pubnub 0.7.0

PubNub SDK for Rust
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
//! Event Engine module

use async_channel::Sender;
use log::error;
use spin::rwlock::RwLock;

use crate::{core::runtime::Runtime, lib::alloc::sync::Arc};

#[doc(inline)]
pub(crate) use effect::Effect;
pub(crate) mod effect;

#[doc(inline)]
pub(crate) use effect_dispatcher::EffectDispatcher;
pub(crate) mod effect_dispatcher;

#[doc(inline)]
pub(crate) use effect_handler::EffectHandler;
pub(crate) mod effect_handler;

#[doc(inline)]
pub(crate) use effect_invocation::EffectInvocation;
pub(crate) mod effect_invocation;

#[doc(inline)]
pub(crate) use event::Event;
pub(crate) mod event;

#[doc(inline)]
pub(crate) use state::State;
pub(crate) mod state;

#[doc(inline)]
pub(crate) use transition::Transition;
pub(crate) mod transition;

#[doc(inline)]
pub(crate) use cancel::CancellationTask;
pub(crate) mod cancel;

/// State machine's event engine.
///
/// [`EventEngine`] is the core of state machines used in PubNub client and
/// manages current system state and handles external events.
#[derive(Debug)]
pub(crate) struct EventEngine<S, EH, EF, EI>
where
    EI: EffectInvocation<Effect = EF> + Send + Sync,
    EH: EffectHandler<EI, EF>,
    EF: Effect<Invocation = EI>,
    S: State<State = S, Invocation = EI> + Send + Sync,
{
    /// Effects dispatcher.
    ///
    /// Dispatcher responsible for effects invocation processing.
    effect_dispatcher: Arc<EffectDispatcher<EH, EF, EI>>,

    /// `Effect invocation` submission channel.
    ///
    /// Channel is used to submit `invocations` for new effects execution.
    effect_dispatcher_channel: Sender<EI>,

    /// Current event engine state.
    current_state: RwLock<S>,

    /// Whether Event Engine still active.
    ///
    /// Event Engine can be used as long as it is active.  
    ///
    /// > Note: Activity can be changed in case of whole stack termination. Can
    /// > be in case of call to unsubscribe all.
    active: RwLock<bool>,
}

impl<S, EH, EF, EI> EventEngine<S, EH, EF, EI>
where
    S: State<State = S, Invocation = EI> + Send + Sync + 'static,
    EH: EffectHandler<EI, EF> + Send + Sync + 'static,
    EF: Effect<Invocation = EI> + 'static,
    EI: EffectInvocation<Effect = EF> + Send + Sync + 'static,
{
    /// Create [`EventEngine`] with initial state for state machine.
    pub fn new<R>(handler: EH, state: S, runtime: R) -> Arc<Self>
    where
        R: Runtime + 'static,
    {
        let (channel_tx, channel_rx) = async_channel::bounded::<EI>(100);
        let effect_dispatcher = Arc::new(EffectDispatcher::new(handler, channel_rx));

        let engine = Arc::new(EventEngine {
            effect_dispatcher,
            effect_dispatcher_channel: channel_tx,
            current_state: RwLock::new(state),
            active: RwLock::new(true),
        });

        engine.start(runtime);

        engine
    }

    /// Retrieve current engine state.
    ///
    /// > Note: Code actually used in tests.
    #[allow(dead_code)]
    pub(crate) fn current_state(&self) -> S {
        (*self.current_state.read()).clone()
    }

    /// Process external event.
    ///
    /// Process event passed to the system and perform required transitions to
    /// new state if required.
    pub fn process(&self, event: &EI::Event) {
        if !*self.active.read() {
            log::debug!("Can't process events because the event engine is not active.");
            return;
        };

        log::debug!("Processing event: {}", event.id());

        let transition = {
            let state = self.current_state.read();
            state.transition(event)
        };

        if let Some(transition) = transition {
            self.process_transition(transition)
        }
    }

