import math
from dataclasses import dataclass
from typing import TYPE_CHECKING
try:
import numba except ImportError:
print("ERROR: Numba is required for this example.")
print("Install with: poetry install --extras numba")
exit(1)
from pybevy.contrib import OrbitCamera, OrbitCameraPlugin
from pybevy.prelude import *
if TYPE_CHECKING:
from pybevy.ecs import FieldExpr
GRID_SIZE = 200 PARTICLE_SPACING = 2.0
MORPH_SPEED = 0.5
COLOR_CYCLE_SPEED = 1.0
@numba.jit(nopython=True, parallel=True)
def klein_bottle_morph(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
scale_x: "FieldExpr",
scale_y: "FieldExpr",
scale_z: "FieldExpr",
time: float,
morph_factor: float,
) -> None:
n = len(pos_x)
for i in numba.prange(n):
u = (i % GRID_SIZE) / float(GRID_SIZE) * 2.0 * math.pi
v = (i // GRID_SIZE) / float(GRID_SIZE) * 2.0 * math.pi
a = 4.0 * (1.0 - math.cos(u) / 2.0)
if u < math.pi:
x = 6.0 * math.cos(u) * (1.0 + math.sin(u))
x += a * math.cos(v + math.pi)
y = 16.0 * math.sin(u)
y += a * math.sin(v + math.pi)
else:
x = 6.0 * math.cos(u) * (1.0 + math.sin(u))
x += a * math.cos(u) * math.cos(v)
y = 16.0 * math.sin(u)
y += a * math.sin(u) * math.cos(v)
z = a * math.sin(v)
wave = math.sin(u * 3.0 - time * 2.0) * math.cos(v * 2.0 + time)
orig_x = pos_x[i]
orig_z = pos_z[i]
pos_x[i] = orig_x * (1.0 - morph_factor) + x * morph_factor * 5.0
pos_y[i] = y * morph_factor * 3.0 + wave * 2.0
pos_z[i] = orig_z * (1.0 - morph_factor) + z * morph_factor * 5.0
scale_factor = 0.3 + abs(wave) * 0.3
scale_x[i] = scale_factor
scale_y[i] = scale_factor
scale_z[i] = scale_factor
@numba.jit(nopython=True, parallel=True)
def quantum_interference_field(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
rot_x: "FieldExpr",
rot_y: "FieldExpr",
rot_z: "FieldExpr",
rot_w: "FieldExpr",
time: float,
) -> None:
n = len(pos_x)
sources = [
(0.0, 0.0, 1.0, 2.0), (30.0, 30.0, 1.5, 1.8),
(-30.0, 30.0, 1.8, 1.6),
(30.0, -30.0, 2.2, 1.4),
(-30.0, -30.0, 2.5, 1.2),
]
for i in numba.prange(n):
x = pos_x[i]
z = pos_z[i]
psi_real = 0.0
psi_imag = 0.0
for sx, sz, freq, amp in sources:
dx = x - sx
dz = z - sz
r = math.sqrt(dx * dx + dz * dz)
phase = freq * r - time * freq * 2.0
if r > 0.1:
psi_real += amp * math.cos(phase) / (1.0 + r * 0.02)
psi_imag += amp * math.sin(phase) / (1.0 + r * 0.02)
probability = psi_real * psi_real + psi_imag * psi_imag
pos_y[i] = probability * 2.0
phase_angle = math.atan2(psi_imag, psi_real)
half_angle = phase_angle * 0.5
rot_x[i] = 0.0
rot_y[i] = math.sin(half_angle)
rot_z[i] = 0.0
rot_w[i] = math.cos(half_angle)
@numba.jit(nopython=True, parallel=True)
def fractal_attractor_field(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
scale_x: "FieldExpr",
scale_y: "FieldExpr",
scale_z: "FieldExpr",
time: float,
) -> None:
n = len(pos_x)
a = 0.2 + math.sin(time * 0.1) * 0.05
b = 0.2 + math.cos(time * 0.15) * 0.05
c = 5.7 + math.sin(time * 0.08) * 0.5
sigma = 10.0
rho = 28.0 - math.sin(time * 0.1) * 5.0
beta = 8.0 / 3.0
