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mod driver;
mod focus;
mod ime;
mod keyboard;
mod pointer;
use crate::util::Point;
use blitz_traits::events::{DomEvent, DomEventData, PointerCoords, UiEvent};
use blitz_traits::node_id::NodeId;
pub use driver::{EventDriver, EventHandler, NoopEventHandler};
use focus::generate_focus_events;
pub(crate) use ime::handle_ime_event;
use keyboard::{KeyboardOrTextInputEvent, handle_key_or_input_event};
use keyboard_types::Key;
pub(crate) use pointer::{DragMode, ScrollAnimationState};
use pointer::{handle_click, handle_pointerdown, handle_pointermove, handle_pointerup};
use crate::{BaseDocument, events::pointer::handle_wheel};
fn adjust_coords_for_subdocument(
coords: &mut PointerCoords,
offset: Point<f32>,
viewport_scroll: Point<f64>,
) {
coords.page_x -= offset.x - viewport_scroll.x as f32;
coords.page_y -= offset.y - viewport_scroll.y as f32;
coords.client_x -= offset.x;
coords.client_y -= offset.y;
}
fn map_dom_event_to_ui_event(
event: &mut DomEvent,
node_offset: Point<f32>,
viewport_scroll: Point<f64>,
) -> Option<UiEvent> {
// TODO: eliminate clone
match event.data.clone() {
DomEventData::PointerMove(mut event) => {
adjust_coords_for_subdocument(&mut event.coords, node_offset, viewport_scroll);
Some(UiEvent::PointerMove(event))
}
DomEventData::PointerDown(mut event) => {
adjust_coords_for_subdocument(&mut event.coords, node_offset, viewport_scroll);
Some(UiEvent::PointerDown(event))
}
DomEventData::PointerUp(mut event) => {
adjust_coords_for_subdocument(&mut event.coords, node_offset, viewport_scroll);
Some(UiEvent::PointerUp(event))
}
DomEventData::PointerCancel(mut event) => {
adjust_coords_for_subdocument(&mut event.coords, node_offset, viewport_scroll);
Some(UiEvent::PointerCancel(event))
}
// Enter/leave events will be recreated by sub-document's event driver
// based move events
DomEventData::PointerEnter(_) => None,
DomEventData::PointerLeave(_) => None,
DomEventData::PointerOver(_) => None,
DomEventData::PointerOut(_) => None,
// Mouse events will be recreated by sub-document's event driver
// based pointer events
DomEventData::MouseMove(_) => None,
DomEventData::MouseDown(_) => None,
DomEventData::MouseUp(_) => None,
DomEventData::MouseEnter(_) => None,
DomEventData::MouseLeave(_) => None,
DomEventData::MouseOver(_) => None,
DomEventData::MouseOut(_) => None,
// Touch events will be recreated by sub-document's event driver
// based pointer events
DomEventData::TouchStart(_) => None,
DomEventData::TouchMove(_) => None,
DomEventData::TouchEnd(_) => None,
DomEventData::TouchCancel(_) => None,
DomEventData::KeyDown(data) => Some(UiEvent::KeyDown(data)),
DomEventData::KeyUp(data) => Some(UiEvent::KeyUp(data)),
DomEventData::Ime(data) => Some(UiEvent::Ime(data)),
DomEventData::AppleStandardKeybinding(data) => Some(UiEvent::AppleStandardKeybinding(data)),
DomEventData::KeyPress(_) => None,
DomEventData::Click(_) => None,
DomEventData::ContextMenu(_) => None,
DomEventData::DoubleClick(_) => None,
DomEventData::Input(_) => None,
DomEventData::Wheel(data) => Some(UiEvent::Wheel(data)),
DomEventData::Scroll(_) => None,
DomEventData::Focus(_) => None,
DomEventData::Blur(_) => None,
DomEventData::FocusIn(_) => None,
DomEventData::FocusOut(_) => None,
}
}
pub(crate) fn handle_dom_event<F: FnMut(DomEvent)>(
doc: &mut BaseDocument,
event: &mut DomEvent,
mut dispatch_event: F,
) {
let target_node_id = event.target;
let node = &mut doc.nodes[target_node_id];
let pos = node.absolute_position(0.0, 0.0);
// Whether this event can move the caret/selection (or change the text) of a text input,
// in which case we need to update the input's scroll offset afterwards.
