use types::SceSize;
use types::SceUID;
#[repr(u32)]
pub enum SceDisplayErrorCode {
SCE_DISPLAY_ERROR_OK = 0,
SCE_DISPLAY_ERROR_INVALID_HEAD = 0x80290000,
SCE_DISPLAY_ERROR_INVALID_VALUE = 0x80290001,
SCE_DISPLAY_ERROR_INVALID_ADDR = 0x80290002,
SCE_DISPLAY_ERROR_INVALID_PIXELFORMAT = 0x80290003,
SCE_DISPLAY_ERROR_INVALID_PITCH = 0x80290004,
SCE_DISPLAY_ERROR_INVALID_RESOLUTION = 0x80290005,
SCE_DISPLAY_ERROR_INVALID_UPDATETIMING = 0x80290006,
SCE_DISPLAY_ERROR_NO_FRAME_BUFFER = 0x80290007,
SCE_DISPLAY_ERROR_NO_PIXEL_DATA = 0x80290008,
SCE_DISPLAY_ERROR_NO_OUTPUT_SIGNAL = 0x80290009,
}
#[repr(i32)]
pub enum SceDisplayPixelFormat {
SCE_DISPLAY_PIXELFORMAT_A8B8G8R8 = 0x00000000,
}
#[repr(i32)]
pub enum SceDisplaySetBufSync {
SCE_DISPLAY_SETBUF_IMMEDIATE = 0,
SCE_DISPLAY_SETBUF_NEXTFRAME = 1,
}
#[repr(C)]
pub struct SceDisplayFrameBuf {
pub size: SceSize, pub base: *mut ::void, pub pitch: u32, pub pixelformat: u32, pub width: u32, pub height: u32, }
#[cfg_attr(
not(feature = "dox"),
link(kind = "static", name = "SceDisplay_stub")
)]
extern "C" {
pub fn sceDisplaySetFrameBuf(
pParam: *const SceDisplayFrameBuf,
sync: SceDisplaySetBufSync,
) -> i32;
pub fn sceDisplayGetFrameBuf(
pParam: *mut SceDisplayFrameBuf,
sync: SceDisplaySetBufSync,
) -> i32;
pub fn sceDisplayGetPrimaryHead() -> i32;
pub fn sceDisplayGetRefreshRate(pFps: *mut f32) -> i32;
pub fn sceDisplayGetMaximumFrameBufResolution(width: *mut i32, height: *mut i32) -> i32;
pub fn sceDisplayGetVcount() -> i32;
pub fn sceDisplayGetVcountInternal(display: i32) -> i32;
pub fn sceDisplayWaitVblankStart() -> i32;
pub fn sceDisplayWaitVblankStartCB() -> i32;
pub fn sceDisplayWaitVblankStartMulti(vcount: u32) -> i32;
pub fn sceDisplayWaitVblankStartMultiCB(vcount: u32) -> i32;
pub fn sceDisplayWaitSetFrameBuf() -> i32;
pub fn sceDisplayWaitSetFrameBufCB() -> i32;
pub fn sceDisplayWaitSetFrameBufMulti(vcount: u32) -> i32;
pub fn sceDisplayWaitSetFrameBufMultiCB(vcount: u32) -> i32;
pub fn sceDisplayRegisterVblankStartCallback(uid: SceUID) -> i32;
pub fn sceDisplayUnregisterVblankStartCallback(uid: SceUID) -> i32;
}