use qmi::QMI;
use serde::Serialize;
#[derive(Debug, Serialize)]
struct Position {
x: i32,
y: i32,
z: i32,
}
#[derive(Debug, Serialize)]
struct Velocity {
x: i32,
y: i32,
z: i32,
}
fn main() {
let mut qmi = QMI::create_or_open("test.db");
let player = qmi.spawn();
let wall = qmi.spawn();
qmi.insert(player, Position { x: 10, y: 0, z: 0 });
qmi.insert(player, Velocity { x: 20, y: 0, z: 0 });
qmi.insert(wall, Position { x: 0, y: 0, z: 0 });
for item in qmi.query::<(Position,)>() {
println!("{:?}", item);
}
for item in qmi.query::<(Position, Velocity)>() {
println!("{:?}", item);
}
let _ = qmi.save();
}