[package]
edition = "2021"
name = "pyxel-platform"
version = "2.6.4"
authors = ["Takashi Kitao <takashi.kitao@gmail.com>"]
build = "build.rs"
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Platform abstraction layer for Pyxel, a retro game engine for Python"
readme = "README.md"
keywords = [
"game",
"gamedev",
"python",
]
categories = [
"game-engines",
"graphics",
"multimedia",
]
license = "MIT"
repository = "https://github.com/kitao/pyxel"
[features]
sdl2 = []
sdl2_bundle = ["sdl2"]
[lib]
name = "pyxel_platform"
path = "src/lib.rs"
doctest = false
[dependencies.glow]
version = "0.16"
[dependencies.parking_lot]
version = "0.12"
[dependencies.paste]
version = "1.0"
[build-dependencies.bindgen]
version = "0.72"
[build-dependencies.cmake]
version = "0.1"
[build-dependencies.flate2]
version = "1.0"
[build-dependencies.tar]
version = "0.4"