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/// C++ type: <span style='color: green;'>```QScreen```</span>
///
/// <a href="http://doc.qt.io/qt-5/qscreen.html">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>The <a href="http://doc.qt.io/qt-5/qscreen.html">QScreen</a> class is used to query screen properties.</p>
/// <p>A note on logical vs physical dots per inch: physical DPI is based on the actual physical pixel sizes when available, and is useful for print preview and other cases where it's desirable to know the exact physical dimensions of screen displayed contents.</p>
/// <p>Logical dots per inch are used to convert font and user interface elements from point sizes to pixel sizes, and might be different from the physical dots per inch. The logical dots per inch are sometimes user-settable in the desktop environment's settings panel, to let the user globally control UI and font sizes in different applications.</p></div>
#[repr(C)]
pub struct Screen(u8);

impl Screen {
  /// C++ method: <span style='color: green;'>```int QScreen::angleBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#angleBetween">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Convenience function to compute the angle of rotation to get from rotation <i>a</i> to rotation <i>b</i>.</p>
  /// <p>The result will be 0, 90, 180, or 270.</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is interpreted as the screen's <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn angle_between(&self,
                       a: ::qt_core::qt::ScreenOrientation,
                       b: ::qt_core::qt::ScreenOrientation)
                       -> ::libc::c_int {
    unsafe { ::ffi::qt_gui_c_QScreen_angleBetween(self as *const ::screen::Screen, a, b) }
  }

