qrcode_rs/render/mod.rs
1//! Rendering pipeline for converting QR codes into visual output.
2//!
3//! This module provides the [`Pixel`] and [`Canvas`] traits that abstract over
4//! different output formats, and the [`Renderer`] builder that drives the
5//! conversion from QR code data to a final image.
6//!
7//! # Supported formats
8//!
9//! | Module | Feature | Output type |
10//! |---------|---------|-------------|
11//! | `image` | `image` | PNG/JPEG via the `image` crate |
12//! | `svg` | `svg` | SVG XML string |
13//! | `eps` | `eps` | Encapsulated PostScript |
14//! | `html` | `html` | HTML table or CSS Grid |
15//! | `pic` | `pic` | PIC (troff) macros |
16//! | `string`| — | Plain text with custom characters |
17//! | `unicode`| — | Unicode block-element rendering |
18//!
19//! # Custom rendering
20//!
21//! Implement [`Pixel`] for your own type to render into a custom format.
22//! The [`Pixel`] trait defines how to create dark/light pixels and how to
23//! finalize a canvas into a concrete image.
24
25use crate::cast::As;
26use crate::types::Color;
27use std::cmp::max;
28
29pub mod ansi;
30pub mod colors;
31pub mod eps;
32pub mod html;
33pub mod image;
34pub mod pdf;
35pub mod pic;
36pub mod string;
37pub mod svg;
38pub mod unicode;
39
40//------------------------------------------------------------------------------
41//{{{ Pixel trait
42
43/// Abstraction of an image pixel.
44pub trait Pixel: Copy + Sized {
45 /// Type of the finalized image.
46 type Image: Sized + 'static;
47
48 /// The type that stores an intermediate buffer before finalizing to a
49 /// concrete image
50 type Canvas: Canvas<Pixel = Self, Image = Self::Image>;
51
52 /// Obtains the default module size. The result must be at least 1×1.
53 fn default_unit_size() -> (u32, u32) {
54 (8, 8)
55 }
56
57 /// Obtains the default pixel color when a module is dark or light.
58 fn default_color(color: Color) -> Self;
59}
60
61/// Rendering canvas of a QR code image.
62pub trait Canvas: Sized {
63 type Pixel: Sized;
64 type Image: Sized;
65
66 /// Constructs a new canvas of the given dimensions.
67 fn new(width: u32, height: u32, dark_pixel: Self::Pixel, light_pixel: Self::Pixel) -> Self;
68
69 /// Draws a single dark pixel at the (x, y) coordinate.
70 fn draw_dark_pixel(&mut self, x: u32, y: u32);
71
72 fn draw_dark_rect(&mut self, left: u32, top: u32, width: u32, height: u32) {
73 for y in top..(top + height) {
74 for x in left..(left + width) {
75 self.draw_dark_pixel(x, y);
76 }
77 }
78 }
79
80 /// Finalize the canvas to a real image.
81 fn into_image(self) -> Self::Image;
82}
83
84//}}}
85//------------------------------------------------------------------------------
86//{{{ Renderer
87
88/// A QR code renderer. This is a builder type which converts a bool-vector into
89/// an image.
90pub struct Renderer<'a, P: Pixel> {
91 content: &'a [Color],
92 modules_count: u32, // <- we call it `modules_count` here to avoid ambiguity of `width`.
93 quiet_zone: u32,
94 module_size: (u32, u32),
95
96 dark_color: P,
97 light_color: P,
98 has_quiet_zone: bool,
99}
100
101impl<'a, P: Pixel> Renderer<'a, P> {
102 /// Creates a new renderer.
103 ///
104 /// # Panics
105 /// panics if content is not `modules_count` squared big
106 pub fn new(content: &'a [Color], modules_count: usize, quiet_zone: u32) -> Renderer<'a, P> {
107 assert_eq!(modules_count * modules_count, content.len());
108 Renderer {
109 content,
110 modules_count: modules_count.as_u32(),
111 quiet_zone,
112 module_size: P::default_unit_size(),
113 dark_color: P::default_color(Color::Dark),
114 light_color: P::default_color(Color::Light),
115 has_quiet_zone: true,
116 }
117 }
118
119 /// Sets color of a dark module. Default is opaque black.
120 pub fn dark_color(&mut self, color: P) -> &mut Self {
121 self.dark_color = color;
122 self
123 }
124
125 /// Sets color of a light module. Default is opaque white.
126 pub fn light_color(&mut self, color: P) -> &mut Self {
127 self.light_color = color;
128 self
129 }
130
131 /// Whether to include the quiet zone in the generated image.
