pso2packetlib 0.5.0

A library for working with the PSO2 network protocol
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
//! PSO2 packet definitions and protocol information.

use byteorder::{LittleEndian, ReadBytesExt, WriteBytesExt};
use pso2packetlib_impl::{HelperReadWrite, PacketReadWrite, ProtocolReadWrite};
use std::io::{Read, Seek};

// Packet traits
mod traits;
pub use traits::*;

// Packet definitions modules
pub mod chat;
pub mod colfolder;
mod default_types;
pub mod emergency;
pub mod flag;
pub mod friendavatar;
pub mod friends;
pub mod items;
pub mod login;
pub mod mail;
pub mod missionpass;
pub mod missions;
pub mod models;
pub mod objects;
pub mod orders;
pub mod palette;
pub mod party;
pub mod playershop;
pub mod playerstatus;
pub mod pse_burst;
pub mod questlist;
pub mod server;
pub mod settings;
pub mod spawn;
pub mod symbolart;
pub mod unk10;
pub mod unk19;
pub mod unk1e;
pub mod unk2a;
pub mod unk31;
pub mod unk34;
use chat::*;
use colfolder::*;
use emergency::*;
use flag::*;
use friendavatar::*;
use friends::*;
use items::*;
use login::*;
use mail::*;
use missionpass::*;
use missions::*;
use objects::*;
use orders::*;
use palette::*;
use party::*;
use playershop::*;
use playerstatus::*;
use pse_burst::*;
use questlist::*;
use server::*;
use settings::*;
use spawn::*;
use symbolart::*;
use unk10::*;
use unk19::*;
use unk1e::*;
use unk2a::*;
use unk31::*;
use unk34::*;

// Code is getting really messy.

/// Error type returned by packet parsing operations.
#[derive(Debug, thiserror::Error)]
pub enum PacketError {
    /// Failed to read or write packet field.
    #[error("failed to read/write field {field_name} from {packet_name}: {error}")]
    FieldError {
        packet_name: &'static str,
        field_name: &'static str,
        #[source]
        error: std::io::Error,
    },
    /// Failed to read or write flags or enum value.
    #[error("failed to read/write value of {packet_name}: {error}")]
    ValueError {
        packet_name: &'static str,
        #[source]
        error: std::io::Error,
    },
    /// Failed to read or write variable packet field length.
    #[error("failed to read/write length of field {field_name} from {packet_name}: {error}")]
    FieldLengthError {
        packet_name: &'static str,
        field_name: &'static str,
        #[source]
        error: std::io::Error,
    },
    /// Failed to read or write packet field (i.e. field implementing [`HelperReadWrite`]).
    #[error("failed to read/write field {field_name} from {packet_name}: {error}")]
    CompositeFieldError {
        packet_name: &'static str,
        field_name: &'static str,
        #[source]
        error: Box<Self>,
    },
    /// Failed to add padding to packet field.
    #[error("failed to pad field {field_name} from {packet_name}: {error}")]
    PaddingError {
        packet_name: &'static str,
        field_name: &'static str,
        #[source]
        error: std::io::Error,
    },
    /// Failed to read/write constant value.
    #[error("failed to read/write constant {const_val} from {packet_name}: {error}")]
    ConstantError {
        packet_name: &'static str,
        const_val: u64,
        #[source]
        error: std::io::Error,
    },
    /// Failed to read/write length of [`Packet`].
    #[error("failed to read/write length for Packet: {error}")]
    PacketLengthError {
        #[source]
        error: std::io::Error,
    },
    // #[error(transparent)]
    // Io(#[from] std::io::Error),
}

/// Type of the packet.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[repr(u8)]
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub enum PacketType {
    #[default]
    /// NGS packet.
    NGS,
    /// Classic packet. (i.e. NA, JP and Vita)
    Classic,
    /// NA packet.
    NA,
    /// JP packet.
    JP,
    /// Vita packet.
    Vita,
    /// Raw packet. (i.e. don't parse the packet)
    Raw,
}

/// All known packets
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Default, Clone, PartialEq, ProtocolReadWrite)]
#[non_exhaustive]
pub enum Packet {
    /// Empty packet, produces no output.
    #[default]
    #[Empty]
    None,

    // Server packets [0x03]
    #[Category(PacketCategory::Server)]
    /// (0x03, 0x00) Map Transfer.
    #[Id(0x03, 0x00)]
    MapTransfer(MapTransferPacket),
    /// (0x03, 0x03) Initial Load (?).
    ///
    /// (C -> S) Sent when the client loads for the first time in the session.
    ///
    /// Response to: [`Packet::LoadingScreenTransition`] (?).
    ///
    /// Respond with: lobby map setup.
    #[Id(0x03, 0x03)]
    InitialLoad,
    /// (0x03, 0x04) Loading Screen Transition.
    ///
    /// (S -> C) Sent when the server wants the client to display the loading screen.
    ///
    /// Response to: [`Packet::StartGame`].
    ///
    /// Respond with: [`Packet::InitialLoad`] (?, also unsure if it is only sent once).
    #[Id(0x03, 0x04)]
    LoadingScreenTransition,
    /// (0x03, 0x05) Move Quest Zone.
    #[Id(0x03, 0x05)]
    MoveZone(MoveZonePacket),
    /// (0x03, 0x06) Unknown.
    #[Id(0x03, 0x06)]
    Unk0306(Unk0306Packet),
    /// (0x03, 0x08) Server Hello.
    #[Id(0x03, 0x08)]
    ServerHello(ServerHelloPacket),
    /// (0x03, 0x0B) Server Ping.
    ///
    /// (S -> C) Sent by the server periodically.
    ///
    /// Respond with: [`Packet::ServerPong`].
    #[Id(0x03, 0x0B)]
    ServerPing,
    /// (0x03, 0x0C) Server Pong.
    ///
    /// (C -> S) Sent by the client in response to the ping.
    ///
    /// Response to: [`Packet::ServerPing`].
    #[Id(0x03, 0x0C)]
    ServerPong,
    /// (0x03, 0x10) Map Loading Finished.
    #[Id(0x03, 0x10)]
    MapLoaded(MapLoadedPacket),
    /// (0x03, 0x11) Move Campship -> Quest Level (selected area).
    #[Id(0x03, 0x11)]
    CampshipDownArea(CampshipDownAreaPacket),
    /// (0x03, 0x12) Move Lobby -> Campship.
    #[Id(0x03, 0x12)]
    ToCampship(ToCampshipPacket),
    /// (0x03, 0x16) Move Campship -> Quest Level.
    #[Id(0x03, 0x16)]
    CampshipDown(CampshipDownPacket),
    /// (0x03, 0x17) Move Quest Level -> Campship.
    #[Id(0x03, 0x17)]
    ReturnToCampship(ReturnToCampshipPacket),
    /// (0x03, 0x19) Move Quest Level Finish -> Campship.
    #[Id(0x03, 0x19)]
    ReturnToCampshipFinal(ReturnToCampshipFinalPacket),
    /// (0x03, 0x1A) Move Quest Level Death -> Campship.
    #[Id(0x03, 0x1A)]
    DeathToCampship(DeathToCampshipPacket),
    /// (0x03, 0x1C) Move Campship -> Lobby.
    #[Id(0x03, 0x1C)]
    CampshipToLobby(CampshipToLobbyPacket),
    /// (0x03, 0x23) Remove Loading Screen.
    ///
    /// (S -> C) Sent to remove the loading screen.
    ///
    /// Response to: [`Packet::MapLoaded`].
    #[Id(0x03, 0x23)]
    FinishLoading,
    /// (0x03, 0x24) Load Level.
    #[Id(0x03, 0x24)]
    LoadLevel(LoadLevelPacket),
    /// (0x03, 0x2B) Enable Controls.
    ///
    /// (S -> C) Sent to enable player movement.
    ///
    /// Response to: [`Packet::MapLoaded`].
    #[Id(0x03, 0x2B)]
    UnlockControls,
    /// (0x03, 0x34) Move Casino -> Lobby.
    #[Id(0x03, 0x34)]
    CasinoToLobby(CasinoToLobbyPacket),
    /// (0x03, 0x35) Move Lobby -> Casino.
    #[Id(0x03, 0x35)]
    CasinoTransport(CasinoTransportPacket),
    /// (0x03, 0x38) Move Bridge -> Lobby.
    #[Id(0x03, 0x38)]
    BridgeToLobby(BridgeToLobbyPacket),
    /// (0x03, 0x39) Move Lobby -> Bridge.
    #[Id(0x03, 0x39)]
    BridgeTransport(BridgeTransportPacket),
    /// (0x03, 0x3B) Move Cafe -> Lobby.
    #[Id(0x03, 0x3B)]
    CafeToLobby(CafeToLobbyPacket),
    /// (0x03, 0x3C) Move Lobby -> Cafe.
    #[Id(0x03, 0x3C)]
    CafeTransport(CafeTransportPacket),
    /// (0x03, 0x41) Move Story Quest Selection -> Lobby.
    #[Id(0x03, 0x41)]
    StoryToLobby(StoryToLobbyPacket),

