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/// C++ type: <span style='color: green;'>```QMatrix4x4```</span>
///
/// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>The <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> class represents a 4x4 transformation matrix in 3D space.</p>
/// <p>The <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> class in general is treated as a row-major matrix, in that the constructors and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-28-29">operator</a>() functions take data in row-major format, as is familiar in C-style usage.</p>
/// <p>Internally the data is stored as column-major format, so as to be optimal for passing to OpenGL functions, which expect column-major data.</p>
/// <p>When using these functions be aware that they return data in <b>column-major</b> format:</p>
/// <ul>
/// <li><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data">data</a>()</li>
/// <li><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#constData">constData</a>()</li>
/// </ul></div>
#[repr(C)]
pub struct Matrix4X4(u8);

impl Matrix4X4 {
  /// C++ method: <span style='color: green;'>```QVariant QMatrix4x4::operator QVariant() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-QVariant">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the matrix as a <a href="http://doc.qt.io/qt-5/qvariant.html">QVariant</a>.</p></div>
  pub fn as_q_variant(&self) -> ::qt_core::variant::Variant {
    {
      let mut object: ::qt_core::variant::Variant =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_convert_to_QVariant_to_output(self as *const ::matrix_4x4::Matrix4X4, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QVector4D QMatrix4x4::column(int index) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#column">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the elements of column <i>index</i> as a 4D vector.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setColumn">setColumn</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#row">row</a>().</p></div>
  pub fn column(&self, index: ::libc::c_int) -> ::cpp_utils::CppBox<::vector_4d::Vector4D> {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_column_as_ptr(self as *const ::matrix_4x4::Matrix4X4, index) };
    unsafe { ::cpp_utils::CppBox::new(ffi_result) }
  }

  /// C++ method: <span style='color: green;'>```const float* QMatrix4x4::constData() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#constData">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a constant pointer to the raw data of this matrix. This raw data is stored in column-major format.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data">data</a>().</p></div>
  pub fn const_data(&self) -> *const ::libc::c_float {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_constData(self as *const ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::copyDataTo(float* values) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#copyDataTo">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Retrieves the 16 items in this matrix and copies them to <i>values</i> in row-major order.</p></div>
  pub unsafe fn copy_data_to(&self, values: *mut ::libc::c_float) {
    ::ffi::qt_gui_c_QMatrix4x4_copyDataTo(self as *const ::matrix_4x4::Matrix4X4, values)
  }

  /// C++ method: <span style='color: green;'>```const float* QMatrix4x4::data() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a constant pointer to the raw data of this matrix. This raw data is stored in column-major format.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#constData">constData</a>().</p></div>
  pub fn data(&self) -> *const ::libc::c_float {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_data_const(self as *const ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```float* QMatrix4x4::data()```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a pointer to the raw data of this matrix.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#constData">constData</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>().</p></div>
  pub fn data_mut(&mut self) -> *mut ::libc::c_float {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_data(self as *mut ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```double QMatrix4x4::determinant() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#determinant">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the determinant of this matrix.</p></div>
  pub fn determinant(&self) -> ::libc::c_double {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_determinant(self as *const ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::fill(float value)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#fill">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Fills all elements of this matrx with <i>value</i>.</p></div>
  pub fn fill(&mut self, value: ::libc::c_float) {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_fill(self as *mut ::matrix_4x4::Matrix4X4, value) }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::flipCoordinates()```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4-obsolete.html#flipCoordinates">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho">ortho</a>() does.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho">ortho</a>().</p>
  ///
  /// <h2>Related Non-Members</h2></div>
  pub fn flip_coordinates(&mut self) {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_flipCoordinates(self as *mut ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::frustum(float left, float right, float bottom, float top, float nearPlane, float farPlane)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#frustum">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner (<i>left</i>, <i>bottom</i>), upper-right corner (<i>right</i>, <i>top</i>), and the specified <i>nearPlane</i> and <i>farPlane</i> clipping planes.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho">ortho</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#perspective">perspective</a>().</p></div>
  pub fn frustum(&mut self,
                 left: ::libc::c_float,
                 right: ::libc::c_float,
                 bottom: ::libc::c_float,
                 top: ::libc::c_float,
                 near_plane: ::libc::c_float,
                 far_plane: ::libc::c_float) {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_frustum(self as *mut ::matrix_4x4::Matrix4X4,
                                         left,
                                         right,
                                         bottom,
                                         top,
                                         near_plane,
                                         far_plane)
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4 QMatrix4x4::inverted() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#inverted">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the inverse of this matrix. Returns the identity if this matrix cannot be inverted; i.e. <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#determinant">determinant</a>() is zero. If <i>invertible</i> is not null, then true will be written to that location if the matrix can be inverted; false otherwise.</p>
  /// <p>If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#determinant">determinant</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#normalMatrix">normalMatrix</a>().</p></div>
  pub fn inverted(&self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
    let ffi_result =
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_inverted_as_ptr_no_args(self as *const ::matrix_4x4::Matrix4X4) };
    unsafe { ::cpp_utils::CppBox::new(ffi_result) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4 QMatrix4x4::inverted(bool* invertible = ?) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#inverted">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the inverse of this matrix. Returns the identity if this matrix cannot be inverted; i.e. <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#determinant">determinant</a>() is zero. If <i>invertible</i> is not null, then true will be written to that location if the matrix can be inverted; false otherwise.</p>
  /// <p>If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#determinant">determinant</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#normalMatrix">normalMatrix</a>().</p></div>
  pub unsafe fn inverted_unsafe(&self, invertible: *mut bool) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
    let ffi_result = ::ffi::qt_gui_c_QMatrix4x4_inverted_as_ptr_invertible(self as *const ::matrix_4x4::Matrix4X4,
                                                                           invertible);
    ::cpp_utils::CppBox::new(ffi_result)
  }

