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use core::ffi::c_void; pub const AUDIO_VOLUME_MAX: u32 = 0x8000; pub const AUDIO_CHANNEL_MAX: u32 = 8; pub const AUDIO_NEXT_CHANNEL: i32 = -1; pub const AUDIO_SAMPLE_MIN: u32 = 64; pub const AUDIO_SAMPLE_MAX: u32 = 65472; #[repr(u32)] pub enum AudioFormat { /// Channel set to stereo output Stereo = 0, /// Channel set to mono output Mono = 0x10, } #[repr(C)] pub struct AudioInputParams { /// Unknown. Pass 0 pub unknown1: i32, pub gain: i32, /// Unknown. Pass 0 pub unknown2: i32, /// Unknown. Pass 0 pub unknown3: i32, /// Unknown. Pass 0 pub unknown4: i32, /// Unknown. Pass 0 pub unknown5: i32, } #[repr(i32)] pub enum AudioOutputFrequency { Khz48 = 48000, Khz44_1 = 44100, Khz32 = 32000, Khz24 = 24000, Khz22_05 = 22050, Khz16 = 16000, Khz12 = 12000, Khz11_025 = 11025, Khz8 = 8000, } #[repr(i32)] pub enum AudioInputFrequency { Khz44_1 = 44100, Khz22_05 = 22050, Khz11_025 = 11025, } /// Make the given sample count a multiple of 64. pub const fn audio_sample_align(sample_count:i32) -> i32 { (sample_count + 63) & !63 } psp_extern! { #![name = "sceAudio"] #![flags = 0x4001] #![version = (0, 0)] #[psp(0x5EC81C55)] /// Allocate and initialize a hardware output channel. /// /// # Parameters /// /// - `channel`: Use a value between 0-7 to reserve a specific channel. Pass /// `AUDIO_NEXT_CHANNEL` to get the first available channel. /// - `sample_count`: The number of samples that can be output on the channel /// per output call. It must be a value between `AUDIO_SAMPLE_MIN` and /// `AUDIO_SAMPLE_MAX`, and it must be aligned to 64 bytes. Use /// `audio_sample_align()` to align it. /// - `format`: The output format to use for the channel. One of `AudioFormat`. /// /// # Return value /// /// The channel number on success, or <0 on error. pub fn sceAudioChReserve(channel: i32, sample_count: i32, format: AudioFormat) -> i32; #[psp(0x6FC46853)] /// Release a hardware output channel. /// /// # Parameters /// /// - `channel`: The channel to release. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioChRelease(channel: i32) -> i32; #[psp(0x8C1009B2)] /// Output audio to the specified channel. /// /// # Parameters /// /// - `channel`: The channel number. /// - `vol`: The volume. /// - `buf`: Pointer to PCM data to output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutput(channel: i32, vol: i32, buf: *mut c_void) -> i32; #[psp(0x136CAF51)] /// Output audio to the specified channel (blocking) /// /// # Parameters /// /// - `channel`: The channel number. /// - `vol`: The volume. /// - `buf`: Pointer to PCM data to output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutputBlocking(channel: i32, vol: i32, buf: *mut c_void) -> i32; #[psp(0xE2D56B2D)] /// Output panned audio to the specified channel. /// /// # Parameters /// /// - `channel`: The channel number. /// - `left_vol`: The left volume. /// - `right_vol`: The right volume. /// - `buf` Pointer to PCM data to output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutputPanned(channel: i32, left_vol: i32, right_vol: i32, buf: *mut c_void) -> i32; #[psp(0x13F592BC)] /// Output panned audio to the specified channel (blocking) /// /// # Parameters /// /// - `channel`: The channel number. /// - `left_vol`: The left volume. /// - `right_vol`: The right volume. /// - `buf`: Pointer to PCM data to output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutputPannedBlocking(channel: i32, left_vol: i32, right_vol: i32, buf: *mut c_void) -> i32; #[psp(0xE9D97901)] /// Get count of uplayed samples remaining /// /// # Parameters /// /// - `channel`: The channel number. /// /// # Return value /// /// Number of samples to be played, <0 on error. pub fn sceAudioGetChannelRestLen(channel: i32) -> i32; #[psp(0xB011922F)] /// Get count of uplayed samples remaining /// /// # Parameters /// /// - `channel`: The channel number. /// /// # Return value /// /// Number of samples to be played, <0 on error. pub fn sceAudioGetChannelRestLength(channel: i32) -> i32; #[psp(0xCB2E439E)] /// Change the output sample count, after it's already been reserved /// /// # Parameters /// /// - `channel`: The channel number. /// - `sample_count`: The number of samples to output in one output call. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioSetChannelDataLen(channel: i32, sample_count: i32) -> i32; #[psp(0x95FD0C2D)] /// Change the format of a channel /// /// # Parameters /// /// - `channel`: The channel number. /// - `format`: One of `AudioFormat`. /// /// # Return value /// /// 0 on success, < 0 on error. pub fn sceAudioChangeChannelConfig(channel: i32, format: AudioFormat) -> i32; #[psp(0xB7E1D8E7)] /// Change the volume of a channel /// /// # Parameters /// /// - `channel`: The channel number. /// - `left_vol`: The left volume. /// - `right_vol`: The right volume. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioChangeChannelVolume(channel:i32, left_vol: i32, right_vol:i32) -> i32; #[psp(0x01562BA3)] /// Reserve the audio output and set the sample count /// /// # Parameters /// /// - `sample_count`: The number of samples to output in one output call (min 17, max 4111). /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutput2Reserve(sample_count: i32) -> i32; #[psp(0x43196845)] /// Release the audio output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutput2Release() -> i32; #[psp(0x63F2889C)] /// Change the output sample count, after it's already been reserved /// /// # Parameters /// /// - `sample_count`: The number of samples to output in one output call (min 17, max 4111) /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutput2ChangeLength(sample_count: i32) -> i32; #[psp(0x2D53F36E)] /// Output audio (blocking) /// /// # Parameters /// /// - `vol`: The volume. /// - `buf`: Pointer to PCM data. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioOutput2OutputBlocking(vol: i32, buf: *mut c_void) -> i32; #[psp(0x647CEF33)] /// Get count of unplayed samples remaining /// /// # Return value /// /// Number of samples to be played, < 0 on error. pub fn sceAudioOutput2GetRestSample() -> i32; #[psp(0x38553111)] /// Reserve the audio output /// /// # Parameters /// /// - `sample_count`: The number of samples to output in one output call (min 17, max 4111). /// - `freq`: One of `AudioOutputFrequency`. /// - `channels`: Number of channels. Pass 2 (stereo). /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioSRCChReserve(sample_count: i32, freq: AudioOutputFrequency, channels: i32) -> i32; #[psp(0x5C37C0AE)] /// Release the audio output /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioSRCChRelease() -> i32; #[psp(0xE0727056)] /// Output audio (blocking) /// /// # Parameters /// /// - `vol`: The volume. /// - `buf`: Pointer to PCM data. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioSRCOutputBlocking(vol: i32, buf: *mut c_void) -> i32; #[psp(0x7DE61688)] /// Init audio input /// /// # Parameters /// /// - `unknown1`: Unknown. Pass 0. /// - `gain`: Gain. /// - `unknown2`: Unknown. Pass 0. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioInputInit(unknown1: i32, gain: i32, unknown2: i32) -> i32; #[psp(0xE926D3FB)] /// Init audio input (with extra arguments) /// /// # Parameters /// /// - `params`: A pointer to an `AudioInputParams` struct. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioInputInitEx(params: *mut AudioInputParams) -> i32; #[psp(0x086E5895)] /// Perform audio input (blocking) /// /// # Parameters /// /// - `sample_count`: Number of samples. /// - `freq`: One of `AudioInputFrequency`. /// - `buf`: Pointer to where the audio data will be stored. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioInputBlocking(sample_count: i32, freq: AudioInputFrequency, buf: *mut c_void); #[psp(0x6D4BEC68)] /// Perform audio input /// /// # Parameters /// /// - `sample_count`: Number of samples. /// - `freq`: One of `AudioInputFrequency`. /// - `buf`: Pointer to where the audio data will be stored. /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioInput(sample_count: i32, freq: AudioInputFrequency, buf: *mut c_void); #[psp(0xA708C6A6)] /// Get the number of samples that were acquired /// /// # Return value /// /// Number of samples acquired, <0 on error. pub fn sceAudioGetInputLength() -> i32; #[psp(0x87B2E651)] /// Wait for non-blocking audio input to complete /// /// # Return value /// /// 0 on success, <0 on error. pub fn sceAudioWaitInputEnd() -> i32; #[psp(0xA633048E)] /// Poll for non-blocking audio input status /// /// # Return value /// /// 0 if input has completed, 1 if not completed, <0 on error. pub fn sceAudioPollInputEnd() -> i32; }