for i in numba.prange(n):
x0 = (pos_x[i] + 100.0) * 0.01 - 1.0
y0 = 0.0
z0 = (pos_z[i] + 100.0) * 0.01 - 1.0
x, y, z = x0, y0, z0
iterations = 50
for _ in range(iterations):
dx = -y - z + sigma * (y - x) * 0.01
dy = x + a * y + x * (rho - z) * 0.01
dz = b + z * (x - c) + x * y * beta * 0.001
dt = 0.01
x += dx * dt
y += dy * dt
z += dz * dt
mag = math.sqrt(x * x + y * y + z * z)
if mag > 50.0:
x *= 50.0 / mag
y *= 50.0 / mag
z *= 50.0 / mag
height = y * 0.5
detail = math.sqrt(x * x + z * z) * 0.1
pos_y[i] = height + detail * math.sin(time * 2.0 + i * 0.01)
scale = 0.2 + min(abs(height) * 0.1, 0.5)
scale_x[i] = scale
scale_y[i] = scale * 2.0 scale_z[i] = scale
@numba.jit(nopython=True, parallel=True)
def ferrofluid_magnetic_field(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
rot_x: "FieldExpr",
rot_y: "FieldExpr",
rot_z: "FieldExpr",
rot_w: "FieldExpr",
time: float,
) -> None:
n = len(pos_x)
dipole1_x = math.cos(time * 0.8) * 40.0
dipole1_z = math.sin(time * 0.8) * 40.0
dipole2_x = math.cos(time * 1.2 + math.pi) * 30.0
dipole2_z = math.sin(time * 1.2 + math.pi) * 30.0
for i in numba.prange(n):
x = pos_x[i]
z = pos_z[i]
dx1 = x - dipole1_x
dz1 = z - dipole1_z
r1_sq = dx1 * dx1 + dz1 * dz1 + 0.1 r1 = math.sqrt(r1_sq)
Bx1 = 3.0 * dx1 * dz1 / (r1_sq * r1)
Bz1 = (3.0 * dz1 * dz1 - r1_sq) / (r1_sq * r1)
By1 = 20.0 / r1
dx2 = x - dipole2_x
dz2 = z - dipole2_z
r2_sq = dx2 * dx2 + dz2 * dz2 + 0.1
r2 = math.sqrt(r2_sq)
Bx2 = -3.0 * dx2 * dz2 / (r2_sq * r2)
Bz2 = -(3.0 * dz2 * dz2 - r2_sq) / (r2_sq * r2)
By2 = -15.0 / r2
Bx = Bx1 + Bx2
By = By1 + By2
Bz = Bz1 + Bz2
B_mag = math.sqrt(Bx * Bx + By * By + Bz * Bz)
spike_height = math.log(1.0 + B_mag) * 3.0
tension = math.sin(x * 0.2 + time) * math.cos(z * 0.2 - time) * 0.5
pos_y[i] = spike_height + tension
if B_mag > 0.01:
Bx /= B_mag
By /= B_mag
Bz /= B_mag
angle = math.acos(min(1.0, max(-1.0, By)))
axis_x = -Bz
axis_z = Bx
axis_mag = math.sqrt(axis_x * axis_x + axis_z * axis_z)
if axis_mag > 0.001:
axis_x /= axis_mag
axis_z /= axis_mag
half_angle = angle * 0.5
sin_half = math.sin(half_angle)
rot_x[i] = axis_x * sin_half
rot_y[i] = 0.0
rot_z[i] = axis_z * sin_half
rot_w[i] = math.cos(half_angle)
else:
rot_x[i] = 0.0
rot_y[i] = 0.0
rot_z[i] = 0.0
rot_w[i] = 1.0
@numba.jit(nopython=True, parallel=True)
def hyperbolic_tessellation(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
scale_x: "FieldExpr",
scale_y: "FieldExpr",
scale_z: "FieldExpr",
time: float,
) -> None:
n = len(pos_x)
for i in numba.prange(n):
x = pos_x[i]
z = pos_z[i]
r = math.sqrt(x * x + z * z)
theta = math.atan2(z, x)
if r < 100.0: hyp_r = 2.0 * math.atanh(min(0.99, r / 100.0))
p = 7 q = 3
u = hyp_r * math.cos(theta * p + time)
v = hyp_r * math.sin(theta * p + time)
height = math.sinh(hyp_r) * math.sin(u * q) * math.cos(v * q) * 2.0
morph = math.sin(hyp_r * 2.0 - time * 1.5)
pos_y[i] = height + morph * 3.0
scale = math.exp(-hyp_r * 0.5) * (0.5 + abs(morph) * 0.3)
scale_x[i] = scale
scale_y[i] = scale
