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FieldSampler

Struct FieldSampler 

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pub struct FieldSampler {
    pub width: usize,
    pub height: usize,
    pub x_min: f32,
    pub x_max: f32,
    pub y_min: f32,
    pub y_max: f32,
    pub z: f32,
    pub forces: Vec<Vec3>,
    pub magnitudes: Vec<f32>,
}
Expand description

Samples a field onto a 2D grid for visualization.

Fields§

§width: usize§height: usize§x_min: f32§x_max: f32§y_min: f32§y_max: f32§z: f32§forces: Vec<Vec3>

Sampled force vectors (flat array, row-major).

§magnitudes: Vec<f32>

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impl FieldSampler

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pub fn new(width: usize, height: usize, bounds: (f32, f32, f32, f32)) -> Self

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pub fn sample(&mut self, field: &ForceField)

Sample the field at all grid points.

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pub fn sample_composer(&mut self, composer: &FieldComposer)

Sample a composer at all grid points.

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pub fn max_magnitude(&self) -> f32

Maximum magnitude seen in the last sample.

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pub fn force_at_cell(&self, x: usize, y: usize) -> Vec3

Get the force at grid cell (x, y).

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pub fn streamline(&self, start: Vec2, steps: usize, dt: f32) -> Vec<Vec2>

Compute normalized flow lines for visualization (streamline points).

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pub fn to_rgba(&self) -> Vec<u8>

Render force vectors as a flat RGBA buffer (for debug textures).

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fn to_sample_(self) -> U

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