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use concat_list;
use *;
use Column;
use ;
use VecDeque;
use Deref;
use DataType;
/// The `Validate` trait defines a method `validate` that returns an `Expr`. This
/// trait is implemented by several structs in the code, and the `validate` method
/// is used to generate an expression that can be used to validate whether a given
/// shape is present in the graph. The `Expr` type is a representation of a logical
/// expression that can be evaluated against a DataFrame, and is used in this code
/// to generate Pregel messages that are sent between nodes in the graph.
pub
/// This code defines an enum called `Shape` that can hold four different variants:
/// `WShape`, `WShapeRef`, `WShapeComposite`, and `WShapeLiteral`. Each variant
/// corresponds to a different type of shape that can be used to validate a graph.
/// The `#[derive(Clone, Debug, PartialEq)]` macro is used to automatically generate
/// implementations of the `Clone`, `Debug`, and `PartialEq` traits for the `Shape`
/// enum. This allows instances of the `Shape` enum to be cloned, printed for
/// debugging purposes, and compared for equality using the `==` operator.
/// This code defines two methods for the `Shape` enum.
/// The above code defines a struct called ShapeIterator with fields for a Shape, a
/// current vector, and a next vector. The way the iterator works is that it first
/// creates a queue of nodes in the graph, and then iterates over the nodes in the
/// queue. For each node, it checks whether the node is a leaf node or not. If the
/// node is a leaf node, then it is added to the next vector. If the node is not a
/// leaf node, then its children are added to the queue. Once all the nodes in the
/// queue have been visited, the next vector is returned as the next set of shapes
/// to be iterated over. The iterator also keeps track of the shapes that have
/// already been visited, and does not return them again. This can be understood as
/// a breadth-first search of the tree.
///
/// Properties:
///
/// * `shape`: The `shape` property is a variable of type `Shape` that holds the
/// current shape being iterated over in the `ShapeIterator`.
/// * `curr`: `curr` is a vector that stores the current set of shapes being
/// iterated over in the `ShapeIterator`. It is used to keep track of the shapes
/// that have already been visited during iteration.
/// * `next`: `next` is a vector of `Shape` objects that represents the next set of
/// shapes to be iterated over in the `ShapeIterator`. This vector is used to store
/// the shapes that will be returned by the iterator's `next()` method. As the
/// iterator progresses, the `next` vector
/// This code defines an iterator for the `Shape` enum. The `ShapeIterator` struct
/// implements the `Iterator` trait, which requires the implementation of a `next`
/// method that returns an `Option<Self::Item>`. In this case, `Self::Item` is
/// defined as `Vec<Shape>`, so the `next` method returns an optional vector of
/// `Shape` objects.
/// The WShape struct contains a label, property ID, and destination ID.
///
/// Properties:
///
/// * `label`: A string slice that represents the label of the WShape struct.
/// * `property_id`: `property_id` is a field of type `u32` in the `WShape` struct.
/// It is used to store the property identifier associated with the `WShape` object.
/// * `dst`: `dst` is a field of type `u32` in the `WShape` struct. It represents the
/// destination ID of the `WShape` object.
/// The WShapeRef struct contains a label, property ID, and a Shape object.
///
/// Properties:
///
/// * `label`: A string slice that represents the label of the WShapeRef struct. It
/// is a static string reference, meaning it has a fixed lifetime and cannot be
/// modified.
/// * `property_id`: `property_id` is an unsigned 32-bit integer that represents the
/// identifier of a property associated with the `WShapeRef` struct.
/// * `dst`: `dst` is a field of type `Shape` in the `WShapeRef` struct. It
/// represents the destination shape that the `WShapeRef` refers to.
/// The `WShapeComposite` struct represents a composite shape made up of multiple
/// `Shape` objects, with a label for identification. It contains a label and a
/// vector of `Shape` objects. The `WShapeComposite` struct implements the `Shape`
/// trait, which allows it to be used in place of a `Shape` object. This is useful
/// because it allows for the creation of composite shapes that can be used in
/// place of individual shapes.
///
/// Properties:
///
/// * `label`: The `label` property is a string slice (`u8`) that
/// represents the label or name of the `WShapeComposite` struct. It is a static
/// string because it has a `'static` lifetime, meaning it will live for the entire
/// duration of the program.
/// * `shapes`: `shapes` is a vector that contains instances of the `Shape` struct.
/// It is a property of the `WShapeComposite` struct, which represents a composite
/// shape made up of multiple individual shapes. The `shapes` vector allows for the
/// storage and manipulation of these individual shapes within the composite shape
/// The WShapeLiteral struct represents a shape literal with a label, property ID,
/// and data type in Rust.
///
/// Properties:
///
/// * `label`: A string that represents the label of the W-shape literal.
/// * `property_id`: `property_id` is an unsigned 32-bit integer that represents the
/// unique identifier of a property in a W-shape literal. It is used to distinguish
/// between different properties in a W-shape literal.
/// * `dtype`: `dtype` is a field of type `DataType` in the `WShapeLiteral` struct.
/// It represents the data type of the property value. The `DataType` enum can have
/// different variants such as `String`, `Integer`, `Float`, `Boolean`, etc.
/// depending on the type of
/// The `From` trait for the `WShape` enum ids implemented, allowing
/// it to be converted into a `Shape` enum. This means that a value of `WShape` can
/// be passed as an argument to a function that expects a `Shape` and Rust will
/// automatically convert it to a `Shape` using this implementation.
/// The above code is implementing the `From` trait for the `Shape` enum, where it
/// converts a `WShapeRef` struct into a `Shape` enum variant called `WShapeRef`.
/// The `WShapeRef` struct is being wrapped inside a `Box` before being converted
/// into the `Shape` enum variant.
/// The `From` trait for the `Shape` enum is implemented for the `WShapeComposite` struct,
/// specifically for the `WShapeComposite` variant. This allows instances of
/// `WShapeComposite` to be converted into `Shape` instances using the `into()`
/// method.
/// The above code is implementing the `From` trait for the `Shape` enum,
/// specifically for the variant `WShapeLiteral`. This allows a value of type
/// `WShapeLiteral` to be converted into a `Shape` enum variant using the `into()`
/// method.