pyxel-engine 2.6.8

Core engine for Pyxel, a retro game engine for Python
use crate::channel::ChannelGain;
use crate::image::{Color, Rgb24};
use crate::key::{Key, KEY_ESCAPE};
use crate::sound::{SoundEffect, SoundSpeed, SoundTone, SoundVolume};
use crate::tone::{ToneMode, ToneSample};

// System
pub const VERSION: &str = "2.6.8";
pub const BASE_DIR: &str = ".pyxel";
pub const WINDOW_STATE_ENV: &str = "PYXEL_WINDOW_STATE";
pub const WATCH_STATE_FILE_ENV: &str = "PYXEL_WATCH_STATE_FILE";
pub const WATCH_RESET_EXIT_CODE: u32 = b'R' as u32;
pub const DEFAULT_TITLE: &str = "Pyxel";
pub const DEFAULT_FPS: u32 = 30;
pub const DEFAULT_QUIT_KEY: Key = KEY_ESCAPE;
pub const DEFAULT_CAPTURE_SCALE: u32 = 2;
pub const DEFAULT_CAPTURE_SEC: u32 = 10;
pub const DISPLAY_RATIO: f32 = 0.75;
pub const BACKGROUND_COLOR: Rgb24 = 0x202224;
pub const MAX_FRAME_DELAY_MS: u32 = 100;
pub const NUM_MEASURE_FRAMES: u32 = 10;
pub const ICON_SIZE: u32 = 16;
pub const ICON_SCALE: u32 = 4;
pub const ICON_COLKEY: Option<Color> = Some(0);
pub const ICON_DATA: [&str; ICON_SIZE as usize] = [
    "0000000110000000",
    "0000011F71100000",
    "00011FF11FF11000",
    "011FF111111FF110",
    "17E1111111111C71",
    "1E1EE111111CC1C1",
    "1E111EE11CC111C1",
    "1E11111E711111C1",
    "1E111111C11111C1",
    "1E111111C11111C1",
    "1E111111C11111C1",
    "17E11111C1111C71",
    "011EE111C11CC110",
    "00011EE1CCC11000",
    "0000011E71100000",
    "0000000110000000",
];

// Resource
pub const APP_FILE_EXTENSION: &str = ".pyxapp";
pub const APP_STARTUP_SCRIPT_FILE: &str = ".pyxapp_startup_script";
pub const RESOURCE_FILE_EXTENSION: &str = ".pyxres";
pub const RESOURCE_ARCHIVE_NAME: &str = "pyxel_resource.toml";
pub const RESOURCE_FORMAT_VERSION: u32 = 4;
pub const PALETTE_FILE_EXTENSION: &str = ".pyxpal";

// Graphics
pub const NUM_COLORS: u32 = 16;
pub const MAX_COLORS: u32 = 255;
pub const NUM_IMAGES: u32 = 3;
pub const IMAGE_SIZE: u32 = 256;
pub const NUM_TILEMAPS: u32 = 8;
pub const TILEMAP_SIZE: u32 = 256;
pub const TILE_SIZE: u32 = 8;
pub const DEFAULT_COLORS: [Rgb24; NUM_COLORS as usize] = [
    0x000000, 0x2b335f, 0x7e2072, 0x19959c, 0x8b4852, 0x395c98, 0xa9c1ff, 0xeeeeee, //
    0xd4186c, 0xd38441, 0xe9c35b, 0x70c6a9, 0x7696de, 0xa3a3a3, 0xFF9798, 0xedc7b0,
];
pub const COLOR_BLACK: Color = 0;
pub const COLOR_NAVY: Color = 1;
pub const COLOR_PURPLE: Color = 2;
pub const COLOR_GREEN: Color = 3;
pub const COLOR_BROWN: Color = 4;
pub const COLOR_DARK_BLUE: Color = 5;
pub const COLOR_LIGHT_BLUE: Color = 6;
pub const COLOR_WHITE: Color = 7;
pub const COLOR_RED: Color = 8;
pub const COLOR_ORANGE: Color = 9;
pub const COLOR_YELLOW: Color = 10;
pub const COLOR_LIME: Color = 11;
pub const COLOR_CYAN: Color = 12;
pub const COLOR_GRAY: Color = 13;
pub const COLOR_PINK: Color = 14;
pub const COLOR_PEACH: Color = 15;
pub const CURSOR_WIDTH: u32 = 8;
pub const CURSOR_HEIGHT: u32 = 8;
pub const CURSOR_DATA: [&str; CURSOR_HEIGHT as usize] = [
    "11111100", "17776100", "17761000", "17676100", "16167610", "11016761", "00001610", "00000100",
];
pub const MIN_FONT_CODE: char = 32 as char;
pub const MAX_FONT_CODE: char = 127 as char;
pub const NUM_FONT_ROWS: u32 = 16;
pub const FONT_WIDTH: u32 = 4;
pub const FONT_HEIGHT: u32 = 6;
pub const FONT_DATA: [u32; MAX_FONT_CODE as usize - MIN_FONT_CODE as usize + 1] = [
    0x000000, 0x444040, 0xaa0000, 0xaeaea0, 0x6c6c40, 0x824820, 0x4a4ac0, 0x440000, 0x244420,
    0x844480, 0xa4e4a0, 0x04e400, 0x000480, 0x00e000, 0x000040, 0x224880, 0x6aaac0, 0x4c4440,
    0xc248e0, 0xc242c0, 0xaae220, 0xe8c2c0, 0x68eae0, 0xe24880, 0xeaeae0, 0xeae2c0, 0x040400,
    0x040480, 0x248420, 0x0e0e00, 0x842480, 0xe24040, 0x4aa860, 0x4aeaa0, 0xcacac0, 0x688860,
    0xcaaac0, 0xe8e8e0, 0xe8e880, 0x68ea60, 0xaaeaa0, 0xe444e0, 0x222a40, 0xaacaa0, 0x8888e0,
    0xaeeaa0, 0xcaaaa0, 0x4aaa40, 0xcac880, 0x4aae60, 0xcaeca0, 0x6842c0, 0xe44440, 0xaaaa60,
    0xaaaa40, 0xaaeea0, 0xaa4aa0, 0xaa4440, 0xe248e0, 0x644460, 0x884220, 0xc444c0, 0x4a0000,
    0x0000e0, 0x840000, 0x06aa60, 0x8caac0, 0x068860, 0x26aa60, 0x06ac60, 0x24e440, 0x06ae24,
    0x8caaa0, 0x404440, 0x2022a4, 0x8acca0, 0xc444e0, 0x0eeea0, 0x0caaa0, 0x04aa40, 0x0caac8,
    0x06aa62, 0x068880, 0x06c6c0, 0x4e4460, 0x0aaa60, 0x0aaa40, 0x0aaee0, 0x0a44a0, 0x0aa624,
    0x0e24e0, 0x64c460, 0x444440, 0xc464c0, 0x6c0000, 0xeeeee0,
];
pub const NUM_SCREEN_TYPES: u32 = 3;