  /// C++ method: <span style='color: green;'>```bool QMatrix4x4::isAffine() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#isAffine">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns <code>true</code> if this matrix is affine matrix; false otherwise.</p>
  /// <p>An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.</p>
  /// <p>This function was introduced in  Qt 5.5.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#isIdentity">isIdentity</a>().</p></div>
  pub fn is_affine(&self) -> bool {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_isAffine(self as *const ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```bool QMatrix4x4::isIdentity() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#isIdentity">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns <code>true</code> if this matrix is the identity; false otherwise.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setToIdentity">setToIdentity</a>().</p></div>
  pub fn is_identity(&self) -> bool {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_isIdentity(self as *const ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::lookAt(const QVector3D& eye, const QVector3D& center, const QVector3D& up)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#lookAt">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by a viewing matrix derived from an eye point. The <i>center</i> value indicates the center of the view that the <i>eye</i> is looking at. The <i>up</i> value indicates which direction should be considered up with respect to the <i>eye</i>.</p>
  /// <p><b>Note: </b>The <i>up</i> vector must not be parallel to the line of sight from <i>eye</i> to <i>center</i>.</p></div>
  pub fn look_at(&mut self, eye: &::vector_3d::Vector3D, center: &::vector_3d::Vector3D, up: &::vector_3d::Vector3D) {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_lookAt(self as *mut ::matrix_4x4::Matrix4X4,
                                        eye as *const ::vector_3d::Vector3D,
                                        center as *const ::vector_3d::Vector3D,
                                        up as *const ::vector_3d::Vector3D)
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::map```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn map(&self, &::qt_core::point::Point) -> ::qt_core::point::Point```<br>
  /// C++ method: <span style='color: green;'>```QPoint QMatrix4x4::map(const QPoint& point) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>point</i> by multiplying this matrix by <i>point</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect">mapRect</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn map(&self, &::qt_core::point_f::PointF) -> ::qt_core::point_f::PointF```<br>
  /// C++ method: <span style='color: green;'>```QPointF QMatrix4x4::map(const QPointF& point) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>point</i> by multiplying this matrix by <i>point</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect">mapRect</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn map(&self, &::vector_3d::Vector3D) -> ::cpp_utils::CppBox<::vector_3d::Vector3D>```<br>
  /// C++ method: <span style='color: green;'>```QVector3D QMatrix4x4::map(const QVector3D& point) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>point</i> by multiplying this matrix by <i>point</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect">mapRect</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapVector">mapVector</a>().</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn map(&self, &::vector_4d::Vector4D) -> ::cpp_utils::CppBox<::vector_4d::Vector4D>```<br>
  /// C++ method: <span style='color: green;'>```QVector4D QMatrix4x4::map(const QVector4D& point) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map-3">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>point</i> by multiplying this matrix by <i>point</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect">mapRect</a>().</p></div>
  pub fn map<'largs, Args>(&'largs self, args: Args) -> Args::ReturnType
    where Args: overloading::Matrix4X4MapArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```QMatrix4x4::mapRect```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn map_rect(&self, &::qt_core::rect::Rect) -> ::qt_core::rect::Rect```<br>
  /// C++ method: <span style='color: green;'>```QRect QMatrix4x4::mapRect(const QRect& rect) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>rect</i> by multiplying this matrix by the corners of <i>rect</i> and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map">map</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn map_rect(&self, &::qt_core::rect_f::RectF) -> ::qt_core::rect_f::RectF```<br>
  /// C++ method: <span style='color: green;'>```QRectF QMatrix4x4::mapRect(const QRectF& rect) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapRect-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>rect</i> by multiplying this matrix by the corners of <i>rect</i> and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map">map</a>().</p></div>
  pub fn map_rect<'largs, Args>(&'largs self, args: Args) -> Args::ReturnType
    where Args: overloading::Matrix4X4MapRectArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#mapVector">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Maps <i>vector</i> by multiplying the top 3x3 portion of this matrix by <i>vector</i>. The translation and projection components of this matrix are ignored.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#map">map</a>().</p></div>
  pub fn map_vector(&self, vector: &::vector_3d::Vector3D) -> ::cpp_utils::CppBox<::vector_3d::Vector3D> {
    let ffi_result = unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_mapVector_as_ptr(self as *const ::matrix_4x4::Matrix4X4,
                                                  vector as *const ::vector_3d::Vector3D)
    };
    unsafe { ::cpp_utils::CppBox::new(ffi_result) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::QMatrix4x4```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn new(()) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4()```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#QMatrix4x4">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Constructs an identity matrix.</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn new(&::matrix::Matrix) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4(const QMatrix& matrix)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#QMatrix4x4-7">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Constructs a 4x4 matrix from a conventional Qt 2D affine transformation <i>matrix</i>.</p>
  /// <p>If <i>matrix</i> has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>() if they wish <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> to optimize further calls to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), etc.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toAffine">toAffine</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn new(&::transform::Transform) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4(const QTransform& transform)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#QMatrix4x4-6">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix <i>transform</i>.</p>
  /// <p>If <i>transform</i> has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>() if they wish <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> to optimize further calls to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), etc.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toTransform">toTransform</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>().</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn new((::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#QMatrix4x4-3">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Constructs a matrix from the 16 elements <i>m11</i>, <i>m12</i>, <i>m13</i>, <i>m14</i>, <i>m21</i>, <i>m22</i>, <i>m23</i>, <i>m24</i>, <i>m31</i>, <i>m32</i>, <i>m33</i>, <i>m34</i>, <i>m41</i>, <i>m42</i>, <i>m43</i>, and <i>m44</i>. The elements are specified in row-major order.</p>
  /// <p>If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>() if they wish <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> to optimize further calls to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), etc.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>().</p></div>
  pub fn new<Args>(args: Args) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>
    where Args: overloading::Matrix4X4NewArgs
  {
    args.exec()
  }
  /// C++ method: <span style='color: green;'>```QMatrix4x4::QMatrix4x4```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn new_unsafe(*const ::libc::c_float) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4(const float* values)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#QMatrix4x4-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Constructs a matrix from the given 16 floating-point <i>values</i>. The contents of the array <i>values</i> is assumed to be in row-major order.</p>
  /// <p>If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>() if they wish <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> to optimize further calls to <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), etc.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#copyDataTo">copyDataTo</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn new_unsafe((*const ::libc::c_float, ::libc::c_int, ::libc::c_int)) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>```<br>
  /// C++ method: <span style='color: green;'>```[constructor] void QMatrix4x4::QMatrix4x4(const float* values, int cols, int rows)```</span>
  ///
  ///
  pub unsafe fn new_unsafe<Args>(args: Args) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>
    where Args: overloading::Matrix4X4NewUnsafeArgs
  {
    args.exec()
  }
  /// C++ method: <span style='color: green;'>```QMatrix4x4& QMatrix4x4::operator+=(const QMatrix4x4& other)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-2b-eq">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Adds the contents of <i>other</i> to this matrix.</p></div>
  pub fn op_add_assign<'l0, 'l1>(&'l0 mut self,
                                 other: &'l1 ::matrix_4x4::Matrix4X4)
                                 -> &'l0 mut ::matrix_4x4::Matrix4X4 {
    let ffi_result = unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_operator_add_assign(self as *mut ::matrix_4x4::Matrix4X4,
                                                     other as *const ::matrix_4x4::Matrix4X4)
    };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }

