pub fn emitter_type_name(is_burst: bool, is_looping: bool) -> &'static str {
match (is_burst, is_looping) {
(true, _) => "Burst",
(false, true) => "Continuous Looping",
(false, false) => "Continuous One-Shot",
}
}
pub fn particle_system_build_info() -> String {
format!("Build: ParticleSystemEditor, modules={}, max_particles={}", particle_module_count(), PARTICLE_MAX_TOTAL)
}