    // Object related packets [0x04]
    #[Category(PacketCategory::Object)]
    /// (0x04, 0x02) Object Teleport Location.
    #[Id(0x04, 0x02)]
    TeleportTransfer(TeleportTransferPacket),
    /// (0x04, 0x06) Despawn Object.
    #[Id(0x04, 0x06)]
    DespawnObject(DespawnObjectPacket),
    /// (0x04, 0x07) Object Movement. (broadcast)
    #[Id(0x04, 0x07)]
    Movement(MovementPacket),
    /// (0x04, 0x08) Client Movement Action.
    #[Id(0x04, 0x08)]
    MovementAction(MovementActionPacket),
    /// (0x04, 0x0F) Enemy Killed (map broadcast).
    #[Id(0x04, 0x0F)]
    EnemyKilled(EnemyKilledPacket),
    /// (0x04, 0x13) Unknown.
    #[Id(0x04, 0x13)]
    Unk0413(Unk0413Packet),
    /// (0x04, 0x14) Client Interaction.
    #[Id(0x04, 0x14)]
    Interact(InteractPacket),
    /// (0x04, 0x15) Object Action or Set Object Tag. (unicast or broadcast)
    #[Id(0x04, 0x15)]
    SetTag(SetTagPacket),
    /// (0x04, 0x20) Change Class Request.
    #[Id(0x04, 0x20)]
    ChangeClassRequest(ChangeClassRequestPacket),
    /// (0x04, 0x21) Change Class Response.
    #[Id(0x04, 0x21)]
    ChangeClass(ChangeClassPacket),
    /// (0x04, 0x22) Enemy Action. (map broadcast)
    #[Id(0x04, 0x22)]
    EnemyAction(EnemyActionPacket),
    /// (0x04, 0x23) Unknown.
    #[Id(0x04, 0x23)]
    Unk0423(Unk0423Packet),
    /// (0x04, 0x24) Unknown.
    #[Id(0x04, 0x24)]
    Unk0424(Unk0424Packet),
    /// (0x04, 0x25) Unknown.
    #[Id(0x04, 0x25)]
    Unk0425(Unk0425Packet),
    /// (0x04, 0x2B) Unknown.
    #[Id(0x04, 0x2B)]
    Unk042B(Unk042BPacket),
    /// (0x04, 0x2C) Unknown.
    #[Id(0x04, 0x2C)]
    Unk042C(Unk042CPacket),
    /// (0x04, 0x2E) Load Learned Photon Arts. (broadcast)
    #[Id(0x04, 0x2E)]
    LoadPAs(LoadPAsPacket),
    /// (0x04, 0x3B) Despawn Player. (broadcast)
    #[Id(0x04, 0x3B)]
    DespawnPlayer(DespawnPlayerPacket),
    /// (0x04, 0x3C) Client Action Update.
    #[Id(0x04, 0x3C)]
    ActionUpdate(ActionUpdatePacket),
    /// (0x04, 0x52) Damage Received.
    #[Id(0x04, 0x52)]
    DamageReceive(DamageReceivePacket),
    /// (0x04, 0x5F) Set Title Request.
    #[Id(0x04, 0x5F)]
    SetTitleRequest(SetTitleRequestPacket),
    /// (0x04, 0x71) Object Movement End. (broadcast)
    #[Id(0x04, 0x71)]
    MovementEnd(MovementEndPacket),
    /// (0x04, 0x72) Set Title. (broadcast)
    #[Id(0x04, 0x72)]
    SetTitle(SetTitlePacket),
    /// (0x04, 0x75) Action End. (broadcast)
    #[Id(0x04, 0x75)]
    ActionEnd(ActionEndPacket),
    /// (0x04, 0x79) Unknown.
    #[Id(0x04, 0x79)]
    Unk0479(Unk0479Packet),
    /// (0x04, 0x80) Movement Action Response. (broadcast)
    #[Id(0x04, 0x80)]
    MovementActionServer(MovementActionServerPacket),
    /// (0x04, 0x81) Action Update Response. (broadcast)
    #[Id(0x04, 0x81)]
    ActionUpdateServer(ActionUpdateServerPacket),
    /// (0x04, 0x86) Unknown.
    #[Id(0x04, 0x86)]
    Unk0486(Unk0486Packet),
    /// (0x04, 0xB0) Unknown.
    #[Id(0x04, 0xB0)]
    Unk04B0(Unk04B0Packet),
    /// (0x04, 0xBA) Unknown.
    #[Id(0x04, 0xBA)]
    Unk04BA(Unk04BAPacket),
    /// (0x04, 0xEA) Unknown.
    #[Id(0x04, 0xEA)]
    Unk04EA(Unk04EAPacket),

    // Player status packets [0x06]
    #[Category(PacketCategory::PlayerStatus)]
    /// (0x06, 0x00) Set Player ID.
    #[Id(0x06, 0x00)]
    SetPlayerID(SetPlayerIDPacket),
    /// (0x06, 0x01) Deal damage to an object.
    #[Id(0x06, 0x01)]
    DealDamage(DealDamagePacket),
    /// (0x06, 0x05) EXP Gained. (broadcast)
    #[Id(0x06, 0x05)]
    GainedEXP(GainedEXPPacket),

    // Chat packets [0x07]
    #[Category(PacketCategory::Chat)]
    /// (0x07, 0x00) Chat Message.
    #[Id(0x07, 0x00)]
    ChatMessage(ChatMessage),

    // Spawn packets [0x08]
    #[Category(PacketCategory::Spawning)]
    /// (0x08, 0x04) Spawn Character. (broadcast)
    #[Id(0x08, 0x04)]
    #[Classic]
    CharacterSpawn(CharacterSpawnPacket),
    /// (0x08, 0x04) Spawn Character. (broadcast) (NGS)
    #[cfg(feature = "ngs_packets")]
    #[cfg_attr(docsrs, doc(cfg(feature = "ngs_packets")))]
    #[Id(0x08, 0x04)]
    #[NGS]
    CharacterSpawnNGS(CharacterSpawnNGSPacket),
    /// (0x08, 0x05) Spawn Transporter.
    #[Id(0x08, 0x05)]
    TransporterSpawn(TransporterSpawnPacket),
    /// (0x08, 0x09) Spawn Event.
    #[Id(0x08, 0x09)]
    EventSpawn(EventSpawnPacket),
    /// (0x08, 0x0B) Spawn Object.
    #[Id(0x08, 0x0B)]
    ObjectSpawn(ObjectSpawnPacket),
    /// (0x08, 0x0C) Spawn NPC.
    #[Id(0x08, 0x0C)]
    NPCSpawn(NPCSpawnPacket),
    /// (0x08, 0x0D) Spawn Enemy.
    #[Id(0x08, 0x0D)]
    EnemySpawn(EnemySpawnPacket),

    // Quest List packets [0x0B]
    #[Category(PacketCategory::QuestList)]
    /// (0x0B, 0x06) Start Cutscene.
    #[Id(0x0B, 0x06)]
    StartCutscene(StartCutscenePacket),
    /// (0x0B, 0x09) Minimap Reveal Chunk Request.
    #[Id(0x0B, 0x09)]
    MinimapRevealRequest(MinimapRevealRequestPacket),
    /// (0x0B, 0x10) Unknown.
    #[Id(0x0B, 0x10)]
    Unk0B10(Unk0B10Packet),
    /// (0x0B, 0x13) Minimap Reveal.
    #[Id(0x0B, 0x13)]
    MinimapReveal(MinimapRevealPacket),
    /// (0x0B, 0x14) Quest Results.
    #[Id(0x0B, 0x14)]
    QuestResult(QuestResultPacket),
    /// (0x0B, 0x15) Available Quests Request.
    #[Id(0x0B, 0x15)]
    AvailableQuestsRequest(AvailableQuestsRequestPacket),
    /// (0x0B, 0x16) Available Quests Response.
    #[Id(0x0B, 0x16)]
    AvailableQuests(AvailableQuestsPacket),
    /// (0x0B, 0x17) Quest Category List Request
    #[Id(0x0B, 0x17)]
    QuestCategoryRequest(QuestCategoryRequestPacket),
    /// (0x0B, 0x18) Quest Category List Response
    #[Id(0x0B, 0x18)]
    QuestCategory(QuestCategoryPacket),
    /// (0x0B, 0x19) Quest Difficulty List Request
    #[Id(0x0B, 0x19)]
    QuestDifficultyRequest(QuestDifficultyRequestPacket),
    /// (0x0B, 0x1A) Quest Difficulty List Response
    #[Id(0x0B, 0x1A)]
    QuestDifficulty(QuestDifficultyPacket),
    /// (0x0B, 0x1B) Quest Category List Stopper.
    ///
    /// (S -> C) Sent when all quests are sent.
    ///
    /// Following: [`crate::protocol::Packet::QuestCategory`]
    #[Id(0x0B, 0x1B)]
    QuestCategoryStopper,
    /// (0x0B, 0x1C) Quest Difficulty Stopper.
    ///
    /// (S -> C) Sent when all quest difficulties are sent.
    ///
    /// Following: [`crate::protocol::Packet::QuestDifficulty`]
    #[Id(0x0B, 0x1C)]
    QuestDifficultyStopper,
    /// (0x0B, 0x1F) Set Quest Points. (broadcast)
    #[Id(0x0B, 0x1F)]
    SetQuestPoints(SetQuestPointsPacket),
    /// (0x0B, 0x20) Accept Quest.
    #[Id(0x0B, 0x20)]
    AcceptQuest(AcceptQuestPacket),
    /// (0x0B, 0x22) New Unlocked Quest List
    #[Id(0x0B, 0x22)]
    NewUnlockedQuests(NewUnlockedQuestsPacket),
    /// (0x0B, 0x25) Unknown.
    #[Id(0x0B, 0x25)]
    Unk0B25(Unk0B25Packet),
    /// (0x0B, 0x28) Add Quest Points. (broadcast)
    #[Id(0x0B, 0x28)]
    QuestPointsAdded(QuestPointsAddedPacket),
    /// (0x0B, 0x2F) Accept Quest. (alternative)
    #[Id(0x0B, 0x2F)]
    AcceptQuestOther(AcceptQuestOtherPacket),
    /// (0x0B, 0x30) Quest Counter Request.
    ///
    /// (C -> S) Sent when the client interacts with the quest counter.
    ///
    /// Respond with: (0x0B, 0x22)
    #[Id(0x0B, 0x30)]
    QuestCounterRequest,
    /// (0x0B, 0x42) Unknown.
    #[Id(0x0B, 0x42)]
    Unk0B42(Unk0B42Packet),
    /// (0x0B, 0x62) Set EQ ARKS Level. (broadcast)
    #[Id(0x0B, 0x62)]
    EQARKSLevel(EQARKSLevelPacket),
    /// (0x0B, 0xAF) Unknown.
    #[Id(0x0B, 0xAF)]
    Unk0BAF(Unk0BAFPacket),
    /// (0x0B, 0xCD) Accept Story Quest.
    #[Id(0x0B, 0xCD)]
    AcceptStoryQuest(AcceptStoryQuestPacket),
    /// (0x0B, 0xD0) Unknown.
    #[Id(0x0B, 0xD0)]
    Unk0BD0(Unk0BD0Packet),
    /// (0x0B, 0xD4) Unknown.
    #[Id(0x0B, 0xD4)]
    Unk0BD4(Unk0BD4Packet),
    /// (0x0B, 0xF1) Unknown.
    #[Id(0x0B, 0xF1)]
    Unk0BF1(Unk0BF1Packet),