  /// C++ method: <span style='color: green;'>```QRect QScreen::availableGeometry() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#availableGeometry-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen's available geometry in pixels.</p>
  /// <p>The available geometry is the geometry excluding window manager reserved areas such as task bars and system menus.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QRect </td><td class="memItemRight bottomAlign"><span class="name"><b>availableGeometry</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#availableGeometryChanged">availableGeometryChanged</a></b></span>(const QRect &amp;<i>geometry</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn available_geometry(&self) -> ::qt_core::rect::Rect {
    {
      let mut object: ::qt_core::rect::Rect =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_availableGeometry_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QSize QScreen::availableSize() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#availableSize-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen's available size in pixels.</p>
  /// <p>The available size is the size excluding window manager reserved areas such as task bars and system menus.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>availableSize</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#availableGeometryChanged">availableGeometryChanged</a></b></span>(const QRect &amp;<i>geometry</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn available_size(&self) -> ::qt_core::size::Size {
    {
      let mut object: ::qt_core::size::Size =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_availableSize_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QRect QScreen::availableVirtualGeometry() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#availableVirtualGeometry-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the available geometry of the virtual desktop to which this screen belongs.</p>
  /// <p>Returns the available geometry of the virtual desktop corresponding to this screen.</p>
  /// <p>This is the union of the virtual siblings' individual available geometries.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QRect </td><td class="memItemRight bottomAlign"><span class="name"><b>availableVirtualGeometry</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualGeometryChanged">virtualGeometryChanged</a></b></span>(const QRect &amp;<i>rect</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#availableGeometry-prop">availableGeometry</a>() and <a href="http://doc.qt.io/qt-5/qscreen.html#virtualSiblings">virtualSiblings</a>().</p></div>
  pub fn available_virtual_geometry(&self) -> ::qt_core::rect::Rect {
    {
      let mut object: ::qt_core::rect::Rect =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_availableVirtualGeometry_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QSize QScreen::availableVirtualSize() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#availableVirtualSize-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the available size of the virtual desktop to which this screen belongs.</p>
  /// <p>Returns the available pixel size of the virtual desktop corresponding to this screen.</p>
  /// <p>This is the combined size of the virtual siblings' individual available geometries.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>availableVirtualSize</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualGeometryChanged">virtualGeometryChanged</a></b></span>(const QRect &amp;<i>rect</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#availableSize-prop">availableSize</a>() and <a href="http://doc.qt.io/qt-5/qscreen.html#virtualSiblings">virtualSiblings</a>().</p></div>
  pub fn available_virtual_size(&self) -> ::qt_core::size::Size {
    {
      let mut object: ::qt_core::size::Size =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_availableVirtualSize_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```int QScreen::depth() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#depth-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the color depth of the screen.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>depth</b></span>() const</td></tr>
  /// </tbody></table></div></div>
  pub fn depth(&self) -> ::libc::c_int {
    unsafe { ::ffi::qt_gui_c_QScreen_depth(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::devicePixelRatio() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#devicePixelRatio-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen's ratio between physical pixels and device-independent pixels.</p>
  /// <p>Returns the ratio between physical pixels and device-independent pixels for the screen.</p>
  /// <p>Common values are 1.0 on normal displays and 2.0 on "retina" displays. Higher values are also possible.</p>
  /// <p>This property was introduced in  Qt 5.5.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>devicePixelRatio</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchChanged">physicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qwindow.html#devicePixelRatio">QWindow::devicePixelRatio</a>() and <a href="http://doc.qt.io/qt-5/qguiapplication.html#devicePixelRatio">QGuiApplication::devicePixelRatio</a>().</p></div>
  pub fn device_pixel_ratio(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_devicePixelRatio(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```QRect QScreen::geometry() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#geometry-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen's geometry in pixels.</p>
  /// <p>As an example this might return <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(0, 0, 1280, 1024), or in a virtual desktop setting <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(1280, 0, 1280, 1024).</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QRect </td><td class="memItemRight bottomAlign"><span class="name"><b>geometry</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#geometryChanged">geometryChanged</a></b></span>(const QRect &amp;<i>geometry</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn geometry(&self) -> ::qt_core::rect::Rect {
    {
      let mut object: ::qt_core::rect::Rect =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_geometry_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QScreen::grabWindow```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn grab_window(&mut self, ::libc::c_ulonglong) -> ::cpp_utils::CppBox<::pixmap::Pixmap>```<br>
  /// C++ method: <span style='color: green;'>```QPixmap QScreen::grabWindow(unsigned long long window)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#grabWindow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates and returns a pixmap constructed by grabbing the contents of the given <i>window</i> restricted by <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(<i>x</i>, <i>y</i>, <i>width</i>, <i>height</i>).</p>
  /// <p>The arguments (<i>x</i>, <i>y</i>) specify the offset in the window, whereas (<i>width</i>, <i>height</i>) specify the area to be copied. If <i>width</i> is negative, the function copies everything to the right border of the window. If <i>height</i> is negative, the function copies everything to the bottom of the window.</p>
  /// <p>The window system identifier (<code>WId</code>) can be retrieved using the <a href="http://doc.qt.io/qt-5/qwidget.html#winId">QWidget::winId</a>() function. The rationale for using a window identifier and not a <a href="http://doc.qt.io/qt-5/qwidget.html">QWidget</a>, is to enable grabbing of windows that are not part of the application, window system frames, and so on.</p>
  /// <p><b>Warning:</b> Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.</p>
  /// <p>The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.</p>
  /// <p>Note on X11 that if the given <i>window</i> doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will <i>not</i> get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.</p>
  /// <p>On Windows Vista and above grabbing a layered window, which is created by setting the <a href="http://doc.qt.io/qt-5/qt.html#WidgetAttribute-enum">Qt::WA_TranslucentBackground</a> attribute, will not work. Instead grabbing the desktop widget should work.</p>
  /// <p><b>Warning:</b> In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn grab_window(&mut self, (::libc::c_ulonglong, ::libc::c_int)) -> ::cpp_utils::CppBox<::pixmap::Pixmap>```<br>
  /// C++ method: <span style='color: green;'>```QPixmap QScreen::grabWindow(unsigned long long window, int x = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#grabWindow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates and returns a pixmap constructed by grabbing the contents of the given <i>window</i> restricted by <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(<i>x</i>, <i>y</i>, <i>width</i>, <i>height</i>).</p>
  /// <p>The arguments (<i>x</i>, <i>y</i>) specify the offset in the window, whereas (<i>width</i>, <i>height</i>) specify the area to be copied. If <i>width</i> is negative, the function copies everything to the right border of the window. If <i>height</i> is negative, the function copies everything to the bottom of the window.</p>
  /// <p>The window system identifier (<code>WId</code>) can be retrieved using the <a href="http://doc.qt.io/qt-5/qwidget.html#winId">QWidget::winId</a>() function. The rationale for using a window identifier and not a <a href="http://doc.qt.io/qt-5/qwidget.html">QWidget</a>, is to enable grabbing of windows that are not part of the application, window system frames, and so on.</p>
  /// <p><b>Warning:</b> Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.</p>
  /// <p>The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.</p>
  /// <p>Note on X11 that if the given <i>window</i> doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will <i>not</i> get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.</p>
  /// <p>On Windows Vista and above grabbing a layered window, which is created by setting the <a href="http://doc.qt.io/qt-5/qt.html#WidgetAttribute-enum">Qt::WA_TranslucentBackground</a> attribute, will not work. Instead grabbing the desktop widget should work.</p>
  /// <p><b>Warning:</b> In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn grab_window(&mut self, (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int)) -> ::cpp_utils::CppBox<::pixmap::Pixmap>```<br>
  /// C++ method: <span style='color: green;'>```QPixmap QScreen::grabWindow(unsigned long long window, int x = ?, int y = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#grabWindow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates and returns a pixmap constructed by grabbing the contents of the given <i>window</i> restricted by <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(<i>x</i>, <i>y</i>, <i>width</i>, <i>height</i>).</p>
  /// <p>The arguments (<i>x</i>, <i>y</i>) specify the offset in the window, whereas (<i>width</i>, <i>height</i>) specify the area to be copied. If <i>width</i> is negative, the function copies everything to the right border of the window. If <i>height</i> is negative, the function copies everything to the bottom of the window.</p>
  /// <p>The window system identifier (<code>WId</code>) can be retrieved using the <a href="http://doc.qt.io/qt-5/qwidget.html#winId">QWidget::winId</a>() function. The rationale for using a window identifier and not a <a href="http://doc.qt.io/qt-5/qwidget.html">QWidget</a>, is to enable grabbing of windows that are not part of the application, window system frames, and so on.</p>
  /// <p><b>Warning:</b> Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.</p>
  /// <p>The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.</p>
  /// <p>Note on X11 that if the given <i>window</i> doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will <i>not</i> get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.</p>
  /// <p>On Windows Vista and above grabbing a layered window, which is created by setting the <a href="http://doc.qt.io/qt-5/qt.html#WidgetAttribute-enum">Qt::WA_TranslucentBackground</a> attribute, will not work. Instead grabbing the desktop widget should work.</p>
  /// <p><b>Warning:</b> In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn grab_window(&mut self, (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int, ::libc::c_int)) -> ::cpp_utils::CppBox<::pixmap::Pixmap>```<br>
  /// C++ method: <span style='color: green;'>```QPixmap QScreen::grabWindow(unsigned long long window, int x = ?, int y = ?, int w = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#grabWindow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates and returns a pixmap constructed by grabbing the contents of the given <i>window</i> restricted by <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(<i>x</i>, <i>y</i>, <i>width</i>, <i>height</i>).</p>
  /// <p>The arguments (<i>x</i>, <i>y</i>) specify the offset in the window, whereas (<i>width</i>, <i>height</i>) specify the area to be copied. If <i>width</i> is negative, the function copies everything to the right border of the window. If <i>height</i> is negative, the function copies everything to the bottom of the window.</p>
  /// <p>The window system identifier (<code>WId</code>) can be retrieved using the <a href="http://doc.qt.io/qt-5/qwidget.html#winId">QWidget::winId</a>() function. The rationale for using a window identifier and not a <a href="http://doc.qt.io/qt-5/qwidget.html">QWidget</a>, is to enable grabbing of windows that are not part of the application, window system frames, and so on.</p>
  /// <p><b>Warning:</b> Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.</p>
  /// <p>The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.</p>
  /// <p>Note on X11 that if the given <i>window</i> doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will <i>not</i> get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.</p>
  /// <p>On Windows Vista and above grabbing a layered window, which is created by setting the <a href="http://doc.qt.io/qt-5/qt.html#WidgetAttribute-enum">Qt::WA_TranslucentBackground</a> attribute, will not work. Instead grabbing the desktop widget should work.</p>
  /// <p><b>Warning:</b> In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.</p></div>
  ///
  /// ## Variant 5
  ///
  /// Rust arguments: ```fn grab_window(&mut self, (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int, ::libc::c_int, ::libc::c_int)) -> ::cpp_utils::CppBox<::pixmap::Pixmap>```<br>
  /// C++ method: <span style='color: green;'>```QPixmap QScreen::grabWindow(unsigned long long window, int x = ?, int y = ?, int w = ?, int h = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#grabWindow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Creates and returns a pixmap constructed by grabbing the contents of the given <i>window</i> restricted by <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(<i>x</i>, <i>y</i>, <i>width</i>, <i>height</i>).</p>
  /// <p>The arguments (<i>x</i>, <i>y</i>) specify the offset in the window, whereas (<i>width</i>, <i>height</i>) specify the area to be copied. If <i>width</i> is negative, the function copies everything to the right border of the window. If <i>height</i> is negative, the function copies everything to the bottom of the window.</p>
  /// <p>The window system identifier (<code>WId</code>) can be retrieved using the <a href="http://doc.qt.io/qt-5/qwidget.html#winId">QWidget::winId</a>() function. The rationale for using a window identifier and not a <a href="http://doc.qt.io/qt-5/qwidget.html">QWidget</a>, is to enable grabbing of windows that are not part of the application, window system frames, and so on.</p>
  /// <p><b>Warning:</b> Grabbing windows that are not part of the application is not supported on systems such as iOS, where sandboxing/security prevents reading pixels of windows not owned by the application.</p>
  /// <p>The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. The mouse cursor is generally not grabbed.</p>
  /// <p>Note on X11 that if the given <i>window</i> doesn't have the same depth as the root window, and another window partially or entirely obscures the one you grab, you will <i>not</i> get pixels from the overlying window. The contents of the obscured areas in the pixmap will be undefined and uninitialized.</p>
  /// <p>On Windows Vista and above grabbing a layered window, which is created by setting the <a href="http://doc.qt.io/qt-5/qt.html#WidgetAttribute-enum">Qt::WA_TranslucentBackground</a> attribute, will not work. Instead grabbing the desktop widget should work.</p>
  /// <p><b>Warning:</b> In general, grabbing an area outside the screen is not safe. This depends on the underlying window system.</p></div>
  pub fn grab_window<'largs, Args>(&'largs mut self, args: Args) -> ::cpp_utils::CppBox<::pixmap::Pixmap>
    where Args: overloading::ScreenGrabWindowArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```bool QScreen::isLandscape(Qt::ScreenOrientation orientation) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#isLandscape">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Convenience function that returns <code>true</code> if <i>o</i> is either landscape or inverted landscape; otherwise returns <code>false</code>.</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is interpreted as the screen's <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn is_landscape(&self, orientation: ::qt_core::qt::ScreenOrientation) -> bool {
    unsafe { ::ffi::qt_gui_c_QScreen_isLandscape(self as *const ::screen::Screen, orientation) }
  }

