use glam::{Vec3, Vec4};
use super::entity_field::{MetaballEntity, FieldSource, FalloffType};
use super::surface_material::SurfaceMaterial;
pub struct EntityTemplate;
impl EntityTemplate {
pub fn humanoid() -> MetaballEntity {
let mut e = MetaballEntity::new(0.5, 32).with_name("humanoid");
let body_color = Vec4::new(0.85, 0.75, 0.65, 1.0);
let dark_color = Vec4::new(0.6, 0.5, 0.45, 1.0);
e.add_source(FieldSource::new(Vec3::new(0.0, 1.8, 0.0), 0.9, 0.5)
.with_color(body_color).with_tag("head").with_breath(0.01, 0.0));
e.add_source(FieldSource::new(Vec3::new(0.0, 1.2, 0.0), 1.0, 0.7)
.with_color(body_color).with_tag("torso_upper").with_breath(0.03, 0.0));
e.add_source(FieldSource::new(Vec3::new(0.0, 0.8, 0.0), 0.95, 0.65)
.with_color(body_color).with_tag("torso_mid").with_breath(0.03, 0.1));
e.add_source(FieldSource::new(Vec3::new(0.0, 0.4, 0.0), 0.85, 0.6)
.with_color(body_color).with_tag("torso_lower").with_breath(0.02, 0.2));
e.add_source(FieldSource::new(Vec3::new(-0.7, 1.1, 0.0), 0.6, 0.35)
.with_color(body_color).with_tag("left_arm").with_breath(0.015, 0.3));
e.add_source(FieldSource::new(Vec3::new(0.7, 1.1, 0.0), 0.6, 0.35)
.with_color(body_color).with_tag("right_arm").with_breath(0.015, 0.8));
e.add_source(FieldSource::new(Vec3::new(-1.0, 0.8, 0.0), 0.35, 0.25)
.with_color(dark_color).with_tag("left_hand"));
e.add_source(FieldSource::new(Vec3::new(1.0, 0.8, 0.0), 0.35, 0.25)
.with_color(dark_color).with_tag("right_hand"));
e.add_source(FieldSource::new(Vec3::new(-0.25, -0.2, 0.0), 0.7, 0.4)
.with_color(dark_color).with_tag("left_leg"));
e.add_source(FieldSource::new(Vec3::new(0.25, -0.2, 0.0), 0.7, 0.4)
.with_color(dark_color).with_tag("right_leg"));
e
}
pub fn beast() -> MetaballEntity {
let mut e = MetaballEntity::new(0.45, 32).with_name("beast");
let fur_color = Vec4::new(0.5, 0.35, 0.2, 1.0);
e.add_source(FieldSource::new(Vec3::new(1.2, 0.8, 0.0), 0.8, 0.5)
.with_color(fur_color).with_tag("head").with_breath(0.01, 0.0));
e.add_source(FieldSource::new(Vec3::new(0.8, 0.6, 0.0), 0.7, 0.4)
.with_color(fur_color).with_tag("neck"));
e.add_source(FieldSource::new(Vec3::new(0.3, 0.4, 0.0), 1.0, 0.7)
.with_color(fur_color).with_tag("body_front").with_breath(0.03, 0.0));
e.add_source(FieldSource::new(Vec3::new(-0.2, 0.4, 0.0), 1.1, 0.75)
.with_color(fur_color).with_tag("body_mid").with_breath(0.03, 0.15));
e.add_source(FieldSource::new(Vec3::new(-0.7, 0.35, 0.0), 0.9, 0.65)
.with_color(fur_color).with_tag("body_rear").with_breath(0.025, 0.3));
e.add_source(FieldSource::new(Vec3::new(0.5, -0.3, -0.3), 0.5, 0.3)
.with_color(fur_color).with_tag("fl_leg"));
e.add_source(FieldSource::new(Vec3::new(0.5, -0.3, 0.3), 0.5, 0.3)
.with_color(fur_color).with_tag("fr_leg"));
e.add_source(FieldSource::new(Vec3::new(-0.6, -0.3, -0.3), 0.5, 0.3)
.with_color(fur_color).with_tag("rl_leg"));
e.add_source(FieldSource::new(Vec3::new(-0.6, -0.3, 0.3), 0.5, 0.3)
.with_color(fur_color).with_tag("rr_leg"));
e.add_source(FieldSource::new(Vec3::new(-1.1, 0.4, 0.0), 0.4, 0.25)
.with_color(fur_color).with_tag("tail_1"));
e.add_source(FieldSource::new(Vec3::new(-1.4, 0.5, 0.0), 0.3, 0.2)
.with_color(fur_color).with_tag("tail_2"));
e
}
pub fn amorphous(seed: u64) -> MetaballEntity {
let mut e = MetaballEntity::new(0.4, 32).with_name("amorphous");
let mut rng = seed;
let color = Vec4::new(0.3, 0.7, 0.5, 1.0);
for i in 0..24 {
rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1);
let x = (rng >> 32) as f32 / u32::MAX as f32 * 2.0 - 1.0;
rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1);
let y = (rng >> 32) as f32 / u32::MAX as f32 * 2.0 - 1.0;
rng = rng.wrapping_mul(6364136223846793005).wrapping_add(1);
let z = (rng >> 32) as f32 / u32::MAX as f32 * 2.0 - 1.0;
let strength = 0.4 + (rng >> 48) as f32 / u16::MAX as f32 * 0.6;
let radius = 0.3 + (rng >> 40) as f32 / (u32::MAX >> 8) as f32 * 0.5;
e.add_source(
FieldSource::new(Vec3::new(x, y, z), strength, radius)
.with_color(color)
.with_tag(&format!("blob_{i}"))
.with_breath(0.04, i as f32 * 0.3)