    // Party packets [0x0E]
    #[Category(PacketCategory::Party)]
    /// (0x0E, 0x00) Add New Party Member (broadcast).
    #[Id(0x0E, 0x00)]
    AddMember(AddMemberPacket),
    /// (0x0E, 0x01) Remove Party Member (broadcast).
    #[Id(0x0E, 0x01)]
    RemoveMember(RemoveMemberPacket),
    /// (0x0E, 0x02) Init Party.
    #[Id(0x0E, 0x02)]
    PartyInit(PartyInitPacket),
    /// (0x0E, 0x03) Removed From Party.
    ///
    /// (S -> C) Sent when a receiver is removed from the party.
    ///
    /// Follow with: [`Packet::PartyInit`]
    #[Id(0x0E, 0x03)]
    RemovedFromParty,
    /// (0x0E, 0x04) Party Invite Result.
    #[Id(0x0E, 0x04)]
    PartyInviteResult(PartyInviteResultPacket),
    /// (0x0E, 0x05) Party Invite Request.
    #[Id(0x0E, 0x05)]
    PartyInviteRequest(PartyInviteRequestPacket),
    /// (0x0E, 0x06) New Party Invite.
    #[Id(0x0E, 0x06)]
    NewInvite(NewInvitePacket),
    /// (0x0E, 0x07) Accept Party Invite.
    #[Id(0x0E, 0x07)]
    AcceptInvite(AcceptInvitePacket),
    /// (0x0E, 0x09) Leave Party.
    ///
    /// (C -> S) Sent when the player leaves the party.
    ///
    /// Respond with: [`Packet::RemovedFromParty`]
    #[Id(0x0E, 0x09)]
    LeaveParty,
    /// (0x0E, 0x0C) Set Party Settings.
    #[Id(0x0E, 0x0C)]
    NewPartySettings(NewPartySettingsPacket),
    /// (0x0E, 0x0D) Party Settings (broadcast).
    #[Id(0x0E, 0x0D)]
    PartySettings(PartySettingsPacket),
    /// (0x0E, 0x0E) Transfer Party Leadership.
    #[Id(0x0E, 0x0E)]
    TransferLeader(TransferLeaderPacket),
    /// (0x0E, 0x0F) New Party Leader (broadcast).
    #[Id(0x0E, 0x0F)]
    NewLeader(NewLeaderPacket),
    /// (0x0E, 0x10) Kick Party Member.
    #[Id(0x0E, 0x10)]
    KickMember(KickMemberPacket),
    /// (0x0E, 0x11) Party Member Kicked (broadcast).
    #[Id(0x0E, 0x11)]
    KickedMember(KickedMemberPacket),
    #[Id(0x0E, 0x12)]
    /// (0x0E, 0x12) Abandon Quest Request.
    ///
    /// (C -> S) Sent when the player wants to abandon their current quest.
    AbandonQuestRequest,
    /// (0x0E, 0x17) Disband Party Request.
    #[Id(0x0E, 0x17)]
    DisbandParty(DisbandPartyPacket),
    /// (0x0E, 0x18) Party Disbanded (broadcast).
    ///
    /// (S -> C) Sent when the party is disbanded.
    ///
    /// Response to: [`Packet::DisbandParty`]
    ///
    /// Follow with: [`Packet::PartyInit`],
    /// [`Packet::SetPartyColor`]
    #[Id(0x0E, 0x18)]
    PartyDisbandedMarker,
    /// (0x0E, 0x19) Set Chat Status (broadcast).
    #[Id(0x0E, 0x19)]
    ChatStatus(ChatStatusPacket),
    /// (0x0E, 0x1A) Unknown.
    #[Id(0x0E, 0x1A)]
    Unk0E1A(Unk0E1APacket),
    /// (0x0E, 0x1B) Party Info.
    #[Id(0x0E, 0x1B)]
    PartyInfo(PartyInfoPacket),
    /// (0x0E, 0x1C) Pary Info Stopper.
    #[Id(0x0E, 0x1C)]
    PartyInfoStopper(PartyInfoStopperPacker),
    /// (0x0E, 0x1D) Party Details Request.
    #[Id(0x0E, 0x1D)]
    GetPartyDetails(GetPartyDetailsPacket),
    /// (0x0E, 0x1E) Party Details.
    #[Id(0x0E, 0x1E)]
    PartyDetails(PartyDetailsPacket),
    /// (0x0E, 0x1F) Party Details Stopper.
    ///
    /// (S -> C) Sent when no more party details are available.
    ///
    /// Following: [`crate::protocol::Packet::PartyDetails`]
    #[Id(0x0E, 0x1F)]
    PartyDetailsStopper,
    /// (0x0E, 0x21) Unknown.
    #[Id(0x0E, 0x21)]
    Unk0E21(Unk0E21Packet),
    /// (0x0E, 0x25) Set Quest Info.
    #[Id(0x0E, 0x25)]
    SetQuestInfo(SetQuestInfoPacket),
    /// (0x0E, 0x28) Player Is Busy.
    ///
    /// (C -> S) Sent when the player is busy (e.g. interacting with an NPC).
    ///
    /// Respond with: [`crate::protocol::Packet::NewBusyState`] (except for sender)
    #[Id(0x0E, 0x28)]
    SetBusy,
    /// (0x0E, 0x29) Player Is Not Busy.
    ///
    /// (C -> S) Sent when the player is no longer busy.
    ///
    /// Respond with: [`crate::protocol::Packet::NewBusyState`] (except for sender)
    #[Id(0x0E, 0x29)]
    SetNotBusy,
    /// (0x0E, 0x2A) Unknown.
    #[Id(0x0E, 0x2A)]
    Unk0E2A(Unk0E2APacket),
    /// (0x0E, 0x2B) New Busy State (broadcast).
    #[Id(0x0E, 0x2B)]
    NewBusyState(NewBusyStatePacket),
    /// (0x0E, 0x2C) Set Invite Decline.
    #[Id(0x0E, 0x2C)]
    SetInviteDecline(InviteDeclinePacket),
    /// (0x0E, 0x2E) Party Info Request.
    #[Id(0x0E, 0x2E)]
    GetPartyInfo(GetPartyInfoPacket),
    /// (0x0E, 0x31) Set Party Quest.
    #[Id(0x0E, 0x31)]
    SetPartyQuest(SetPartyQuestPacket),
    /// (0x0E, 0x4F) Set In Party Status.
    #[Id(0x0E, 0x4F)]
    SetPartyColor(SetPartyColorPacket),
    /// (0x0E, 0x52) Unknown.
    #[Id(0x0E, 0x52)]
    Unk0E52(Unk0E52Packet),
    /// (0x0E, 0x67) Party Setup Finish.
    #[Id(0x0E, 0x67)]
    PartySetupFinish(PartySetupFinishPacket),

