proof-engine 0.3.1

Real-time graphics from math: glyphs and particles moved by ODEs, strange attractors and force fields, drawn with HDR bloom on OpenGL.
Documentation
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// Thomas' cyclically symmetric attractor (1999). b is the friction:
// around 0.208 it is chaotic, above about 0.33 it settles to a point.
let b = 0.208186;

[sin(y) - b * x, sin(z) - b * y, sin(x) - b * z]