ function: [constructor] void QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos).

C++ documentation:

Constructs a vector with coordinates (xpos, ypos, zpos, wpos).

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pub unsafe fn from_q_point( point: impl CastInto<Ref<QPoint>> ) -> CppBox<QVector4D>

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QPoint& point).

C++ documentation:

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

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pub unsafe fn from_q_point_f( point: impl CastInto<Ref<QPointF>> ) -> CppBox<QVector4D>

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QPointF& point).

C++ documentation:

Constructs a vector with x and y coordinates from a 2D point, and z and w coordinates of 0.

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pub unsafe fn from_q_vector_2d( vector: impl CastInto<Ref<QVector2D>> ) -> CppBox<QVector4D>

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zero.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QVector2D& vector).

C++ documentation:

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zero.

See also toVector2D().

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pub unsafe fn from_q_vector_2d2_float( vector: impl CastInto<Ref<QVector2D>>, zpos: c_float, wpos: c_float ) -> CppBox<QVector4D>

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zpos and wpos respectively.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QVector2D& vector, float zpos, float wpos).

C++ documentation:

Constructs a 4D vector from the specified 2D vector. The z and w coordinates are set to zpos and wpos respectively.

See also toVector2D().

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pub unsafe fn from_q_vector_3d( vector: impl CastInto<Ref<QVector3D>> ) -> CppBox<QVector4D>

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to zero.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QVector3D& vector).

C++ documentation:

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to zero.

See also toVector3D().

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pub unsafe fn from_q_vector_3d_float( vector: impl CastInto<Ref<QVector3D>>, wpos: c_float ) -> CppBox<QVector4D>

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to wpos.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QVector3D& vector, float wpos).

C++ documentation:

Constructs a 4D vector from the specified 3D vector. The w coordinate is set to wpos.

See also toVector3D().

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pub unsafe fn new_copy( other: impl CastInto<Ref<QVector4D>> ) -> CppBox<QVector4D>

The QVector4D class represents a vector or vertex in 4D space.

Calls C++ function: [constructor] void QVector4D::QVector4D(const QVector4D& other).

C++ documentation:

The QVector4D class represents a vector or vertex in 4D space.

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

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pub unsafe fn normalize(&self)

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

Calls C++ function: void QVector4D::normalize().

C++ documentation:

Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.

See also length() and normalized().

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pub unsafe fn normalized(&self) -> CppBox<QVector4D>

Returns the normalized unit vector form of this vector.

Calls C++ function: QVector4D QVector4D::normalized() const.

C++ documentation:

Returns the normalized unit vector form of this vector.

If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.

See also length() and normalize().

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pub unsafe fn set_w(&self, w: c_float)

Sets the w coordinate of this point to the given w coordinate.

Calls C++ function: void QVector4D::setW(float w).

C++ documentation:

Sets the w coordinate of this point to the given w coordinate.

See also w(), setX(), setY(), and setZ().

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pub unsafe fn set_x(&self, x: c_float)

Sets the x coordinate of this point to the given x coordinate.

Calls C++ function: void QVector4D::setX(float x).

C++ documentation:

Sets the x coordinate of this point to the given x coordinate.

See also x(), setY(), setZ(), and setW().

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pub unsafe fn set_y(&self, y: c_float)

Sets the y coordinate of this point to the given y coordinate.

Calls C++ function: void QVector4D::setY(float y).

C++ documentation:

Sets the y coordinate of this point to the given y coordinate.

See also y(), setX(), setZ(), and setW().

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pub unsafe fn set_z(&self, z: c_float)

Sets the z coordinate of this point to the given z coordinate.

Calls C++ function: void QVector4D::setZ(float z).

C++ documentation:

Sets the z coordinate of this point to the given z coordinate.

See also z(), setX(), setY(), and setW().

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pub unsafe fn sub_assign( &self, vector: impl CastInto<Ref<QVector4D>> ) -> Ref<QVector4D>

Subtracts the given vector from this vector and returns a reference to this vector.

Calls C++ function: QVector4D& QVector4D::operator-=(const QVector4D& vector).

C++ documentation:

Subtracts the given vector from this vector and returns a reference to this vector.

See also operator+=().

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pub unsafe fn to_point(&self) -> CppBox<QPoint>

Returns the QPoint form of this 4D vector. The z and w coordinates are dropped.

Calls C++ function: QPoint QVector4D::toPoint() const.

C++ documentation:

Returns the QPoint form of this 4D vector. The z and w coordinates are dropped.

See also toPointF() and toVector2D().

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pub unsafe fn to_point_f(&self) -> CppBox<QPointF>

Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.

Calls C++ function: QPointF QVector4D::toPointF() const.

C++ documentation:

Returns the QPointF form of this 4D vector. The z and w coordinates are dropped.

See also toPoint() and toVector2D().

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pub unsafe fn to_q_variant(&self) -> CppBox<QVariant>

Returns the 4D vector as a QVariant.

Calls C++ function: QVariant QVector4D::operator QVariant() const.

C++ documentation:

Returns the 4D vector as a QVariant.

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pub unsafe fn to_vector_2d(&self) -> CppBox<QVector2D>

Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.

Calls C++ function: QVector2D QVector4D::toVector2D() const.