.with_emission(0.2)
);
}
e
}
pub fn boss(name: &str) -> MetaballEntity {
let mut e = MetaballEntity::new(0.4, 64).with_name(name);
let core_color = Vec4::new(0.8, 0.2, 0.1, 1.0);
let body_color = Vec4::new(0.4, 0.15, 0.05, 1.0);
let aura_color = Vec4::new(1.0, 0.5, 0.2, 1.0);
e.add_source(FieldSource::new(Vec3::ZERO, 1.5, 1.2)
.with_color(core_color).with_emission(1.0).with_tag("core_main")
.with_breath(0.02, 0.0));
let core_offsets = [
Vec3::new(1.0, 0.5, 0.0),
Vec3::new(-1.0, 0.5, 0.0),
Vec3::new(0.0, 1.5, 0.0),
Vec3::new(0.0, -0.5, 0.8),
];
for (i, &offset) in core_offsets.iter().enumerate() {
e.add_source(FieldSource::new(offset, 1.2, 0.9)
.with_color(core_color).with_emission(0.8)
.with_tag(&format!("core_{i}"))
.with_breath(0.025, i as f32 * 0.5));
}
let angles = 16;
for i in 0..angles {
let theta = i as f32 / angles as f32 * std::f32::consts::TAU;
let r = 1.5 + (i % 3) as f32 * 0.3;
let y = (i as f32 * 0.7).sin() * 0.5;
let pos = Vec3::new(theta.cos() * r, y, theta.sin() * r);
e.add_source(FieldSource::new(pos, 0.7, 0.6)
.with_color(body_color).with_tag(&format!("body_{i}"))
.with_breath(0.02, i as f32 * 0.4));
}
for i in 0..8 {
let theta = i as f32 / 8.0 * std::f32::consts::TAU;
let pos = Vec3::new(theta.cos() * 2.5, 0.0, theta.sin() * 2.5);
e.add_source(FieldSource::new(pos, 0.3, 1.0)
.with_color(aura_color).with_emission(1.5)
.with_falloff(FalloffType::Gaussian)
.with_tag(&format!("aura_{i}"))
.with_breath(0.05, i as f32 * 0.8));
}
e
}
pub fn slime() -> MetaballEntity {
let mut e = MetaballEntity::new(0.5, 16).with_name("slime");
let color = Vec4::new(0.2, 0.8, 0.3, 0.9);
e.add_source(FieldSource::new(Vec3::ZERO, 1.0, 0.8)
.with_color(color).with_tag("center").with_breath(0.05, 0.0));
e.add_source(FieldSource::new(Vec3::new(0.3, 0.2, 0.0), 0.6, 0.5)
.with_color(color).with_tag("lobe_1").with_breath(0.04, 0.5));
e.add_source(FieldSource::new(Vec3::new(-0.3, 0.15, 0.0), 0.55, 0.45)
.with_color(color).with_tag("lobe_2").with_breath(0.04, 1.0));
e.add_source(FieldSource::new(Vec3::new(0.0, -0.2, 0.2), 0.5, 0.4)
.with_color(color).with_tag("lobe_3").with_breath(0.035, 1.5));
e
}
pub fn spectral() -> MetaballEntity {
let mut e = MetaballEntity::new(0.3, 32).with_name("spectral");
let ghost_color = Vec4::new(0.5, 0.7, 1.0, 0.6);
for i in 0..12 {
let y = i as f32 * 0.2 - 0.5;
let wobble = (i as f32 * 1.5).sin() * 0.3;
e.add_source(FieldSource::new(Vec3::new(wobble, y, 0.0), 0.5, 0.6)
.with_color(ghost_color)
.with_emission(0.6)
.with_falloff(FalloffType::Gaussian)
.with_tag(&format!("wisp_{i}"))
.with_breath(0.06, i as f32 * 0.4));
}
e
}
}
#[cfg(test)]
mod tests {
use super::*;
use super::super::marching_cubes::MarchingCubesExtractor;
#[test]
fn humanoid_has_expected_sources() {
let e = EntityTemplate::humanoid();
assert!(e.source_count() >= 8 && e.source_count() <= 12);
assert!(e.find_source("head").is_some());
assert!(e.find_source("torso_upper").is_some());
assert!(e.find_source("left_arm").is_some());
}
#[test]
fn beast_has_legs_and_tail() {
let e = EntityTemplate::beast();
assert!(e.find_source("fl_leg").is_some());
assert!(e.find_source("tail_1").is_some());
}
#[test]
fn amorphous_has_many_sources() {
let e = EntityTemplate::amorphous(42);
assert!(e.source_count() >= 20);
}
#[test]
fn boss_has_cores() {
let e = EntityTemplate::boss("TestBoss");
assert!(e.source_count() >= 30);
assert!(e.find_source("core_main").is_some());
}
#[test]
fn slime_extracts_mesh() {
let e = EntityTemplate::slime();
let mesh = MarchingCubesExtractor::extract_entity(&e);
assert!(!mesh.is_empty(), "Slime should produce a mesh");
}
#[test]
fn humanoid_extracts_mesh() {
let e = EntityTemplate::humanoid();
let mesh = MarchingCubesExtractor::extract_entity(&e);
assert!(!mesh.is_empty(), "Humanoid should produce mesh, got {} verts", mesh.vertex_count());
}
#[test]
fn spectral_has_high_emission() {
let e = EntityTemplate::spectral();
let max_emission: f32 = e.sources.iter().map(|s| s.emission).fold(0.0, f32::max);
assert!(max_emission > 0.3);
}
}