qecp 0.2.7

Quantum Error Correction Playground for Surface Code Research
Documentation
/// instead of using iterator that generates a new `Position` each iteration, here I use macro to generate more efficient code
/// (increased 10% performance boost)
#[macro_export]
macro_rules! simulator_iter_loop {
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, $body:expr, $start_t:expr, $end_t:expr, $delta_t:expr, $node_getter:expr) => {
        if $simulator.height != 0 && $simulator.vertical != 0 && $simulator.horizontal != 0 {
            let mut $position = Position::new($start_t, 0, 0);
            loop {
                {
                    // immutable scope
                    let $position = &$position;
                    if $filter {
                        for __simulator_iter_loop_internal_variable in 0..1 {
                            let $node = $node_getter;
                            $body
                        }
                    }
                }
                $position.j += 1;
                if $position.j >= $simulator.horizontal {
                    $position.j = 0;
                    $position.i += 1;
                    if $position.i >= $simulator.vertical {
                        $position.i = 0;
                        $position.t += $delta_t;
                        #[allow(clippy::all)]
                        if $position.t >= $end_t {
                            // invalid position, stop here
                            break;
                        }
                    }
                }
            }
        }
    };
}
#[allow(unused_imports)]
pub use simulator_iter_loop;

#[macro_export]
macro_rules! simulator_iter_with_filter {
    ($simulator:ident, $position:ident, $filter:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            __unused_node,
            $filter,
            $body,
            0,
            $simulator.height,
            1,
            Option::<bool>::None
        )
    };
    ($simulator:ident, $position:ident, $filter:expr, delta_t => $delta_t:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            __unused_node,
            $filter,
            $body,
            0,
            $simulator.height,
            $delta_t,
            Option::<bool>::None
        )
    };
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, delta_t => $delta_t:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            $node,
            $filter,
            $body,
            0,
            $simulator.height,
            $delta_t,
            $simulator.get_node_unwrap($position)
        )
    };
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            $node,
            $filter,
            $body,
            0,
            $simulator.height,
            1,
            $simulator.get_node_unwrap($position)
        )
    };
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, t => $t:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            $node,
            $filter,
            $body,
            $t,
            $t + 1,
            1,
            $simulator.get_node_unwrap($position)
        )
    };
}
#[allow(unused_imports)]
pub use simulator_iter_with_filter;

#[macro_export]
macro_rules! simulator_iter {
    ($simulator:ident, $position:ident, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $simulator.is_node_exist(&$position), $body)
    };
    ($simulator:ident, $position:ident, delta_t => $delta_t:expr, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $simulator.is_node_exist(&$position), delta_t => $delta_t, $body)
    };
    ($simulator:ident, $position:ident, $node:ident, delta_t => $delta_t:expr, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_exist(&$position), delta_t => $delta_t, $body)
    };
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_exist(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_exist(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter;

#[macro_export]
macro_rules! simulator_iter_real {
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_real(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_real(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter_real;

#[macro_export]
macro_rules! simulator_iter_virtual {
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_virtual(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_with_filter!($simulator, $position, $node, $simulator.is_node_virtual(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter_virtual;

#[macro_export]
macro_rules! simulator_iter_mut_with_filter {
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            $node,
            $filter,
            $body,
            0,
            $simulator.height,
            1,
            $simulator.get_node_mut_unwrap($position)
        )
    };
    ($simulator:ident, $position:ident, $node:ident, $filter:expr, t => $t:expr, $body:expr) => {
        simulator_iter_loop!(
            $simulator,
            $position,
            $node,
            $filter,
            $body,
            $t,
            $t + 1,
            1,
            $simulator.get_node_mut_unwrap($position)
        )
    };
}
#[allow(unused_imports)]
pub use simulator_iter_mut_with_filter;

#[macro_export]
macro_rules! simulator_iter_mut {
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_exist(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_exist(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter_mut;

#[macro_export]
macro_rules! simulator_iter_mut_real {
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_real(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_real(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter_mut_real;

#[macro_export]
macro_rules! simulator_iter_mut_virtual {
    ($simulator:ident, $position:ident, $node:ident, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_virtual(&$position), $body)
    };
    ($simulator:ident, $position:ident, $node:ident, t => $t:expr, $body:expr) => {
        simulator_iter_mut_with_filter!($simulator, $position, $node, $simulator.is_node_virtual(&$position), t => $t, $body)
    };
}
#[allow(unused_imports)]
pub use simulator_iter_mut_virtual;

/// faster way creating `Position`
#[macro_export]
macro_rules! pos {
    ($t:expr, $i:expr, $j:expr) => {
        Position::new($t, $i, $j)
    };
}
#[allow(unused_imports)]
pub use pos;