scale_z[i] = scale
else:
pos_y[i] = 0.0
scale_x[i] = 0.1
scale_y[i] = 0.1
scale_z[i] = 0.1
@numba.jit(nopython=True, parallel=True)
def compute_color_field(
pos_x: "FieldExpr",
pos_y: "FieldExpr",
pos_z: "FieldExpr",
time: float,
r_out: "FieldExpr",
g_out: "FieldExpr",
b_out: "FieldExpr",
) -> None:
n = len(pos_x)
for i in numba.prange(n):
x = pos_x[i]
y = pos_y[i]
z = pos_z[i]
r = math.sqrt(x * x + z * z)
theta = math.atan2(z, x)
hue = (theta / (2.0 * math.pi) + time * 0.1) % 1.0
saturation = 1.0 - math.exp(-r * 0.02)
value = 0.5 + 0.5 * math.tanh(y * 0.2)
c = value * saturation
x_hsv = c * (1.0 - abs((hue * 6.0) % 2.0 - 1.0))
m = value - c
if hue < 1.0 / 6.0:
r_out[i] = c + m
g_out[i] = x_hsv + m
b_out[i] = m
elif hue < 2.0 / 6.0:
r_out[i] = x_hsv + m
g_out[i] = c + m
b_out[i] = m
elif hue < 3.0 / 6.0:
r_out[i] = m
g_out[i] = c + m
b_out[i] = x_hsv + m
elif hue < 4.0 / 6.0:
r_out[i] = m
g_out[i] = x_hsv + m
b_out[i] = c + m
elif hue < 5.0 / 6.0:
r_out[i] = x_hsv + m
g_out[i] = m
b_out[i] = c + m
else:
r_out[i] = c + m
g_out[i] = m
b_out[i] = x_hsv + m
@component
class MathParticle(Component):
@component
@dataclass
class ParticleColor(Component):
r: float = 0.5
g: float = 0.5
b: float = 0.5
def setup_scene(
commands: Commands,
meshes: ResMut[Assets[Mesh]],
materials: ResMut[Assets[StandardMaterial]],
) -> None:
material_handles = []
for _ in range(10):
material = StandardMaterial(
base_color=Color.srgba(0.8, 0.8, 0.8, 1.0),
metallic=0.8,
perceptual_roughness=0.2,
reflectance=0.9,
)
material_handles.append(materials.add(material))
particle_mesh = meshes.add(Sphere(0.3))
spawn_count = 0
for row in range(GRID_SIZE):
for col in range(GRID_SIZE):
x = (col - GRID_SIZE / 2) * PARTICLE_SPACING
z = (row - GRID_SIZE / 2) * PARTICLE_SPACING
mat_idx = ((row // 5) + (col // 5)) % len(material_handles)
commands.spawn(
MathParticle(),
ParticleColor(0.5, 0.5, 0.8),
Mesh3d(particle_mesh),
MeshMaterial3d(material_handles[mat_idx]),
Transform.from_xyz(x, 0.0, z),
)
spawn_count += 1
commands.spawn(
DirectionalLight(
illuminance=15000.0,
color=Color.srgb(1.0, 0.95, 0.8),
shadows_enabled=True,
),
Transform.IDENTITY.looking_at(Vec3(-1.0, -2.0, -1.0), Vec3.Y),
)
commands.spawn(
DirectionalLight(
illuminance=5000.0,
color=Color.srgb(0.7, 0.8, 1.0),
shadows_enabled=False,
),
Transform.IDENTITY.looking_at(Vec3(1.0, -1.0, 1.0), Vec3.Y),
)
commands.spawn(
DirectionalLight(
illuminance=8000.0,
color=Color.srgb(1.0, 0.7, 0.5),
shadows_enabled=False,
),
Transform.IDENTITY.looking_at(Vec3(0.0, -1.0, 2.0), Vec3.Y),
)
commands.insert_resource(
GlobalAmbientLight(brightness=150.0, color=Color.srgb(0.4, 0.5, 0.7))
)
camera_distance = GRID_SIZE * PARTICLE_SPACING * 0.7
camera_height = camera_distance * 0.6
target = Vec3.ZERO
initial_pitch = math.atan2(camera_height, camera_distance)
commands.spawn(
Camera3d(),
Transform.from_xyz(0.0, camera_height, camera_distance).looking_at(
target, Vec3.Y
),
OrbitCamera(
distance=math.sqrt(camera_height**2 + camera_distance**2),