  /// C++ method: <span style='color: green;'>```bool QScreen::isPortrait(Qt::ScreenOrientation orientation) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#isPortrait">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Convenience function that returns <code>true</code> if <i>o</i> is either portrait or inverted portrait; otherwise returns <code>false</code>.</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is interpreted as the screen's <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn is_portrait(&self, orientation: ::qt_core::qt::ScreenOrientation) -> bool {
    unsafe { ::ffi::qt_gui_c_QScreen_isPortrait(self as *const ::screen::Screen, orientation) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::logicalDotsPerInch() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInch-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of logical dots or pixels per inch.</p>
  /// <p>This value can be used to convert font point sizes to pixel sizes.</p>
  /// <p>This is a convenience property that's simply the average of the <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchX-prop">logicalDotsPerInchX</a> and <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchY-prop">logicalDotsPerInchY</a> properties.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>logicalDotsPerInch</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchChanged">logicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchX-prop">logicalDotsPerInchX</a>() and <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchY-prop">logicalDotsPerInchY</a>().</p></div>
  pub fn logical_dots_per_inch(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_logicalDotsPerInch(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::logicalDotsPerInchX() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchX-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of logical dots or pixels per inch in the horizontal direction.</p>
  /// <p>This value is used to convert font point sizes to pixel sizes.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>logicalDotsPerInchX</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchChanged">logicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchY-prop">logicalDotsPerInchY</a>().</p></div>
  pub fn logical_dots_per_inch_x(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_logicalDotsPerInchX(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::logicalDotsPerInchY() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchY-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of logical dots or pixels per inch in the vertical direction.</p>
  /// <p>This value is used to convert font point sizes to pixel sizes.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>logicalDotsPerInchY</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchChanged">logicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#logicalDotsPerInchX-prop">logicalDotsPerInchX</a>().</p></div>
  pub fn logical_dots_per_inch_y(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_logicalDotsPerInchY(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```QRect QScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect& rect) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#mapBetween">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps the rect between two screen orientations.</p>
  /// <p>This will flip the x and y dimensions of the rectangle <i>rect</i> if the orientation <i>a</i> is <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PortraitOrientation</a> or <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::InvertedPortraitOrientation</a> and orientation <i>b</i> is <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::LandscapeOrientation</a> or <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::InvertedLandscapeOrientation</a>, or vice versa.</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is interpreted as the screen's <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn map_between(&self,
                     a: ::qt_core::qt::ScreenOrientation,
                     b: ::qt_core::qt::ScreenOrientation,
                     rect: &::qt_core::rect::Rect)
                     -> ::qt_core::rect::Rect {
    {
      let mut object: ::qt_core::rect::Rect =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_mapBetween_to_output(self as *const ::screen::Screen,
                                                     a,
                                                     b,
                                                     rect as *const ::qt_core::rect::Rect,
                                                     &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```virtual const QMetaObject* QScreen::metaObject() const```</span>
  ///
  ///
  pub fn meta_object(&self) -> *const ::qt_core::meta_object::MetaObject {
    unsafe { ::ffi::qt_gui_c_QScreen_metaObject(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```QString QScreen::name() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#name-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds a user presentable string representing the screen.</p>
  /// <p>For example, on X11 these correspond to the XRandr screen names, typically "VGA1", "HDMI1", etc.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>name</b></span>() const</td></tr>
  /// </tbody></table></div></div>
  pub fn name(&self) -> ::qt_core::string::String {
    {
      let mut object: ::qt_core::string::String =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_name_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```Qt::ScreenOrientation QScreen::nativeOrientation() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#nativeOrientation-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the native screen orientation.</p>
  /// <p>The native orientation of the screen is the orientation where the logo sticker of the device appears the right way up, or <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> if the platform does not support this functionality.</p>
  /// <p>The native orientation is a property of the hardware, and does not change.</p>
  /// <p>This property was introduced in  Qt 5.2.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> Qt::ScreenOrientation </td><td class="memItemRight bottomAlign"><span class="name"><b>nativeOrientation</b></span>() const</td></tr>
  /// </tbody></table></div></div>
  pub fn native_orientation(&self) -> ::qt_core::qt::ScreenOrientation {
    unsafe { ::ffi::qt_gui_c_QScreen_nativeOrientation(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```Qt::ScreenOrientation QScreen::orientation() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#orientation-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen orientation.</p>
  /// <p>The screen orientation represents the physical orientation of the display. For example, the screen orientation of a mobile device will change based on how it is being held. A change to the orientation might or might not trigger a change to the primary orientation of the screen.</p>
  /// <p>Changes to this property will be filtered by <a href="http://doc.qt.io/qt-5/qscreen.html#orientationUpdateMask">orientationUpdateMask</a>(), so in order to receive orientation updates the application must first call <a href="http://doc.qt.io/qt-5/qscreen.html#setOrientationUpdateMask">setOrientationUpdateMask</a>() with a mask of the orientations it wants to receive.</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is never returned.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> Qt::ScreenOrientation </td><td class="memItemRight bottomAlign"><span class="name"><b>orientation</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#orientationChanged">orientationChanged</a></b></span>(Qt::ScreenOrientation <i>orientation</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn orientation(&self) -> ::qt_core::qt::ScreenOrientation {
    unsafe { ::ffi::qt_gui_c_QScreen_orientation(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```QFlags<Qt::ScreenOrientation> QScreen::orientationUpdateMask() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#orientationUpdateMask">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the currently set orientation update mask.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#setOrientationUpdateMask">setOrientationUpdateMask</a>().</p></div>
  pub fn orientation_update_mask(&self) -> ::qt_core::flags::Flags<::qt_core::qt::ScreenOrientation> {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QScreen_orientationUpdateMask(self as *const ::screen::Screen) };
    ::qt_core::flags::Flags::from_int(ffi_result as i32)
  }

