pyxel-platform 2.6.3

Platform abstraction layer for Pyxel, a retro game engine for Python
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[package]
edition = "2021"
name = "pyxel-platform"
version = "2.6.3"
authors = ["Takashi Kitao <takashi.kitao@gmail.com>"]
build = "build.rs"
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Platform abstraction layer for Pyxel, a retro game engine for Python"
readme = "README.md"
keywords = [
    "game",
    "gamedev",
    "python",
]
categories = [
    "game-engines",
    "graphics",
    "multimedia",
]
license = "MIT"
repository = "https://github.com/kitao/pyxel"

[features]
sdl2 = []
sdl2_bundle = ["sdl2"]

[lib]
name = "pyxel_platform"
path = "src/lib.rs"
doctest = false

[dependencies.glow]
version = "0.16"

[dependencies.parking_lot]
version = "0.12"

[dependencies.paste]
version = "1.0"

[build-dependencies.bindgen]
version = "0.72"

[build-dependencies.cmake]
version = "0.1"

[build-dependencies.flate2]
version = "1.0"

[build-dependencies.tar]
version = "0.4"