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use core::ffi::c_void;
psp_extern! {
#![name = "sceJpeg"]
#![flags = 0x0009]
#![version = (0x00, 0x00)]
#[psp(0xAC9E70E6)]
/// Inits the MJpeg library
///
/// # Return Value
///
/// 0 on success, < 0 on error
pub fn sceJpegInitMJpeg() -> i32;
#[psp(0x7D2F3D7F)]
/// Finishes the MJpeg library
///
/// # Return Value
///
/// 0 on success, < 0 on error
pub fn sceJpegFinishMJpeg() -> i32;
#[psp(0x9D47469C)]
/// Creates the decoder context.
///
/// # Parameters
///
/// - `width`: The width of the frame
/// - `height`: The height of the frame
///
/// # Return Value
///
/// 0 on success, < 0 on error
pub fn sceJpegCreateMJpeg(width: i32, height: i32) -> i32;
#[psp(0x48B602B7)]
/// Deletes the current decoder context.
///
/// # Return Value
///
/// 0 on success, < 0 on error
pub fn sceJpegDeleteMJpeg() -> i32;
#[psp(0x04B93CEF)]
/// Decodes a mjpeg frame.
///
/// # Parameters
///
/// - `jpeg_buf`: the buffer with the mjpeg frame
/// - `size`: size of the buffer pointed by `jpeg_buf`
/// - `rgba`: buffer where the decoded data in RGBA format will be stored.
/// It should have a size of (width * height * 4).
/// - `unk`: Unknown, pass 0
///
/// # Return Value
///
/// (width * 65536) + height on success, < 0 on error
pub fn sceJpegDecodeMJpeg(
jpeg_buf: *mut u8,
size: usize,
rgba: *mut c_void,
unk: u32,
) -> i32;
}