  /// C++ method: <span style='color: green;'>```double QScreen::physicalDotsPerInch() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInch-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of physical dots or pixels per inch.</p>
  /// <p>This value represents the pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.</p>
  /// <p>This is a convenience property that's simply the average of the <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchX-prop">physicalDotsPerInchX</a> and <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchY-prop">physicalDotsPerInchY</a> properties.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>physicalDotsPerInch</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchChanged">physicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchX-prop">physicalDotsPerInchX</a>() and <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchY-prop">physicalDotsPerInchY</a>().</p></div>
  pub fn physical_dots_per_inch(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_physicalDotsPerInch(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::physicalDotsPerInchX() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchX-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of physical dots or pixels per inch in the horizontal direction.</p>
  /// <p>This value represents the actual horizontal pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>physicalDotsPerInchX</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchChanged">physicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchY-prop">physicalDotsPerInchY</a>().</p></div>
  pub fn physical_dots_per_inch_x(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_physicalDotsPerInchX(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```double QScreen::physicalDotsPerInchY() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchY-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the number of physical dots or pixels per inch in the vertical direction.</p>
  /// <p>This value represents the actual vertical pixel density on the screen's display. Depending on what information the underlying system provides the value might not be entirely accurate.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>physicalDotsPerInchY</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchChanged">physicalDotsPerInchChanged</a></b></span>(qreal <i>dpi</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#physicalDotsPerInchX-prop">physicalDotsPerInchX</a>().</p></div>
  pub fn physical_dots_per_inch_y(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_physicalDotsPerInchY(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```QSizeF QScreen::physicalSize() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#physicalSize-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the screen's physical size (in millimeters).</p>
  /// <p>The physical size represents the actual physical dimensions of the screen's display.</p>
  /// <p>Depending on what information the underlying system provides the value might not be entirely accurate.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QSizeF </td><td class="memItemRight bottomAlign"><span class="name"><b>physicalSize</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>physicalSizeChanged</b></span>(const QSizeF &amp;<i>size</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn physical_size(&self) -> ::qt_core::size_f::SizeF {
    {
      let mut object: ::qt_core::size_f::SizeF =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_physicalSize_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```Qt::ScreenOrientation QScreen::primaryOrientation() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the primary screen orientation.</p>
  /// <p>The primary screen orientation is <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::LandscapeOrientation</a> if the screen geometry's width is greater than or equal to its height, or <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PortraitOrientation</a> otherwise. This property might change when the screen orientation was changed (i.e. when the display is rotated). The behavior is however platform dependent and can often be specified in an application manifest file.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> Qt::ScreenOrientation </td><td class="memItemRight bottomAlign"><span class="name"><b>primaryOrientation</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientationChanged">primaryOrientationChanged</a></b></span>(Qt::ScreenOrientation <i>orientation</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn primary_orientation(&self) -> ::qt_core::qt::ScreenOrientation {
    unsafe { ::ffi::qt_gui_c_QScreen_primaryOrientation(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```virtual int QScreen::qt_metacall(QMetaObject::Call arg1, int arg2, void** arg3)```</span>
  ///
  ///
  pub unsafe fn qt_metacall(&mut self,
                            arg1: ::qt_core::meta_object::Call,
                            arg2: ::libc::c_int,
                            arg3: *mut *mut ::libc::c_void)
                            -> ::libc::c_int {
    ::ffi::qt_gui_c_QScreen_qt_metacall(self as *mut ::screen::Screen, arg1, arg2, arg3)
  }

