#![no_std]
#![no_main]
use bsp::{entry, hal, pac, Pins, RedLed};
#[cfg(not(feature = "panic_led"))]
use panic_halt as _;
use pygamer as bsp;
use hal::clock::GenericClockController;
use hal::ehal::digital::OutputPin;
use hal::nb;
use hal::time::Hertz;
use hal::timer::TimerCounter;
use hal::timer_traits::InterruptDrivenTimer;
use pac::Peripherals;
#[entry]
fn main() -> ! {
let mut peripherals = Peripherals::take().unwrap();
let mut clocks = GenericClockController::with_internal_32kosc(
peripherals.gclk,
&mut peripherals.mclk,
&mut peripherals.osc32kctrl,
&mut peripherals.oscctrl,
&mut peripherals.nvmctrl,
);
let pins = Pins::new(peripherals.port);
let gclk0 = clocks.gclk0();
let timer_clock = clocks.tc2_tc3(&gclk0).unwrap();
let mut timer = TimerCounter::tc3_(&timer_clock, peripherals.tc3, &mut peripherals.mclk);
timer.start(Hertz::kHz(250).into_duration());
let mut d13: RedLed = pins.d13.into();
loop {
for _ in 0..125000 {
let _ = d13.set_high();
let _ = nb::block!(timer.wait());
let _ = d13.set_low();
let _ = nb::block!(timer.wait());
}
let _ = d13.set_high();
for _ in 0..125000 {
let _ = nb::block!(timer.wait());
let _ = nb::block!(timer.wait());
}
let _ = d13.set_low();
for _ in 0..125000 {
let _ = nb::block!(timer.wait());
let _ = nb::block!(timer.wait());
}
}
}