let may_move_text_input_caret = match &event.data {
DomEventData::KeyDown(_)
| DomEventData::AppleStandardKeybinding(_)
| DomEventData::Ime(_)
| DomEventData::Click(_) => true,
DomEventData::PointerDown(event) | DomEventData::PointerMove(event) => {
!event.buttons.is_empty()
}
_ => false,
};
// Handle event forwarding for sub-document
if let Some(sub_doc) = node.subdoc_mut() {
let viewport_scroll = sub_doc.inner().viewport_scroll();
let set_focus = matches!(
&event.data,
DomEventData::PointerDown(_) | DomEventData::PointerUp(_)
);
let ui_event = map_dom_event_to_ui_event(event, pos, viewport_scroll);
if let Some(ui_event) = ui_event {
sub_doc.handle_ui_event(ui_event);
}
if set_focus {
generate_focus_events(
doc,
&mut |doc| {
doc.set_focus_to(target_node_id);
},
&mut dispatch_event,
);
}
return;
}
// Handle event forwarding for custom widget
#[cfg(feature = "custom-widget")]
if let Some(widget_data) = node
.element_data_mut()
.and_then(|el| el.custom_widget_data_mut())
{
let set_focus = matches!(
&event.data,
DomEventData::PointerDown(_) | DomEventData::PointerUp(_)
);
let viewport_scroll = Point { x: 0.0, y: 0.0 };
let ui_event = map_dom_event_to_ui_event(event, pos, viewport_scroll);
if let Some(ui_event) = ui_event {
widget_data.widget.handle_event(&ui_event);
}
if set_focus {
generate_focus_events(
doc,
&mut |doc| {
doc.set_focus_to(target_node_id);
},
&mut dispatch_event,
);
}
return;
}
match &event.data {
DomEventData::PointerMove(event) => {
let changed = handle_pointermove(doc, target_node_id, event, dispatch_event);
if changed {
doc.shell_provider.request_redraw();
}
}
DomEventData::MouseMove(_) => {
// Do nothing (handled in PointerMove)
}
DomEventData::PointerDown(event) => {
handle_pointerdown(
doc,
target_node_id,
event.page_x(),
event.page_y(),
event.button,
event.mods,
&mut dispatch_event,
);
}
DomEventData::MouseDown(_) => {
// Do nothing (handled in PointerDown)
}
DomEventData::PointerUp(event) => {
handle_pointerup(doc, target_node_id, event, dispatch_event);
}
DomEventData::MouseUp(_) => {
// Do nothing (handled in PointerUp)
}
DomEventData::PointerCancel(_) => {
// Do nothing (active state is reset in the event driver)
}
DomEventData::Click(event) => {
handle_click(doc, target_node_id, event, &mut dispatch_event);
}
DomEventData::KeyDown(event) => {
// Keyboard scrolling, before the text-input handling below claims
// the key. Page Up, Page Down, Home, End and the arrows scroll the
// nearest scroll container at or above the target, which is what
// every browser does and what a keyboard-only reader needs: without
// it a long settings page or a transcript can only be moved with a
// pointer.
//
// Skipped whenever the target can take the key as text, so typing
// in a composer still moves the caret rather than the page.
if !scroll_key_is_claimed_by(doc, target_node_id, &event.key) {
if let Some((dx, dy)) = scroll_delta_for_key(doc, target_node_id, &event.key) {
// Focus first, then the pointer. A key event targets the
// focused node, and clicking a panel's background focuses
// nothing, so keying off focus alone means Page Down does
// nothing until the reader happens to have tabbed into the
// panel. Falling back to what the pointer is over matches
// what people expect from every other application, and
// makes the keys work the moment the pointer is in the
// panel.