yaw=0.0,
pitch=initial_pitch,
target=target,
),
)
class AnimationState:
def __init__(self) -> None:
self.frame_count: int = 0
self.current_mode: int = 0
def mathematical_animation_system(
view: View[Mut[Transform], With[MathParticle]],
time: Res[Time],
state: Local[AnimationState],
) -> None:
t = time.elapsed_secs()
state.frame_count += 1
mode_duration = 12.0 mode = int(t / mode_duration) % 6
mode_time = t % mode_duration
transition_time = 2.0 morph_factor = mode_time / transition_time if mode_time < transition_time else 1.0
if mode != state.current_mode:
state.current_mode = mode
modes = [
"Klein Bottle Manifold",
"Quantum Interference Patterns",
"Fractal Attractor Field",
"Ferrofluid Magnetic Simulation",
"Hyperbolic Tessellation",
"Combined Singularity",
]
print(f"Mode: {modes[mode]}")
for batch in view.iter_batches():
transform = batch.column_mut(Transform)
if mode == 0:
klein_bottle_morph(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.scale.x,
transform.scale.y,
transform.scale.z,
t,
morph_factor,
)
elif mode == 1:
quantum_interference_field(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.rotation.x,
transform.rotation.y,
transform.rotation.z,
transform.rotation.w,
t,
)
elif mode == 2:
fractal_attractor_field(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.scale.x,
transform.scale.y,
transform.scale.z,
t,
)
elif mode == 3:
ferrofluid_magnetic_field(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.rotation.x,
transform.rotation.y,
transform.rotation.z,
transform.rotation.w,
t,
)
elif mode == 4:
hyperbolic_tessellation(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.scale.x,
transform.scale.y,
transform.scale.z,
t,
)
else:
quantum_interference_field(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.rotation.x,
transform.rotation.y,
transform.rotation.z,
transform.rotation.w,
t,
)
y_temp = transform.translation.y
for i in range(len(y_temp)): current = y_temp.peek(i) y_temp[i] = current * 0.5
ferrofluid_magnetic_field(
transform.translation.x,
transform.translation.y,
transform.translation.z,
transform.rotation.x,
transform.rotation.y,
transform.rotation.z,
transform.rotation.w,
t * 0.5,
)
class FPSCounter:
def __init__(self) -> None:
self.frame_count: int = 0
def performance_monitor_system(time: Res[Time], counter: Local[FPSCounter]) -> None:
counter.frame_count += 1
if counter.frame_count % 300 == 0 and counter.frame_count > 0:
elapsed = time.elapsed_secs()
fps = counter.frame_count / elapsed
particles = GRID_SIZE * GRID_SIZE
print(f"FPS: {fps:.1f} | Particles: {particles:,}")
@entrypoint
def main(app: App) -> App:
return (
app.add_plugins(DefaultPlugins)
.add_plugins(OrbitCameraPlugin)
.add_systems(Startup, setup_scene)
.add_systems(
Update,
(
mathematical_animation_system,
performance_monitor_system,
),
)
)
if __name__ == "__main__":
print(f"Mathematical Singularity Garden: {GRID_SIZE * GRID_SIZE:,} particles. Drag mouse to rotate.")
main().run()