  /// C++ method: <span style='color: green;'>```virtual void* QScreen::qt_metacast(const char* arg1)```</span>
  ///
  ///
  pub unsafe fn qt_metacast(&mut self, arg1: *const ::libc::c_char) -> *mut ::libc::c_void {
    ::ffi::qt_gui_c_QScreen_qt_metacast(self as *mut ::screen::Screen, arg1)
  }

  /// C++ method: <span style='color: green;'>```double QScreen::refreshRate() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#refreshRate-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the approximate vertical refresh rate of the screen in Hz.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> qreal </td><td class="memItemRight bottomAlign"><span class="name"><b>refreshRate</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>refreshRateChanged</b></span>(qreal <i>refreshRate</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn refresh_rate(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QScreen_refreshRate(self as *const ::screen::Screen) }
  }

  /// C++ method: <span style='color: green;'>```void QScreen::setOrientationUpdateMask(QFlags<Qt::ScreenOrientation> mask)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#setOrientationUpdateMask">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Sets the orientations that the application is interested in receiving updates for in conjunction with this screen.</p>
  /// <p>For example, to receive <a href="http://doc.qt.io/qt-5/qscreen.html#orientation-prop">orientation</a>() updates and thus have <a href="http://doc.qt.io/qt-5/qscreen.html#orientationChanged">orientationChanged</a>() signals being emitted for LandscapeOrientation and InvertedLandscapeOrientation, call setOrientationUpdateMask() with <i>mask</i> set to <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::LandscapeOrientation</a> | <a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::InvertedLandscapeOrientation</a>.</p>
  /// <p>The default, 0, means no <a href="http://doc.qt.io/qt-5/qscreen.html#orientationChanged">orientationChanged</a>() signals are fired.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#orientationUpdateMask">orientationUpdateMask</a>().</p></div>
  pub fn set_orientation_update_mask(&mut self, mask: ::qt_core::flags::Flags<::qt_core::qt::ScreenOrientation>) {
    unsafe {
      ::ffi::qt_gui_c_QScreen_setOrientationUpdateMask(self as *mut ::screen::Screen,
                                                       mask.to_int() as ::libc::c_uint)
    }
  }