  /// C++ method: <span style='color: green;'>```const float& QMatrix4x4::operator()(int row, int column) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-28-29">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a constant reference to the element at position (<i>row</i>, <i>column</i>) in this matrix.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#column">column</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#row">row</a>().</p></div>
  pub fn op_call<'l0>(&'l0 self, row: ::libc::c_int, column: ::libc::c_int) -> &'l0 ::libc::c_float {
    let ffi_result =
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_operator_call_const(self as *const ::matrix_4x4::Matrix4X4, row, column) };
    unsafe { ffi_result.as_ref() }.expect("Attempted to convert null pointer to reference")
  }

  /// C++ method: <span style='color: green;'>```float& QMatrix4x4::operator()(int row, int column)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-28-29-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns a reference to the element at position (<i>row</i>, <i>column</i>) in this matrix so that the element can be assigned to.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">optimize</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setColumn">setColumn</a>(), and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setRow">setRow</a>().</p></div>
  pub fn op_call_mut<'l0>(&'l0 mut self, row: ::libc::c_int, column: ::libc::c_int) -> &'l0 mut ::libc::c_float {
    let ffi_result =
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_operator_call(self as *mut ::matrix_4x4::Matrix4X4, row, column) };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4& QMatrix4x4::operator/=(float divisor)```</span>
  ///
  ///
  pub fn op_div_assign<'l0>(&'l0 mut self, divisor: ::libc::c_float) -> &'l0 mut ::matrix_4x4::Matrix4X4 {
    let ffi_result =
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_operator_div_assign(self as *mut ::matrix_4x4::Matrix4X4, divisor) };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }

  /// C++ method: <span style='color: green;'>```bool QMatrix4x4::operator==(const QMatrix4x4& other) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-eq-eq">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns <code>true</code> if this matrix is identical to <i>other</i>; false otherwise. This operator uses an exact floating-point comparison.</p></div>
  pub fn op_eq(&self, other: &::matrix_4x4::Matrix4X4) -> bool {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_operator_eq(self as *const ::matrix_4x4::Matrix4X4,
                                             other as *const ::matrix_4x4::Matrix4X4)
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::operator*=```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn op_mul_assign(&mut self, &'l1 ::matrix_4x4::Matrix4X4) -> &'l0 mut ::matrix_4x4::Matrix4X4```<br>
  /// C++ method: <span style='color: green;'>```QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& other)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-2a-eq">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies the contents of <i>other</i> by this matrix.</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn op_mul_assign(&mut self, ::libc::c_float) -> &'l0 mut ::matrix_4x4::Matrix4X4```<br>
  /// C++ method: <span style='color: green;'>```QMatrix4x4& QMatrix4x4::operator*=(float factor)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-2a-eq-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies all elements of this matrix by <i>factor</i>.</p></div>
  pub fn op_mul_assign<'largs, Args>(&'largs mut self, args: Args) -> &'largs mut ::matrix_4x4::Matrix4X4
    where Args: overloading::Matrix4X4OpMulAssignArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```bool QMatrix4x4::operator!=(const QMatrix4x4& other) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-not-eq">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns <code>true</code> if this matrix is not identical to <i>other</i>; false otherwise. This operator uses an exact floating-point comparison.</p></div>
  pub fn op_neq(&self, other: &::matrix_4x4::Matrix4X4) -> bool {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_operator_neq(self as *const ::matrix_4x4::Matrix4X4,
                                              other as *const ::matrix_4x4::Matrix4X4)
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4& QMatrix4x4::operator-=(const QMatrix4x4& other)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator--eq">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Subtracts the contents of <i>other</i> from this matrix.</p></div>
  pub fn op_sub_assign<'l0, 'l1>(&'l0 mut self,
                                 other: &'l1 ::matrix_4x4::Matrix4X4)
                                 -> &'l0 mut ::matrix_4x4::Matrix4X4 {
    let ffi_result = unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_operator_sub_assign(self as *mut ::matrix_4x4::Matrix4X4,
                                                     other as *const ::matrix_4x4::Matrix4X4)
    };
    unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::optimize()```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#optimize">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Optimize the usage of this matrix from its current elements.</p>
  /// <p>Some operations such as <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>() can be performed more efficiently if the matrix being modified is already known to be the identity, a previous <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), a previous <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), etc.</p>
  /// <p>Normally the <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> class keeps track of this special type internally as operations are performed. However, if the matrix is modified directly with <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#operator-28-29">operator</a>()() or <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data">data</a>(), then <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> will lose track of the special type and will revert to the safest but least efficient operations thereafter.</p>
  /// <p>By calling optimize() after directly modifying the matrix, the programmer can force <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a> to recover the special type if the elements appear to conform to one of the known optimized types.</p>
  /// <p><b>See also </b>operator()(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#data">data</a>(), and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>().</p></div>
  pub fn optimize(&mut self) {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_optimize(self as *mut ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::ortho```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn ortho(&mut self, &::qt_core::rect::Rect) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::ortho(const QRect& rect)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by <i>rect</i>. The near and far clipping planes will be -1 and 1 respectively.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#frustum">frustum</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#perspective">perspective</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn ortho(&mut self, &::qt_core::rect_f::RectF) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::ortho(const QRectF& rect)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by <i>rect</i>. The near and far clipping planes will be -1 and 1 respectively.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#frustum">frustum</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#perspective">perspective</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn ortho(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::ortho(float left, float right, float bottom, float top, float nearPlane, float farPlane)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner (<i>left</i>, <i>bottom</i>), upper-right corner (<i>right</i>, <i>top</i>), and the specified <i>nearPlane</i> and <i>farPlane</i> clipping planes.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#frustum">frustum</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#perspective">perspective</a>().</p></div>
  pub fn ortho<'largs, Args>(&'largs mut self, args: Args) -> ()
    where Args: overloading::Matrix4X4OrthoArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::perspective(float verticalAngle, float aspectRatio, float nearPlane, float farPlane)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#perspective">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that applies a perspective projection. The vertical field of view will be <i>verticalAngle</i> degrees within a window with a given <i>aspectRatio</i> that determines the horizontal field of view. The projection will have the specified <i>nearPlane</i> and <i>farPlane</i> clipping planes which are the distances from the viewer to the corresponding planes.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#ortho">ortho</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#frustum">frustum</a>().</p></div>
  pub fn perspective(&mut self,
                     vertical_angle: ::libc::c_float,
                     aspect_ratio: ::libc::c_float,
                     near_plane: ::libc::c_float,
                     far_plane: ::libc::c_float) {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_perspective(self as *mut ::matrix_4x4::Matrix4X4,
                                             vertical_angle,
                                             aspect_ratio,
                                             near_plane,
                                             far_plane)
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::rotate```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn rotate(&mut self, &::quaternion::Quaternion) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::rotate(const QQuaternion& quaternion)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiples this matrix by another that rotates coordinates according to a specified <i>quaternion</i>. The <i>quaternion</i> is assumed to have been normalized.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>(), <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>(), and <a href="http://doc.qt.io/qt-5/qquaternion.html">QQuaternion</a>.</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn rotate(&mut self, (::libc::c_float, &::vector_3d::Vector3D)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::rotate(float angle, const QVector3D& vector)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiples this matrix by another that rotates coordinates through <i>angle</i> degrees about <i>vector</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn rotate(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::rotate(float angle, float x, float y)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that rotates coordinates through <i>angle</i> degrees about the vector (<i>x</i>, <i>y</i>, <i>z</i>).</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>().</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn rotate(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::rotate(float angle, float x, float y, float z = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that rotates coordinates through <i>angle</i> degrees about the vector (<i>x</i>, <i>y</i>, <i>z</i>).</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>().</p></div>
  pub fn rotate<'largs, Args>(&'largs mut self, args: Args) -> ()
    where Args: overloading::Matrix4X4RotateArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```QVector4D QMatrix4x4::row(int index) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#row">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the elements of row <i>index</i> as a 4D vector.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setRow">setRow</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#column">column</a>().</p></div>
  pub fn row(&self, index: ::libc::c_int) -> ::cpp_utils::CppBox<::vector_4d::Vector4D> {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_row_as_ptr(self as *const ::matrix_4x4::Matrix4X4, index) };
    unsafe { ::cpp_utils::CppBox::new(ffi_result) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::scale```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn scale(&mut self, &::vector_3d::Vector3D) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::scale(const QVector3D& vector)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that scales coordinates by the components of <i>vector</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn scale(&mut self, ::libc::c_float) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::scale(float factor)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale-3">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that scales coordinates by the given <i>factor</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn scale(&mut self, (::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::scale(float x, float y)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that scales coordinates by the components <i>x</i>, and <i>y</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn scale(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::scale(float x, float y, float z)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that scales coordinates by the components <i>x</i>, <i>y</i>, and <i>z</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">translate</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  pub fn scale<'largs, Args>(&'largs mut self, args: Args) -> ()
    where Args: overloading::Matrix4X4ScaleArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::setColumn(int index, const QVector4D& value)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setColumn">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Sets the elements of column <i>index</i> to the components of <i>value</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#column">column</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setRow">setRow</a>().</p></div>
  pub fn set_column(&mut self, index: ::libc::c_int, value: &::vector_4d::Vector4D) {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_setColumn(self as *mut ::matrix_4x4::Matrix4X4,
                                           index,
                                           value as *const ::vector_4d::Vector4D)
    }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::setRow(int index, const QVector4D& value)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setRow">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Sets the elements of row <i>index</i> to the components of <i>value</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#row">row</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setColumn">setColumn</a>().</p></div>
  pub fn set_row(&mut self, index: ::libc::c_int, value: &::vector_4d::Vector4D) {
    unsafe {
      ::ffi::qt_gui_c_QMatrix4x4_setRow(self as *mut ::matrix_4x4::Matrix4X4,
                                        index,
                                        value as *const ::vector_4d::Vector4D)
    }
  }