    // Item packets [0x0F]
    #[Category(PacketCategory::Item)]
    /// (0x0F, 0x00) Item Attribute Data.
    #[Id(0x0F, 0x00)]
    LoadItemAttributes(ItemAttributesPacket),
    /// (0x0F, 0x01) Item Pickup Request.
    #[Id(0x0F, 0x01)]
    ItemPickupRequest(ItemPickupRequestPacket),
    /// (0x0F, 0x02) Item Pickup Response.
    #[Id(0x0F, 0x02)]
    ItemPickupResponse(ItemPickupResponsePacket),
    /// (0x0F, 0x04) New Item Drop.
    #[Id(0x0F, 0x04)]
    NewItemDrop(NewItemDropPacket),
    /// (0x0F, 0x05) Add Item To Inventory.
    #[Id(0x0F, 0x05)]
    AddedItem(AddedItemPacket),
    /// (0x0F, 0x06) Update Inventory.
    #[Id(0x0F, 0x06)]
    UpdateInventory(UpdateInventoryPacket),
    /// (0x0F, 0x08) Equip Item Request.
    #[Id(0x0F, 0x08)]
    EquipItemRequest(EquipItemRequestPacket),
    /// (0x0F, 0x09) Equip Item. (broadcast?)
    #[Id(0x0F, 0x09)]
    EquipItem(EquipItemPacket),
    /// (0x0F, 0x0A) Unequip Item Request.
    #[Id(0x0F, 0x0A)]
    UnequipItemRequest(UnequipItemRequestPacket),
    /// (0x0F, 0x0B) Unequip Item. (broadcast?)
    #[Id(0x0F, 0x0B)]
    UnequipItem(UnequipItemPacket),
    /// (0x0F, 0x0C) Load Player's Equipment (broadcast).
    #[Id(0x0F, 0x0C)]
    LoadEquiped(LoadEquipedPacket),
    /// (0x0F, 0x0D) Load Player's Inventory.
    #[Id(0x0F, 0x0D)]
    LoadPlayerInventory(LoadPlayerInventoryPacket),
    /// (0x0F, 0x0F) Move Items From Inventory To Storage Request.
    #[Id(0x0F, 0x0F)]
    MoveToStorageRequest(MoveToStorageRequestPacket),
    /// (0x0F, 0x10) Move Items From Inventory To Storage.
    #[Id(0x0F, 0x10)]
    MoveToStorage(MoveToStoragePacket),
    /// (0x0F, 0x11) Move Items From Storage To Inventory Request.
    #[Id(0x0F, 0x11)]
    MoveToInventoryRequest(MoveToInventoryRequestPacket),
    /// (0x0F, 0x12) Move Items From Storage To Inventory.
    #[Id(0x0F, 0x12)]
    MoveToInventory(MoveToInventoryPacket),
    /// (0x0F, 0x13) Load Player's Storages.
    #[Id(0x0F, 0x13)]
    LoadStorages(LoadStoragesPacket),
    /// (0x0F, 0x14) New Inventory Meseta Amount.
    #[Id(0x0F, 0x14)]
    InventoryMeseta(InventoryMesetaPacket),
    /// (0x0F, 0x15) Move Meseta Request.
    #[Id(0x0F, 0x15)]
    MoveMeseta(MoveMesetaPacket),
    /// (0x0F, 0x16) New Storage Meseta Amount.
    #[Id(0x0F, 0x16)]
    StorageMeseta(StorageMesetaPacket),
    /// (0x0F, 0x17) Discard Item Request.
    #[Id(0x0F, 0x17)]
    DiscardItemRequest(DiscardItemRequestPacket),
    /// (0x0F, 0x18) Move Items Between Storages Request.
    #[Id(0x0F, 0x18)]
    MoveStoragesRequest(MoveStoragesRequestPacket),
    /// (0x0F, 0x19) Move Items Between Storages.
    #[Id(0x0F, 0x19)]
    MoveStorages(MoveStoragesPacket),
    /// (0x0F, 0x1C) Get Item Description.
    #[Id(0x0F, 0x1C)]
    GetItemDescription(GetItemDescriptionPacket),
    /// (0x0F, 0x1D) Load Item Description.
    #[Id(0x0F, 0x1D)]
    LoadItemDescription(LoadItemDescriptionPacket),
    /// (0x0F, 0x21) Change Equiped Weapon (broadcast).
    #[Id(0x0F, 0x21)]
    EquipedWeapon(EquipedWeaponPacket),
    /// (0x0F, 0x22) Update Storage.
    #[Id(0x0F, 0x22)]
    UpdateStorage(UpdateStoragePacket),
    /// (0x0F, 0x25) Discard Storage Item Request.
    #[Id(0x0F, 0x25)]
    DiscardStorageItemRequest(DiscardStorageItemRequestPacket),
    /// (0x0F, 0x2B) Unknown.
    #[Id(0x0F, 0x2B)]
    Unk0F2B(Unk0F2BPacket),
    /// (0x0F, 0x30) Load Item Name.
    #[Id(0x0F, 0x30)]
    LoadItem(LoadItemPacket),
    /// (0x0F, 0x33) Learn Photon Art.
    #[Id(0x0F, 0x33)]
    LearnedPA(LearnedPAPacket),
    /// (0x0F, 0x5B) Unknown.
    ///
    /// (S -> C)
    #[Id(0x0F, 0x5B)]
    Unk0F5B,
    /// (0x0F, 0x65) Weapon Potential List.
    #[Id(0x0F, 0x65)]
    PotentialList(PotentialListPacket),
    /// (0x0F, 0x6F) Account Campaign List Request.
    ///
    /// (C -> S) Sent when a player has requested a list of available account campaigns.
    ///
    /// Respond with: [Packet::AccountCampaigns]
    #[Id(0x0F, 0x6F)]
    AccountCampaignsRequest,
    /// (0x0F, 0x70) Account Campaign List.
    #[Id(0x0F, 0x70)]
    AccountCampaigns(AccountCampaignsPacket),
    /// (0x0F, 0x71) Campaign Item List Request.
    #[Id(0x0F, 0x71)]
    CampaignItemsRequest(CampaignItemsRequestPacket),
    /// (0x0F, 0x72) Campaign Item List.
    #[Id(0x0F, 0x72)]
    CampaignItemList(CampaignItemListPacket),
    /// (0x0F, 0x73) Receive Campaign Rewards Request.
    #[Id(0x0F, 0x73)]
    ReceiveCampaignRequest(ReceiveCampaignRequestPacket),
    /// (0x0F, 0x8A) Character Campaign List Request.
    ///
    /// (C -> S) Sent when a player has requested a list of available character campaigns.
    ///
    /// Respond with: (0x0F, 0x8B)
    #[Id(0x0F, 0x8A)]
    CharacterCampaignsRequest,
    /// (0x0F, 0x9C) Unknown.
    #[Id(0x0F, 0x9C)]
    Unk0F9C(Unk0F9CPacket),
    /// (0x0F, 0xBC) Change Player's Current Palette (broadcast).
    #[Id(0x0F, 0xBC)]
    ChangeWeaponPalette(ChangeWeaponPalettePacket),
    /// (0x0F, 0xDF) Load Player's Material Storage.
    #[Id(0x0F, 0xDF)]
    LoadMaterialStorage(LoadMaterialStoragePacket),
    /// (0x0F, 0xE0) Move Item From Inventory To Material Storage Request.
    #[Id(0x0F, 0xE0)]
    MoveToMatStorageRequest(MoveToMatStorageRequestPacket),
    /// (0x0F, 0xE1) Move Item From Inventory To Material Storage.
    #[Id(0x0F, 0xE1)]
    MoveToMatStorage(MoveToMatStoragePacket),
    /// (0x0F, 0xE2) Move Item From Material Storage To Inventory Request.
    #[Id(0x0F, 0xE2)]
    MoveFromMatStorageRequest(MoveFromMatStorageRequestPacket),
    /// (0x0F, 0xE3) Move Item From Material Storage To Inventory.
    #[Id(0x0F, 0xE3)]
    MoveFromMatStorage(MoveFromMatStoragePacket),
    /// (0x0F, 0xE8) Move Item From Material Storage To Storage Request.
    #[Id(0x0F, 0xE8)]
    MoveMSToStorageRequest(MoveMSToStorageRequestPacket),
    /// (0x0F, 0xE9) Move Item From Material Storage To Storage.
    #[Id(0x0F, 0xE9)]
    MoveMSToStorage(MoveMSToStoragePacket),
    /// (0x0F, 0xEF) Unknown.
    #[Id(0x0F, 0xEF)]
    Unk0FEF(Unk0FEFPacket),
    /// (0x0F, 0xFC) Unknown.
    #[Id(0x0F, 0xFC)]
    Unk0FFC(Unk0FFCPacket),

    // Unknown 0x10 packets [0x10]
    #[Category(PacketCategory::Unk10)]
    /// (0x10, 0x00) Run Lua.
    #[Id(0x10, 0x00)]
    #[Classic]
    RunLua(LuaPacket),
    /// (0x10, 0x03) Unknown.
    #[Id(0x10, 0x03)]
    Unk1003(Unk1003Packet),