  /// C++ method: <span style='color: green;'>```QSize QScreen::size() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#size-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the pixel resolution of the screen.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>size</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#geometryChanged">geometryChanged</a></b></span>(const QRect &amp;<i>geometry</i>)</td></tr>
  /// </tbody></table></div></div>
  pub fn size(&self) -> ::qt_core::size::Size {
    {
      let mut object: ::qt_core::size::Size =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_size_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```static QString QScreen::tr(const char* s, const char* c, int n)```</span>
  ///
  ///
  pub unsafe fn tr(s: *const ::libc::c_char, c: *const ::libc::c_char, n: ::libc::c_int) -> ::qt_core::string::String {
    {
      let mut object: ::qt_core::string::String =
        ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
      ::ffi::qt_gui_c_QScreen_tr_to_output(s, c, n, &mut object);
      object
    }
  }

  /// C++ method: <span style='color: green;'>```static QString QScreen::trUtf8(const char* s, const char* c, int n)```</span>
  ///
  ///
  pub unsafe fn tr_utf8(s: *const ::libc::c_char,
                        c: *const ::libc::c_char,
                        n: ::libc::c_int)
                        -> ::qt_core::string::String {
    {
      let mut object: ::qt_core::string::String =
        ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
      ::ffi::qt_gui_c_QScreen_trUtf8_to_output(s, c, n, &mut object);
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QTransform QScreen::transformBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation b, const QRect& target) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#transformBetween">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Convenience function to compute a transform that maps from the coordinate system defined by orientation <i>a</i> into the coordinate system defined by orientation <i>b</i> and target dimensions <i>target</i>.</p>
  /// <p>Example, <i>a</i> is Qt::Landscape, <i>b</i> is Qt::Portrait, and <i>target</i> is <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(0, 0, w, h) the resulting transform will be such that the point <a href="http://doc.qt.io/qt-5/qpoint.html">QPoint</a>(0, 0) is mapped to <a href="http://doc.qt.io/qt-5/qpoint.html">QPoint</a>(0, w), and <a href="http://doc.qt.io/qt-5/qpoint.html">QPoint</a>(h, w) is mapped to <a href="http://doc.qt.io/qt-5/qpoint.html">QPoint</a>(0, h). Thus, the landscape coordinate system <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(0, 0, h, w) is mapped (with a 90 degree rotation) into the portrait coordinate system <a href="http://doc.qt.io/qt-5/qrect.html">QRect</a>(0, 0, w, h).</p>
  /// <p><a href="http://doc.qt.io/qt-5/qt.html#ScreenOrientation-enum">Qt::PrimaryOrientation</a> is interpreted as the screen's <a href="http://doc.qt.io/qt-5/qscreen.html#primaryOrientation-prop">primaryOrientation</a>().</p></div>
  pub fn transform_between(&self,
                           a: ::qt_core::qt::ScreenOrientation,
                           b: ::qt_core::qt::ScreenOrientation,
                           target: &::qt_core::rect::Rect)
                           -> ::transform::Transform {
    {
      let mut object: ::transform::Transform =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_transformBetween_to_output(self as *const ::screen::Screen,
                                                           a,
                                                           b,
                                                           target as *const ::qt_core::rect::Rect,
                                                           &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QRect QScreen::virtualGeometry() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#virtualGeometry-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the pixel geometry of the virtual desktop to which this screen belongs.</p>
  /// <p>Returns the pixel geometry of the virtual desktop corresponding to this screen.</p>
  /// <p>This is the union of the virtual siblings' individual geometries.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QRect </td><td class="memItemRight bottomAlign"><span class="name"><b>virtualGeometry</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualGeometryChanged">virtualGeometryChanged</a></b></span>(const QRect &amp;<i>rect</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualSiblings">virtualSiblings</a>().</p></div>
  pub fn virtual_geometry(&self) -> ::qt_core::rect::Rect {
    {
      let mut object: ::qt_core::rect::Rect =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_virtualGeometry_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QList<QScreen*> QScreen::virtualSiblings() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#virtualSiblings">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Get the screen's virtual siblings.</p>
  /// <p>The virtual siblings are the screen instances sharing the same virtual desktop. They share a common coordinate system, and windows can freely be moved or positioned across them without having to be re-created.</p></div>
  pub fn virtual_siblings(&self) -> ::list::ListScreenMutPtr {
    {
      let mut object: ::list::ListScreenMutPtr =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_virtualSiblings_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QSize QScreen::virtualSize() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qscreen.html#virtualSize-prop">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This property holds the pixel size of the virtual desktop to which this screen belongs.</p>
  /// <p>Returns the pixel size of the virtual desktop corresponding to this screen.</p>
  /// <p>This is the combined size of the virtual siblings' individual geometries.</p>
  /// <p><b>Access functions:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> QSize </td><td class="memItemRight bottomAlign"><span class="name"><b>virtualSize</b></span>() const</td></tr>
  /// </tbody></table></div>
  /// <p><b>Notifier signal:</b></p>
  /// <div class="table"><table class="alignedsummary">
  /// <tbody><tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualGeometryChanged">virtualGeometryChanged</a></b></span>(const QRect &amp;<i>rect</i>)</td></tr>
  /// </tbody></table></div>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qscreen.html#virtualSiblings">virtualSiblings</a>().</p></div>
  pub fn virtual_size(&self) -> ::qt_core::size::Size {
    {
      let mut object: ::qt_core::size::Size =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QScreen_virtualSize_to_output(self as *const ::screen::Screen, &mut object);
      }
      object
    }
  }
}

impl ::cpp_utils::CppDeletable for ::screen::Screen {
  fn deleter() -> ::cpp_utils::Deleter<Self> {
    ::ffi::qt_gui_c_QScreen_delete
  }
}