C++ documentation:

Returns the 2D vector form of this 4D vector, dropping the z and w coordinates.

See also toVector2DAffine(), toVector3D(), and toPoint().

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pub unsafe fn to_vector_2d_affine(&self) -> CppBox<QVector2D>

Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.

Calls C++ function: QVector2D QVector4D::toVector2DAffine() const.

C++ documentation:

Returns the 2D vector form of this 4D vector, dividing the x and y coordinates by the w coordinate and dropping the z coordinate. Returns a null vector if w is zero.

See also toVector2D(), toVector3DAffine(), and toPoint().

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pub unsafe fn to_vector_3d(&self) -> CppBox<QVector3D>

Returns the 3D vector form of this 4D vector, dropping the w coordinate.

Calls C++ function: QVector3D QVector4D::toVector3D() const.

C++ documentation:

Returns the 3D vector form of this 4D vector, dropping the w coordinate.

See also toVector3DAffine(), toVector2D(), and toPoint().

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pub unsafe fn to_vector_3d_affine(&self) -> CppBox<QVector3D>

Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.

Calls C++ function: QVector3D QVector4D::toVector3DAffine() const.

C++ documentation:

Returns the 3D vector form of this 4D vector, dividing the x, y, and z coordinates by the w coordinate. Returns a null vector if w is zero.

See also toVector3D(), toVector2DAffine(), and toPoint().

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pub unsafe fn w(&self) -> c_float

Returns the w coordinate of this point.

Calls C++ function: float QVector4D::w() const.

C++ documentation:

Returns the w coordinate of this point.

See also setW(), x(), y(), and z().

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pub unsafe fn x(&self) -> c_float

Returns the x coordinate of this point.

Calls C++ function: float QVector4D::x() const.

C++ documentation:

Returns the x coordinate of this point.

See also setX(), y(), z(), and w().

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pub unsafe fn y(&self) -> c_float

Returns the y coordinate of this point.

Calls C++ function: float QVector4D::y() const.

C++ documentation:

Returns the y coordinate of this point.

See also setY(), x(), z(), and w().

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pub unsafe fn z(&self) -> c_float

Returns the z coordinate of this point.

Calls C++ function: float QVector4D::z() const.

C++ documentation:

Returns the z coordinate of this point.

See also setZ(), x(), y(), and w().

Trait Implementations§

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impl Add<Ref<QVector4D>> for &QVector4D

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fn add(self, v2: Ref<QVector4D>) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator+(const QVector4D& v1, const QVector4D& v2).

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type Output = CppBox<QVector4D>

The resulting type after applying the + operator.
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impl CppDeletable for QVector4D

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unsafe fn delete(&self)

The QVector4D class represents a vector or vertex in 4D space.

Calls C++ function: [destructor] void QVector4D::~QVector4D().

C++ documentation:

The QVector4D class represents a vector or vertex in 4D space.

The QVector4D class can also be used to represent vertices in 4D space. We therefore do not need to provide a separate vertex class.

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impl Div<Ref<QVector4D>> for &QVector4D

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fn div(self, divisor: Ref<QVector4D>) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator/(const QVector4D& vector, const QVector4D& divisor).

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type Output = CppBox<QVector4D>

The resulting type after applying the / operator.
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impl Div<f32> for &QVector4D

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fn div(self, divisor: c_float) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator/(const QVector4D& vector, float divisor).

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type Output = CppBox<QVector4D>

The resulting type after applying the / operator.
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impl Mul<Ref<QMatrix4X4>> for &QVector4D

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fn mul(self, matrix: Ref<QMatrix4X4>) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix).

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type Output = CppBox<QVector4D>

The resulting type after applying the * operator.
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impl Mul<Ref<QVector4D>> for &QVector4D

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fn mul(self, v2: Ref<QVector4D>) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator*(const QVector4D& v1, const QVector4D& v2).

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type Output = CppBox<QVector4D>

The resulting type after applying the * operator.
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impl Mul<f32> for &QVector4D

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fn mul(self, factor: c_float) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator*(const QVector4D& vector, float factor).

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type Output = CppBox<QVector4D>

The resulting type after applying the * operator.
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impl PartialEq<Ref<QVector4D>> for QVector4D

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fn eq(&self, v2: &Ref<QVector4D>) -> bool

Returns true if page layout lhs is equal to page layout rhs, i.e. if all the attributes are exactly equal.

Calls C++ function: bool operator==(const QVector4D& v1, const QVector4D& v2).

Warning: no exact match found in C++ documentation. Below is the C++ documentation for bool operator==(const QPageLayout &lhs, const QPageLayout &rhs):

Returns true if page layout lhs is equal to page layout rhs, i.e. if all the attributes are exactly equal.

Note that this is a strict equality, especially for page size where the QPageSize ID, name and size must exactly match, and the margins where the units must match.

See also QPageLayout::isEquivalentTo().

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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub<Ref<QVector4D>> for &QVector4D

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fn sub(self, v2: Ref<QVector4D>) -> CppBox<QVector4D>

Calls C++ function: QVector4D operator-(const QVector4D& v1, const QVector4D& v2).

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type Output = CppBox<QVector4D>

The resulting type after applying the - operator.

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unsafe fn cast_into(self) -> U

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.