  /// C++ method: <span style='color: green;'>```void QMatrix4x4::setToIdentity()```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#setToIdentity">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Sets this matrix to the identity.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#isIdentity">isIdentity</a>().</p></div>
  pub fn set_to_identity(&mut self) {
    unsafe { ::ffi::qt_gui_c_QMatrix4x4_setToIdentity(self as *mut ::matrix_4x4::Matrix4X4) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix QMatrix4x4::toAffine() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toAffine">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the conventional Qt 2D affine transformation matrix that corresponds to this matrix. It is assumed that this matrix only contains 2D affine transformation elements.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toTransform">toTransform</a>().</p></div>
  pub fn to_affine(&self) -> ::matrix::Matrix {
    {
      let mut object: ::matrix::Matrix =
        unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_toAffine_to_output(self as *const ::matrix_4x4::Matrix4X4, &mut object);
      }
      object
    }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::toTransform```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn to_transform(&self, ()) -> ::transform::Transform```<br>
  /// C++ method: <span style='color: green;'>```QTransform QMatrix4x4::toTransform() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toTransform">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.</p>
  /// <p>The returned <a href="http://doc.qt.io/qt-5/qtransform.html">QTransform</a> is formed by simply dropping the third row and third column of the <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a>. This is suitable for implementing orthographic projections where the z co-ordinate should be dropped rather than projected.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toAffine">toAffine</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn to_transform(&self, ::libc::c_float) -> ::transform::Transform```<br>
  /// C++ method: <span style='color: green;'>```QTransform QMatrix4x4::toTransform(float distanceToPlane) const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toTransform-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.</p>
  /// <p>If <i>distanceToPlane</i> is non-zero, it indicates a projection factor to use to adjust for the z co-ordinate. The value of 1024 corresponds to the projection factor used by <a href="http://doc.qt.io/qt-5/qtransform.html#rotate">QTransform::rotate</a>() for the x and y axes.</p>
  /// <p>If <i>distanceToPlane</i> is zero, then the returned <a href="http://doc.qt.io/qt-5/qtransform.html">QTransform</a> is formed by simply dropping the third row and third column of the <a href="http://doc.qt.io/qt-5/qmatrix4x4.html">QMatrix4x4</a>. This is suitable for implementing orthographic projections where the z co-ordinate should be dropped rather than projected.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#toAffine">toAffine</a>().</p></div>
  pub fn to_transform<'largs, Args>(&'largs self, args: Args) -> ::transform::Transform
    where Args: overloading::Matrix4X4ToTransformArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```QMatrix4x4::translate```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn translate(&mut self, &::vector_3d::Vector3D) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::translate(const QVector3D& vector)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that translates coordinates by the components of <i>vector</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn translate(&mut self, (::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::translate(float x, float y)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that translates coordinates by the components <i>x</i>, and <i>y</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn translate(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::translate(float x, float y, float z)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#translate-2">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Multiplies this matrix by another that translates coordinates by the components <i>x</i>, <i>y</i>, and <i>z</i>.</p>
  /// <p><b>See also </b><a href="http://doc.qt.io/qt-5/qmatrix4x4.html#scale">scale</a>() and <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#rotate">rotate</a>().</p></div>
  pub fn translate<'largs, Args>(&'largs mut self, args: Args) -> ()
    where Args: overloading::Matrix4X4TranslateArgs<'largs>
  {
    args.exec(self)
  }
  /// C++ method: <span style='color: green;'>```QMatrix4x4 QMatrix4x4::transposed() const```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#transposed">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Returns this matrix, transposed about its diagonal.</p></div>
  pub fn transposed(&self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
    let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_transposed_as_ptr(self as *const ::matrix_4x4::Matrix4X4) };
    unsafe { ::cpp_utils::CppBox::new(ffi_result) }
  }

  /// C++ method: <span style='color: green;'>```QMatrix4x4::viewport```</span>
  ///
  /// This is an overloaded function. Available variants:
  ///
  ///
  ///
  /// ## Variant 1
  ///
  /// Rust arguments: ```fn viewport(&mut self, &::qt_core::rect_f::RectF) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::viewport(const QRectF& rect)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#viewport-1">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>This is an overloaded function.</p>
  /// <p>Sets up viewport transform for viewport bounded by <i>rect</i> and with near and far set to 0 and 1 respectively.</p></div>
  ///
  /// ## Variant 2
  ///
  /// Rust arguments: ```fn viewport(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::viewport(float left, float bottom, float width, float height)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#viewport">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it's near-lower-left corner at (<i>left</i>, <i>bottom</i>, <i>nearPlane</i>) and with size (<i>width</i>, <i>height</i>, <i>farPlane</i> - <i>nearPlane</i>).</p>
  /// <p>This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().</p></div>
  ///
  /// ## Variant 3
  ///
  /// Rust arguments: ```fn viewport(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::viewport(float left, float bottom, float width, float height, float nearPlane = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#viewport">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it's near-lower-left corner at (<i>left</i>, <i>bottom</i>, <i>nearPlane</i>) and with size (<i>width</i>, <i>height</i>, <i>farPlane</i> - <i>nearPlane</i>).</p>
  /// <p>This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().</p></div>
  ///
  /// ## Variant 4
  ///
  /// Rust arguments: ```fn viewport(&mut self, (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float)) -> ()```<br>
  /// C++ method: <span style='color: green;'>```void QMatrix4x4::viewport(float left, float bottom, float width, float height, float nearPlane = ?, float farPlane = ?)```</span>
  ///
  /// <a href="http://doc.qt.io/qt-5/qmatrix4x4.html#viewport">C++ documentation:</a> <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it's near-lower-left corner at (<i>left</i>, <i>bottom</i>, <i>nearPlane</i>) and with size (<i>width</i>, <i>height</i>, <i>farPlane</i> - <i>nearPlane</i>).</p>
  /// <p>This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().</p></div>
  pub fn viewport<'largs, Args>(&'largs mut self, args: Args) -> ()
    where Args: overloading::Matrix4X4ViewportArgs<'largs>
  {
    args.exec(self)
  }
}

impl ::cpp_utils::CppDeletable for ::matrix_4x4::Matrix4X4 {
  fn deleter() -> ::cpp_utils::Deleter<Self> {
    ::ffi::qt_gui_c_QMatrix4x4_delete
  }
}