/// Types for accessing built-in Qt signals and slots present in this module
pub mod connection {
  use ::cpp_utils::StaticCast;
  /// Provides access to built-in Qt signals of `Screen`.
  pub struct Signals<'a>(&'a ::screen::Screen);
  /// Represents a built-in Qt signal `QScreen::geometryChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().geometry_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct GeometryChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for GeometryChanged<'a> {
    type Arguments = (&'static ::qt_core::rect::Rect,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2geometryChanged(const QRect&)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for GeometryChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::orientationChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().orientation_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct OrientationChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for OrientationChanged<'a> {
    type Arguments = (::qt_core::qt::ScreenOrientation,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2orientationChanged(Qt::ScreenOrientation)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for OrientationChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::physicalDotsPerInchChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().physical_dots_per_inch_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct PhysicalDotsPerInchChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for PhysicalDotsPerInchChanged<'a> {
    type Arguments = (::libc::c_double,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2physicalDotsPerInchChanged(double)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for PhysicalDotsPerInchChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::virtualGeometryChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().virtual_geometry_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct VirtualGeometryChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for VirtualGeometryChanged<'a> {
    type Arguments = (&'static ::qt_core::rect::Rect,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2virtualGeometryChanged(const QRect&)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for VirtualGeometryChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::physicalSizeChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().physical_size_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct PhysicalSizeChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for PhysicalSizeChanged<'a> {
    type Arguments = (&'static ::qt_core::size_f::SizeF,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2physicalSizeChanged(const QSizeF&)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for PhysicalSizeChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::refreshRateChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().refresh_rate_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct RefreshRateChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for RefreshRateChanged<'a> {
    type Arguments = (::libc::c_double,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2refreshRateChanged(double)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for RefreshRateChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::logicalDotsPerInchChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().logical_dots_per_inch_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct LogicalDotsPerInchChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for LogicalDotsPerInchChanged<'a> {
    type Arguments = (::libc::c_double,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2logicalDotsPerInchChanged(double)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for LogicalDotsPerInchChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::availableGeometryChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().available_geometry_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct AvailableGeometryChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for AvailableGeometryChanged<'a> {
    type Arguments = (&'static ::qt_core::rect::Rect,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2availableGeometryChanged(const QRect&)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for AvailableGeometryChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::primaryOrientationChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().primary_orientation_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct PrimaryOrientationChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for PrimaryOrientationChanged<'a> {
    type Arguments = (::qt_core::qt::ScreenOrientation,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2primaryOrientationChanged(Qt::ScreenOrientation)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for PrimaryOrientationChanged<'a> {}
  /// Represents a built-in Qt signal `QScreen::objectNameChanged`.
  ///
  /// An object of this type can be created from `Screen` with `object.signals().object_name_changed()` and used for creating Qt connections using `qt_core::connection` API. After the connection is made, the object can (should) be dropped. The connection will remain active until sender or receiver are destroyed or until a manual disconnection is made.
  ///
  /// An object of this type contains a reference to the original `Screen` object.
  pub struct ObjectNameChanged<'a>(&'a ::screen::Screen);
  impl<'a> ::qt_core::connection::Receiver for ObjectNameChanged<'a> {
    type Arguments = (&'static ::qt_core::string::String,);
    fn object(&self) -> &::qt_core::object::Object {
      self.0.static_cast()
    }
    fn receiver_id() -> &'static [u8] {
      b"2objectNameChanged(const QString&)\0"
    }
  }
  impl<'a> ::qt_core::connection::Signal for ObjectNameChanged<'a> {}
  impl<'a> Signals<'a> {
    /// Returns an object representing a built-in Qt signal `QScreen::geometryChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn geometry_changed(&self) -> GeometryChanged {
      GeometryChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::orientationChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn orientation_changed(&self) -> OrientationChanged {
      OrientationChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::physicalDotsPerInchChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn physical_dots_per_inch_changed(&self) -> PhysicalDotsPerInchChanged {
      PhysicalDotsPerInchChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::virtualGeometryChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn virtual_geometry_changed(&self) -> VirtualGeometryChanged {
      VirtualGeometryChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::physicalSizeChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn physical_size_changed(&self) -> PhysicalSizeChanged {
      PhysicalSizeChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::refreshRateChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn refresh_rate_changed(&self) -> RefreshRateChanged {
      RefreshRateChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::logicalDotsPerInchChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn logical_dots_per_inch_changed(&self) -> LogicalDotsPerInchChanged {
      LogicalDotsPerInchChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::availableGeometryChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn available_geometry_changed(&self) -> AvailableGeometryChanged {
      AvailableGeometryChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::primaryOrientationChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn primary_orientation_changed(&self) -> PrimaryOrientationChanged {
      PrimaryOrientationChanged(self.0)
    }
    /// Returns an object representing a built-in Qt signal `QScreen::objectNameChanged`.
    ///
    /// Return value of this function can be used for creating Qt connections using `qt_core::connection` API.
    pub fn object_name_changed(&self) -> ObjectNameChanged {
      ObjectNameChanged(self.0)
    }
  }
  impl ::screen::Screen {
    /// Provides access to built-in Qt signals of this type
    pub fn signals(&self) -> Signals {
      Signals(self)
    }
  }