    /// Process transition.
    ///
    /// This method is responsible for transition maintenance:
    /// * update current state
    /// * call effects dispatcher to process effect invocation
    fn process_transition(&self, transition: Transition<S::State, S::Invocation>) {
        if !*self.active.read() {
            log::debug!("Can't process transition because the event engine is not active.");
            return;
        };

        if let Some(state) = transition.state {
            let mut writable_state = self.current_state.write();
            *writable_state = state;
        }

        transition.invocations.into_iter().for_each(|invocation| {
            if let Err(error) = self.effect_dispatcher_channel.send_blocking(invocation) {
                error!("Unable dispatch invocation: {error:?}")
            }
        });
    }

    /// Start state machine.
    ///
    /// This method is used to start state machine and perform initial State
    /// transition.
    fn start<R>(self: &Arc<Self>, runtime: R)
    where
        R: Runtime + 'static,
    {
        let engine_clone = self.clone();
        let dispatcher = self.effect_dispatcher.clone();

        dispatcher.start(
            move |events| {
                events.iter().for_each(|event| engine_clone.process(event));
            },
            runtime,
        );
    }

    /// Stop state machine using specific invocation.
    ///
    /// > Note: Should be provided effect information which respond with `true`
    /// > for `is_terminating` method call.
    pub fn stop(&self, invocation: EI) {
        {
            *self.active.write() = false;
        }

        if let Err(error) = self.effect_dispatcher_channel.send_blocking(invocation) {
            error!("Unable dispatch invocation: {error:?}")
        }
    }
}

#[cfg(test)]
mod should {
    use super::*;
    use crate::lib::{
        alloc::{vec, vec::Vec},
        core::future::Future,
    };

    #[derive(Debug, Clone, PartialEq)]
    enum TestState {
        NotStarted,
        Started,
        InProgress,
        Completed,
    }

    impl State for TestState {
        type State = Self;
        type Invocation = TestInvocation;
        type Event = TestEvent;

        fn enter(&self) -> Option<Vec<Self::Invocation>> {
            Some(vec![TestInvocation::One])
        }

        fn exit(&self) -> Option<Vec<Self::Invocation>> {
            Some(vec![TestInvocation::Two])
        }

        fn transition(
            &self,
            event: &<<Self as State>::Invocation as EffectInvocation>::Event,
        ) -> Option<Transition<Self::State, Self::Invocation>> {
            match event {
                TestEvent::One => {
                    if matches!(self, Self::NotStarted) {
                        Some(self.transition_to(Some(Self::Started), None))
                    } else if matches!(self, Self::Completed) {
                        Some(self.transition_to(
                            Some(Self::NotStarted),
                            Some(vec![TestInvocation::Three]),
                        ))
                    } else {
                        None
                    }
                }
                TestEvent::Two => matches!(self, Self::Started)
                    .then(|| self.transition_to(Some(Self::InProgress), None)),
                TestEvent::Three => matches!(self, Self::InProgress).then(|| {
                    self.transition_to(Some(Self::Completed), Some(vec![TestInvocation::One]))
                }),
            }
        }

        fn transition_to(
            &self,
            state: Option<Self::State>,
            invocations: Option<Vec<Self::Invocation>>,
        ) -> Transition<Self::State, Self::Invocation> {
            let on_enter_invocations = match state.clone() {
                Some(state) => state.enter().unwrap_or_default(),
                None => vec![],
            };

            Transition {
                invocations: self
                    .exit()
                    .unwrap_or_default()
                    .into_iter()
                    .chain(invocations.unwrap_or_default())
                    .chain(on_enter_invocations)
                    .collect(),
                state,
            }
        }
    }

    enum TestEvent {
        One,
        Two,
        Three,
    }

    impl Event for TestEvent {
        fn id(&self) -> &str {
            match self {
                TestEvent::One => "EVENT_ONE",
                TestEvent::Two => "EVENT_TWO",
                TestEvent::Three => "EVENT_THREE",
            }
        }
    }

    #[derive(Debug, PartialEq)]
    enum TestEffect {
        One,
        Two,
        Three,
    }

