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ClimateSystem

Struct ClimateSystem 

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pub struct ClimateSystem {
Show 15 fields pub config: ClimateConfig, pub primary_biome: BiomeType, pub seasonal_cycle: SeasonalCycle, pub day_night_curve: DayNightCurve, pub interpolator: Option<ClimateInterpolator>, pub weather_patterns: Vec<WeatherPattern>, pub storm_fronts: Vec<StormFront>, pub heat_waves: Vec<HeatWave>, pub cold_snaps: Vec<ColdSnap>, pub active_transitions: Vec<WeatherTransition>, pub pending_events: Vec<ClimateEvent>, pub wind_pattern: WindPattern, pub cells: Vec<ClimateCell>, pub grid_w: usize, pub grid_d: usize, /* private fields */
}
Expand description

The main climate simulation state.

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§config: ClimateConfig§primary_biome: BiomeType§seasonal_cycle: SeasonalCycle§day_night_curve: DayNightCurve§interpolator: Option<ClimateInterpolator>§weather_patterns: Vec<WeatherPattern>§storm_fronts: Vec<StormFront>§heat_waves: Vec<HeatWave>§cold_snaps: Vec<ColdSnap>§active_transitions: Vec<WeatherTransition>§pending_events: Vec<ClimateEvent>§wind_pattern: WindPattern§cells: Vec<ClimateCell>

Grid of climate cells for spatial variation.

§grid_w: usize§grid_d: usize

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impl ClimateSystem

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pub fn new(latitude: f32) -> Self

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pub fn with_config(config: ClimateConfig) -> Self

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pub fn tick(&mut self, dt: f32, day_of_year: f32, time_of_day: f32)

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pub fn surface_temperature(&self, time_of_day: f32, day_of_year: f32) -> f32

Current surface temperature at the simulation origin.

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pub fn surface_temperature_k(&self, time_of_day: f32, day_of_year: f32) -> f32

Return Kelvin surface temperature (convenience wrapper).

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pub fn current_season(&self, day_of_year: f32) -> Season

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pub fn current_humidity(&self) -> f32

Current humidity at origin, incorporating weather patterns.

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pub fn current_temperature_c(&self) -> f32

Current temperature at origin.

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pub fn drain_events(&mut self) -> Vec<ClimateEvent>

Drain pending events (calling code should consume these each frame).

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pub fn trigger_heat_wave(&mut self, peak_c: f32, duration_s: f32)

Manually trigger a heat wave.

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pub fn trigger_cold_snap(&mut self, peak_c: f32, duration_s: f32)

Manually trigger a cold snap.

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pub fn add_pattern(&mut self, pat: WeatherPattern)

Manually add a weather pattern.

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pub fn add_storm_front(&mut self, front: StormFront)

Add a storm front.

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pub fn summary(&self) -> ClimateSummary

Return a climate summary for UI or logging.

Trait Implementations§

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impl Clone for ClimateSystem

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fn clone(&self) -> ClimateSystem

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClimateSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ClimateSystem

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fn default() -> Self

Returns the “default value” for a type. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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