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LightMode

Enum LightMode 

Source
#[repr(u32)]
pub enum LightMode { SingleColor = 0, SeparateSpecularColor = 1, }
Expand description

Light modes

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SingleColor = 0

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SeparateSpecularColor = 1

Separate specular colors are used to interpolate the specular component independently, so that it can be added to the fragment after the texture color.

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