from pybevy.app import ScheduleRunnerPlugin
from pybevy.camera import RenderTarget
from pybevy.prelude import *
from pybevy.window import ExitCondition
from pybevy.winit import WinitPlugin
def setup(
commands: Commands,
meshes: ResMut[Assets[Mesh]],
materials: ResMut[Assets[StandardMaterial]],
images: ResMut[Assets[Image]],
) -> None:
cube_mesh = Cuboid(1.0, 1.0, 1.0).mesh()
cube_material = StandardMaterial.from_color(Color.srgb_u8(124, 144, 255))
commands.spawn(
Mesh3d(meshes.add(cube_mesh)),
MeshMaterial3d(materials.add(cube_material)),
Transform.from_xyz(0.0, 0.5, 0.0),
)
commands.spawn(
PointLight(shadows_enabled=True),
Transform.from_xyz(4.0, 8.0, 4.0),
)
render_target = Image.new_render_target(width=256, height=256)
handle = images.add(render_target)
commands.spawn(
Camera3d(),
Camera(),
RenderTarget.image(handle),
Transform.from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3.ZERO, Vec3.Y),
)
def rotate_cube(query: Query[Mut[Transform], With[Mesh3d]], time: Res[Time]) -> None:
dt = time.delta_secs()
for transform in query:
transform.rotation = transform.rotation * Quat.from_rotation_y(dt * 1.0)
@entrypoint
def main(app: App) -> App:
return (
app.add_plugins(
DefaultPlugins()
.set(WindowPlugin(primary_window=None, exit_condition=ExitCondition.DontExit))
.disable(WinitPlugin)
)
.add_plugins(ScheduleRunnerPlugin.run_loop(16))
.add_systems(Startup, setup)
.add_systems(Update, rotate_cube)
)
if __name__ == "__main__":
main().run()