/// C++ method: <span style='color: green;'>```QDataStream& operator<<(QDataStream& arg1, const QMatrix4x4& arg2)```</span>
///
/// Warning: no exact match found in C++ documentation.Below is the <a href="http://doc.qt.io/qt-5/qbrush.html#operator-lt-lt">C++ documentation</a> for <code>QDataStream &operator<<(QDataStream &stream, const QBrush &brush)</code>: <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Writes the given <i>brush</i> to the given <i>stream</i> and returns a reference to the <i>stream</i>.</p>
/// <p><b>See also </b><a href="http://doc.qt.io/qt-5/datastreamformat.html">Serializing Qt Data Types</a>.</p></div>
pub fn op_shl<'l0, 'l1>(arg1: &'l0 mut ::qt_core::data_stream::DataStream,
                        arg2: &'l1 ::matrix_4x4::Matrix4X4)
                        -> &'l0 mut ::qt_core::data_stream::DataStream {
  let ffi_result = unsafe {
    ::ffi::qt_gui_c_QMatrix4x4_G_operator_shl(arg1 as *mut ::qt_core::data_stream::DataStream,
                                              arg2 as *const ::matrix_4x4::Matrix4X4)
  };
  unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
}

/// C++ method: <span style='color: green;'>```QDataStream& operator>>(QDataStream& arg1, QMatrix4x4& arg2)```</span>
///
/// Warning: no exact match found in C++ documentation.Below is the <a href="http://doc.qt.io/qt-5/qbrush.html#operator-gt-gt">C++ documentation</a> for <code>QDataStream &operator>>(QDataStream &stream, QBrush &brush)</code>: <div style='border: 1px solid #5CFF95; background: #D6FFE4; padding: 16px;'><p>Reads the given <i>brush</i> from the given <i>stream</i> and returns a reference to the <i>stream</i>.</p>
/// <p><b>See also </b><a href="http://doc.qt.io/qt-5/datastreamformat.html">Serializing Qt Data Types</a>.</p></div>
pub fn op_shr<'l0, 'l1>(arg1: &'l0 mut ::qt_core::data_stream::DataStream,
                        arg2: &'l1 mut ::matrix_4x4::Matrix4X4)
                        -> &'l0 mut ::qt_core::data_stream::DataStream {
  let ffi_result = unsafe {
    ::ffi::qt_gui_c_QMatrix4x4_G_operator_shr(arg1 as *mut ::qt_core::data_stream::DataStream,
                                              arg2 as *mut ::matrix_4x4::Matrix4X4)
  };
  unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
}

/// Types for emulating overloading for overloaded functions in this module
pub mod overloading {
  /// This trait represents a set of arguments accepted by [Matrix4X4::map](../struct.Matrix4X4.html#method.map) method.
  pub trait Matrix4X4MapArgs<'largs> {
    type ReturnType;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> Self::ReturnType;
  }
  impl<'largs> Matrix4X4MapArgs<'largs> for &'largs ::vector_3d::Vector3D {
    type ReturnType = ::cpp_utils::CppBox<::vector_3d::Vector3D>;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::cpp_utils::CppBox<::vector_3d::Vector3D> {
      let point = self;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_map_as_ptr_QVector3D(original_self as *const ::matrix_4x4::Matrix4X4,
                                                          point as *const ::vector_3d::Vector3D)
        };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> Matrix4X4MapArgs<'largs> for &'largs ::vector_4d::Vector4D {
    type ReturnType = ::cpp_utils::CppBox<::vector_4d::Vector4D>;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::cpp_utils::CppBox<::vector_4d::Vector4D> {
      let point = self;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_map_as_ptr_QVector4D(original_self as *const ::matrix_4x4::Matrix4X4,
                                                          point as *const ::vector_4d::Vector4D)
        };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'largs> Matrix4X4MapArgs<'largs> for &'largs ::qt_core::point::Point {
    type ReturnType = ::qt_core::point::Point;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::qt_core::point::Point {
      let point = self;
      {
        let mut object: ::qt_core::point::Point =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_map_to_output_QPoint(original_self as *const ::matrix_4x4::Matrix4X4,
                                                          point as *const ::qt_core::point::Point,
                                                          &mut object);
        }
        object
      }
    }
  }
  impl<'largs> Matrix4X4MapArgs<'largs> for &'largs ::qt_core::point_f::PointF {
    type ReturnType = ::qt_core::point_f::PointF;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::qt_core::point_f::PointF {
      let point = self;
      {
        let mut object: ::qt_core::point_f::PointF =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_map_to_output_QPointF(original_self as *const ::matrix_4x4::Matrix4X4,
                                                           point as *const ::qt_core::point_f::PointF,
                                                           &mut object);
        }
        object
      }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::map_rect](../struct.Matrix4X4.html#method.map_rect) method.
  pub trait Matrix4X4MapRectArgs<'largs> {
    type ReturnType;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> Self::ReturnType;
  }
  impl<'largs> Matrix4X4MapRectArgs<'largs> for &'largs ::qt_core::rect::Rect {
    type ReturnType = ::qt_core::rect::Rect;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::qt_core::rect::Rect {
      let rect = self;
      {
        let mut object: ::qt_core::rect::Rect =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_mapRect_to_output_QRect(original_self as *const ::matrix_4x4::Matrix4X4,
                                                             rect as *const ::qt_core::rect::Rect,
                                                             &mut object);
        }
        object
      }
    }
  }
  impl<'largs> Matrix4X4MapRectArgs<'largs> for &'largs ::qt_core::rect_f::RectF {
    type ReturnType = ::qt_core::rect_f::RectF;
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::qt_core::rect_f::RectF {
      let rect = self;
      {
        let mut object: ::qt_core::rect_f::RectF =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_mapRect_to_output_QRectF(original_self as *const ::matrix_4x4::Matrix4X4,
                                                              rect as *const ::qt_core::rect_f::RectF,
                                                              &mut object);
        }
        object
      }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::new](../struct.Matrix4X4.html#method.new) method.
  pub trait Matrix4X4NewArgs {
    fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>;
  }
  impl Matrix4X4NewArgs
    for (::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float,
                                 ::libc::c_float) {
    fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
      let m11 = self.0;
      let m12 = self.1;
      let m13 = self.2;
      let m14 = self.3;
      let m21 = self.4;
      let m22 = self.5;
      let m23 = self.6;
      let m24 = self.7;
      let m31 = self.8;
      let m32 = self.9;
      let m33 = self.10;
      let m34 = self.11;
      let m41 = self.12;
      let m42 = self.13;
      let m43 = self.14;
      let m44 = self.15;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_new_m11_m12_m13_m14_m21_m22_m23_m24_m31_m32_m33_m34_m41_m42_m43_m44(m11,
                                                                                                         m12,
                                                                                                         m13,
                                                                                                         m14,
                                                                                                         m21,
                                                                                                         m22,
                                                                                                         m23,
                                                                                                         m24,
                                                                                                         m31,
                                                                                                         m32,
                                                                                                         m33,
                                                                                                         m34,
                                                                                                         m41,
                                                                                                         m42,
                                                                                                         m43,
                                                                                                         m44)
        };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'a> Matrix4X4NewArgs for &'a ::matrix::Matrix {
    fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
      let matrix = self;
      let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_new_matrix(matrix as *const ::matrix::Matrix) };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl Matrix4X4NewArgs for () {
    fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {

      let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_new_no_args() };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  impl<'a> Matrix4X4NewArgs for &'a ::transform::Transform {
    fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
      let transform = self;
      let ffi_result = unsafe { ::ffi::qt_gui_c_QMatrix4x4_new_transform(transform as *const ::transform::Transform) };
      unsafe { ::cpp_utils::CppBox::new(ffi_result) }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::new_unsafe](../struct.Matrix4X4.html#method.new_unsafe) method.
  pub trait Matrix4X4NewUnsafeArgs {
    unsafe fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4>;
  }
  impl Matrix4X4NewUnsafeArgs for *const ::libc::c_float {
    unsafe fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
      let values = self;
      let ffi_result = ::ffi::qt_gui_c_QMatrix4x4_new_values(values);
      ::cpp_utils::CppBox::new(ffi_result)
    }
  }
  impl Matrix4X4NewUnsafeArgs for (*const ::libc::c_float, ::libc::c_int, ::libc::c_int) {
    unsafe fn exec(self) -> ::cpp_utils::CppBox<::matrix_4x4::Matrix4X4> {
      let values = self.0;
      let cols = self.1;
      let rows = self.2;
      let ffi_result = ::ffi::qt_gui_c_QMatrix4x4_new_values_cols_rows(values, cols, rows);
      ::cpp_utils::CppBox::new(ffi_result)
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::op_mul_assign](../struct.Matrix4X4.html#method.op_mul_assign) method.
  pub trait Matrix4X4OpMulAssignArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> &'largs mut ::matrix_4x4::Matrix4X4;
  }
  impl<'largs> Matrix4X4OpMulAssignArgs<'largs> for ::libc::c_float {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> &'largs mut ::matrix_4x4::Matrix4X4 {
      let factor = self;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_operator_mul_assign_factor(original_self as *mut ::matrix_4x4::Matrix4X4, factor)
        };
      unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
    }
  }
  impl<'largs> Matrix4X4OpMulAssignArgs<'largs> for &'largs ::matrix_4x4::Matrix4X4 {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> &'largs mut ::matrix_4x4::Matrix4X4 {
      let other = self;
      let ffi_result =
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_operator_mul_assign_other(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                               other as *const ::matrix_4x4::Matrix4X4)
        };
      unsafe { ffi_result.as_mut() }.expect("Attempted to convert null pointer to reference")
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::ortho](../struct.Matrix4X4.html#method.ortho) method.
  pub trait Matrix4X4OrthoArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> ();
  }
  impl<'largs> Matrix4X4OrthoArgs<'largs> for &'largs ::qt_core::rect::Rect {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let rect = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_ortho_QRect(original_self as *mut ::matrix_4x4::Matrix4X4,
                                               rect as *const ::qt_core::rect::Rect)
      }
    }
  }
  impl<'largs> Matrix4X4OrthoArgs<'largs> for &'largs ::qt_core::rect_f::RectF {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let rect = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_ortho_QRectF(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                rect as *const ::qt_core::rect_f::RectF)
      }
    }
  }
  impl<'largs> Matrix4X4OrthoArgs<'largs>
    for (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let left = self.0;
      let right = self.1;
      let bottom = self.2;
      let top = self.3;
      let near_plane = self.4;
      let far_plane = self.5;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_ortho_float_float_float_float_float_float(original_self as *mut ::matrix_4x4::Matrix4X4, left, right, bottom, top, near_plane, far_plane) }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::rotate](../struct.Matrix4X4.html#method.rotate) method.
  pub trait Matrix4X4RotateArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> ();
  }
  impl<'largs> Matrix4X4RotateArgs<'largs> for (::libc::c_float, &'largs ::vector_3d::Vector3D) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let angle = self.0;
      let vector = self.1;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_rotate_angle_vector(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                       angle,
                                                       vector as *const ::vector_3d::Vector3D)
      }
    }
  }
  impl<'largs> Matrix4X4RotateArgs<'largs> for (::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let angle = self.0;
      let x = self.1;
      let y = self.2;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_rotate_angle_x_y(original_self as *mut ::matrix_4x4::Matrix4X4, angle, x, y) }
    }
  }
  impl<'largs> Matrix4X4RotateArgs<'largs> for (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let angle = self.0;
      let x = self.1;
      let y = self.2;
      let z = self.3;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_rotate_angle_x_y_z(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                      angle,
                                                      x,
                                                      y,
                                                      z)
      }
    }
  }
  impl<'largs> Matrix4X4RotateArgs<'largs> for &'largs ::quaternion::Quaternion {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let quaternion = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_rotate_quaternion(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                     quaternion as *const ::quaternion::Quaternion)
      }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::scale](../struct.Matrix4X4.html#method.scale) method.
  pub trait Matrix4X4ScaleArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> ();
  }
  impl<'largs> Matrix4X4ScaleArgs<'largs> for ::libc::c_float {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let factor = self;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_scale_factor(original_self as *mut ::matrix_4x4::Matrix4X4, factor) }
    }
  }
  impl<'largs> Matrix4X4ScaleArgs<'largs> for &'largs ::vector_3d::Vector3D {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let vector = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_scale_vector(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                vector as *const ::vector_3d::Vector3D)
      }
    }
  }
  impl<'largs> Matrix4X4ScaleArgs<'largs> for (::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let x = self.0;
      let y = self.1;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_scale_x_y(original_self as *mut ::matrix_4x4::Matrix4X4, x, y) }
    }
  }
  impl<'largs> Matrix4X4ScaleArgs<'largs> for (::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let x = self.0;
      let y = self.1;
      let z = self.2;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_scale_x_y_z(original_self as *mut ::matrix_4x4::Matrix4X4, x, y, z) }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::to_transform](../struct.Matrix4X4.html#method.to_transform) method.
  pub trait Matrix4X4ToTransformArgs<'largs> {
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::transform::Transform;
  }
  impl<'largs> Matrix4X4ToTransformArgs<'largs> for ::libc::c_float {
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::transform::Transform {
      let distance_to_plane = self;
      {
        let mut object: ::transform::Transform =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_toTransform_to_output_distanceToPlane(original_self as *const ::matrix_4x4::Matrix4X4, distance_to_plane, &mut object);
        }
        object
      }
    }
  }
  impl<'largs> Matrix4X4ToTransformArgs<'largs> for () {
    fn exec(self, original_self: &'largs ::matrix_4x4::Matrix4X4) -> ::transform::Transform {