    // Login packets [0x11]
    #[Category(PacketCategory::Login)]
    /// (0x11, 0x00) Sega ID Login.
    #[Id(0x11, 0x00)]
    #[Classic]
    SegaIDLogin(SegaIDLoginPacket),
    /// (0x11, 0x01) Login Result.
    #[Id(0x11, 0x01)]
    #[Classic]
    LoginResponse(LoginResponsePacket),
    /// (0x11, 0x02) Character List Request.
    ///
    /// (C -> S) Sent when the client wants to get the list of available characters.
    ///
    /// Respond with:
    /// [`Packet::CharacterListResponse`]
    #[Id(0x11, 0x02)]
    CharacterListRequest,
    /// (0x11, 0x03) Character List.
    #[Id(0x11, 0x03)]
    #[Classic]
    CharacterListResponse(CharacterListPacket),
    /// (0x11, 0x04) Start Game.
    #[Id(0x11, 0x04)]
    StartGame(StartGamePacket),
    /// (0x11, 0x05) Create New Character Request.
    #[Id(0x11, 0x05)]
    #[Classic]
    CharacterCreate(CharacterCreatePacket),
    /// (0x11, 0x06) Delete Character Request.
    #[Id(0x11, 0x06)]
    CharacterDeletionRequest(CharacterDeletionRequestPacket),
    /// (0x11, 0x07) Create New Character Response.
    #[Id(0x11, 0x07)]
    CharacterCreateResponse(CharacterCreateResponsePacket),
    /// (0x11, 0x08) Delete Character.
    #[Id(0x11, 0x08)]
    CharacterDeletion(CharacterDeletionPacket),
    /// (0x11, 0x0A) Unknown
    #[Id(0x11, 0x0A)]
    Unk110A(Unk110APacket),
    /// (0x11, 0x0B) Encryption Setup Request.
    #[Id(0x11, 0x0B)]
    EncryptionRequest(EncryptionRequestPacket),
    /// (0x11, 0x0C) Encryption Setup Response.
    #[Id(0x11, 0x0C)]
    EncryptionResponse(EncryptionResponsePacket),
    /// (0x11, 0x0D) Client Ping.
    #[Id(0x11, 0x0D)]
    ClientPing(ClientPingPacket),
    /// (0x11, 0x0E) Client Pong.
    #[Id(0x11, 0x0E)]
    ClientPong(ClientPongPacket),
    /// (0x11, 0x0F) Block List Request.
    ///
    /// (C -> S) Sent when the cilent wants a list of transferable blocks (i.e when the client
    /// interacts with the block transporter).
    ///
    /// Respond with:
    /// [`Packet::BlockList`],
    #[Id(0x11, 0x0F)]
    BlockListRequest,
    /// (0x11, 0x10) Block List.
    #[Id(0x11, 0x10)]
    BlockList(BlockListPacket),
    /// (0x11, 0x11) Block Switch Request.
    #[Id(0x11, 0x11)]
    BlockSwitchRequest(BlockSwitchRequestPacket),
    /// (0x11, 0x13) Block Switch Response.
    #[Id(0x11, 0x13)]
    #[Classic]
    BlockSwitchResponse(BlockSwitchResponsePacket),
    /// (0x11, 0x14) Block Login.
    #[Id(0x11, 0x14)]
    #[Classic]
    BlockLogin(BlockLoginPacket),
    /// (0x11, 0x1B) User Info.
    #[Id(0x11, 0x1B)]
    #[Classic]
    UserInfo(UserInfoPacket),
    /// (0x11, 0x1B) User Info (NGS).
    #[cfg(feature = "ngs_packets")]
    #[cfg_attr(docsrs, doc(cfg(feature = "ngs_packets")))]
    #[Id(0x11, 0x1B)]
    #[NGS]
    UserInfoNGS(UserInfoNGSPacket),
    /// (0x11, 0x1E) Set Nickname Request.
    #[Id(0x11, 0x1E)]
    NicknameRequest(NicknameRequestPacket),
    /// (0x11, 0x1D) Set Nickname Response.
    #[Id(0x11, 0x1D)]
    NicknameResponse(NicknameResponsePacket),
    /// (0x11, 0x2B) Client Good Bye.
    ///
    /// (C -> S) Sent when the client is ready to disconnect.
    #[Id(0x11, 0x2B)]
    ClientGoodbye,
    /// (0x11, 0x2C) Block Balance.
    #[Id(0x11, 0x2C)]
    #[Classic]
    BlockBalance(BlockBalancePacket),
    /// (0x11, 0x2D) System Information.
    #[Id(0x11, 0x2D)]
    SystemInformation(SystemInformationPacket),
    /// (0x11, 0x3D) Ship List.
    #[Id(0x11, 0x3D)]
    ShipList(ShipListPacket),
    /// (0x11, 0x41) New Character Screen Request.
    ///
    /// (C -> S) Sent when a client wants to go to a new character screen to create a new character.
    ///
    /// Respond with: [`Packet::CreateCharacter1Response`]
    #[Id(0x11, 0x41)]
    CreateCharacter1,
    /// (0x11, 0x42) New Character Screen Response.
    #[Id(0x11, 0x42)]
    CreateCharacter1Response(CreateCharacter1ResponsePacket),
    /// (0x11, 0x54) New Player Referral Request.
    ///
    /// (C -> S) Sent when a client wants know if it is possible to be referred by another player
    /// (part of creating a new character).
    ///
    /// Respond with: [`Packet::CreateCharacter2Response`]
    #[Id(0x11, 0x54)]
    CreateCharacter2,
    /// (0x11, 0x55) New Player Referral Response.
    #[Id(0x11, 0x55)]
    CreateCharacter2Response(CreateCharacter2ResponsePacket),
    /// (0x11, 0x63) Vita Login.
    #[Id(0x11, 0x63)]
    #[Classic]
    VitaLogin(VitaLoginPacket),
    /// (0x11, 0x65) Full Block List Request.
    ///
    /// (C -> S) Sent when a client wants a list of all the blocks in the server
    ///
    /// Respond with: [`Packet::AllBlocksList`]
    #[Id(0x11, 0x64)]
    AllBlocksListRequest,
    /// (0x11, 0x65) Full Block List.
    #[Id(0x11, 0x65)]
    AllBlocksList(AllBlocksListPacket),
    /// (0x11, 0x66) Salon Entry Request.
    ///
    /// (C -> S) Sent when a client wants enter a salon.
    ///
    /// Respond with: [`Packet::SalonEntryResponse`]
    #[Id(0x11, 0x66)]
    SalonEntryRequest,
    /// (0x11, 0x67) Salon Entry Response.
    #[Id(0x11, 0x67)]
    #[Classic]
    SalonEntryResponse(SalonResponse),
    /// (0x11, 0x68) Anticheat Challenge Request.
    #[Id(0x11, 0x68)]
    ChallengeRequest(ChallengeRequestPacket),
    /// (0x11, 0x69) Anticheat Challenge Response.
    #[Id(0x11, 0x69)]
    ChallengeResponse(ChallengeResponsePacket),
    /// (0x11, 0x6B) Linked Sega ID Info Request.
    ///
    /// (C -> S) Sent when a client wants information about linked Sega ID (Vita only option?).
    ///
    /// Respond with: (0x11, 0x6C)
    #[Id(0x11, 0x6B)]
    #[Classic]
    SegaIDInfoRequest,
    /// (0x11, 0x6F) Unknown.
    #[Id(0x11, 0x6F)]
    Unk116F(Unk116FPacket),
    /// (0x11, 0x71) Notification Status.
    #[Id(0x11, 0x71)]
    NotificationStatus(NotificationStatusPacket),
    /// (0x11, 0x86) Login History Request.
    ///
    /// (C -> S) Sent when a client wants information about previous logins.
    ///
    /// Respond with: [`Packet::LoginHistoryResponse`]
    #[Id(0x11, 0x86)]
    LoginHistoryRequest,
    /// (0x11, 0x87) Login History.
    #[Id(0x11, 0x87)]
    LoginHistoryResponse(LoginHistoryPacket),
    /// (0x11, 0x8B) 2nd Password Operation Request.
    #[Id(0x11, 0x8B)]
    SecondPwdOperationRequest(SecondPwdOperationRequestPacket),
    /// (0x11, 0x8C) 2nd Password Operation.
    #[Id(0x11, 0x8C)]
    SecondPwdOperation(SecondPwdOperationPacket),
    /// (0x11, 0x90) Character Undeletion Request.
    #[Id(0x11, 0x90)]
    CharacterUndeletionRequest(CharacterUndeletionRequestPacket),
    /// (0x11, 0x91) Character Undeletion.
    #[Id(0x11, 0x91)]
    CharacterUndeletion(CharacterUndeletionPacket),
    /// (0x11, 0x97) Character Rename Request.
    #[Id(0x11, 0x97)]
    CharacterRenameRequest(CharacterRenameRequestPacket),
    /// (0x11, 0x98) Character Rename Response.
    #[Id(0x11, 0x98)]
    CharacterRename(CharacterRenamePacket),
    /// (0x11, 0x9B) Set New Character Name Request.
    #[Id(0x11, 0x9B)]
    CharacterNewNameRequest(CharacterNewNameRequestPacket),
    /// (0x11, 0x9C) Set New Character Name.
    #[Id(0x11, 0x9C)]
    CharacterNewName(CharacterNewNamePacket),
    /// (0x11, 0x9D) Nickname Change Request.
    ///
    /// (C -> S) Sent when a client wants to get nickname changing rights
    /// (i.e. clicked on "change nickname").
    #[Id(0x11, 0x9D)]
    NicknameChangeRequest,
    /// (0x11, 0xAF) Unknown.
    #[Id(0x11, 0xAF)]
    Unk11AF(Unk11AFPacket),
    /// (0x11, 0xB0) Unknown.
    #[Id(0x11, 0xB0)]
    Unk11B0(Unk11B0Packet),
    /// (0x11, 0xB8) Character Ship Transfer Rights Request.
    #[Id(0x11, 0xB8)]
    CharacterMoveRequest(CharacterMoveRequestPacket),
    /// (0x11, 0xB9) Character Ship Transfer Rights.
    #[Id(0x11, 0xB9)]
    CharacterMove(CharacterMovePacket),
    /// (0x11, 0xD7) Unknown.
    #[Id(0x11, 0xD7)]
    Unk11D7(Unk11D7Packet),
    /// (0x11, 0xDE) Player Report Request
    #[Id(0x11, 0xDE)]
    PlayerReported(PlayerReportedPacket),
    /// (0x11, 0xEA) Prohibited Nickname Entered.
    #[Id(0x11, 0xEA)]
    NicknameError(NicknameErrorPacket),
    /// (0x11, 0xED) Banner List.
    #[Id(0x11, 0xED)]
    BannerList(BannerListPacket),
    /// (0x11, 0xEE) Email 2FA Code Request.
    #[Id(0x11, 0xEE)]
    EmailCodeRequest(EmailCodeRequestPacket),
    /// (0x11, 0xFF) Unknown.
    #[Id(0x11, 0xFF)]
    #[Classic]
    Unk11FF(Unk11FFPacket),

    // Emergency packets [0x15]
    #[Category(PacketCategory::Emergency)]
    /// (0x15, 0x02) Start Emergency (broadcast).
    #[Id(0x15, 0x02)]
    SpawnEmergency(SpawnEmergencyPacket),
    /// (0x15, 0x03) End Emergency (broadcast).
    #[Id(0x15, 0x03)]
    EmergencyEnd(EmergencyEndPacket),
    /// (0x15, 0x05) Emergency Progress (broadcast).
    #[Id(0x15, 0x05)]
    EmergencyProgress(EmergencyProgressPacket),
    /// (0x15, 0x08) Unknown.
    #[Id(0x15, 0x08)]
    Unk1508(Unk1508Packet),
    /// (0x15, 0x11) Available Emergencies (?).
    #[Id(0x15, 0x11)]
    AvailableEmergencies(AvailableEmergenciesPacket),
    /// (0x15, 0x14) Unknown
    #[Id(0x15, 0x14)]
    Unk1514(Unk1514Packet),

    // Friends packets [0x18]
    #[Category(PacketCategory::Friends)]
    /// (0x18, 0x14) Friend List Request.
    #[Id(0x18, 0x14)]
    FriendListRequest(FriendListRequestPacket),
    /// (0x18, 0x15) Friend List.
    #[Id(0x18, 0x15)]
    FriendList(FriendListPacket),
    /// (0x18, 0x18) Send Friend Request.
    #[Id(0x18, 0x18)]
    SendFriendRequest(SendFriendRequestPacket),
    /// (0x18, 0x1A) Friend Request Sent.
    #[Id(0x18, 0x1A)]
    AddedRequest(AddedRequestPacket),

    // Unknown 0x19 packets [0x19]
    #[Category(PacketCategory::Unk19)]
    /// (0x19, 0x01) System Message (broadcast).
    #[Id(0x19, 0x01)]
    SystemMessage(SystemMessagePacket),
    /// (0x19, 0x04) Unknown.
    ///
    /// (C -> S)
    #[Id(0x19, 0x04)]
    Unk1904,
    /// (0x19, 0x06) Unknown.
    ///
    /// (C -> S)
    #[Id(0x19, 0x06)]
    Unk1906,
    /// (0x19, 0x09) Set Lobby Event (broadcast).
    #[Id(0x19, 0x09)]
    SetLobbyEvent(SetLobbyEventPacket),
    /// (0x19, 0x0F) Set Lobby Monitor Video (broadcast).
    #[Id(0x19, 0x0F)]
    LobbyMonitor(LobbyMonitorPacket),
    /// (0x19, 0x1C) Unknown.
    #[Id(0x19, 0x1C)]
    Unk191C(Unk191CPacket),

    // Mail packets [0x1A]
    #[Category(PacketCategory::Mail)]
    /// (0x1A, 0x00) Mail List Request.
    #[Id(0x1A, 0x00)]
    MailListRequest(MailListRequestPacket),
    /// (0x1A, 0x01) Mail List.
    #[Id(0x1A, 0x01)]
    MailList(MailListPacket),
    /// (0x1A, 0x02) Delete Mail Request.
    #[Id(0x1A, 0x02)]
    DeleteMailRequest(DeleteMailRequestPacket),
    /// (0x1A, 0x03) Deleted Mail.
    #[Id(0x1A, 0x03)]
    DeletedMail(DeletedMailPacket),
    /// (0x1A, 0x06) Mail Body Request.
    #[Id(0x1A, 0x06)]
    MailBodyRequest(MailBodyRequestPacket),
    /// (0x1A, 0x07) Mail Body.
    #[Id(0x1A, 0x07)]
    MailBody(MailBodyPacket),
    /// (0x1A, 0x0D) New Mail Marker.
    ///
    /// (S -> C) Sent when the client receives a new mail message.
    #[Id(0x1A, 0x0D)]
    NewMailMarker,