}

/// C++ method: <span style='color: green;'>```QDebug operator<<(QDebug arg1, const QScreen* arg2)```</span>
///
/// Warning: no exact match found in C++ documentation.Below is the <a href="http://doc.qt.io/qt-5/qbrush.html#operator-lt-lt">C++ documentation</a> for <code>QDataStream &operator<<(QDataStream &stream, const QBrush &brush)</code>: <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Writes the given <i>brush</i> to the given <i>stream</i> and returns a reference to the <i>stream</i>.</p>
/// <p><b>See also </b><a href="http://doc.qt.io/qt-5/datastreamformat.html">Serializing Qt Data Types</a>.</p></div>
pub unsafe fn op_shl(arg1: &::qt_core::debug::Debug, arg2: *const ::screen::Screen) -> ::qt_core::debug::Debug {
  {
    let mut object: ::qt_core::debug::Debug = ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized();
    ::ffi::qt_gui_c_QScreen_G_operator_shl_to_output(arg1 as *const ::qt_core::debug::Debug, arg2, &mut object);
    object
  }
}

impl ::cpp_utils::StaticCast<::qt_core::object::Object> for ::screen::Screen {
  fn static_cast_mut(&mut self) -> &mut ::qt_core::object::Object {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QScreen_G_static_cast_QObject_ptr(self as *mut ::screen::Screen) };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }

  fn static_cast(&self) -> &::qt_core::object::Object {
    let ffi_result =
      unsafe {
        ::ffi::qt_gui_c_QScreen_G_static_cast_QObject_ptr(self as *const ::screen::Screen as *mut ::screen::Screen)
      };
    unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
  }
}

impl ::cpp_utils::UnsafeStaticCast<::screen::Screen> for ::qt_core::object::Object {
  unsafe fn static_cast_mut(&mut self) -> &mut ::screen::Screen {
    let ffi_result = ::ffi::qt_gui_c_QScreen_G_static_cast_QScreen_ptr(self as *mut ::qt_core::object::Object);
    ffi_result.as_mut().expect("Attempted to convert null pointer to reference")
  }

  unsafe fn static_cast(&self) -> &::screen::Screen {
    let ffi_result = ::ffi::qt_gui_c_QScreen_G_static_cast_QScreen_ptr(self as *const ::qt_core::object::Object as *mut ::qt_core::object::Object);
    ffi_result.as_ref().expect("Attempted to convert null pointer to reference")
  }
}

impl ::std::ops::Deref for ::screen::Screen {
  type Target = ::qt_core::object::Object;
  fn deref(&self) -> &::qt_core::object::Object {
    let ffi_result =
      unsafe {
        ::ffi::qt_gui_c_QScreen_G_static_cast_QObject_ptr(self as *const ::screen::Screen as *mut ::screen::Screen)
      };
    unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
  }
}

impl ::std::ops::DerefMut for ::screen::Screen {
  fn deref_mut(&mut self) -> &mut ::qt_core::object::Object {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QScreen_G_static_cast_QObject_ptr(self as *mut ::screen::Screen) };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }
}

/// Types for emulating overloading for overloaded functions in this module
pub mod overloading {
  /// This trait represents a set of arguments accepted by [Screen::grab_window](../struct.Screen.html#method.grab_window) method.
  pub trait ScreenGrabWindowArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap>;
  }
  impl<'largs> ScreenGrabWindowArgs<'largs> for ::libc::c_ulonglong {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap> {
      let window = self;
      let ffi_result =
        unsafe { ::ffi::qt_gui_c_QScreen_grabWindow_as_ptr_window(original_self as *mut ::screen::Screen, window) };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> ScreenGrabWindowArgs<'largs> for (::libc::c_ulonglong, ::libc::c_int) {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap> {
      let window = self.0;
      let x = self.1;
      let ffi_result = unsafe {
        ::ffi::qt_gui_c_QScreen_grabWindow_as_ptr_window_x(original_self as *mut ::screen::Screen, window, x)
      };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> ScreenGrabWindowArgs<'largs> for (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int) {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap> {
      let window = self.0;
      let x = self.1;
      let y = self.2;
      let ffi_result = unsafe {
        ::ffi::qt_gui_c_QScreen_grabWindow_as_ptr_window_x_y(original_self as *mut ::screen::Screen, window, x, y)
      };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> ScreenGrabWindowArgs<'largs> for (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int, ::libc::c_int) {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap> {
      let window = self.0;
      let x = self.1;
      let y = self.2;
      let w = self.3;
      let ffi_result = unsafe {
        ::ffi::qt_gui_c_QScreen_grabWindow_as_ptr_window_x_y_w(original_self as *mut ::screen::Screen, window, x, y, w)
      };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> ScreenGrabWindowArgs<'largs>
    for (::libc::c_ulonglong, ::libc::c_int, ::libc::c_int, ::libc::c_int, ::libc::c_int) {
    fn exec(self, original_self: &'largs mut ::screen::Screen) -> ::cpp_utils::CppBox<::pixmap::Pixmap> {
      let window = self.0;
      let x = self.1;
      let y = self.2;
      let w = self.3;
      let h = self.4;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QScreen_grabWindow_as_ptr_window_x_y_w_h(original_self as *mut ::screen::Screen,
                                                                   window,
                                                                   x,
                                                                   y,
                                                                   w,
                                                                   h)
        };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
}