use std::borrow::{Borrow, BorrowMut};
use na::Vector2;
use wasm_bindgen::prelude::wasm_bindgen;
#[cfg(feature = "wasm-vector-real")]
use crate::wasm::VectorReal2D;
#[wasm_bindgen]
#[derive(Copy, Clone, Debug)]
pub struct VectorInt2D(Vector2<i32>);
#[wasm_bindgen]
impl VectorInt2D {
#[wasm_bindgen(constructor)]
pub fn new(dx: i32, dy: i32) -> VectorInt2D {
VectorInt2D(Vector2::new(dx, dy))
}
pub fn null() -> VectorInt2D {
VectorInt2D(Vector2::zeros())
}
pub fn equals(&self, other: &VectorInt2D) -> bool {
self.0 == other.0
}
pub fn add(&self, other: &VectorInt2D) -> VectorInt2D {
VectorInt2D(self.0 + other.0)
}
pub fn sub(&self, other: &VectorInt2D) -> VectorInt2D {
VectorInt2D(self.0 - other.0)
}
pub fn dot(&self, other: &VectorInt2D) -> i32 {
self.0.dot(&other.0)
}
pub fn dot_scalar(&self, scalar: i32) -> VectorInt2D {
VectorInt2D(self.0 * scalar)
}
pub fn div_scalar(&self, scalar: i32) -> VectorInt2D {
VectorInt2D(self.0 / scalar)
}
#[wasm_bindgen(getter)]
pub fn dx(&self) -> i32 {
self.0.x
}
#[wasm_bindgen(setter)]
pub fn set_dx(&mut self, dx: i32) {
self.0.x = dx;
}
#[wasm_bindgen(getter)]
pub fn dy(&self) -> i32 {
self.0.y
}
#[wasm_bindgen(setter)]
pub fn set_dy(&mut self, dy: i32) {
self.0.y = dy;
}
#[wasm_bindgen(getter)]
pub fn norm(&self) -> f64 {
self.0.cast::<f64>().norm()
}
#[wasm_bindgen(getter)]
pub fn norm_squared(&self) -> f64 {
self.0.cast::<f64>().norm_squared()
}
#[cfg(feature = "wasm-vector-real")]
#[wasm_bindgen(getter)]
pub fn unit(&self) -> VectorReal2D {
VectorReal2D::from(self.0.cast::<f64>().normalize())
}
}
impl AsRef<Vector2<i32>> for VectorInt2D {
fn as_ref(&self) -> &Vector2<i32> {
&self.0
}
}
impl AsMut<Vector2<i32>> for VectorInt2D {
fn as_mut(&mut self) -> &mut Vector2<i32> {
&mut self.0
}
}
impl Borrow<Vector2<i32>> for VectorInt2D {
fn borrow(&self) -> &Vector2<i32> {
&self.0
}
}
impl BorrowMut<Vector2<i32>> for VectorInt2D {
fn borrow_mut(&mut self) -> &mut Vector2<i32> {
&mut self.0
}
}
impl From<Vector2<i32>> for VectorInt2D {
fn from(value: Vector2<i32>) -> Self {
VectorInt2D(value)
}
}
impl PartialEq for VectorInt2D {
#[inline]
fn eq(&self, other: &VectorInt2D) -> bool {
self.equals(other)
}
}