    // PSE Burst packets [0x1B]
    #[Category(PacketCategory::PseBurst)]
    /// (0x1B, 0x00) Start PSE Effect (broadcast).
    #[Id(0x1B, 0x00)]
    PseStart(PseStartPacket),
    /// (0x1B, 0x01) End PSE Effect (broadcast).
    #[Id(0x1B, 0x01)]
    PseEnd(PseEndPacket),
    /// (0x1B, 0x04) Set PSE Effect Level (broadcast).
    #[Id(0x1B, 0x04)]
    SetPseLevel(SetPseLevelPacket),
    /// (0x1B, 0x05) PSE Burst Action (broadcast).
    #[Id(0x1B, 0x05)]
    PseBurstAction(PseBurstActionPacket),

    // Alliance packets [0x1C]
    #[Category(PacketCategory::Characters)]
    /// (0x1C, 0x10) Get Alliance Status.
    ///
    /// (C -> S) Sent when the client wants to get information about their alliance status (during
    /// initial load or when clicking on other players).
    #[Id(0x1C, 0x10)]
    GetAllianceStatus,

    // Unknown 0x1E packets [0x1E]
    #[Category(PacketCategory::Unk1E)]
    /// (0x1E, 0x0C) Unknown.
    #[Id(0x1E, 0x0C)]
    Unk1E0C(Unk1E0CPacket),

    // Daily order packets [0x1F]
    #[Category(PacketCategory::DailyOrders)]
    /// (0x1F, 0x01) Taken Daily Orders Request.
    #[Id(0x1F, 0x01)]
    TakenOrdersRequest(TakenOrdersRequestPacket),
    /// (0x1F, 0x02) Daily Orders Request.
    #[Id(0x1F, 0x02)]
    OrderListRequest(OrderListRequestPacket),
    /// (0x1F, 0x03) Taken Daily Orders.
    #[Id(0x1F, 0x03)]
    OrderList(OrderListPacket),
    /// (0x1F, 0x08) Taken Daily Orders.
    #[Id(0x1F, 0x08)]
    TakenOrders(TakenOrdersPacket),
    /// (0x1F, 0x0F) Unknown
    #[Id(0x1F, 0x0F)]
    Unk1F0F(Unk1F0FPacket),

    // Palette packets [0x21]
    #[Category(PacketCategory::Palette)]
    /// (0x21, 0x01) Load Palettes.
    #[Id(0x21, 0x01)]
    LoadPalette(LoadPalettePacket),
    /// (0x21, 0x02) Full Palette Info Request.
    ///
    /// (C -> S) Sent when a player wants information about palettes and photon arts.
    ///
    /// Respond with: [`Packet::FullPaletteInfo`]
    #[Id(0x21, 0x02)]
    FullPaletteInfoRequest,
    /// (0x21, 0x03) Full Palette Info.
    #[Id(0x21, 0x03)]
    FullPaletteInfo(FullPaletteInfoPacket),
    /// (0x21, 0x04) Set Active Palette.
    #[Id(0x21, 0x04)]
    SetPalette(SetPalettePacket),
    /// (0x21, 0x05) Update Subpalette.
    #[Id(0x21, 0x05)]
    UpdateSubPalette(UpdateSubPalettePacket),
    /// (0x21, 0x06) Update Palette.
    #[Id(0x21, 0x06)]
    UpdatePalette(UpdatePalettePacket),
    /// (0x21, 0x08) Set Active Subpalette.
    #[Id(0x21, 0x08)]
    SetSubPalette(SetSubPalettePacket),
    /// (0x21, 0x0A) Set Default Photon Arts (?)
    #[Id(0x21, 0x0A)]
    SetDefaultPAs(SetDefaultPAsPacket),
    /// (0x21, 0x0F) New Default Photon Arts (?)
    #[Id(0x21, 0x0F)]
    NewDefaultPAs(NewDefaultPAsPacket),

    // Flag packets [0x23]
    #[Category(PacketCategory::Flag)]
    /// (0x23, 0x02) Set Flag.
    #[Id(0x23, 0x02)]
    SetFlag(SetFlagPacket),
    /// (0x23, 0x04) Server Set Flag.
    #[Id(0x23, 0x04)]
    ServerSetFlag(ServerSetFlagPacket),
    /// (0x23, 0x05) Server Set Parameter.
    #[Id(0x23, 0x05)]
    ServerSetParam(ServerSetParamPacket),
    /// (0x23, 0x06) Load Account Flags.
    #[Id(0x23, 0x06)]
    AccountFlags(AccountFlagsPacket),
    /// (0x23, 0x07) Load Character Flags.
    #[Id(0x23, 0x07)]
    CharacterFlags(CharacterFlagsPacket),
    /// (0x23, 0x0A) Cutscene Ended.
    #[Id(0x23, 0x0A)]
    CutsceneEnd(CutsceneEndPacket),
    /// (0x23, 0x0B) Skit Item Add Request.
    #[Id(0x23, 0x0B)]
    SkitItemAddRequest(SkitItemAddRequestPacket),
    /// (0x23, 0x0C) Skit Item Add Response.
    #[Id(0x23, 0x0C)]
    SkitItemAddResponse(SkitItemAddResponsePacket),
    /// (0x23, 0x0D) Unknown.
    #[Id(0x23, 0x0D)]
    Unk230D(Unk230DPacket),
    /// (0x23, 0x0E) Unknown.
    #[Id(0x23, 0x0E)]
    Unk230E(Unk230EPacket),
    /// (0x23, 0x10) Unknown.
    ///
    /// (C -> S)
    #[Id(0x23, 0x10)]
    Unk2310,
    /// (0x23, 0x15) Unknown
    #[Id(0x23, 0x15)]
    Unk2315(Unk2315Packet),

    // Friend avatar packets [0x26]
    #[Category(PacketCategory::FriendAvatar)]
    /// (0x26, 0x00) Friend Avatar Data Request.
    #[Id(0x26, 0x00)]
    FriendAvatarDataRequest(FriendAvatarDataRequestPacket),
    /// (0x26, 0x08) Friend Avatar Data Response.
    #[Id(0x26, 0x08)]
    FriendAvatarDataResponse(FriendAvatarDataResponsePacket),

    // Unknown 0x2A packets [0x2A]
    #[Category(PacketCategory::Unk2A)]
    /// (0x2A, 0x08) Unknown.
    #[Id(0x2A, 0x08)]
    Unk2A08(Unk2A08Packet),

    // Settings packets [0x2B]
    #[Category(PacketCategory::Settings)]
    /// (0x2B, 0x00) Settings Request.
    ///
    /// (C -> S) Sent when the client wants to get player settings.
    ///
    /// Response to: [`Packet::LoginResponse`]
    ///
    /// Respond with: [`Packet::LoadSettings`]
    #[Id(0x2B, 0x00)]
    SettingsRequest,
    /// (0x2B, 0x01) Save Player Settings.
    #[Id(0x2B, 0x01)]
    SaveSettings(SaveSettingsPacket),
    /// (0x2B, 0x02) Load Player Settings.
    #[Id(0x2B, 0x02)]
    LoadSettings(LoadSettingsPacket),

    // Player shop packets [0x2D]
    #[Category(PacketCategory::PlayerShop)]
    /// (0x2D, 0x02) Player Shop Item Search Request.
    #[Id(0x2D, 0x02)]
    ProductSearchRequest(ProductSearchRequestPacket),
    /// (0x2D, 0x03) Player Shop Item Search Request.
    #[Id(0x2D, 0x03)]
    ProductSearchResponse(ProductSearchResponsePacket),
    /// (0x2D, 0x0B) Player Shop Details Request.
    #[Id(0x2D, 0x0B)]
    PlayerShopDetailsRequest(PlayerShopDetailsRequestPacket),
    /// (0x2D, 0x0C) Player Shop Details Response.
    #[Id(0x2D, 0x0C)]
    PlayerShopDetailsResponse(PlayerShopDetailsResponsePacket),
    /// (0x2D, 0x0D) Character Search Request.
    #[Id(0x2D, 0x0D)]
    CharacterSearchRequest(CharacterSearchRequestPacket),
    /// (0x2D, 0x0E) Character Search Response.
    #[Id(0x2D, 0x0E)]
    CharacterSearchResponse(CharacterSearchResponsePacket),
    /// (0x2D, 0x12) Recruiting Alliances List Request.
    #[Id(0x2D, 0x12)]
    RecruitingAlliancesRequest(RecruitingAlliancesRequestPacket),
    /// (0x2D, 0x13) Recruiting Alliances List Response.
    #[Id(0x2D, 0x13)]
    RecruitingAlliancesResponse(RecruitingAlliancesResponsePacket),