// Audio
pub const AUDIO_CLOCK_RATE: u32 = 1_789_773; // NTSC NES APU clock rate
pub const AUDIO_SAMPLE_RATE: u32 = 22_050; // 22.05kHz
pub const AUDIO_CLOCKS_PER_SAMPLE: u32 = AUDIO_CLOCK_RATE / AUDIO_SAMPLE_RATE;
#[cfg(target_os = "emscripten")]
pub const AUDIO_BUFFER_SAMPLES: u32 = 1024; // 1024 / 22050 * 1000 = 46.4ms
#[cfg(not(target_os = "emscripten"))]
pub const AUDIO_BUFFER_SAMPLES: u32 = 512; // 512 / 22050 * 1000 = 23.2ms
pub const AUDIO_RENDER_STEP_SAMPLES: u32 = 64;

pub const VOICE_CONTROL_RATE: u32 = 60;
pub const NOTE_INTERP_CLOCKS: u32 = AUDIO_CLOCK_RATE / 1000; // 1 / 1000 = 1ms
pub const TICKS_PER_QUARTER_NOTE: u32 = 48;
pub const SOUND_TICKS_PER_SECOND: u32 = 120;

pub const WAVETABLE_LENGTH: u32 = 32;
pub const WAVETABLE_LEVELS: u32 = 16;

pub const VIBRATO_PERIOD_TICKS: u32 = SOUND_TICKS_PER_SECOND / 6; // 6Hz
pub const VIBRATO_DEPTH_CENTS: u32 = 25; // -25 to 25 cents

pub const NUM_CHANNELS: u32 = 4;
pub const NUM_TONES: u32 = 4;
pub const NUM_SOUNDS: u32 = 64;
pub const NUM_MUSICS: u32 = 8;

pub const DEFAULT_CHANNEL_GAIN: ChannelGain = 0.125;
pub const DEFAULT_SOUND_SPEED: SoundSpeed = 30;

pub const TONE_TRIANGLE: SoundTone = 0;
pub const TONE_SQUARE: SoundTone = 1;
pub const TONE_PULSE: SoundTone = 2;
pub const TONE_NOISE: SoundTone = 3;

pub const EFFECT_NONE: SoundEffect = 0;
pub const EFFECT_SLIDE: SoundEffect = 1;
pub const EFFECT_VIBRATO: SoundEffect = 2;
pub const EFFECT_FADEOUT: SoundEffect = 3;
pub const EFFECT_HALF_FADEOUT: SoundEffect = 4;
pub const EFFECT_QUARTER_FADEOUT: SoundEffect = 5;

pub const MAX_VOLUME: SoundVolume = 7;
pub const MAX_EFFECT: SoundEffect = 5;

pub const DEFAULT_TONE_SAMPLE_BITS: u32 = 4;
pub const DEFAULT_TONE_0: (ToneMode, u32, [ToneSample; 32], f32) = (
    // Triangle
    ToneMode::Wavetable,
    4,
    [
        8, 9, 10, 11, 12, 13, 14, 15, 15, 14, 13, 12, 11, 10, 9, 8, //
        7, 6, 5, 4, 3, 2, 1, 0, 0, 1, 2, 3, 4, 5, 6, 7,
    ],
    1.0,
);
pub const DEFAULT_TONE_1: (ToneMode, u32, [ToneSample; 2], ChannelGain) = (
    // Square
    ToneMode::Wavetable,
    1,
    [1, 0],
    0.3,
);
pub const DEFAULT_TONE_2: (ToneMode, u32, [ToneSample; 4], ChannelGain) = (
    // Pulse
    ToneMode::Wavetable,
    1,
    [1, 0, 0, 0],
    0.3,
);
pub const DEFAULT_TONE_3: (ToneMode, u32, [ToneSample; 0], ChannelGain) = (
    // Noise
    ToneMode::LongPeriodNoise,
    0,
    [0; 0],
    0.6,
);