    #[async_trait::async_trait]
    impl Effect for TestEffect {
        type Invocation = TestInvocation;

        fn name(&self) -> String {
            match self {
                Self::One => "EFFECT_ONE".into(),
                Self::Two => "EFFECT_TWO".into(),
                Self::Three => "EFFECT_THREE".into(),
            }
        }

        fn id(&self) -> String {
            match self {
                Self::One => "EFFECT_ONE".into(),
                Self::Two => "EFFECT_TWO".into(),
                Self::Three => "EFFECT_THREE".into(),
            }
        }

        async fn run(&self) -> Vec<TestEvent> {
            // Do nothing.
            vec![]
        }

        fn cancel(&self) {
            // Do nothing.
        }

        fn is_cancelled(&self) -> bool {
            false
        }
    }

    enum TestInvocation {
        One,
        Two,
        Three,
    }

    impl EffectInvocation for TestInvocation {
        type Effect = TestEffect;
        type Event = TestEvent;

        fn id(&self) -> &str {
            match self {
                Self::One => "EFFECT_ONE_INVOCATION",
                Self::Two => "EFFECT_TWO_INVOCATION",
                Self::Three => "EFFECT_THREE_INVOCATION",
            }
        }

        fn is_managed(&self) -> bool {
            matches!(self, Self::Two | Self::Three)
        }

        fn is_cancelling(&self) -> bool {
            false
        }

        fn cancelling_effect(&self, _effect: &Self::Effect) -> bool {
            false
        }

        fn is_terminating(&self) -> bool {
            false
        }
    }

    struct TestEffectHandler {}

    impl EffectHandler<TestInvocation, TestEffect> for TestEffectHandler {
        fn create(&self, invocation: &TestInvocation) -> Option<TestEffect> {
            match invocation {
                TestInvocation::One => Some(TestEffect::One),
                TestInvocation::Two => Some(TestEffect::Two),
                TestInvocation::Three => Some(TestEffect::Three),
            }
        }
    }

    #[derive(Clone)]
    struct TestRuntime {}

    #[async_trait::async_trait]
    impl Runtime for TestRuntime {
        fn spawn<R>(&self, future: impl Future<Output = R> + Send + 'static)
        where
            R: Send + 'static,
        {
            tokio::spawn(future);
        }

        async fn sleep(self, delay: u64) {
            tokio::time::sleep(tokio::time::Duration::from_secs(delay)).await
        }

        async fn sleep_microseconds(self, _delay: u64) {
            // Do nothing.
        }
    }

    #[tokio::test]
    async fn set_initial_state() {
        let engine = EventEngine::new(TestEffectHandler {}, TestState::NotStarted, TestRuntime {});
        assert!(matches!(engine.current_state(), TestState::NotStarted));
    }

    #[tokio::test]
    async fn transit_to_new_state() {
        let engine = EventEngine::new(TestEffectHandler {}, TestState::NotStarted, TestRuntime {});
        engine.process(&TestEvent::One);
        assert!(matches!(engine.current_state(), TestState::Started));
    }

    #[tokio::test]
    // #[ignore = "hangs forever"]
    async fn transit_between_states() {
        let engine = EventEngine::new(TestEffectHandler {}, TestState::NotStarted, TestRuntime {});

        engine.process(&TestEvent::One);
        assert!(matches!(engine.current_state(), TestState::Started));

        engine.process(&TestEvent::Two);
        assert!(matches!(engine.current_state(), TestState::InProgress));

        engine.process(&TestEvent::Three);
        assert!(matches!(*engine.current_state.read(), TestState::Completed));

        engine.process(&TestEvent::One);
        assert!(matches!(
            *engine.current_state.read(),
            TestState::NotStarted
        ));
    }

    #[tokio::test]
    async fn not_transit_for_unexpected_event() {
        let engine = EventEngine::new(TestEffectHandler {}, TestState::NotStarted, TestRuntime {});

        engine.process(&TestEvent::One);
        assert!(matches!(engine.current_state(), TestState::Started));

        engine.process(&TestEvent::Three);
        assert!(!matches!(engine.current_state(), TestState::Completed));
        assert!(matches!(engine.current_state(), TestState::Started));
    }

    #[tokio::test]
    async fn run_effect() {
        let _engine = EventEngine::new(TestEffectHandler {}, TestState::NotStarted, TestRuntime {});
    }
}