    // Symbol art packets [0x2F]
    #[Category(PacketCategory::SymbolArt)]
    /// (0x2F, 0x00) Request Symbol Art Data (client).
    #[Id(0x2F, 0x00)]
    SymbolArtClientDataRequest(SymbolArtClientDataRequestPacket),
    /// (0x2F, 0x01) Request Symbol Art Data (server).
    #[Id(0x2F, 0x01)]
    SymbolArtDataRequest(SymbolArtDataRequestPacket),
    /// (0x2F, 0x02) Symbol Art Data (serverbound).
    #[Id(0x2F, 0x02)]
    SymbolArtData(SymbolArtDataPacket),
    /// (0x2F, 0x03) Symbol Art Data (clientbound).
    #[Id(0x2F, 0x03)]
    SymbolArtClientData(SymbolArtClientDataPacket),
    /// (0x2F, 0x04) Change Symbol Art Slot.
    #[Id(0x2F, 0x04)]
    ChangeSymbolArt(ChangeSymbolArtPacket),
    /// (0x2F, 0x05) Change Symbol Art Slot Result.
    #[Id(0x2F, 0x05)]
    SymbolArtResult(SymbolArtResultPacket),
    /// (0x2F, 0x06) Request Symbol Art List.
    ///
    /// (C -> S) Sent when the client wants to get the list of player's saved symbol arts.
    ///
    /// Respond with: [`Packet::SymbolArtList`]
    #[Id(0x2F, 0x06)]
    SymbolArtListRequest,
    /// (0x2F, 0x07) Saved Symbol Art List.
    #[Id(0x2F, 0x07)]
    SymbolArtList(SymbolArtListPacket),
    /// (0x2F, 0x08) Send Symbol Art.
    #[Id(0x2F, 0x08)]
    #[Classic]
    SendSymbolArt(SendSymbolArtPacket),
    /// (0x2F, 0x09) Received Symbol Art.
    #[Id(0x2F, 0x09)]
    #[Classic]
    ReceiveSymbolArt(ReceiveSymbolArtPacket),

    // Unknown 0x31 packets [0x31]
    #[Category(PacketCategory::Unk31)]
    /// (0x31, 0x01) New Titles Request.
    ///
    /// (C -> S) Sent whet the client interacts with the title counter.
    ///
    /// Respond with: [`Packet::NewTitles`].
    #[Id(0x31, 0x01)]
    NewTitlesRequest,
    /// (0x31, 0x02) New Titles.
    #[Id(0x31, 0x02)]
    NewTitles(NewTitlesPacket),
    /// (0x31, 0x03) Title List Request.
    ///
    /// (C -> S) Sent whet the client interacts with the title counter.
    ///
    /// Respond with: [`Packet::TitleList`].
    #[Id(0x31, 0x03)]
    TitleListRequest,
    /// (0x31, 0x04) Title List.
    #[Id(0x31, 0x04)]
    TitleList(TitleListPacket),
    /// (0x31, 0x05) Load Title Names.
    #[Id(0x31, 0x05)]
    LoadTitles(LoadTitlesPacket),
    /// (0x31, 0x06) Title Condition Request.
    #[Id(0x31, 0x06)]
    GetTitleCondition(GetTitleConditionPacket),
    /// (0x31, 0x07) Title Condition.
    #[Id(0x31, 0x07)]
    LoadTitleCondition(LoadTitleConditionPacket),
    /// (0x31, 0x08) Play Achievements Request.
    ///
    /// (C -> S) Sent when the client request play achievements list.
    ///
    /// Respond with: [`Packet::PlayAchievementsResponse`]
    #[Id(0x31, 0x08)]
    PlayAchievementsRequest,
    /// (0x31, 0x09) Play Achievements Request.
    #[Id(0x31, 0x09)]
    PlayAchievementsResponse(PlayAchievementsResponsePacket),
    /// (0x31, 0x0A) Receive Title Reward Request.
    #[Id(0x31, 0x0A)]
    ReceiveTitleRewardRequest(ReceiveTitleRewardRequestPacket),
    /// (0x31, 0x0B) Receive Title Reward Response.
    #[Id(0x31, 0x0B)]
    ReceiveTitleReward(ReceiveTitleRewardPacket),

    // Unknown 0x34 packets [0x34]
    #[Category(PacketCategory::Unk34)]
    /// (0x34, 0x35) Unknown.
    #[Id(0x34, 0x35)]
    Unk3435(Unk3435Packet),
    /// (0x34, 0x5C) Unknown.
    #[Id(0x34, 0x5C)]
    Unk345C(Unk345CPacket),
    /// (0x34, 0x70) Player Shop Top Items List Request.
    ///
    /// (C -> S) Sent when the client enters the player shop.
    ///
    /// Respond with: [`Packet::PlayerShopListResponse`]
    #[Id(0x34, 0x70)]
    PlayerShopListRequest,
    /// (0x34, 0x71) Player Shop Top Items List Response.
    #[Id(0x34, 0x71)]
    PlayerShopListResponse(PlayerShopListResponsePacket),

    // Collection Folder packets [0x42]
    #[Category(PacketCategory::CollectionFolder)]
    /// (0x42, 0x00) Currently Distibuted Collection Folder List Request.
    ///
    /// (C -> S) Sent when the client interacts with Prin (i.e. requests the collection folder list).
    ///
    /// Respond with: [`Packet::CollectionNameList`]
    #[Id(0x42, 0x00)]
    GetCollectionList,
    /// (0x42, 0x01) Currently Distibuted Collection Folder List.
    #[Id(0x42, 0x01)]
    CollectionNameList(CollectionNameListPacket),
    /// (0x42, 0x02) Get Collection Folder Rewards List Request.
    #[Id(0x42, 0x02)]
    GetFolderItemList(GetFolderItemListPacket),
    /// (0x42, 0x03) Collection Folder Reward List.
    #[Id(0x42, 0x03)]
    FolderItemList(FolderItemListPacket),
    /// (0x42, 0x04) Active Sheet List Request.
    ///
    /// (C -> S) Sent when the client interacts with Prin (i.e. requests the collection folder list).
    ///
    /// Respond with: [`Packet::ActiveSheets`]
    #[Id(0x42, 0x04)]
    GetActiveSheets,
    /// (0x42, 0x05) Active Sheets List.
    #[Id(0x42, 0x05)]
    ActiveSheets(ActiveSheetsPacket),
    /// (0x42, 0x06) Claim Collection Sheet Request.
    #[Id(0x42, 0x06)]
    ClaimSheetRequest(ClaimSheetRequestPacket),
    /// (0x42, 0x07) Claim Collection Sheet Result.
    #[Id(0x42, 0x07)]
    ClaimSheetResult(ClaimSheetResultPacket),
    /// (0x42, 0x0F) Claim Collection Sheet Action (?).
    #[Id(0x42, 0x0F)]
    ClaimSheetAction(ClaimSheetActionPacket),

    // ARKS Misions packets [0x4A]
    #[Category(PacketCategory::ARKSMissions)]
    /// (0x4A, 0x00) ARKS Mission List Request.
    ///
    /// (C -> S) Sent when the client wants to get a list of missions (i.e. every time the client
    /// enters the system menu).
    ///
    /// Respond with: [`Packet::MissionList`]
    #[Id(0x4A, 0x00)]
    MissionListRequest,
    /// (0x4A, 0x01) ARKS Mission List.
    #[Id(0x4A, 0x01)]
    MissionList(MissionListPacket),
    /// (0x4A, 0x03) Unknown.
    #[Id(0x4A, 0x03)]
    Unk4A03(Unk4A03Packet),
    /// (0x4A, 0x0C) Set Tracked Mission Request.
    #[Id(0x4A, 0x0C)]
    SetTrackedMission(SetTrackedMissionPacket),

    // Classic Mission Pass packets [0x4D]
    #[Category(PacketCategory::MissionPass)]
    /// (0x4D, 0x00) Mission Pass Info Request.
    ///
    /// (C -> S) Sent when the client wants to get information about the mission pass (i.e. every
    /// time the client enters the system menu).
    ///
    /// Respond with: [`Packet::MissionPassInfo`]
    #[Id(0x4D, 0x00)]
    MissionPassInfoRequest,
    /// (0x4D, 0x01) Mission Pass Info.
    #[Id(0x4D, 0x01)]
    MissionPassInfo(MissionPassInfoPacket),
    /// (0x4D, 0x02) Mission Pass  Request.
    ///
    /// (C -> S) Sent when the client wants to get the mission pass (i.e. every time the client
    /// enters the system menu).
    ///
    /// Respond with: [`Packet::MissionPass`]
    #[Id(0x4D, 0x02)]
    MissionPassRequest,
    /// (0x4D, 0x03) Mission Pass.
    #[Id(0x4D, 0x03)]
    MissionPass(MissionPassPacket),

    //Other packets
    /// Raw packet with header.
    #[Raw]
    Raw(Vec<u8>),
    /// Unknown packet.
    #[Unknown]
    Unknown((PacketHeader, Vec<u8>)),
}

/// Known packet categories
#[derive(Debug, Default, Copy, Clone, PartialEq)]
pub enum PacketCategory {
    #[default]
    /// Category is unspecified or packet is unknown
    Unknown,
    /// Server related packets. See [`server`]
    Server,
    /// Object related packets. See [`objects`]
    Object,
    /// Player status related packets. See [`playerstatus`]
    PlayerStatus,
    /// Chat related packets. See [`chat`]
    Chat,
    /// Spawning related packets. See [`spawn`]
    Spawning,
    /// Quest list related packets. See [`questlist`]
    QuestList,
    /// Party related packets. See [`party`]
    Party,
    /// Item related packets. See [`items`]
    Item,
    /// Unknown 0x10 packets. See [`unk10`]
    Unk10,
    /// Login related packets. See [`login`]
    Login,
    /// Emergency related packets. See [`emergency`]
    Emergency,
    /// Friends related packets. See [`friends`]
    Friends,
    /// Unknown 0x19 packets. See [`unk19`]
    Unk19,
    /// Mail related packets. See [`mail`]
    Mail,
    /// PSE Burst related packets. See [`pse_burst`]
    PseBurst,
    /// Charater related packets.
    Characters,
    /// Unknown 0x1E packets. See [`unk1e`]
    Unk1E,
    /// Daily orders related packets. See [`orders`]
    DailyOrders,
    /// Palette related packets. See [`palette`]
    Palette,
    /// Flag packets. See [`flag`]
    Flag,
    /// Friend avatar relater packets. See [`friendavatar`]
    FriendAvatar,
    /// Unknown 0x2A packets. See [`unk2a`]
    Unk2A,
    /// Settings related packets. See [`settings`]
    Settings,
    /// Player shop related packets. See [`playershop`]
    PlayerShop,
    /// Symbol Art related packets. See [`symbolart`]
    SymbolArt,
    /// Unknown 0x31 packets. See [`unk31`]
    Unk31,
    /// Unknown 0x34 packets. See [`unk34`]
    Unk34,
    /// Collection Folder related packets. See [`colfolder`]
    CollectionFolder,
    /// ARKS Missions related packets. See [`missions`]
    ARKSMissions,
    /// Classic Mission pass related packets. See [`missionpass`]
    MissionPass,
}

