qilin 0.1.0

Lightweight Game Engine for making fun 2d Games in Rust.
Documentation

Qilin - Tiny 2D Game Engine

Qilin - 'Unicorn' of the ancient chinese Mythology

What is this?

Qilin is a super lightweight 2D Game Engine made with Rust.
The focus of this Project is to develop a Game Engine to make 2D Games fast, performant and without a bunch of bytes.

Features & Future Improvements

See FEATURES.md...

Goals

  • Fun: Qilin is not a serious engine, but rather a fun Project to make fun Games with fun.
  • Compile Times: Developing Games in Rust can be very slow, due to compile times. Qilin tries to fix this by reducing features & dependencies.
  • Performance: While having great compile times, Qilin still tries to use the features of Rust to optimize performance and memory usage.
  • Modular: Qilin is tiny by default. You can however add more features and add additions to your game-flow.
  • Lightweight: Qilin is designed to make games with, however if you like to you can build your own engine on top.

Cargo Features

  • default: Doesn't contain any other features, so you can 100% customize qilin.
  • minifb: Exports internal minifb crate.
  • image: Exports module to convert Images from the image crate to Qilin Images.

Submitting Issues

Make sure your issue isn't a duplicate and please respect the Code of Conduct.

Contributing

See CONTRIBUTING.md.

License

Qilin is dual licensed under the MIT and Apache 2.0 License.
Unless you explicitly state otherwise, you contributed code will be too dual licensed under these terms.