      {
        let mut object: ::transform::Transform =
          unsafe { ::cpp_utils::new_uninitialized::NewUninitialized::new_uninitialized() };
        unsafe {
          ::ffi::qt_gui_c_QMatrix4x4_toTransform_to_output_no_args(original_self as *const ::matrix_4x4::Matrix4X4,
                                                                   &mut object);
        }
        object
      }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::translate](../struct.Matrix4X4.html#method.translate) method.
  pub trait Matrix4X4TranslateArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> ();
  }
  impl<'largs> Matrix4X4TranslateArgs<'largs> for &'largs ::vector_3d::Vector3D {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let vector = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_translate_vector(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                    vector as *const ::vector_3d::Vector3D)
      }
    }
  }
  impl<'largs> Matrix4X4TranslateArgs<'largs> for (::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let x = self.0;
      let y = self.1;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_translate_x_y(original_self as *mut ::matrix_4x4::Matrix4X4, x, y) }
    }
  }
  impl<'largs> Matrix4X4TranslateArgs<'largs> for (::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let x = self.0;
      let y = self.1;
      let z = self.2;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_translate_x_y_z(original_self as *mut ::matrix_4x4::Matrix4X4, x, y, z) }
    }
  }
  /// This trait represents a set of arguments accepted by [Matrix4X4::viewport](../struct.Matrix4X4.html#method.viewport) method.
  pub trait Matrix4X4ViewportArgs<'largs> {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> ();
  }
  impl<'largs> Matrix4X4ViewportArgs<'largs> for (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let left = self.0;
      let bottom = self.1;
      let width = self.2;
      let height = self.3;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_viewport_left_bottom_width_height(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                                     left,
                                                                     bottom,
                                                                     width,
                                                                     height)
      }
    }
  }
  impl<'largs> Matrix4X4ViewportArgs<'largs>
    for (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let left = self.0;
      let bottom = self.1;
      let width = self.2;
      let height = self.3;
      let near_plane = self.4;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_viewport_left_bottom_width_height_nearPlane(original_self as *mut ::matrix_4x4::Matrix4X4, left, bottom, width, height, near_plane) }
    }
  }
  impl<'largs> Matrix4X4ViewportArgs<'largs>
    for (::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float, ::libc::c_float) {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let left = self.0;
      let bottom = self.1;
      let width = self.2;
      let height = self.3;
      let near_plane = self.4;
      let far_plane = self.5;
      unsafe { ::ffi::qt_gui_c_QMatrix4x4_viewport_left_bottom_width_height_nearPlane_farPlane(original_self as *mut ::matrix_4x4::Matrix4X4, left, bottom, width, height, near_plane, far_plane) }
    }
  }
  impl<'largs> Matrix4X4ViewportArgs<'largs> for &'largs ::qt_core::rect_f::RectF {
    fn exec(self, original_self: &'largs mut ::matrix_4x4::Matrix4X4) -> () {
      let rect = self;
      unsafe {
        ::ffi::qt_gui_c_QMatrix4x4_viewport_rect(original_self as *mut ::matrix_4x4::Matrix4X4,
                                                 rect as *const ::qt_core::rect_f::RectF)
      }
    }
  }
}