// ----------------------------------------------------------------
// PacketEncryption impls
// ----------------------------------------------------------------
impl PacketEncryption for Packet {
    fn is_enc_data(&self) -> bool {
        matches!(self, Self::EncryptionRequest(_))
    }
    fn as_enc_data(&self) -> Option<&[u8]> {
        if let Self::EncryptionRequest(data) = self {
            Some(&data.rsa_data)
        } else {
            None
        }
    }
    fn mut_enc_data(&mut self) -> Option<&mut Vec<u8>> {
        if let Self::EncryptionRequest(data) = self {
            Some(&mut data.rsa_data)
        } else {
            None
        }
    }
}

// ----------------------------------------------------------------
// Common structures
// ----------------------------------------------------------------

/// Packet header.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(default))]
#[derive(Debug, Default, Clone, PartialEq)]
pub struct PacketHeader {
    /// Id (category) of the packet.
    pub id: u8,
    /// Subid (id in the category) of the packet.
    pub subid: u16,
    /// Packet flags.
    pub flag: Flags,
}
impl PacketHeader {
    /// Creates a new header.
    pub fn new(id: u8, subid: u16, flag: Flags) -> Self {
        Self { id, subid, flag }
    }
    pub fn read(
        reader: &mut (impl Read + Seek),
        packet_type: PacketType,
    ) -> Result<Self, PacketError> {
        let (id, subid, flag) = if !matches!(packet_type, PacketType::NGS) {
            let id = reader.read_u8().map_err(|e| PacketError::FieldError {
                packet_name: "PacketHeader",
                field_name: "id",
                error: e,
            })?;
            let subid = reader.read_u8().map_err(|e| PacketError::FieldError {
                packet_name: "PacketHeader",
                field_name: "subid",
                error: e,
            })? as u16;
            let flag = Flags::read(reader, packet_type, 0, 0)?;
            reader.read_u8().map_err(|e| PacketError::PaddingError {
                packet_name: "PacketHeader",
                field_name: "flag",
                error: e,
            })?;
            (id, subid, flag)
        } else {
            let flag = Flags::read(reader, packet_type, 0, 0)?;
            let id = reader.read_u8().map_err(|e| PacketError::FieldError {
                packet_name: "PacketHeader",
                field_name: "id",
                error: e,
            })?;
            let subid = reader
                .read_u16::<LittleEndian>()
                .map_err(|e| PacketError::FieldError {
                    packet_name: "PacketHeader",
                    field_name: "subid",
                    error: e,
                })?;
            (id, subid, flag)
        };

        Ok(Self { id, subid, flag })
    }
    pub fn write(&self, packet_type: PacketType) -> Vec<u8> {
        let mut buf = vec![];
        if !matches!(packet_type, PacketType::NGS) {
            buf.write_u8(self.id).unwrap();
            buf.write_u8(self.subid as u8).unwrap();
            self.flag.write(&mut buf, packet_type, 0, 0).unwrap();
            buf.write_u8(0).unwrap();
        } else {
            self.flag.write(&mut buf, packet_type, 0, 0).unwrap();
            buf.write_u8(self.id).unwrap();
            buf.write_u16::<LittleEndian>(self.subid).unwrap();
        }
        buf
    }
}

bitflags::bitflags! {
    /// Packet flags.
    #[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
    #[derive(Debug, Default, Clone, PartialEq, HelperReadWrite)]
    #[BitFlags(u8)]
    pub struct Flags: u8 {
        /// Set when the packet contains variable length data.
        const PACKED = 1 << 2;
        const FLAG_10 = 1 << 4;
        /// Set when the [`Packet::Movement`] has all fields set.
        const FULL_MOVEMENT = 1 << 5;
        /// Set for all (?) of (0x04) packets.
        const OBJECT_RELATED = 1 << 6;
    }
}

/// Known object types.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[derive(Debug, Default, Clone, Copy, PartialEq, HelperReadWrite)]
#[repr(u16)]
pub enum ObjectType {
    #[default]
    Unknown = 0,
    /// Player object.
    Player = 4,
    /// Zone object.
    Map = 5,
    /// Most of the objects and NPCs.
    Object = 6,
    /// Some destructable objects (e.g. some trees).
    StaticObject = 7,
    /// Quest object.
    Quest = 11,
    /// Party object.
    Party = 13,
    /// World (in map pool) object.
    World = 16,
    /// Non-playable partners.
    APC = 22,
    #[Read_default]
    Undefined = 0xFFFF,
}

/// Information about the targeted object.
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
#[cfg_attr(feature = "serde", serde(default))]
#[derive(Debug, Default, Clone, Copy, PartialEq, HelperReadWrite)]
pub struct ObjectHeader {
    /// Id of the object.
    pub id: u32,
    pub unk: u32,
    /// Type of the object.
    pub entity_type: ObjectType,
    /// Zone id of the object. Not set for players.
    pub map_id: u16,
}

// ----------------------------------------------------------------
// Utils
// ----------------------------------------------------------------

// temporarily hidden
#[doc(hidden)]
#[inline(always)]
pub fn read_magic(reader: &mut impl Read, sub: u32, xor: u32) -> std::io::Result<u32> {
    Ok((reader.read_u32::<LittleEndian>()? ^ xor) - sub)
}
#[doc(hidden)]
#[inline(always)]
pub fn write_magic(num: u32, sub: u32, xor: u32) -> u32 {
    (num + sub) ^ xor
}

// ----------------------------------------------------------------
// Tests
// ----------------------------------------------------------------

#[cfg(all(feature = "ppac", test))]
mod tests {
    use super::Packet;
    use crate::ppac::PPACReader;
    use crate::protocol::ProtocolRW;
    use std::{fs, io::BufReader, io::Write};

    #[test]
    fn file_check() {
        // this is hard to test, because original server doesn't clear output buffers
        let mut is_failed = false;
        traverse_dir2("test_data", &mut is_failed);
        if is_failed {
            panic!();
        }
    }

    fn traverse_dir2<T: AsRef<std::path::Path>>(path: T, is_failed: &mut bool) {
        for entry in fs::read_dir(path).unwrap() {
            let entry = entry.unwrap().path();
            if entry.is_dir() {
                traverse_dir2(entry, is_failed);
            } else if entry.is_file() {
                match entry.extension() {
                    Some(ext) => {
                        if ext != "pak" {
                            continue;
                        }
                    }
                    None => continue,
                }
                let reader = BufReader::new(fs::File::open(&entry).unwrap());
                let mut reader = PPACReader::open(reader).unwrap();
                reader.set_out_type(crate::ppac::OutputType::Both);

                while let Some(packet) = reader.read().unwrap() {
                    let in_data = match packet.data {
                        Some(data) => data,
                        None => continue,
                    };
                    let id = format!(
                        "{}_{:X}",
                        packet.time.as_nanos(),
                        u32::from_be_bytes(in_data[4..8].try_into().unwrap())
                    );
                    let out_type = packet.protocol_type;
                    let packet = match packet.packet {
                        Some(x) => x,
                        None => {
                            let error = packet.parse_error.unwrap();
                            println!("{entry:?}, {id} - FAIL (can't read): {error}");
                            *is_failed = true;
                            let path = format!(
                                "failed_tests/{}/{id}_unreadable",
                                entry.file_name().unwrap().to_string_lossy()
                            );
                            create_dir(&path).unwrap();
                            fs::File::create(format!("{path}/in.bin"))
                                .unwrap()
                                .write_all(&in_data)
                                .unwrap();
                            continue;
                        }
                    };

                    // failing packets
                    if matches!(
                        packet,
                        // extra data at the end
                        Packet::Movement(_)
                            // unclean name string
                            | Packet::EventSpawn(_)
                            // unclean name string
                            | Packet::ObjectSpawn(_)
                            // lengths are sometimes 0 instead of magicked 0
                            | Packet::FriendList(_)
                            | Packet::ShipList(_)
                            // current testing structure replaces the last char with null byte
                            | Packet::LoadItem(_)
                            // current testing structure replaces the last char with null byte
                            | Packet::LoadTitles(_)
                            // current testing structure replaces the last char with null byte
                            | Packet::PlayAchievementsResponse(_)
                    ) {
                        continue;
                    }
                    // NGS specific failing packets
                    #[cfg(feature = "ngs_packets")]
                    if matches!(
                        packet,
                        // changed across version and currently extremely unfinished
                        Packet::CharacterSpawnNGS(_)
                    ) {
                        continue;
                    }

                    let out_data = packet.write(out_type);
                    if in_data.len() != out_data.len() {
                        println!(
                            "{entry:?}, {id} - FAIL (different length - in: 0x{:X}, out: 0x{:X})",
                            in_data.len(),
                            out_data.len()
                        );
                        *is_failed = true;
                        let path = format!(
                            "failed_tests/{}/{id}_len",
                            entry.file_name().unwrap().to_string_lossy()
                        );
                        create_dir(&path).unwrap();
                        fs::File::create(format!("{path}/in.bin"))
                            .unwrap()
                            .write_all(&in_data)
                            .unwrap();
                        fs::File::create(format!("{path}/out.bin"))
                            .unwrap()
                            .write_all(&out_data)
                            .unwrap();
                    } else if in_data != out_data {
                        println!("{entry:?}, {id} - FAIL (different data)");
                        *is_failed = true;
                        let path = format!(
                            "failed_tests/{}/{id}_data",
                            entry.file_name().unwrap().to_string_lossy()
                        );
                        create_dir(&path).unwrap();
                        fs::File::create(format!("{path}/in.bin"))
                            .unwrap()
                            .write_all(&in_data)
                            .unwrap();
                        fs::File::create(format!("{path}/out.bin"))
                            .unwrap()
                            .write_all(&out_data)
                            .unwrap();
                    }
                }
            }
        }
    }

    fn create_dir<P: AsRef<std::path::Path>>(filename: P) -> std::io::Result<()> {
        match fs::create_dir_all(filename) {
            Ok(()) => Ok(()),
            Err(x) if x.kind() == std::io::ErrorKind::AlreadyExists => Ok(()),
            Err(x) => Err(x),
        }
    }
}