pub struct OpenGLFeature(/* private fields */);
Expand description

This enum defines OpenGL and OpenGL ES features whose presence may depend on the implementation.

C++ enum: QOpenGLFunctions::OpenGLFeature.

C++ documentation:

This enum defines OpenGL and OpenGL ES features whose presence may depend on the implementation.

The OpenGLFeatures type is a typedef for QFlags<OpenGLFeature>. It stores an OR combination of OpenGLFeature values.

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impl OpenGLFeature

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pub fn to_int(&self) -> c_int

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impl OpenGLFeature

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pub const Multitexture: OpenGLFeature = _

glActiveTexture() function is available. (C++ enum variant: Multitexture = 1)

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pub const Shaders: OpenGLFeature = _

Shader functions are available. (C++ enum variant: Shaders = 2)

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pub const Buffers: OpenGLFeature = _

Vertex and index buffer functions are available. (C++ enum variant: Buffers = 4)

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pub const Framebuffers: OpenGLFeature = _

Framebuffer object functions are available. (C++ enum variant: Framebuffers = 8)

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pub const BlendColor: OpenGLFeature = _

glBlendColor() is available. (C++ enum variant: BlendColor = 16)

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pub const BlendEquation: OpenGLFeature = _

glBlendEquation() is available. (C++ enum variant: BlendEquation = 32)

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pub const BlendEquationSeparate: OpenGLFeature = _

glBlendEquationSeparate() is available. (C++ enum variant: BlendEquationSeparate = 64)

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pub const BlendFuncSeparate: OpenGLFeature = _

glBlendFuncSeparate() is available. (C++ enum variant: BlendFuncSeparate = 128)

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pub const BlendSubtract: OpenGLFeature = _

Blend subtract mode is available. (C++ enum variant: BlendSubtract = 256)

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pub const CompressedTextures: OpenGLFeature = _

Compressed texture functions are available. (C++ enum variant: CompressedTextures = 512)

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pub const Multisample: OpenGLFeature = _

glSampleCoverage() function is available. (C++ enum variant: Multisample = 1024)

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pub const StencilSeparate: OpenGLFeature = _

Separate stencil functions are available. (C++ enum variant: StencilSeparate = 2048)

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pub const NPOTTextures: OpenGLFeature = _

Non power of two textures are available. (C++ enum variant: NPOTTextures = 4096)

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pub const NPOTTextureRepeat: OpenGLFeature = _

Non power of two textures can use GL_REPEAT as wrap parameter. (C++ enum variant: NPOTTextureRepeat = 8192)

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pub const FixedFunctionPipeline: OpenGLFeature = _

The fixed function pipeline is available. (C++ enum variant: FixedFunctionPipeline = 16384)

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pub const TextureRGFormats: OpenGLFeature = _

The GL_RED and GL_RG texture formats are available. (C++ enum variant: TextureRGFormats = 32768)

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pub const MultipleRenderTargets: OpenGLFeature = _

Multiple color attachments to framebuffer objects are available. (C++ enum variant: MultipleRenderTargets = 65536)

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pub const BlendEquationAdvanced: OpenGLFeature = _

Advanced blend equations are available. (C++ enum variant: BlendEquationAdvanced = 131072)

Trait Implementations§

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impl<T: Into<QFlags<OpenGLFeature>>> BitOr<T> for OpenGLFeature

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type Output = QFlags<OpenGLFeature>

The resulting type after applying the | operator.
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fn bitor(self, rhs: T) -> QFlags<OpenGLFeature>

Performs the | operation. Read more
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impl Clone for OpenGLFeature

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fn clone(&self) -> OpenGLFeature

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for OpenGLFeature

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<OpenGLFeature> for QFlags<OpenGLFeature>

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fn from(value: OpenGLFeature) -> Self

Converts to this type from the input type.
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impl From<OpenGLFeature> for c_int

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fn from(value: OpenGLFeature) -> Self

Converts to this type from the input type.
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impl From<i32> for OpenGLFeature

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fn from(value: c_int) -> Self

Converts to this type from the input type.
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impl PartialEq for OpenGLFeature

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fn eq(&self, other: &OpenGLFeature) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for OpenGLFeature

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impl Eq for OpenGLFeature

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impl StructuralEq for OpenGLFeature

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impl StructuralPartialEq for OpenGLFeature

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> CastInto<U> for T
where U: CastFrom<T>,

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unsafe fn cast_into(self) -> U

Performs the conversion. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> StaticUpcast<T> for T

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unsafe fn static_upcast(ptr: Ptr<T>) -> Ptr<T>

Convert type of a const pointer. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.