132 pub fn quiet_zone(&mut self, has_quiet_zone: bool) -> &mut Self {
133 self.has_quiet_zone = has_quiet_zone;
134 self
135 }
136
137 /// Sets the size of each module in pixels. Default is 8×8.
138 pub fn module_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
139 self.module_size = (max(width, 1), max(height, 1));
140 self
141 }
142
143 /// Sets the minimum total image size in pixels, including the quiet zone if
144 /// applicable. The renderer will try to find the dimension as small as
145 /// possible, such that each module in the QR code has uniform size (no
146 /// distortion).
147 ///
148 /// For instance, a version 1 QR code has 19 modules across including the
149 /// quiet zone. If we request an image of size ≥200×200, we get that each
150 /// module's size should be 11×11, so the actual image size will be 209×209.
151 pub fn min_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
152 let quiet_zone = if self.has_quiet_zone { 2 } else { 0 } * self.quiet_zone;
153 let width_in_modules = self.modules_count + quiet_zone;
154 let unit_width = width.div_ceil(width_in_modules);
155 let unit_height = height.div_ceil(width_in_modules);
156 self.module_dimensions(unit_width, unit_height)
157 }
158
159 /// Sets the maximum total image size in pixels, including the quiet zone if
160 /// applicable. The renderer will try to find the dimension as large as
161 /// possible, such that each module in the QR code has uniform size (no
162 /// distortion).
163 ///
164 /// For instance, a version 1 QR code has 19 modules across including the
165 /// quiet zone. If we request an image of size ≤200×200, we get that each
166 /// module's size should be 10×10, so the actual image size will be 190×190.
167 ///
168 /// The module size is at least 1×1, so if the restriction is too small, the
169 /// final image *can* be larger than the input.
170 pub fn max_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
171 let quiet_zone = if self.has_quiet_zone { 2 } else { 0 } * self.quiet_zone;
172 let width_in_modules = self.modules_count + quiet_zone;
173 let unit_width = width / width_in_modules;
174 let unit_height = height / width_in_modules;
175 self.module_dimensions(unit_width, unit_height)
176 }
177
178 /// Sets dimensions suitable for web display (200×200 pixels minimum).
179 ///
180 /// This is a convenience preset for embedding QR codes in web pages.
181 /// The actual size may be slightly larger to maintain uniform module sizing.
182 pub fn for_web(&mut self) -> &mut Self {
183 self.min_dimensions(200, 200)
184 }
185
186 /// Sets dimensions suitable for printing at the specified DPI.
187 ///
188 /// Targets a 1-inch × 1-inch physical size. For example, at 300 DPI
189 /// the image will be at least 300×300 pixels.
190 ///
191 /// # Arguments
192 ///
193 /// * `dpi` - Dots per inch (common values: 150 for draft, 300 for standard, 600 for high quality)
194 pub fn for_print(&mut self, dpi: u32) -> &mut Self {
195 self.min_dimensions(dpi.max(72), dpi.max(72))
196 }
197
198 /// Sets dimensions suitable for social media platform sharing.
199 ///
200 /// Targets platform-recommended sizes:
201 ///
202 /// | Platform | Size (px) |
203 /// |----------------|-----------|
204 /// | `"twitter"` | 400×400 |
205 /// | `"facebook"` | 600×600 |
206 /// | `"instagram"` | 1080×1080 |
207 /// | `"wechat"` | 600×600 |
208 /// | Any other | 400×400 |
209 pub fn for_social(&mut self, platform: &str) -> &mut Self {
210 let size = match platform {
211 "twitter" | "x" => 400,
212 "facebook" | "fb" => 600,
213 "instagram" | "ig" => 1080,
214 "wechat" | "weixin" => 600,
215 _ => 400,
216 };
217 self.min_dimensions(size, size)
218 }
219
220 /// Renders the QR code into an image.
221 pub fn build(&self) -> P::Image {
222 let w = self.modules_count;
223 let qz = if self.has_quiet_zone { self.quiet_zone } else { 0 };
224 let width = w + 2 * qz;
225
226 let (mw, mh) = self.module_size;
227 let real_width = width * mw;
228 let real_height = width * mh;
229
230 let mut canvas = P::Canvas::new(real_width, real_height, self.dark_color, self.light_color);
231 let mut i = 0;
232 for y in 0..width {
233 for x in 0..width {
234 if qz <= x && x < w + qz && qz <= y && y < w + qz {
235 if self.content[i] != Color::Light {
236 canvas.draw_dark_rect(x * mw, y * mh, mw, mh);
237 }
238 i += 1;
239 }
240 }
241 }
242
243 canvas.into_image()
244 }
245}
246
247//}}}