pub struct LoadedPlaybook {
pub binary: ModuleBinary,
pub configurations: HashMap<String, Option<Value>>,
pub paths: HashMap<String, PathBuf>,
}Expand description
A loaded playbook where all the libraries are on disk and the binary is loaded
Fields§
§binary: ModuleBinary§configurations: HashMap<String, Option<Value>>Per-class capability configuration. Keys are class names.
paths: HashMap<String, PathBuf>Trait Implementations§
Source§impl Clone for LoadedPlaybook
impl Clone for LoadedPlaybook
Source§fn clone(&self) -> LoadedPlaybook
fn clone(&self) -> LoadedPlaybook
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LoadedPlaybook
impl Debug for LoadedPlaybook
Source§impl<'de> Deserialize<'de> for LoadedPlaybook
impl<'de> Deserialize<'de> for LoadedPlaybook
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for LoadedPlaybook
impl PartialEq for LoadedPlaybook
Source§fn eq(&self, other: &LoadedPlaybook) -> bool
fn eq(&self, other: &LoadedPlaybook) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for LoadedPlaybook
impl Serialize for LoadedPlaybook
impl StructuralPartialEq for LoadedPlaybook
Auto Trait Implementations§
impl Freeze for LoadedPlaybook
impl RefUnwindSafe for LoadedPlaybook
impl Send for LoadedPlaybook
impl Sync for LoadedPlaybook
impl Unpin for LoadedPlaybook
impl UnsafeUnpin for LoadedPlaybook
impl UnwindSafe for LoadedPlaybook
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more