use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
pub struct PlayerResponsePlayer {
#[serde(rename = "rating", skip_serializing_if = "Option::is_none")]
pub rating: Option<f32>,
#[serde(rename = "deviation", skip_serializing_if = "Option::is_none")]
pub deviation: Option<f32>,
#[serde(rename = "char_short", skip_serializing_if = "Option::is_none")]
pub char_short: Option<String>,
#[serde(rename = "character", skip_serializing_if = "Option::is_none")]
pub character: Option<String>,
#[serde(rename = "match_count", skip_serializing_if = "Option::is_none")]
pub match_count: Option<i32>,
#[serde(rename = "top_char", skip_serializing_if = "Option::is_none")]
pub top_char: Option<i32>,
#[serde(rename = "top_defeated", skip_serializing_if = "Option::is_none")]
pub top_defeated: Option<Box<models::TopDefeated>>,
#[serde(rename = "top_rating", skip_serializing_if = "Option::is_none")]
pub top_rating: Option<Box<models::TopRating>>,
}
impl PlayerResponsePlayer {
pub fn new() -> PlayerResponsePlayer {
PlayerResponsePlayer {
rating: None,
deviation: None,
char_short: None,
character: None,
match_count: None,
top_char: None,
top_defeated: None,
top_rating: None,
}
}
}