let target = doc.nearest_scroll_container(target_node_id).or_else(|| {
doc.get_hover_node_id()
.and_then(|hovered| doc.nearest_scroll_container(hovered))
});
match target {
Some(container) => {
doc.scroll_node_by(container, dx, dy, |_| {});
}
None => doc.scroll_viewport_by(dx, dy),
}
return;
}
}
handle_key_or_input_event(
doc,
target_node_id,
KeyboardOrTextInputEvent::KeyPress(event.clone()),
dispatch_event,
);
}
DomEventData::KeyPress(_) => {
// Do nothing (no default action)
}
DomEventData::KeyUp(_) => {
// Do nothing (no default action)
}
DomEventData::AppleStandardKeybinding(event) => {
handle_key_or_input_event(
doc,
target_node_id,
KeyboardOrTextInputEvent::AppleStandardKeyBinding(event.clone()),
dispatch_event,
);
}
DomEventData::Ime(event) => {
handle_ime_event(doc, event.clone(), dispatch_event);
}
DomEventData::Input(_) => {
// Do nothing (no default action)
}
DomEventData::ContextMenu(_) => {
// TODO: Open context menu
}
DomEventData::DoubleClick(_) => {
// Do nothing (no default action)
}
DomEventData::PointerEnter(_) => {
// Do nothing (no default action)
}
DomEventData::PointerLeave(_) => {
// Do nothing (no default action)
}
DomEventData::PointerOver(_) => {
// Do nothing (no default action)
}
DomEventData::PointerOut(_) => {
// Do nothing (no default action)
}
DomEventData::MouseEnter(_) => {
// Do nothing (no default action)
}
DomEventData::MouseLeave(_) => {
// Do nothing (no default action)
}
DomEventData::MouseOver(_) => {
// Do nothing (no default action)
}
DomEventData::MouseOut(_) => {
// Do nothing (no default action)
}
DomEventData::TouchStart(_) => {
// Do nothing (default action handled via PointerDown)
}
DomEventData::TouchMove(_) => {
// Do nothing (default action handled via PointerMove)
}
DomEventData::TouchEnd(_) => {
// Do nothing (default action handled via PointerUp)
}
DomEventData::TouchCancel(_) => {
// Do nothing (default action handled via PointerCancel)
}
DomEventData::Scroll(_) => {
// Handled elsewhere
}
DomEventData::Wheel(event) => {
handle_wheel(doc, target_node_id, event.clone(), dispatch_event);
}
DomEventData::Focus(_) => {
// Do nothing (no default action)
}
DomEventData::Blur(_) => {
// Do nothing (no default action)
}
DomEventData::FocusIn(_) => {
// Do nothing (no default action)
}
DomEventData::FocusOut(_) => {
// Do nothing (no default action)
}
}
// Keep the focused text input scrolled so that its caret stays visible. Keyboard/IME events
// target the focused input, and pointer events that hit a text input focus it, so the
// focused node is the input whose caret may have moved.
if may_move_text_input_caret {
if let Some(focus_id) = doc.focus_node_id {
doc.clamp_text_input_scroll(focus_id);
}
}
}
/// Whether the key should go to the target as text rather than scroll the page.
///
/// A text input owns the arrows, Home and End for caret movement, and a
/// `contenteditable` does the same. Page Up and Page Down are not claimed:
/// browsers scroll on those even inside a field.
fn scroll_key_is_claimed_by(doc: &BaseDocument, node_id: NodeId, key: &Key) -> bool {
// Page Up and Page Down are never claimed: browsers scroll on those even
// with the caret in a field, which is what makes a long page usable while
// typing into a filter box at the top of it.
if matches!(key, Key::PageUp | Key::PageDown) {
return false;
}
doc.get_node(node_id)
.and_then(|node| node.element_data())
.is_some_and(|element| element.text_input_data().is_some())
}
/// The scroll a key asks for, in CSS pixels, or `None` if it asks for none.
///
/// A page is most of the scrollport rather than all of it: browsers overlap by
/// a couple of lines so the reader keeps their place.
fn scroll_delta_for_key(doc: &BaseDocument, node_id: NodeId, key: &Key) -> Option<(f64, f64)> {
const LINE: f64 = 40.0;
let viewport_height = f64::from(doc.viewport().window_size.1) / doc.viewport().scale_f64();
let page = (viewport_height - 2.0 * LINE).max(LINE);
let _ = node_id;
match key {
Key::PageDown => Some((0.0, -page)),
Key::PageUp => Some((0.0, page)),
Key::ArrowDown => Some((0.0, -LINE)),
Key::ArrowUp => Some((0.0, LINE)),
Key::Home => Some((0.0, 1.0e7)),
Key::End => Some((0.0, -1.0e7)),
_ => None,
}
}